- Rogues Like Us 1.02 - 2 November 2019
Hey Everybody! It's been quite a while since Rogue's last update and this one is long overdue. This update includes the implementation of the Kickstarter rewards for backers, a (VERY DIFFICULT) way for non-backer players to obtain them and a myriad of bug fixes. Kickstarter Items Codes to unlock access to the Kickstarter items have been distributed to backer's. These items include: Two Capes A unique helmet A unique starting sword A new dash trail effect that the player can toggle on and off While these items are easy to access for the backers I wanted to make them obtainable for non-backers as well, but if you want 'em, you'll have to earn 'em! After completing the game, search through town for a green book, it will provide you with more information on the challenge you'll need to complete to earn these goodies for yourself! Bug Fixes Fixed a bug with Garrel's dialogue, instead of sayi…
- New Article About the Development of Rogue Like Us! - 11 October 2018
Hey Everybody, An article about the development of Rogues Like Us by the Lansing City Pulse just went live. It's a good summary of the events that lead us here. You can read it HERE https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27611810%2F474bc9b34be61f293dfa40da0336a893c4e8a81c.jpg
- Meet Up and Giveways on Saturday the 28th at Replay Lansing - 26 July 2018
Hey everybody this Saturday the 28th will be teaming up with Replay Lansing! We'll be there from 4-8 PM demoing Rogues and giving away some free shirts, tote bags, and running giveaways for the game! If you're in the Lansing area stop by and chat with us a bit or check us out on the live stream we'll be running during the event! See you there! Facebook Event Page
- Rogues Like Us 1.01 Hot Fixes - 15 May 2018
Hey Everybody! We hope you've all been enjoying adventuring in Arventous so far! You may have noticed earlier today we pushed a small update. This update fixes bugs that we're discovered by the community. Bug fixes include: Personal Totem functions properly Collider tweaks to make a mechanic in the final boss more clear Fix for mashing recall and having coop player walk into room locking the players out of a room Fixed a bug where player who sacrificed health would be invincible in certain situations Fixed a bug where respawning player did not have iFrames and could be killed instantly Fixed a bug where if P2 broke a breakable, it would turn into a puddle if P1 was far away (it would lack explosion force) As always you can get in touch with us on our Discord server HERE or on the Steam forums. Thanks for playing and if you've been enjoying the game so far please consider writing a posit…
- Rogues Like Us has Released! - 11 May 2018
The 1.0 version of Rogues Like Us has just launched! With it comes local co-op, the final boss, and numerous other enhancements. If you want to get in touch with us stop by the steam forums or check out our new Discord server! Thank you all for joining us on this journy, we're so excited to see what you think of the game and we wish you luck on your adventure to save Recluse!
- Rogues Like Us is Launching at 3:00 PM EST Tomorrow! Trading Cards too! - 10 May 2018
Hey everybody, I wanted to give a small update on how things are going before we launch tomorrow. Currently we are hard at work fixing bugs and polishing the game as much as we can. The current plan is to release Rogues around 3:00 PM EST tomorrow. We'll be monitoring how things go (personally I'll be checking out some Twitch streams) and making notes on any bugs or quirks that may have snuck through that we can fix or provide additional polish for in a post release patch. You can get in touch with us over in the Steam forums, our Facebook, Twitter, and most recently our Discord. And if you haven't seen it already, we released our launch trailer yesterday! You can check that out HERE In addition to all of that, we've just been approved to add Steam Trading Cards to Rogues Like Us! Along with the cards Rogues will be recieving it's own set of Badges, Profile Backgrounds, and Emoticons! W…
- Releasing May 11th, Local Co-op, and more - 16 April 2018
The Release Date Hello everybody, All of us at oddByte are excited to announce that Rogues Like Us will be launching on May 11th, 2018. That’s right Rogues Like Us will have its 1.0 release next month! So get hyped and grab a friend because…. Local Co-op By far the most requested feature we’ve had during the development of Rogues Like Us has been co-op. So today we’re happy to announce that you will be able to adventure with one other friend in couch co-op madness! Player 2 will have all of the abilities that Player 1 has, including being able to equip armor and customize it with dyes. Patch Preview In addition to those announcements we’d like to give you all a preview of some of the things you can expect in our 1.0 patch. The final boss 3 new enemies, 1 unique to each path An intro cinematic Discover how the Arventian Crisis began by collecting pages from a long lost journal New music…
- Join the Rogues Like Us Discord! - 10 April 2018
We now have a discord channel for Rogues Like Us! We have channels for feedback, speedrunning, screenshots and more. Stop by if you ever want to chat with other players or the devs! https://discord.gg/zS6dVG6
- Join the Rogues Like Us Discord! - 10 April 2018
We now have a discord channel for Rogues Like Us! We have channels for feedback, speedrunning, screenshots and more. Stop by if you ever want to chat with other players or the devs! https://discord.gg/dmKzH
- Patch Notes: Control Remapping! - 26 February 2018
Hey Everybody, Today we dropped a patch adding in the long requested feature to remap your controls! You can find the remapper under Controls in the Settings menu.
- Patch Notes: Control Remapping! - 26 February 2018
Hey Everybody, Today we dropped a patch adding in the long requested feature to remap your controls! You can find the remapper under Controls in the Settings menu.
- Balance, Bug Fixes, Art, and Audio - 23 February 2018
Balance updates Construct Distribution When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones. Enemy Changes Rebalanced enemy health Enhanced Slimes now fling their spike balls toward the player Enhanced Chargers spawn less spike balls in their trail Cha…
- Balance, Bug Fixes, Art, and Audio - 23 February 2018
Balance updates Construct Distribution When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones. Enemy Changes Rebalanced enemy health Enhanced Slimes now fling their spike balls toward the player Enhanced Chargers spawn less spike balls in their trail Cha…
- Trivia Questions Go Live at 2:00 PM EST - 31 January 2018
This week's trivia questions go live at 2:00 PM EST with another 3 chances to win Rogues for free! Check out our twitter for more details.
- Trivia Questions Go Live at 2:00 PM EST - 31 January 2018
This week's trivia questions go live at 2:00 PM EST with another 3 chances to win Rogues for free! Check out our twitter for more details.
- Hot Fixes - 26 January 2018
Hey everybody, we hope you’ve been enjoying the new update! Today we’re pushing some additional fixes and tweaks that should make for a better experience. Additional particle effects have been added to the Frothing Lasher and Ghastly Lurker. Some arena tweaks to the Frothing Lasher, Ancient Assembler, Decayed Generator and Wasteland Dynamo. Many tweaks to character dialogue and fixed several typos. Various bug fixes Fixed collider placement on Lore Shop torches
- Hot Fixes - 26 January 2018
Hey everybody, we hope you’ve been enjoying the new update! Today we’re pushing some additional fixes and tweaks that should make for a better experience. Additional particle effects have been added to the Frothing Lasher and Ghastly Lurker. Some arena tweaks to the Frothing Lasher, Ancient Assembler, Decayed Generator and Wasteland Dynamo. Many tweaks to character dialogue and fixed several typos. Various bug fixes Fixed collider placement on Lore Shop torches
- Trivia Questions Go Live At 1:45 PM EST - 24 January 2018
This week's trivia questions are set to go live at 1:45 PM EST, that means 3 chances to win Rogues for free this week! Click HERE to check out our twitter!
- Trivia Questions Go Live At 1:45 PM EST - 24 January 2018
This week's trivia questions are set to go live at 1:45 PM EST, that means 3 chances to win Rogues for free this week! Click HERE to check out our twitter!
- New Zones, Armor Bonuses, Audio, and NPCs - 20 January 2018
Quick Note Regarding Keyboard Only Controls Before getting it the update proper we wanted to upfront and say we are removing keyboard only support for the time being. This has no impact on keyboard and mouse controls or controller support. This is being done as we currently in the process implementing the long demanded feature of Controls Remapping. What’s New? New Zones After beating the final boss of the Coastal zones a new portal will activate in the boss room of the Tenebrous Glade. This portal will lead to our new mountain themed zones. Where new bosses, dangerous enemies, and more powerful weapons await. New Bosses The Frothing Lasher now resides in the Mangral Backwater as the alternate boss. Mountain Track bosses include:Wintry Dredge, Shifting Bulwark, Revolving Overseer, Icebound Keeper, Freezing Ridgeback, Wasteland Dynamo. Armor Bonuses Since we introduced different armor se…