Omnicore Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJul 19, 2026
- DeveloperSwabbieGames
- PublisherNot available
Genres: Action, Adventure, Indie, Simulation, Strategy
Company pages: Developer: SwabbieGames
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Omnicore Playtest Steam news
Omnicore Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Roguelike Upgrades - 31 August 2026
Defeating an enemy wave now gives you a reward of 3 upgrade cards for your weapons you can choose from. Characters can now be found in the mines which give you 3 upgrade cards for your equipment (drill, jetpack, mining explosives). Some feedback requested rewards from slain enemies. The new update brings a roguelike upgrade system where you harvest technology from slain enemies which can upgrade your weapons in different ways. There are now characters to find in the mines which failed their earlier excavations. Dig them out and interact with them to retrieve upgrades for your equipment like jetpack, mining and explosives.
- Beta of roguelike upgrades - 9 August 2026
Added a system to generate some very generic roguelike upgrades like extra fire rate, damage and multishot. They are automatically triggered at the end of a wave. For testing purposes players may this patch use '6' to get 1000 money or '8' to get a roguelike upgrade screen.
- Large resources reintroduced - 30 July 2026
Special larger resources can once again be found in the mines. They were temporarily disabled because they messed with the multiplayer synchronization. This issue should now be fixed. Please post feedback if you still experience any issues in multiplayer, or if you have other feedback / bug reports.
- Multiplayer fix - 26 July 2026
Latency issues caused by constant synchronization of idle resources on the ground is now fixed, and multiplayer seems to be running smoothly. If you still experience problems please send feedback in-game using the F2 key.
- Balance changes and small improvements. Partial multiplayer support. - 23 July 2026
Small improvements on the tutorial. Game is balanced for new players. Optimization implemented. Multiplayer is not yet recommended, but multiplayer lobbies partially work: - Joining a lobby and starting a game as a party seems to load the game correctly. Tested with 2 players. - Players joining the lobby may experience large desync / lag in the current version as the game goes on. - Joining a game in progress currently does not work.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 August 2026 | Roguelike Upgrades | 1842212951310530 |
| 2 | 9 August 2026 | Beta of roguelike upgrades | 1840310314349451 |
| 3 | 30 July 2026 | Large resources reintroduced | 1839676055884255 |
| 4 | 26 July 2026 | Multiplayer fix | 1839041357033655 |
| 5 | 23 July 2026 | Balance changes and small improvements. Partial multiplayer support. | 1839041357025408 |
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