Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4918440 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Oct 1, 2026 |
| Developer | Krila Games |
| Publisher | Krila Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 44 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4918440/ |
Short description
You are a worker bee. Fly out into the valley, drink your fill, and get home before your strength runs out. Nothing to kill, nothing that kills you: every extra flower makes the trip home slower and clumsier. The meadow runs dry where you drink, so going far stops being optional.
About this game
No health bar, and nothing to kill There is not a single damage number in Ce La Bee. No weapons, no enemies, no failure screen. You are a worker bee, and the only thing you can do is fly better. A full bee is slow and clumsy A loaded bee does not fly like an empty one, and the whole game comes out of that sentence. Empty, her nose and her body are the same thing: you point and you go. Full, the nose still swings round quickly but the body takes three times as long to follow, so she turns in a skid, crossing the meadow sideways. The same stretch of valley takes more than twice as long to cross. And since you always come home loaded, the hardest part of every trip is the last part. The meadow runs dry where you drink Nectar does not live in each flower. It lives in the PLACE. An invisible comb of fifteen metre cells covers the whole valley, and each one dries out as you work it and comes back slowly. So the meadow on your doorstep does not last, and distant ground is worth more per cell. Going far is not an errand the game hands you: it is an investment you make, against the size of your crop, against Vigor, and against the trip home. You see the way a bee sees A bee cannot see red, but she sees ultraviolet, and real flowers paint nectar guides in ultraviolet that we never see: targets and landing strips, painted by the flower so the bee knows which one is worth the trip. Press a key and the valley changes spectrum. Flowers that still hold something light up, and so does home, far away. It is not a HUD bolted onto a bee: it is the part of her senses we were leaving out. The hive is the other half of the game Between trips you go home to build, and the colony is not a shop menu: it is a comb of hexagonal nodes where every pair that touches is a real dependency. Storage cells, brood cells, honey cells. Workers you assign. Larvae maturing. A queen who levels up and opens room. And two loops that bite their own tails: jelly raises the queen, who gives room, which gives honey cells, which give jelly; pollen fills the store, which makes room for workers, who go out for pollen. The colony also EATS. The bigger it is, the more it spends, so a rung is not a ratchet, it is…
Supported languages
English, Spanish - Spain, French, German
