- Announcing the release of Nothin’ But Net! - 28 May 2018
Nothin’ But Net has actually been considered “feature complete” and ready to leave early access since the last release, in May. We had originally held off for two reasons – to give the community some time to give us feedback and to try and align the PC release with the PlayStationVR release. Since the PlayStationVR release is near complete, we thought we’d just go ahead and release on PC. This version has the optimizations that we’ve done for the console, added more court logos, player emblems, improved aspects of the physics system as well as added localization support for three additional languages. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26168356%2Ff8c5723d4dd4963e72ff2f558358e8a4a4a2c86b.png Here’s the list of changes: Added advanced logic to calculate throw angle and assist sensitivity. These options are now removed from the menu. The lobby will now refresh…
- New Online Game Modes: Team Speed-Ball and Knockout - 9 May 2017
We are happy to finally release the last two online game modes for Nothin’ But Net; Team Speed-Ball and Knockout! Knockout In Knockout, two players will be selected to compete to see who can make the first basket to either eliminate the other player or save themselves. The player who is in jeopardy must make a shot before their opponent, otherwise they’ll be eliminated from the match. If the player in jeopardy makes a basket first, they are safe and move to the back of the line. The mode continues until only one player is left standing. Knockout can be played with between 2-4 players and the order of players is randomly determined. Each round will function as follows: The first two players are moved to the court while the rest will spectate above. The player who is in jeopardy (player 1) gets one chance to make a basket before the player attempting to eliminate them (player 2) can begin…
- New Online Game Modes: Team Speed-Ball and Knockout - 9 May 2017
We are happy to finally release the last two online game modes for Nothin’ But Net; Team Speed-Ball and Knockout! Knockout In Knockout, two players will be selected to compete to see who can make the first basket to either eliminate the other player or save themselves. The player who is in jeopardy must make a shot before their opponent, otherwise they’ll be eliminated from the match. If the player in jeopardy makes a basket first, they are safe and move to the back of the line. The mode continues until only one player is left standing. Knockout can be played with between 2-4 players and the order of players is randomly determined. Each round will function as follows: The first two players are moved to the court while the rest will spectate above. The player who is in jeopardy (player 1) gets one chance to make a basket before the player attempting to eliminate them (player 2) can begin…
- April Update - 6 April 2017
Today we’ve released an update that adds support for online lobbies, push-to-talk, gives you access to your statistics outside of the end of the game mode and contains many performance and visual enhancements (among other things)! Push-To-Talk We’ve added support for push-to-talk in voice. You’ll need to enable this by default in the menu. To turn it on, push the lower half of the touch pad on the Vive controller or the X button on the Touch controller. Lobbies You can now choose to create a lobby, choose a lobby to join or connect to a random lobby. When creating a lobby, you can set the max players (up to 4) and the visibility. This gives you the ability to make a friends-only lobby or keep it public and meet some new friends. If you’re interested in only playing Speed-Ball, make sure you set the max players to 2. You still need to click the ball icon on the top right to access the on…
- April Update - 6 April 2017
Today we’ve released an update that adds support for online lobbies, push-to-talk, gives you access to your statistics outside of the end of the game mode and contains many performance and visual enhancements (among other things)! Push-To-Talk We’ve added support for push-to-talk in voice. You’ll need to enable this by default in the menu. To turn it on, push the lower half of the touch pad on the Vive controller or the X button on the Touch controller. Lobbies You can now choose to create a lobby, choose a lobby to join or connect to a random lobby. When creating a lobby, you can set the max players (up to 4) and the visibility. This gives you the ability to make a friends-only lobby or keep it public and meet some new friends. If you’re interested in only playing Speed-Ball, make sure you set the max players to 2. You still need to click the ball icon on the top right to access the on…
- February Update – Now with Online Multiplayer! - 19 February 2017
We’re very happy to finally add multiplayer to Nothin’ But Net! This update lets you play with up to four players in four online game modes. It also includes voice support which can be enabled/disabled in the Audio settings. You can search for online games by pushing the Ball icon on the top right of the menu: Feel free to continue playing any of the single player game modes while Nothin’ But Net searches for players to match you against. Once paired, you’ll be brought online into the Free Throw mode. Online Free Throw acts as an interactive lobby in that you’ll need to be in it to automatically search for more players to play with. Once you leave this mode it will automatically stop searching for additional players. Speed-Ball Speedball is the first 1v1 real-time pick-up style basketball mode for virtual reality! We’ve been working on this one behind the scenes and are hoping to get fe…
- February Update – Now with Online Multiplayer! - 19 February 2017
We’re very happy to finally add multiplayer to Nothin’ But Net! This update lets you play with up to four players in four online game modes. It also includes voice support which can be enabled/disabled in the Audio settings. You can search for online games by pushing the Ball icon on the top right of the menu: Feel free to continue playing any of the single player game modes while Nothin’ But Net searches for players to match you against. Once paired, you’ll be brought online into the Free Throw mode. Online Free Throw acts as an interactive lobby in that you’ll need to be in it to automatically search for more players to play with. Once you leave this mode it will automatically stop searching for additional players. Speed-Ball Speedball is the first 1v1 real-time pick-up style basketball mode for virtual reality! We’ve been working on this one behind the scenes and are hoping to get fe…
- January Patch (v1.15.1109) - 6 January 2017
We're releasing a small patch that fixes a few bugs and improves some of the performance. The exact fixes are: Fixed a bug with the Steam leaderboards that sometimes caused the tutorial to not start. Improved the overall quality of the achievement banners, making them easier to read from a distance. Gave Kevin a little more wiggle-room when navigating the court which should prevent him from getting stuck while playing H.O.R.S.E. Adjusted the game mode difficulties so that easy is always 2-point shots, medium is the high end of a 2-point shot and hard is always 3-point shots. The angle of the position will also scale in difficulty. General performance improvements. We have been unable to reproduce the bug with Kevin in H.O.R.S.E., but have seen it occur in videos posted online. Please let us know if you continue to see any issue with him getting stuck/behaving a bit sluggish.
- January Patch (v1.15.1109) - 6 January 2017
We're releasing a small patch that fixes a few bugs and improves some of the performance. The exact fixes are: Fixed a bug with the Steam leaderboards that sometimes caused the tutorial to not start. Improved the overall quality of the achievement banners, making them easier to read from a distance. Gave Kevin a little more wiggle-room when navigating the court which should prevent him from getting stuck while playing H.O.R.S.E. Adjusted the game mode difficulties so that easy is always 2-point shots, medium is the high end of a 2-point shot and hard is always 3-point shots. The angle of the position will also scale in difficulty. General performance improvements. We have been unable to reproduce the bug with Kevin in H.O.R.S.E., but have seen it occur in videos posted online. Please let us know if you continue to see any issue with him getting stuck/behaving a bit sluggish.
- Game Mode Player Statistics - 29 December 2016
Last week we released another update to Nothin' But Net. The update focused on surfacing the player statistics information at the end of a game mode. With this new feature, you can now see your new score, overall accuracy, 2-point accuracy and 3-point accuracy. The statistics also show you the percentage change for the current game mode/difficulty as it compares to your overall stats. Here's a video showing off the new screen: https://youtu.be/qH4JrPu3GQQ We are also working on a dashboard that lets you view your statistics all-up, outside of the game modes, which will be in a future update. General Imrpvoements Other general improvements included: Fixed a bug that prevented the player scale from being reset back down to 100% when switching out of Free Throw. General visual enhancements to the court and ring prop for Power-Shot. Fixed a spelling error (whoops!) in the tutorial.
- Game Mode Player Statistics - 29 December 2016
Last week we released another update to Nothin' But Net. The update focused on surfacing the player statistics information at the end of a game mode. With this new feature, you can now see your new score, overall accuracy, 2-point accuracy and 3-point accuracy. The statistics also show you the percentage change for the current game mode/difficulty as it compares to your overall stats. Here's a video showing off the new screen: https://youtu.be/qH4JrPu3GQQ We are also working on a dashboard that lets you view your statistics all-up, outside of the game modes, which will be in a future update. General Imrpvoements Other general improvements included: Fixed a bug that prevented the player scale from being reset back down to 100% when switching out of Free Throw. General visual enhancements to the court and ring prop for Power-Shot. Fixed a spelling error (whoops!) in the tutorial.
- Achievement and Player Statistics Update - 9 December 2016
The Achievement and Player Statistics update contains the foundation for several features that we are currently working on. We consider it to be the first half of the December update as we wanted to get it in your hands as soon as possible. This update has support for Steam Achievements, the foundation for the Player Scorecards, the beginnings of the tutorial revamp, performance improvements and bug fixes. Steam Achievements Nothin’ But Net now has Steam achievement support! You can now unlock up to 40 achievements, which will display on your Steam profile and on the court in game. Player Scorecard An upcoming feature that we have not talked much about yet is the Player Scorecard. The Player Scorecard is a deep dive into how you are doing on the court. This update has the foundation of the feature, which is tracking statistics on how you are playing. The next update will surface the inf…
- Achievement and Player Statistics Update - 9 December 2016
The Achievement and Player Statistics update contains the foundation for several features that we are currently working on. We consider it to be the first half of the December update as we wanted to get it in your hands as soon as possible. This update has support for Steam Achievements, the foundation for the Player Scorecards, the beginnings of the tutorial revamp, performance improvements and bug fixes. Steam Achievements Nothin’ But Net now has Steam achievement support! You can now unlock up to 40 achievements, which will display on your Steam profile and on the court in game. Player Scorecard An upcoming feature that we have not talked much about yet is the Player Scorecard. The Player Scorecard is a deep dive into how you are doing on the court. This update has the foundation of the feature, which is tracking statistics on how you are playing. The next update will surface the inf…
- November Update (v1.10) - 24 November 2016
Happy Thanksgiving! We hope all of you are enjoying a wonderful day with your friends and families. We here at What Up Games are thankful to have our first game on Steam and for all of you who have decided to take this journey with us. We’ve just released the first update for Nothin’ But Net which has a few new features and bug fixes. In it, you’ll find a new game mode, Steam Leaderboard support and other fixes. Three Point Shootout We’ve brought the classic NBA game, Three Point Shootout, to Nothin’ But Net. As with all game modes in Nothin’ But Net – skill is required! In Three Point Shootout, you have one minute to make 25 shots from five positions around the three-point line into a regulation height hoop. The orange balls reward one point and the black/red balls reward two points. Steam Leaderboard Support You can now see how you rank against other players in solo game modes via the…
- November Update (v1.10) - 24 November 2016
Happy Thanksgiving! We hope all of you are enjoying a wonderful day with your friends and families. We here at What Up Games are thankful to have our first game on Steam and for all of you who have decided to take this journey with us. We’ve just released the first update for Nothin’ But Net which has a few new features and bug fixes. In it, you’ll find a new game mode, Steam Leaderboard support and other fixes. Three Point Shootout We’ve brought the classic NBA game, Three Point Shootout, to Nothin’ But Net. As with all game modes in Nothin’ But Net – skill is required! In Three Point Shootout, you have one minute to make 25 shots from five positions around the three-point line into a regulation height hoop. The orange balls reward one point and the black/red balls reward two points. Steam Leaderboard Support You can now see how you rank against other players in solo game modes via the…
- Nothin' But Net Hits Early Access on November 17 - 26 October 2016
We are pleased to announce that Nothin' But Net will enter Early Access (EA) via Steam on November 17th! While this is about two weeks later than we'd originally planned for, some aspects of the game were not feeling quite as polished as we would like. To hold you over, we thought you guys might enjoy reading about some of the features that will be in the first early access release! Once again, we’d like to thank everyone who provided feedback after playing the Nothin’ But Net demo. It has been instrumental in helping us refine the game play and track down some pesky bugs. Also, for those of you that we met at PAX West - We will be sending the winners of the competition the details on how to unlock their free copy closer to the EA launch date. Game ModesNothin’ But Net will have five single player game modes at the Early Access launch. We’d originally planned to include online Free-Thro…
- Nothin' But Net Hits Early Access on November 17 - 26 October 2016
We are pleased to announce that Nothin' But Net will enter Early Access (EA) via Steam on November 17th! While this is about two weeks later than we'd originally planned for, some aspects of the game were not feeling quite as polished as we would like. To hold you over, we thought you guys might enjoy reading about some of the features that will be in the first early access release! Once again, we’d like to thank everyone who provided feedback after playing the Nothin’ But Net demo. It has been instrumental in helping us refine the game play and track down some pesky bugs. Also, for those of you that we met at PAX West - We will be sending the winners of the competition the details on how to unlock their free copy closer to the EA launch date. Game ModesNothin’ But Net will have five single player game modes at the Early Access launch. We’d originally planned to include online Free-Thro…
- Nothin' But Net Hits Early Access on November 17 - 26 October 2016
We are pleased to announce that Nothin' But Net will enter Early Access (EA) via Steam on November 17th! While this is about two weeks later than we'd originally planned for, some aspects of the game were not feeling quite as polished as we would like. We thought you guys might enjoy hearing about some of the features that will be in the first early access release! Once again, we’d like to thank everyone who provided feedback after playing the Nothin’ But Net demo. It has been instrumental in helping us refine the game play and track down some pesky bugs. Also, for those of you that we met at PAX West - We will be sending the winners of the competition the details on how to unlock their free copy closer to the EA launch date. Game ModesNothin’ But Net will have five single player game modes at the Early Access launch. We’d originally planned to include online Free-Throw but have encount…
- Nothin' But Net Demo Update (v1.0.7) - 15 October 2016
We've done some general improvements to Nothin' But Net that we wanted to port into the demo. This release also includes experimental support for the Oculus Rift and Touch devices. Bugs should be expected when using those devices. We will continue to push updates as we fine tune the behavior. Version 1.0.7: Added experimental support for Oculus Rift and Oculus Touch controllers. The functionality generally works, but bugs will likely occur. Improved the physics when throwing overhand. General performance improvements.
- Nothin' But Net Demo Update (v1.0.7) - 15 October 2016
We've done some general improvements to Nothin' But Net that we wanted to port into the demo. This release also includes experimental support for the Oculus Rift and Touch devices. Bugs should be expected when using those devices. We will continue to push updates as we fine tune the behavior. Version 1.0.7: Added experimental support for Oculus Rift and Oculus Touch controllers. The functionality generally works, but bugs will likely occur. Improved the physics when throwing overhand. General performance improvements.