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J.A.C.K.

J.A.C.K. Steam news

Crystice Softworks | Dec 15, 2016 | game

Released

19players observed · 5 October 2026 - 23:27:35 UTC

Animation & ModelingDesign & IllustrationUtilitiesGame DevelopmentSteam Store

  • Latest observed players19 · 5 October 2026 - 23:27:35 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

J.A.C.K. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players19 · 5 October 2026 - 23:27:35 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews296
  • Release dateDec 15, 2016
  • DeveloperCrystice Softworks
  • PublisherCrystice Softworks

Genres: Animation & Modeling, Design & Illustration, Utilities, Game Development

Company pages: Developer: Crystice SoftworksPublisher: Crystice Softworks

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J.A.C.K. Steam news

J.A.C.K. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beta update: 1.2.4520 - 5 January 2026

    New feature: ignore fit per-axis in Fit Texture dialog.New feature: command filter for shortcut list in Preferences.Improvement: when a node is selected, its index is displayed in Status Bar (Path tool).Improvement: "Snap to Grid" now works on paths (Path tool).Improvement: when "Draw entity names" is ON, path name and node indices are drawn (Path tool).Improvement: offset and rotation spin boxes (Texture Application) now have reduced step when Shift is pressed.Bug fixed: crash while rendering certain studio models with a lot of bonecontrollers (Half-Life, Xash).Bug fixed: crash in "Edit shortcut" dialog.Bug fixed: incorrect Numpad keys handling in "Edit shortcut" dialog.Bug fixed: "Tie to entity" command was added to the list twice.Bug fixed: incorrect dragging of paths (Path tool).Bug fixed: "Invalid cross-device link" when creating prefab libraries (Linux).Bug fixed: hint color in Ob…

  • Beta update: 1.2.4334 - 3 July 2025

    New feature: Object Browser (primitives, prefabs).New feature: "dark" color scheme support.New feature: new color scheme "Valve Hammer Editor (Dark)".New feature: configurable keys (shortcuts) in Preferences.New feature: toggle for model/sprite vs entity cube rendering.New feature: "cap holes" function + dialog for patches (Quake3).New feature: merge selected patches (Quake3).Added command-line switch to disable CrashReport (-nocrashrpt).Added alternate major grid line color.Improvement: "Thick Selection Outlines" setting for 2D views.Improvement: configurable coordinate export precision for MAP (6 decimal digits by default).Improvement: ability to copy and paste paths.Improvement: ability to change order of keyvalues in entities.Improvement: added grid size change shortcuts from VHE (Alt+A, Alt+S).Improvement: optimized color scheme related code.Improvement: optimized selection buffer…

  • Minor update for 1.1.3773 - 26 December 2023

    Fixed a couple of minor issues: - Background image preview not working for Y/Z projection unless re-opening the dialog. - Localization problems of toolbar status tips. - Stale web resource links in the menu.

  • J.A.C.K. Update - 1.1.3773 - 24 December 2023

    As you likely know, the most recent J.A.C.K. updates and bug fixes have been kept in beta branch for a while. These updates and fixes are only available to those who opted in the beta program. The holiday season has come, hence there is a major update for everyone! Background Images in 2D Views J.A.C.K. now supports background images for 2D-views. You can adjust offset, scale, luminance of a background image; turn on and off bilinear filtering of the image; invert colors of the image. The editor supportes BMP and PNG image formats. Background image filenames and settings are stored in a JMF file, so you don't have to setup from scratch when you re-open a map. Drawing Selection while Dragging in 3D Selection is now drawn while dragging objects in 3D views; it also displays origins for models and sprites, for easier positioning. There is also a checkbox in 3D view settings which enables a…

  • J.A.C.K. Update - 1.1.2800 - 12 April 2021

    J.A.C.K. editor has been in development for a long time. However, in recent years, all updates and bug fixes were kept in beta status, and were only available to those who opted in the beta program. And now the time has come to publish a major update for all our users! New Development Platform: macOS In addition to Windows and Linux, J.A.C.K. now fully supports macOS. Moreover, the editor comes with native map compilers for Quake and Quake II, as well as with an option to download native map tools for Half-Life. Unfortunately, recent macOS versions (e.g. Big Sur) don't support 32-bit apps. This means that, although J.A.C.K. and the compilers will work, to run the old game you will probably have to install a custom 64-bit port. On older macOS versions (e.g. Mojave) everything should work out of the box. Improved Auto-Configuration Tool The automatic J.A.C.K. configuration tool has got mu…

  • Beta update: 1.1.2692 - 1 April 2021

    Cordon tool is now initialized with a 128х128х128 box, not a point. "Enable Cordon" button now affects 2D and 3D viewports; this new behaviour can be disabled in a config (ApplyCordonInViews=false). "Draw Sizing Info" brackets are now dimmed and drawn using a dashed line; they can also be completely disabled in a config (DrawSizingBrackets=false). Fixed not working right Alt in russian keyboard layout (e.g. now you can open Object Properties by Alt+Enter). Some macOS fixes. Quake compilers for macOS.

  • Update 1.1.1262 - 2 February 2017

    The newest J.A.C.K. version fixes several annoying bugs and adds some new features; the most prominent is ability to preview path trajectories directly in a 3D-viewport. The full list of changes and fixes: added "Path Preview" function - preview of path trajectories in 3D-viewports; added rendition of entity angle in 2D-viewports; added ability to merge "flags" fields from multiple base classes in FGD; added support for "polygonOffset" shader command (Quake 3); fixed bug in the ASE-model loader (Quake 3); fixed bug with selecting entities with no visible brushes; fixed bug with inability to edit the "Wait for retrigger" flag after converting a path to entities; fixed crash while using the "Object Properties" window after tying to entity with multiple entities selected. Thank you for using J.A.C.K.!

  • Update 1.1.1262 - 2 February 2017

    The newest J.A.C.K. version fixes several annoying bugs and adds some new features; the most prominent is ability to preview path trajectories directly in a 3D-viewport. The full list of changes and fixes: added "Path Preview" function - preview of path trajectories in 3D-viewports; added rendition of entity angle in 2D-viewports; added ability to merge "flags" fields from multiple base classes in FGD; added support for "polygonOffset" shader command (Quake 3); fixed bug in the ASE-model loader (Quake 3); fixed bug with selecting entities with no visible brushes; fixed bug with inability to edit the "Wait for retrigger" flag after converting a path to entities; fixed crash while using the "Object Properties" window after tying to entity with multiple entities selected. Thank you for using J.A.C.K.!

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2026Beta update: 1.2.45201819386365122560
23 July 2025Beta update: 1.2.43341803527891725320
326 December 2023Minor update for 1.1.37735410576585148668852
41 April 2021Beta update: 1.1.26924023377846275679121
52 February 2017Update 1.1.12624249665521684618320

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