SPSTEAMPULSELIVE ANALYTICS
M.EXE

M.EXE Steam metadata

Pedro Zea | Jul 29, 2016 | game

Released

0players observed · 22 September 2026 - 05:05:24 UTC

ActionAdventureIndieRPGSimulation

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,013
  • Revenue (VGI)No data available
  • Review score74% positive

M.EXE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,013
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews34
  • Release dateJul 29, 2016
  • DeveloperPedro Zea
  • PublisherPedro Zea

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Pedro ZeaPublisher: Pedro Zea

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

M.EXE Steam metadata

M.EXE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/496510/metadata
Steam Communityhttps://steamcommunity.com/app/496510
PCGamingWiki search
IGDB searchSearch IGDB for M.EXE

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 25 positive, 9 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op

Achievements

Not available

Platform releases
  • Steam 29 July 2016

Latest Steam announcements

  • Game Shutting Down - 17 November 2020

    No surprise here but I have been unable to continue working on this game for a while now for various reasons. This is just the official announcement that this game is closing down. I think some of you who have tried playing this recently weren't even able to log in or were experiencing other major issues due to lack of maintenance, especially on the database side. I'm really sorry about that. I am now unable to keep the payments going to keep this game online and, as some of you know, the game project itself broke on me and data was lost. This was my own fault for not being as careful as I should have been and not being familiar enough with game development. I would love to remake this project with all the things that I've learned, including database management, but that's for the future. For now I will be contacting Steam to take this game off the store. Thank you to everyone who suppo…

  • Patch Notes v0.15 Battle UI Overhaul - 20 February 2018

    This patch overhauls the battle UI This new UI is more compact and cleaner than what we had going on before. video of UI in action Major Bug Fixes A lot of code was redone for how abilities are used and queued up. This was tedius but the result is that some major bugs have been squashed. But there might be some new ones showing up now so we'll see how that goes... Fixed bug where abilities would sometimes cast twice Fixed bug where an ability would only be casted half way and the queued up ability would then start up Fixed a bug where ability casting animations would sometimes play twice Fixed bug where Recharge would cast twice resulting in the Recharge visual effect being permanently on your monster Fixed bug where queued ability after a Recharge command would result in the queued ability casted while still Recharging the entire time

  • Patch Notes v0.15 Battle UI Overhaul - 20 February 2018

    This patch overhauls the battle UI This new UI is more compact and cleaner than what we had going on before. video of UI in action Major Bug Fixes A lot of code was redone for how abilities are used and queued up. This was tedius but the result is that some major bugs have been squashed. But there might be some new ones showing up now so we'll see how that goes... Fixed bug where abilities would sometimes cast twice Fixed bug where an ability would only be casted half way and the queued up ability would then start up Fixed a bug where ability casting animations would sometimes play twice Fixed bug where Recharge would cast twice resulting in the Recharge visual effect being permanently on your monster Fixed bug where queued ability after a Recharge command would result in the queued ability casted while still Recharging the entire time

  • WIP New Health/Mana/Stamina and Active + Queued Abilities UI - 13 February 2018

    imgur More attempts to update the UI to be more simple and clear. This is the Spectator view so no controls are displayed and the Fireball queue UI on top of the dino(Brydon) is part of the old UI that is replaced by the slicker ability bars right on top of the healthbar

  • WIP New Health/Mana/Stamina and Active + Queued Abilities UI - 13 February 2018

    imgur More attempts to update the UI to be more simple and clear. This is the Spectator view so no controls are displayed and the Fireball queue UI on top of the dino(Brydon) is part of the old UI that is replaced by the slicker ability bars right on top of the healthbar

  • WIP Testing New UI for Abilities in Battle - 11 February 2018

    imgur

  • WIP Testing New UI for Abilities in Battle - 11 February 2018

    imgur

  • PATCH NOTES V0.14 - 28 January 2018

    —– Patch v0.14 —– Techniques Techniques are in the game. You will now have the option to switch the Recharge Technique for a different one. Techniques work just like regular abilities, except that they do not cost any resources to use and have no EX versions. These are the Techniques coming in this patch. -Normal Type * Recharge lets your monster regenerate Mana at an increased rate that scales with your monster’s Mana stat. * Dive is a Technique available to monsters that are slower on land than in water. While in Dive stance, your monster’s speed is greatly increased but Stamina regeneration is halted completely until your monster surfaces again. * Focus(no longer an Ability) gives the user a Focused status effect. While Focused, the next ability used by your monster consumes the Focused status and the damage from this ability will be boosted by 50%. -Fire Type * Flame On is a Techniq…

  • PATCH NOTES V0.14 - 28 January 2018

    —– Patch v0.14 —– Techniques Techniques are in the game. You will now have the option to switch the Recharge Technique for a different one. Techniques work just like regular abilities, except that they do not cost any resources to use and have no EX versions. These are the Techniques coming in this patch. -Normal Type * Recharge lets your monster regenerate Mana at an increased rate that scales with your monster’s Mana stat. * Dive is a Technique available to monsters that are slower on land than in water. While in Dive stance, your monster’s speed is greatly increased but Stamina regeneration is halted completely until your monster surfaces again. * Focus(no longer an Ability) gives the user a Focused status effect. While Focused, the next ability used by your monster consumes the Focused status and the damage from this ability will be boosted by 50%. -Fire Type * Flame On is a Techniq…

  • Dev Preview - Techniques - 17 January 2018

    Lately I’ve been working on giving players other options rather than forcing monsters to have the base ability Recharge. The idea is that there would be another ability slot that you could customize and only certain abilities would be available for that slot, and that slot only. This means that you would only be able to have one of these special abilities equipped at a time. For now I’m calling these special abilities “Techniques”(couldn’t come up with anything better). Being able to swap out Recharge is something that made more sense after introducing Dugo to the game and wanting there to be a dive mechanic for him. Following the last patch that made Mana recharge over time, letting go of Recharge is now possible. With this change, you now have the option of swapping Dugo’s Dive for Recharge if you wanted to. At this time, Techniques work just like regular abilities, except that they d…

  • Dev Preview - Techniques - 17 January 2018

    Lately I’ve been working on giving players other options rather than forcing monsters to have the base ability Recharge. The idea is that there would be another ability slot that you could customize and only certain abilities would be available for that slot, and that slot only. This means that you would only be able to have one of these special abilities equipped at a time. For now I’m calling these special abilities “Techniques”(couldn’t come up with anything better). Being able to swap out Recharge is something that made more sense after introducing Dugo to the game and wanting there to be a dive mechanic for him. Following the last patch that made Mana recharge over time, letting go of Recharge is now possible. With this change, you now have the option of swapping Dugo’s Dive for Recharge if you wanted to. At this time, Techniques work just like regular abilities, except that they d…

  • Outline Effects - 23 December 2017

    Trying out some slight outline effects in the game. I had hard outline effects in the past but felt like it was too much and scrapped it completely. Now i'm trying again but with a much more subtle effect. This should help make the monsters stand out a bit more in battles while idle, which is important if I want to have customizable arena colors. Here are a few shots of it Might not look too different but it's very apparent in-game.

  • Outline Effects - 23 December 2017

    Trying out some slight outline effects in the game. I had hard outline effects in the past but felt like it was too much and scrapped it completely. Now i'm trying again but with a much more subtle effect. This should help make the monsters stand out a bit more in battles while idle, which is important if I want to have customizable arena colors. Here are a few shots of it Might not look too different but it's very apparent in-game.

  • Patch Notes v0.13.5 - 4 December 2017

    ----- Patch v0.13.5 ----- Visual - Modified the UI on monsters during battles to be less obtrusive and take up less space. This should especially help when battling with low level monsters where the UI would sometimes cover a good portion of the monsters up Gameplay - Time that it takes for the Counter base ability to activate has been increased from 0.6s to 0.7s - Increased the scaling of health from 2hp to 3hp per Health stat point. Abilities - Energy Ball mana cost increased from 20 to 25 mana - Water Shot damage decreased from 15 to 12 Bugs - Fixed a bug where the stamina cost for dashing was not being scaled with the monster's speed stat. Monsters with lower speed will now notice their stamina cost for dashing has increased. - Fixed a bug where Gribbit's shooting animation was not being used for certain abilities

  • Patch Notes v0.13.5 - 4 December 2017

    ----- Patch v0.13.5 ----- Visual - Modified the UI on monsters during battles to be less obtrusive and take up less space. This should especially help when battling with low level monsters where the UI would sometimes cover a good portion of the monsters up Gameplay - Time that it takes for the Counter base ability to activate has been increased from 0.6s to 0.7s - Increased the scaling of health from 2hp to 3hp per Health stat point. Abilities - Energy Ball mana cost increased from 20 to 25 mana - Water Shot damage decreased from 15 to 12 Bugs - Fixed a bug where the stamina cost for dashing was not being scaled with the monster's speed stat. Monsters with lower speed will now notice their stamina cost for dashing has increased. - Fixed a bug where Gribbit's shooting animation was not being used for certain abilities

  • Patch Notes v0.13 - 1 December 2017

    ----- Patch Notes v0.13 ----- Gameplay - Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster's Mana stat. - Recharge is still a good ability but now simply regenerates your mana faster. - Dive now only prevents your monster from regenerating Stamina in exchange for speed while under water. Basically the same as before - Recharge is currently still equipped for all monsters except Dugo This will be changing soon. The ability slot where Recharge currently sits will become customizable. Soon you will be able to select from different unique abilities that will only be usable in this slot, meaning you can only have 1 of these equipped at a time. These abilities will hopefully change the way you decide to play. This means Dugo will soon have the option to not use Dive and use Recharge instead for example. - Stamina-Only abilities will now k…

  • Patch Notes v0.13 - 1 December 2017

    ----- Patch Notes v0.13 ----- Gameplay - Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster's Mana stat. - Recharge is still a good ability but now simply regenerates your mana faster. - Dive now only prevents your monster from regenerating Stamina in exchange for speed while under water. Basically the same as before - Recharge is currently still equipped for all monsters except Dugo This will be changing soon. The ability slot where Recharge currently sits will become customizable. Soon you will be able to select from different unique abilities that will only be usable in this slot, meaning you can only have 1 of these equipped at a time. These abilities will hopefully change the way you decide to play. This means Dugo will soon have the option to not use Dive and use Recharge instead for example. - Stamina-Only abilities will now k…

  • Dev Build Testing: Resources & Knockdowns Changes - 29 November 2017

    - More changes to Mana & Stamina Mana and Stamina have gone though lots of changes since release. Here I'm trying a few more. - Problems with Mana & Recharging Recharging became a problem because it was the only way to regenerate mana, other than the Dive ability that only Dugo has access to. While this made it more unique, it also restricted me quite a bit. Recharge became a mandatory ability. I had recently made it so that using an ability only stops the regen of the resources it requires. This meant that using a Mana only ability no longer prevented Stamina regen. I think this is really interesting because it worked towards my goal of having a less passive way of managing your resources. But I couldn't do the same with encouraging the use of Stamina only abilities because mana doesn't regen passively. - Problem with Knockdowns Knockdowns used to benefit the monster left standing much…

  • Dev Build Testing: Resources & Knockdowns Changes - 29 November 2017

    - More changes to Mana & Stamina Mana and Stamina have gone though lots of changes since release. Here I'm trying a few more. - Problems with Mana & Recharging Recharging became a problem because it was the only way to regenerate mana, other than the Dive ability that only Dugo has access to. While this made it more unique, it also restricted me quite a bit. Recharge became a mandatory ability. I had recently made it so that using an ability only stops the regen of the resources it requires. This meant that using a Mana only ability no longer prevented Stamina regen. I think this is really interesting because it worked towards my goal of having a less passive way of managing your resources. But I couldn't do the same with encouraging the use of Stamina only abilities because mana doesn't regen passively. - Problem with Knockdowns Knockdowns used to benefit the monster left standing much…

  • HOTFIX #2 V0.12 - 15 November 2017

    KOTH Arena - Added logic to KOTH Arena to handle Draws. Was glitching the game mode out. Both Trainers will earn 100 bits and should rematch. - The win reward has been brought down from 300 bits to 200. The losing reward has been brought down from 100 bits to 50 bits. Abilities - Charging abilities that require being a certain distance from the enemy in order to use will now check the distance once again after the initial charge up time is completed. If at this point the enemy monster is too close the ability will be interrupted. This was done to prevent charging attacks like Charge and Tackle from executing from short distance which made them odd to deal with at times. - Fixed another bug that resulted in melee abilities activating before actually being in range, resulting in your monster doing no damage and looking pretty silly. AI - Added logic for enemy AI to better handle queuing u…

Patch notes and updates

S.noRelease datePatch nameGID number
120 February 2018Patch Notes v0.15 Battle UI Overhaul4249665521684618592
220 February 2018Patch Notes v0.15 Battle UI Overhaul3263292409708984873
328 January 2018PATCH NOTES V0.144249665521684618907
428 January 2018PATCH NOTES V0.142356940714994048827
54 December 2017Patch Notes v0.13.54249665521684619208
64 December 2017Patch Notes v0.13.52152021858909767995
71 December 2017Patch Notes v0.134249665521684619323
81 December 2017Patch Notes v0.132152021858898731230
915 November 2017HOTFIX #2 V0.124249665521684619525
1015 November 2017HOTFIX #2 V0.122143013295366808222
119 November 2017Hotfix #1 v0.124249665521684619631
129 November 2017Hotfix #1 v0.122143012757609276602
137 November 2017Patch Notes v0.124249665521684619723
147 November 2017Patch Notes v0.122140760316607202385
1530 September 2017Patch v0.11 - Five Ability Slots4249665521684619838
1631 August 2017v0.1.0.1 Hotfix Health Regen In Wilds4249665521684620146
1731 August 2017v0.1.0.1 Hotfix Health Regen In Wilds2095718613765242273
1826 August 2017Patch v0.1.0.1 Tag Me In Patch4249665521684620252
1924 August 20172v2 Tag Battle4249665521684620352
201 August 2017Patch v0.1 Bye Rat Hi Cat4249665521684620448

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID496510
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 29, 2016
DeveloperPedro Zea
PublisherPedro Zea
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent74%
Positive reviews25
Negative reviews9
Total reviews34
Steam recommendationsNot available
AchievementsNot available
Average playtime forever385 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Welcome to M.EXE! The competitive, multiplayer, monster battle arena. As a trainer, you will give your monster commands in battle to come out on top. Victory or defeat will depend completely on your skill as a monster trainer.

About this game

Game Still In Development Welcome to M.EXE! The competitive, multiplayer, monster battle arena. As a trainer, you will give your monster commands in battle to come out on top. Victory or defeat will depend completely on your skill as a monster trainer. Explore the different moves and monster types, plan out your strategies, and become the best monster trainer that there ever was! Story A mysterious program appears online, with the executable file being m.exe. The program gave every user a monster partner. The monsters all have their unique personalities, but they all have one thing in common. They crave to battle. And to do so efficiently they require a human trainer. m.exe quickly became popular as a competitive game, with many trainers all over the world battling to become the best. There is a mystery as to who created m.exe and where it came from, as well as an unknown threat. When I work on a single-player/coop adventure mode for this game, I plan on basing it around this mystery. Key Features: Strategic monster battles in real-time! Battles in M.EXE are not turn-based and feel strategic. There is no RNG here. Customize your monster 2 monsters of the same species can be completely different from one another. Choose which moves your monster goes into battle with and which stats to spend your stat points on. Monster skins are also available for more cosmetic customizations. Spectate AI battles Make some popcorn and watch them fight. Multiplayer Create and join games and battle other Trainers online. Or play vs a friend on the same computer(currently requires 2 gamepads). Coming Soon: 2v2 Tag Mode Join up with a buddy and take on AI or another group of players in 2v2 tag mode. Or fight 1v2 if you're feeling brave. Customize your Trainer Many more monsters, types, and moves! M.EXE is still in early development and purchasing this product will help with the development costs to keep progress moving quickly. There will be bugs but we will search and destroy.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
29Steam Trading Cards
18Partial Controller Support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

M.EXE's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

M.EXE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records M.EXE at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

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