Arbiter 131 Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Review scoreNot available
- Total reviewsNot available
- Release dateAug 26, 2026
- DeveloperIKON
- PublisherNot available
Genres: Strategy
Company pages: Developer: IKON
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Arbiter 131 Playtest Steam news
Arbiter 131 Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch notes - Alpha 0.1.6 / September 17th 2026 - 17 September 2026
New Features Added Group Selection. You can now select multiple units and assign group orders. Group orders are mainly intended for movement (if you interact with elements that allow only a single unit to interact with them, like a cover, surrendered character, or door, only the first unit of the gruop is selected). You can select multiple units by dragging left mouse or Shift-clicking units or their unit cards. You can deselect specific units by Alt-Clicking them. Added combat music. Added UI sounds. These are sill limited but we plan to differentiate them more in the future. Bugfixes: Fixed a bug that allowed drones to lift NPCs off the floor. Fixed Issues with breacheable wall in Crypto Den. (Old plans may not work correctly, please reset them) Fixed a bug that would display only the most recent drone replacement timer, regardless of what drone was selected. Fixed a bug that would so…
- Patch notes - Alpha 0.1.5 / September 8th 2026 - 8 September 2026
New features Added Dynamic aim time modifier. Previously, aiming time was a static value entirely based on an operator's equipment. With the new system, stationary operators slowly gain a buff that reduces their aim time by 60% over a 6 seconds period. If they move again, or if they turn for more than 35 degrees from their original aiming direction, they lose the buff. Since the enemies are often on the defense and would gain a massive advantage with this system, it currently only applies to player-controlled units. Added controls menu. Allows to re-bind controls. Changes Buffed TAC 25 damage. It now one-shots lightly armored targets. Buffed TAC 25 accuracy. It's now much more accurate below range 10, and stays decently accurate up to range 20, after which it drops considerably. Bugfix Fixed path visualization issues on The Serpent, caused by map geomety collisions. Changed how the path…
- Patch notes - Alpha 0.1.4 / September 4th 2026 - 4 September 2026
New Features: When operators are taking fire but cannot shoot back because the enemy is out of sight, they will automatically move to a location that allows them to fire back. This avoids situations in which they just stand still and die without reacting, but can also expose them to more enemy fire, so poor positioning is still punished. Needs testing. Added a Weapon Line of Sight Preview that shows what your operator can actually hit from a specific location. It takes into account the actual weapon position on the operator's right hand. You can visualize this by holding X. Changes: Breacheable walls are now considered impassable by navigation if there is no breaching order assigned to them. Even if you manually add a Stack/Throw order, without a breaching order assigned, the unit will path around the wall and not through it. Enemies are a bit less likely to surrender while stunned (val…
- Patch notes - Alpha 0.1.3 / September 1st 2026 - 1 September 2026
BUGFIXES Fixed another memory access issue that could have been the cause for the fatal crashes. We are still monitoring to see if they happen again. Fixed a bug that would set some DLSS modes to the wrong value when closing and re-opening the settings menu. Fixed a door stacking location being on the wrong side of the wall on a tutorial map. Fixed a bug that improperly displayed immunities in some instances during loadout customization. Fixed road and side walk collisions on Crypto Den. Fixed camera exposure being suddenly lowered when approaching the house on Crypto Den. Fixed a hostile character being tagged as a 'kill' target instead of 'arrest or kill' on Crypto Den. Adjusted lighting in some areas of Nirvana and The Serpent to make them brighter when on medium quality settings. Fixed a variable causing smoke grenades to detonate too early after being thrown. Fixed some UI sorting…
- Patch notes - Alpha 0.1.2 / August 31st 2026 - 31 August 2026
Bugfixes: Fixed dead gangster blood clipping/animation bug in Crypto Den. Fixed Breach/Throw menus appearing empty when there is no viable breach method / available equipment. They now display a 'Cannot Breach' and 'NoEquipment' message. Fixed a bug preventing units from stepping over objects on the floor. Fixed a bug resetting Shadow quality to high when opening the settings menu. Fixed tutorial maps being too dark when global illumination was set to medium or lower. Fixed Nirvana and The Serpent being too dark when Shadow quality was set to medium or lower.(some rooms still need fine-tuning) Fixed reflections flickering when reflection quality was set to high (Especially visible in Crypto Den). Fixed collisions on some door frames that allowed characters to shoot through them. Fixed a bug causing the grenade preview to spawn too high when triggered on an operator. Fixed a bug that cau…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 September 2026 | Patch notes - Alpha 0.1.5 / September 8th 2026 | 1842846814455419 |
| 2 | 4 September 2026 | Patch notes - Alpha 0.1.4 / September 4th 2026 | 1842846814447473 |
| 3 | 1 September 2026 | Patch notes - Alpha 0.1.3 / September 1st 2026 | 1842212951314097 |
| 4 | 31 August 2026 | Patch notes - Alpha 0.1.2 / August 31st 2026 | 1842212951310749 |
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