- Patch 1.4 - THE FINAL UPDATE - 30 August 2019
Hello everyone! It's been 2 YEARS since the last update, and I'm sure you might be wondering why the random patch. Well basically, I played my own game recently for posterity's sake and I felt like I could improve a few things. ARCADE MODE TRIMMED DOWN ROUNDS - I've reduced the 25 rounds to 20 rounds. 25 felt too long and got very tedious with repetitive enemies. ROUND 10 MINI-BOSS - Will keep this a small surprise. ENEMY TWEAKS - Enemy behaviour has been slightly tweaked, you won't notice much during gameplay. But the backend of things has been changed slightly to make them better to play against. Cloak-generator Tank is no longer in the game as well. NEW UPGRADED ENEMY TYPES - You'll encounter beefed-up versions of the Railgun Tank and Clustershot Tank in later rounds just to keep things a little spicier. MAP CHANGES - Small tweaks to map design and a lot of backend fixes to improve g…
- Patch 1.3 - ARCADE EXPANSION - New Enemies, More Levels - 18 September 2017
Can you believe it? It's been a year since the release of Ballistic Tanks and I am very excited. VERY, VERY EXCITED!! I still couldn't believe that I was able to release a game on Steam, let alone, keep it alive for a year as a first time solo developer. SO THANK YOU ALL! I am really thankful to everyone who has supported Ballistic Tanks. Thank you for being patient by putting up with all the game breaking bugs. Thank you for providing helpful feedback. And most importantly, thank you so much for simply enjoying the game. ARCADE MODE LONGER ARCADE MODE - The original 15 rounds of endless destruction wasn't enough right? That's why I'm adding 10 more brutal rounds that test your skill and your tolerance for screenshake. 6 NEW ENEMY TYPES - This more than doubles the number of enemy types that are currently in the game and adds a lot more variety in the combat. Minelayer - Moves really fa…
- Patch 1.3 - ARCADE EXPANSION - New Enemies, More Levels - 18 September 2017
Can you believe it? It's been a year since the release of Ballistic Tanks and I am very excited. VERY, VERY EXCITED!! I still couldn't believe that I was able to release a game on Steam, let alone, keep it alive for a year as a first time solo developer. SO THANK YOU ALL! I am really thankful to everyone who has supported Ballistic Tanks. Thank you for being patient by putting up with all the game breaking bugs. Thank you for providing helpful feedback. And most importantly, thank you so much for simply enjoying the game. ARCADE MODE LONGER ARCADE MODE - The original 15 rounds of endless destruction wasn't enough right? That's why I'm adding 10 more brutal rounds that test your skill and your tolerance for screenshake. 6 NEW ENEMY TYPES - This more than doubles the number of enemy types that are currently in the game and adds a lot more variety in the combat. Minelayer - Moves really fa…
- Patch 1.24 - Arcade Improvements: Point/Combo System - 16 June 2017
ARCADE MODE Point/Combo system is finally implemented in Arcade Mode. Test to see how good you really are! Be sure to destroy enemies in quick succession to get that really high score. The Juggernaut Boss in the last round is now much harder to beat. Requiring you to dodge lasers, EMP fields, and a massive wave of bullets! PLANES MODE You will now die when you fly too low to the ground. You can still hide behind the mountains, but you'll have to be extra careful. You will now also take damage when you fly off-screen. Don't stray too far for too long, or you will surely die. BUG FIXES Several bugs with 2-player coop in arcade mode have been fixed. Spawning issues in arcade mode have been fixed. And as always, if there are bugs that you encounter, feel free to leave a comment below. Cheers!
- Patch 1.24 - Arcade Improvements: Point/Combo System - 16 June 2017
ARCADE MODE Point/Combo system is finally implemented in Arcade Mode. Test to see how good you really are! Be sure to destroy enemies in quick succession to get that really high score. The Juggernaut Boss in the last round is now much harder to beat. Requiring you to dodge lasers, EMP fields, and a massive wave of bullets! PLANES MODE You will now die when you fly too low to the ground. You can still hide behind the mountains, but you'll have to be extra careful. You will now also take damage when you fly off-screen. Don't stray too far for too long, or you will surely die. BUG FIXES Several bugs with 2-player coop in arcade mode have been fixed. Spawning issues in arcade mode have been fixed. And as always, if there are bugs that you encounter, feel free to leave a comment below. Cheers!
- Patch 1.23 - Arcade Mode Changes/Fixes - 9 May 2017
MAJOR FIXES Player 4 turret rotation bug FINALLY fixed! Controller UI support has been polished Multikills with power-ups will now properly spawn the End-of-Round drop, allowing you to continue to the next level if you get a double/triple kill on the last remaining tanks. MINOR FIXES/CHANGES Both players will now benefit from all End-of-Round upgrades (shields, extra life) Respawning from a Continue give you more breathing room - Tank spawns with a shield power-up, map is cleared of bullets, and enemies won't shoot you for a brief period. Coin drops last longer on the map and now give you 50% more value. Should be easier to buy Boosts, or save for a Continue. Split shot power-up is no longer available in arcade mode Speed boost power-up is no longer available in arcade mode PS: Thanks to user Bratwurst for a detailed bug report UPCOMING UPDATE A Point/Combo System for arcade mode is in…
- Patch 1.23 - Arcade Mode Changes/Fixes - 9 May 2017
MAJOR FIXES Player 4 turret rotation bug FINALLY fixed! Controller UI support has been polished Multikills with power-ups will now properly spawn the End-of-Round drop, allowing you to continue to the next level if you get a double/triple kill on the last remaining tanks. MINOR FIXES/CHANGES Both players will now benefit from all End-of-Round upgrades (shields, extra life) Respawning from a Continue give you more breathing room - Tank spawns with a shield power-up, map is cleared of bullets, and enemies won't shoot you for a brief period. Coin drops last longer on the map and now give you 50% more value. Should be easier to buy Boosts, or save for a Continue. Split shot power-up is no longer available in arcade mode Speed boost power-up is no longer available in arcade mode PS: Thanks to user Bratwurst for a detailed bug report UPCOMING UPDATE A Point/Combo System for arcade mode is in…
- Patch 1.20 - AIRSTRIKE UPDATE - New Game Mode - 10 April 2017
It's a bird... it's a plane... oh yes! It is a plane!! I am excited to announce Ballistic Tanks first major update-- The Airstrike Update!! Take to the skies in a free-for-all with these ballistic birds and compete against friends as you destroy each other in a barrage of missiles and more missiles! - I do hope you enjoy this update. There might be several bugs laying around so please be patient with me, report bugs down below or open up a discussion thread. Looking forward to hearing from you!
- Patch 1.20 - AIRSTRIKE UPDATE - New Game Mode - 10 April 2017
It's a bird... it's a plane... oh yes! It is a plane!! I am excited to announce Ballistic Tanks first major update-- The Airstrike Update!! Take to the skies in a free-for-all with these ballistic birds and compete against friends as you destroy each other in a barrage of missiles and more missiles! - I do hope you enjoy this update. There might be several bugs laying around so please be patient with me, report bugs down below or open up a discussion thread. Looking forward to hearing from you!
- Missing files for 32-bit systems fix - 18 February 2017
Thank you all for your patience on the matter. This issue should be resolved by now. If you still have issues, be sure to let me know.
- Missing files for 32-bit systems fix - 18 February 2017
Thank you all for your patience on the matter. This issue should be resolved by now. If you still have issues, be sure to let me know.
- Patch 1.14 - Steam Link fix and Performance Patch - 17 February 2017
Big Picture Mode and Steam Link fix Add --single-process to launch options Thanks to the players who were patient enough to find the solution and share it with us in the discussion forums. I tried adding this by default to the game, but it caused a lot of issues. Performance Optimization I've changed a few stuff in the backend to hopefully improve the performance of the game. The only big difference you'll notice is that the tanks no longer leave track marks. This was apparently, a huge performance hit, so I was willing to get rid of it to hopefully improve performance. Fullscreen scaling and resolutions have changed as well though visually it'll look the same. Because of this, I have removed the seemingly useless option in the settings menu that allowed you to set the resolution manually, which only worked in windowed mode anyway. If performance hasn't improved, I will explore other op…
- Patch 1.14 - Steam Link fix and Performance Patch - 17 February 2017
Big Picture Mode and Steam Link fix Add --single-process to launch options Thanks to the players who were patient enough to find the solution and share it with us in the discussion forums. I tried adding this by default to the game, but it caused a lot of issues. Performance Optimization I've changed a few stuff in the backend to hopefully improve the performance of the game. The only big difference you'll notice is that the tanks no longer leave track marks. This was apparently, a huge performance hit, so I was willing to get rid of it to hopefully improve performance. Fullscreen scaling and resolutions have changed as well though visually it'll look the same. Because of this, I have removed the seemingly useless option in the settings menu that allowed you to set the resolution manually, which only worked in windowed mode anyway. If performance hasn't improved, I will explore other op…
- Patch 1.13 - Game ending bugs, Arcade difficulty curve fix - 15 February 2017
It's been a while since my last patch. Thank you all for your patience. Bug fixes Game ending bug in Arcade Mode that has been reported in several discussions and reviews. I have isolated the cause of the bugs, but haven't tested the fix long enough to guarantee a 100% fix. Arcade mode difficulty curve has been fixed. An overlooked bug that caused too many tanks to spawn too early has been fixed. It should be easier in the earlier rounds now, but the game still gets very difficult after a few rounds. Future updates Adjustments to Versus mode, to prevent the games from dragging out too long. Especially with the number of rounds required to win the game. Arcade mode boss fight. To those who have reached the boss fight despite the bugs, I applaud you. There will be a balance update to this boss fight so it'll be a more balanced fight.
- Patch 1.13 - Game ending bugs, Arcade difficulty curve fix - 15 February 2017
It's been a while since my last patch. Thank you all for your patience. Bug fixes Game ending bug in Arcade Mode that has been reported in several discussions and reviews. I have isolated the cause of the bugs, but haven't tested the fix long enough to guarantee a 100% fix. Arcade mode difficulty curve has been fixed. An overlooked bug that caused too many tanks to spawn too early has been fixed. It should be easier in the earlier rounds now, but the game still gets very difficult after a few rounds. Future updates Adjustments to Versus mode, to prevent the games from dragging out too long. Especially with the number of rounds required to win the game. Arcade mode boss fight. To those who have reached the boss fight despite the bugs, I applaud you. There will be a balance update to this boss fight so it'll be a more balanced fight.
- Patch 1.12 - Steam Link, bugs and the future - 6 December 2016
Here we are again, another attempt to fix the game's issue with Steam Link. Please try out the game on Steam Link and let me know if it finally works. If not, then it's back to the dungeon for me. Bug fixes Fixed? - game not showing on STEAM LINK Fixed - bug in a certain map where tanks tend to spawn in the wall Fixed - bug in Arcade mode where you first spawn without a turret Future updates What's in store for the future? Well *fingers-crossed* if the issues above are finally fixed I can get back to polishing the next update for Ballistic Tanks. I promise that it'll be a unique update. Let's just say that, if you are familiar with Atari's Combat, you'll know that this game is heavily inspired by it. TANK ːballisticturretː you all once again! EDIT: Sorry everyone, I had to revert the version where Steam Linked worked. It introduced too many unstable bugs which made the game unplayable.…
- Patch 1.12 - Steam Link, bugs and the future - 6 December 2016
Here we are again, another attempt to fix the game's issue with Steam Link. Please try out the game on Steam Link and let me know if it finally works. If not, then it's back to the dungeon for me. Bug fixes Fixed? - game not showing on STEAM LINK Fixed - bug in a certain map where tanks tend to spawn in the wall Fixed - bug in Arcade mode where you first spawn without a turret Future updates What's in store for the future? Well *fingers-crossed* if the issues above are finally fixed I can get back to polishing the next update for Ballistic Tanks. I promise that it'll be a unique update. Let's just say that, if you are familiar with Atari's Combat, you'll know that this game is heavily inspired by it. TANK :ballisticturret: you all once again! EDIT: Sorry everyone, I had to revert the version where Steam Linked worked. It introduced too many unstable bugs which made the game unplayable.…
- Patch 1.11 - Steam Link, Fullscreen, and more fixes - 30 November 2016
Would like to give a big THANKS to everyone for their patience with my game. This is a first for me and I've learned so much, for that I am really grateful. On to the fixes. There have been some fullscreen issues that have been reported and that should be working properly now. Map spawning issues in certain maps have been fixed as well, hopefully there won't be any spawning in walls this time around. The bug regarding no-turret spawning is being looked into at the moment. STEAM LINK BIG PICTURE MODE This is not a guaranteed fix for everyone, but this is my personal setting on Steam Link that worked for me. Steam Big Picture>Settings>In-Home Streaming>Advanced Host Options>☑ Enable hardware encoding Make sure you check Enable hardware encoding. Take note that this may or may not require a bit more processing power. Please let me know if this helps. Keep an eye out in the upcoming weeks,…
- Patch 1.11 - Steam Link, Fullscreen, and more fixes - 30 November 2016
Would like to give a big THANKS to everyone for their patience with my game. This is a first for me and I've learned so much, for that I am really grateful. On to the fixes. There have been some fullscreen issues that have been reported and that should be working properly now. Map spawning issues in certain maps have been fixed as well, hopefully there won't be any spawning in walls this time around. The bug regarding no-turret spawning is being looked into at the moment. STEAM LINK BIG PICTURE MODE This is not a guaranteed fix for everyone, but this is my personal setting on Steam Link that worked for me. Steam Big Picture>Settings>In-Home Streaming>Advanced Host Options>☑ Enable hardware encoding Make sure you check Enable hardware encoding. Take note that this may or may not require a bit more processing power. Please let me know if this helps. Keep an eye out in the upcoming weeks,…
- Patch 1.1 - map design overhaul - 28 September 2016
This might be the last from a string of daily updates for the game. I'll be honest and say that this is the version of the game that should've shipped last week at launch. Thank you all for your patience. Now the maps are much more varied in terms of gameplay. There are now moving walls and floors. It may not seem like a lot but it actually makes the maps look, and feel very different. Hope you all like this update. There will still be updates though so don't worry. Maybe in a few weeks, I'll have a nice surprise for you all. If there more bugs please let me know. ːballisticturretː TANK you all