Blight of the Immortals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews71
- Release dateOct 25, 2016
- DeveloperIron Helmet Games
- PublisherIron Helmet Games
Genres: Strategy
Company pages: Developer: Iron Helmet GamesPublisher: Iron Helmet Games
Blight of the Immortals Steam news
Blight of the Immortals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Out of Early Access - 23 October 2016
Some great news for all of you that have been waiting for a full release of Blight here on Steam. It's happening tomorrow! Thanks very much to everybody that help test and provide feedback during the Early Access period! We could not have done it without you!
- Out of Early Access - 23 October 2016
Some great news for all of you that have been waiting for a full release of Blight here on Steam. It's happening tomorrow! Thanks very much to everybody that help test and provide feedback during the Early Access period! We could not have done it without you!
- Early Access Update - 11 October 2016
Just a quick note to let you know that work continues to improve Blight of the Immortals here on Steam. We would like to try and improve the games framerate before doing a full release. On most platforms, even phones and tables, we see a very smooth framerate, but here on Steam there is a problem that makes the interface feel laggy and unresponsive unless you have a very fast computer. Unfortunately the bug is in our underlying game engine, so we have our fingers crossed that they will be able to fix this issue soon and that we can get a new version out to you as soon as possible. Some of you may also have noticed that we changed the games font to make it easier to read, and there have been a number of other small ui changes. Thanks again for playing!
- Early Access Update - 11 October 2016
Just a quick note to let you know that work continues to improve Blight of the Immortals here on Steam. We would like to try and improve the games framerate before doing a full release. On most platforms, even phones and tables, we see a very smooth framerate, but here on Steam there is a problem that makes the interface feel laggy and unresponsive unless you have a very fast computer. Unfortunately the bug is in our underlying game engine, so we have our fingers crossed that they will be able to fix this issue soon and that we can get a new version out to you as soon as possible. Some of you may also have noticed that we changed the games font to make it easier to read, and there have been a number of other small ui changes. Thanks again for playing!
- Updates to the Store and Early Access - 19 September 2016
First up, we would like to thank everybody who has taken the time to try the game and send us valuable feedback here on steam or on our own forums. We weren't sure what to expect from Early Access, but we were pleasantly surprised that we had very few technical issues. The launch was pretty smooth. We did have some issues with how the Steam web store worked within the game, so we now redirect players to their browser to complete purchases. We received a lot of great feedback about the balance of heroes in the game, so after a few weeks of tuning and bug fixes we'll be able to come out of Early Access. (Much earlier than we were expecting to). Coming out of early access is exciting for us because it means we can stop fixing bugs and start working on some of the exciting new features we have planned for future releases!
- Updates to the Store and Early Access - 19 September 2016
First up, we would like to thank everybody who has taken the time to try the game and send us valuable feedback here on steam or on our own forums. We weren't sure what to expect from Early Access, but we were pleasantly surprised that we had very few technical issues. The launch was pretty smooth. We did have some issues with how the Steam web store worked within the game, so we now redirect players to their browser to complete purchases. We received a lot of great feedback about the balance of heroes in the game, so after a few weeks of tuning and bug fixes we'll be able to come out of Early Access. (Much earlier than we were expecting to). Coming out of early access is exciting for us because it means we can stop fixing bugs and start working on some of the exciting new features we have planned for future releases!
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