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Minotaur

Minotaur Steam news

Awesome Enterprises | Aug 11, 2017 | game

Released

0players observed · 5 October 2026 - 21:37:41 UTC

NudityViolentGoreActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Minotaur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews33
  • Release dateAug 11, 2017
  • DeveloperAwesome Enterprises
  • PublisherAwesome Enterprises

Genres: Nudity, Violent, Gore, Action, Adventure

Company pages: Developer: Awesome EnterprisesPublisher: Awesome Enterprises

Top Steam chartsTop 100 gamesGame directorySteam Store page

Minotaur Steam news

Minotaur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 4k Menus and Textures - 21 September 2025

    It's been so long, I have forgotten where everything is. I'm not even sure how I got to this update screen. :DI updated the menus and some of the textures to be 4k. The world and cameras have always supported 4k, but now if you walk right up to a wall it will look much better.

  • Bugfixes and Loot - 24 May 2021

    • Stopped showing the mouse cursor during cutscenes and on tutorial screens. • Fixed a text scaling bug where tutorial text wouldn’t wrap properly on resolutions different than 1920x1080. • Fixed a scaling bug where boss health HUDs showed up wrong on resolutions other than 1080p. • Fixed a problem in the tutorial where tutorial text and the store text would show up at the same time. • Fixed a GUI bug that sometimes prevented the "ESC / B" image overlay from showing up on tutorial screens. • Updated tutorial text for weapon/item pickups. (their buttons got changed after I added parrying) • Fixed a bug where the game tried to play enemy pain sounds, even for enemies who had no pain sounds. • Lowered the default brightness setting by 30%. • Updated the store text for intelligence. And added bonus treasure chests that are openable with your higher intelligence.

  • Cutscene Update - 16 May 2021

    WHAT'S NEW? • Fixed a display problem with money appearing on two lines if you had over a million gold. • Added the last cutscene, for the final boss.

  • Polished Last Level - 22 December 2019

    WHAT'S NEW - Added pain sounds for the last two levels. - Fixed the swords and halberds in the last level that float away from the knights hands. :O - Fixed the blood on the final level, a lot of it was just floating in the air instead of falling to the ground. - Fixed the Halberd Knight's death animation, there was a noticable delay, almost like he was a bad actor faking his own death. - Made the last level 20% brighter. - Polished the final level demons, giving them pain animations, pain sounds, and changing their AI to be more dangerous. - Fixed a bug in the last level preventing the music from changing after defeating a semiboss.

  • New Boss - 5 December 2019

    Parry, finish, then transform. Boss Nut Cracker move. Boss Demon Hug. - New underworld boss, instead of the giant golem battle, now it's a two stage fight against a humanoid. I made him to force you to parry, and threw in some fun attacks counter-attacks. Like if you just stand too close waiting to parry he has a kick stun move, and if it lands he'll follow up with a high damage finisher. Part two of the boss also punishes standing around, but instead of kicking it does a claw hug. - Gave pain sounds to everyone on the third level (The Road). - On the final level: got rid of a few invisible walls, and added lighting to make the teleporter shortcuts more visible. - Changed Minotaur's death. Now the screen will fade to black, and a death sound will play.

  • Dragon Boss - 20 October 2019

    - New optional boss in the Sky level, and an achievement: Dragon Slayer - Added some stairs to the Sky Level, to give you a way back up other than dying. - Added a few invisible walls to the sky level. - Moved a few floating props to the ground in the Sky Level. And added a ton of clouds, since it is the Sky Level. - Added hit sounds to all the characters in the Sky Level. - Removed the spawn checkpoints in the Sky Level, because the level's pretty small. You can run from start to finish in 40 seconds. - Fixed a Main Menu bug, that was allowing you to select levels to play that no longer exist. Now the only option is "Play". - Fixed a bug with Camera Locking, where if you died while locked onto an enemy the camera would stay in it's zoomed out position. - Fixed a bug where waves of enemies would respawn before Minotaur finished dying. Now there's a nine second delay. - Fixed a problem w…

  • New Bosses - 15 September 2019

    New Bosses + Achievements - Added a new bonus boss to level 3 (the road). Find her near the start of the path, behind a gate that you unlock with 5 INT. - Added a new bonus boss to level 4 (the temple). Right at the start, walk left, turn left, then unlock the gate with 10 INT or 10 STR. - Increased stamina recharge rate. - Increased the size of the lost money chest collider, to 7x7x100 meters. So now if you die falling off a cliff, you can still recover your money. - Decreased Parry time from 1 second to 0.5 seconds.

  • PARRYING + NEW LEVEL - 13 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F857ef64f1f6018a940477941fec3e040724d4529.jpg PARRYING Gave Minotaur the ability to parry (counter-attack). If you press the parry button (LB on controller, Left CTRL on keyboard) he will play his parry animation, and any enemies that hit him in the next second will be stunned for five seconds and take three times as much damage as normal. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F3e0904377c75ff284da547ca39b2c3dfa1625f8f.gif Also added a pair of new achievements: "Parry Time!" for parrying one attack, and "Parry King" for parrying 100 attacks. NEW LEVEL Made a new bonus level. To get there start from the level after the tutorial, upgrade your intelligence. Defeat the ogre, walk down the pathway, turn left, walk along the beach, then chat with the guy standing on a dock. Tell him…

  • Upgrade System - 26 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F216e253a2f0191257fbb39b1cda68d632832bfba.jpg WHAT'S NEW? Gold and Upgrades - Added gold to the game, earnable from treasure chests and defeated enemies. - If you die though you drop your gold, and have to retrieve it before dying again or you'll lose it forever. - Gold can be spent at the stores, there's one in the tutorial level, and another in the next level right at the start to your right. - You can upgrade your health, stamina, strength, roll distance, and intelligence. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F27e7f5fbf4b461de7f0ab0faa64722fe0852ca0e.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F8b81889e30e44ee9d7527f347b8423f7d3dbbae3.jpg Fast Travel - I moved the level selection from the main menu, and put it in the levels near the start…

  • King Minos - 15 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F6a21c6285e6a7107a4e0425ca0766cf84c376cf1.jpg WHAT'S NEW? - Cutscenes with king Minos. - A new boss battle right after that. Since he's a later boss I gave him harder moves. He can dodge your powerful attack, then do a counter-attack. He has a knockdown move, then a finisher. And his attack options change depending on how much health he has left. Hope it's not too many mind games for you! Let me know if he's too hard. - Tutorial change, gave enemies their regular HP to make them more satisfying to kill. - Updated Theseus (and everyone else who uses the same animation controller) to show reactions to damage, even if they're in the middle of an attack. - Fixed Theseus's weird jittery feet animation. The animation was run every time he was attacking and walking to walk to follow Minotaur, but the transition when it…

  • Theseus - 19 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F7365b3aa0d299ffb0e97d15b0e6e63a138af7845.jpg WHAT'S NEW? - Theseus, as a level 1 boss. - He has a few different attack patterns throughout the fight, depending on his health level. - And he hits hard, but not too hard since it's level 1. WHAT ELSE IS NEW? - Intro cutscene at the start of the game. - Quieter music in the first level. - Expanded level 1, to be larger and have more people to fight. - Fixed a blocking bug that would take more damage than you should have.

  • Online + New Boss Level - 24 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F915fc8c715812ad0189d23e808fdb08250ff3550.jpg WHAT'S NEW? - New level of mostly bosses, with a brand new boss at the top of the tower. - It's also an online co-op level, if you walk through one of the three doorways. You can stay in singleplayer if you take the stairs to the right. - Sadly, I did not get NAT punchthrough / NAT traversal working. So to host an online game you'll probably have to put your computer on your router's DMZ, or forward port 7777 to it. WHAT ELSE IS NEW? - In the Tutorial level, made the first enemy more aggressive, and moved the Greeks at the end so you have to run through them. Also removed the loud choir music. - Added "Stats" translation to Russian, German, and Chinese.

  • Minotaur blends cyberpunk visual novels and Sierra adventures - 30 June 2018

    My favorite trend in gaming is finding ways to add new gameplay elements to visual novels, and today I’ve got a hybrid for y’all that looks craaaaaaazy great. Minotaur is a VN with a cyberpunk art style, beautiful animations, and a point-and-click adventure game interface. Striving to be a mix of Zero Escape/Danganronpa and Sierra/LucasArts clicky-cutes of yore, it looks like it nails the blend. There’s also a demo available to try today. Cyberpunk worlds with magic elements seem to be en vogue and I am HERE *clap* FOR *clap* IT *disappears from existence* (more…)

  • 6624 Hearts Eaten! - 13 May 2018

    Update 22 - Added a Stats screen, showing your total stats, and everyone's total for the last 60 days. - Reduced Minotaur's Scythe damage from chopping from 20 down to 15. - Added some skeleton warriors to the temple, to fight with the big red priest. - Added a few more Scythe Cultists to the temple. - Moved the temple's weapon rack away from the wall. - Sped up the Rock Weapon's attacks. They're almost twice as fast now. - Fixed a few spots in the last level where computers may have been getting stuck. There's some interesting stuff in the Steam Stats, in the last 60 days: - 6624 hearts have been eaten. - 554 computers have been killed by thrown weapons. - 78 maidens have been rescued. - 2590 computers have been trampled to death. - 9911 computers have been killed by axe weapons. - And limb/head severs, Weapons Used, Gore Kills, Spear Kills, and Halberd kills all are not tracking prope…

  • Improved Level 4 - 21 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2Ff6561d619500d1b0940de212356c62b9f8e44bed.jpg Update 21 - Improved Level 4 - Fixed a problem where camera movement was doubled, making it super fast. My code used to check for either a mouse move or a gamepad rightjoystick touch, and then move the camera. But something in Steam sometimes caused gamepad right joysticks to be re-interpreted as a mouse, causing double movement in my game. Since I can't control that, I've changed my code to accept either mouse or gamepad camera movement, but not both at the same time. - Added new stair colliders to all of the stairs in the Sky and final levels, so now if you somehow fall through the mesh colliders, these ones will catch you and you won't get stuck. Unless the stairs are over nothing, then if you fall through you'll keep falling to your death, and you won't get stuck.…

  • New Weapons + Improved Axe - 18 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F0baa6ad9d49ac121c9d012e7cc08d0b91d5e8495.jpg Update 20 - New Weapons + Improved Axe - Changed Minotaur's axe. It's now 30% bigger, has a bigger hitbox, and his swing animation is 30% slower. - Added new weapons at the start of each level. There is a Hammer, Scythe, Sword, and a Rock (on some levels). - Fixed a bug preventing achievements from activating. - Made a few more corrections to the Russian translation. - Fixed a problem with the final level's loading, where if you would run to the boss from the start he would still be loading when you got there (this also affected the 3 mini bosses). So now the level starts loading the boss and mini bosses much earlier on, from the first set of stairs in the level. - Increased the size of a collider in The Ogre (the first boss after you leave the temple). This is to pre…

  • Update 19 - Big Bird - 14 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2Fff1d5e21b03ed8a4f0e216236782db27d14aa8d7.jpg What's New? - Added a new semi-boss to the Sky Level, I call him Big Bird because he's just a giant guy in a bird costume. He has a normal slashing attack, and an ultimate that's unblockable, knocks you down, stuns you, and takes away 80% of your health. But he has an audio tell so you can avoid it, and on Easy the delays are longer and his attacks less frequent. - Fixed a bug in the Temple Level affecting Minotaur's Target Lock. - Fixed a bug with Mouse Input, where the Left Mouse Button would do a Swing AND a Chop. Costing tons of stamina. - Improved Big Cultist in the temple. Gave him demonic sounds to make before every attack, and made him a bit more aggressive (on difficulties higher than Easy). And doubled his hitpoints so he can't be killed with 2 Aerial Chops.…

  • Update 18 - New Temple - 11 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2F0dca566de041f60ad0d2401364c8303ddfb72e86.jpg What's New? - Expanded the Temple Level, there's a new section to go through, an enemy with a scythe, and a boss near the beginning. Also moved and removed a few waves of enemies, to keep the pace of the level moving quickly. - Gave the mountain town troll boss some sounds for attacking and spotting the player. - Improved the Russian translation, thanks to i_GAME. So blame him if something's off. :) - Fixed a bug where lots of computers would spawn with 1 hp. - Fixed a bug with the PLAY button in the main menu, where it would try to load parts of levels and then usually crash. Now it will load the highest level you haven't beaten, or level 1 if you've beaten the game. I think this bug's been in for a few months now, ever since I split up the levels to make them load q…

  • Update 17 - New Levels - 6 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2Fa742ef766dc1a599fac08062da837bf8efa5336a.jpg What's New? - Added a new level after the tutorial, with a bit of the labyrinth exterior, and a mountaintop town. It has a new boss, the Ogre. And an optional giant spider. - Added a big mountainous section to the old level 1 (The road leading to a temple). To connect the previous level, and spread out the enemies more so you don't fight them all in waves. - Also changed the checkpoints on this level, now instead of automatically getting them, you get them at campfires after defeating the enemies there. - This level also has some new enemies; spiders, wolves, and spider campfire boss. - The boss and waves of enemies at the temple are different too. The waves of enemies are gone (some deleted, some moved to the mountain), and the pair of two headed lizard dogs have bee…

  • Update 17 - New Levels - 6 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26346052%2Fa742ef766dc1a599fac08062da837bf8efa5336a.jpg What's New? - Added a new level after the tutorial, with a bit of the labyrinth exterior, and a mountaintop town. It has a new boss, the Ogre. And an optional giant spider. - Added a big mountainous section to the old level 1 (The road leading to a temple). To connect the previous level, and spread out the enemies more so you don't fight them all in waves. - Also changed the checkpoints on this level, now instead of automatically getting them, you get them at campfires after defeating the enemies there. - This level also has some new enemies; spiders, wolves, and spider campfire boss. - The boss and waves of enemies at the temple are different too. The waves of enemies are gone (some deleted, some moved to the mountain), and the pair of two headed lizard dogs have bee…

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 20254k Menus and Textures1811138915502715
211 September 2017UPDATE 7 - Animations4249665521684624146
326 August 2017UPDATE 5 - Level 3 fixes to gravity and rotations4249665521684624453
419 August 2017UPDATE 3 - Swords!4249665521684624661
517 August 2017UPDATE 2 - bugfixes and re-designs4249665521684624776
613 August 2017UPDATE 14249665521684624880

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