- 2.1.8 UX Improvements - 19 May 2024
Smoothed out spellbook control and stats toggling
- 2.1.7 MageWorks Now With 25 Spells to Unlock - 19 May 2024
All 25 spells have been integrated, ux improvements, new menus, snap turning controls, bug fixes
- Patch 2.0.148.1 October 2023 - 22 October 2023
*Fixed a respawn bug when the mana fountain is broken at the graveyard shift *Fixed a collision bug with the Thorn Wall spell
- MageWorks 2.0 Fall Update - 13 October 2023
What we accomplished this past summer This past summer was a productive month for MageWorks. New art, level design, ux design, and sound effects have all been integrated. The game has been redesigned to be able to run on standalone VR headsets with a new style and optimizations to keep things running fast and smooth. The characters have been re-painted and in some cases resculpted to have a more unique look where possible. The environments are now being designed with a unique environment per spell in mind. Collecting resources to craft a custom staff is part of making your way through a map to discover a new spell. Spells can now be empowered! When you craft a staff, if the ink type you use matches the spell type you cast, your spell will be more powerful! And staff crafting has been simplified and expedited so staffs can be created with fewer steps and easier mechanics. What's the road…
- 2.0.147 MageWorks Update - 11 October 2023
Spell empowering is now functional Bug Fixes
- Update Notes 2.0.145 - 7 October 2023
Fixed a bug in the tutorial that could break progression Performance improvements Testing some gameplay layout changes in the exploration maps
- Update 2.0.144 - 4 October 2023
Improved tutorial flow Performance improvements Bug fixes
- October Update 2.0.143 - 4 October 2023
Improved performance Bug Fixes Some environments have been slightly redesigned to improve gameplay
- 2.0.135.1 New UX Implementation - 27 September 2023
Now in the process of pushing the new UX design to the live channels for play. New Tutorial New Hub 5 of 25 unlockable spells available to discover New crafting guidance in workshop at shaping station
- They Make Great Pets - 5 September 2023
Players can cast six different types of magic in MageWorks. Beyond the different schools of magic, there are also five different types of magic to cast. A 'Bolt' spell is a single ranged shot. A 'Snare' spell will root an enemy. A melee spell is a short ranged high mana - high damage spell. A shield spell protects players from incoming aggressors and projectiles. Last but not least, players can summon pets! Each spell class has their own pet to summon and reflects the type of environment they came from. So, why should I summon a pet in MageWorks? Pets are designed to allow players to take on more than they can usually handle in spell combat. Pets can tank a distant enemy that a player might not be able to get to. They can add that extra firepower when enemies don't seem to drop. And they can keep you company either at home in their summoning throne over at the spell library, or while ou…
- New UX Coming to MageWorks - 1 August 2023
What is the MageWorks? MageWorks is a virtual reality game developed originally in 2016 for PCVR. It is an exploration in game design built around players having a spellbook in one hand and a staff in the other, both of which are motion tracked. The player could craft their own staff and use it in combat while exploring different maps. Many lessons were learned while building this project. With a light background story for the game pitched as a comical statement on education-related socio-economics, this project was both about school and itself a school. The exploration process during development led to a lot of ideas and prototyping, after which a lot of synergy started to form between parts of the game. New User Experience Design in MageWorks The open world environment design has changed. Each spell now has it’s own map. This design change opened up the opportunity to create unique pu…
- MageWorks Updated! - 27 November 2020
MageWorks Update v1.1.2 What’s New Tutorial Sequence Removed: The tutorial sequence was buggy and causing issues with entry into the game world, so I have removed it. In lieu of the tutorial sequence, there are large spellbooks floating around the mage quarters and workshop as a guide for spellbooks, staff crafting, and map travel systems. Ink is now used to draw the top of your staff design: The old use for ink was spell empowering. However, I feel that feature was too ambitious given the resources available to me, so, requiring ink to draw a new staff design created a sense of equilibrium for crafting resources and assembly methods: Collect lumber to carve the base of your staff, collect flowers to draw the top of your staff, and collect crystals to shape your staff gem. The mage quarters have been redesigned. The entry into the game was too complicated, so players now launch directly…
- MageWorks 1.0.4 is Now Available! - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25595420%2F372909cac88ea614a39dc4e0e565ef54fd0a2f82.jpg So this project probably should have stayed in Early Access, because i still enjoy working on it, but it's hard to find time to do so. That being said, I was able to integrate a few of the community's requests in this last update. The tutorial is now optional, and players can choose to run through the crafting workshop on their own, or the combat tutorial also on their own. If they don't feel like crafting, players can skip to explore the different worlds and mini-games in MageWorks like the "Mine to Five" roller coaster, the "Graveyard Shift" defending a mana fountain from zombies, or casually romping around the various magic themed worlds access through the observatory. In order to achieve this, the Mage Quarters had to be rearranged a little, but should make it eas…
- MageWorks 1.0.0 - 28 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25595420%2Fe3e8f5af4ff2bd5358b4ac21f52ba08ae19ef784.jpg MageWorks is an experimental project that explored different ways to interact with spell casting systems using books, crafting systems using virtual workshops, and the various ways these two features could interact. The narrative involves the player playing the role of a mage that is graduating wizard school, and needs to pay off their wizard student loans, while learning a trade skill in the process. Pokes fun at a topical issue these days. Over time, the project scope expanded, but in the interest of wrapping up the study, i've focused the game primarily on the crafting system, and the spell casting system. We were able to present this project at a variety of festivals, libraries, and meetups, and enjoyed how people played the game, and 3d-printed their staff creati…
- MageWorks: An Update to say we're Updating! - 27 February 2018
It's been awhile since we've last posted an update, so today we're saying hello and that we're still working! The community has provided a lot of great feedback on forums, at festivals, and other events and we're working hard to include this feedback. The direction of MageWorks has been sort of split in two throughout development. Our crafting system perked the interest of the educational community, so we're currently building a stand-alone application with that content. This means we can focus on creating a clear direction forward with MageWorks and how everything comes together which includes a story driven walk through staff crafting, stone shaping and ink making, and with a clear transition into the MageWorks system of combat and world exploration. We've got a great narrative consultant on board as well as additional programming and artist support, and we're looking to release this…
- MageWorks: An Update to say we're Updating! - 27 February 2018
It's been awhile since we've last posted an update, so today we're saying hello and that we're still working! The community has provided a lot of great feedback on forums, at festivals, and other events and we're working hard to include this feedback. The direction of MageWorks has been sort of split in two throughout development. Our crafting system perked the interest of the educational community, so we're currently building a stand-alone application with that content. This means we can focus on creating a clear direction forward with MageWorks and how everything comes together which includes a story driven walk through staff crafting, stone shaping and ink making, and with a clear transition into the MageWorks system of combat and world exploration. We've got a great narrative consultant on board as well as additional programming and artist support, and we're looking to release this…
- MageWorks v0.9.1 Now Available! - 29 November 2017
What's new: Workshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training. Fixed a bug that allowed players to teleport during the mining ride Added AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count. Fixed a bug where zombies would not attack the fountain at the Graveyard mini-game New spell selection system. Spells can be selected quickly with only one hand. Fixed a bug where player's could not teleport/navigate through boss fight New travel method! when players find a constellation in the observatory, they can use their level warp skill to travel to the destination. Known Issues: Attack distance on skeleton w…
- MageWorks v0.9.1 Now Available! - 29 November 2017
What's new: Workshop tweaks - MageWorks needed an intro that was good for people new to VR. So, the workshop has become that welcome zone. After players learn to craft a staff, they export a 3d-printable file in the process of progressing to the next training level which is combat training. Fixed a bug that allowed players to teleport during the mining ride Added AI to the mining ride mini-game with a scoreboard at end of ride. Gold collected is increased based on kill count. Fixed a bug where zombies would not attack the fountain at the Graveyard mini-game New spell selection system. Spells can be selected quickly with only one hand. Fixed a bug where player's could not teleport/navigate through boss fight New travel method! when players find a constellation in the observatory, they can use their level warp skill to travel to the destination. Known Issues: Attack distance on skeleton w…
- MageWorks v0.8.0 Now Available! - 6 October 2017
What's new: Crystal caves have been updated to improve gameplay. Props have been added to scale down the environment and certain parts of the assault points have been reduced in size to better meet the scale of teleporting. Hover drone instructions are now included in the hover drone spell (book of drones) Lock & Key progression now implemented. Players will need to find spells that are the key to unlocking gates & vaults Known Issues: not all spells can be empowered yet (working on it!) still working on the quest text On The Horizon: bug fixes more crystal types and shapes will be available in a future build more staff shapes to purchase at the zombie shoppes considering a staff collection area where players can store their designs or purchased shapes
- MageWorks v0.8.0 Now Available! - 6 October 2017
What's new: Crystal caves have been updated to improve gameplay. Props have been added to scale down the environment and certain parts of the assault points have been reduced in size to better meet the scale of teleporting. Hover drone instructions are now included in the hover drone spell (book of drones) Lock & Key progression now implemented. Players will need to find spells that are the key to unlocking gates & vaults Known Issues: not all spells can be empowered yet (working on it!) still working on the quest text On The Horizon: bug fixes more crystal types and shapes will be available in a future build more staff shapes to purchase at the zombie shoppes considering a staff collection area where players can store their designs or purchased shapes