- 9-Bit Armies in Full Release! - 16 October 2024
We are thrilled to announce the full release of 9-Bit Armies, now available on PC! Dive into a fast-paced, retro-style real-time strategy (RTS) game that brings pixel-perfect mayhem to your screen. In 9-Bit Armies, you’ll command an army of blocky units, building bases, gathering resources, and unleashing chaos on your opponents. Whether you’re new to the RTS genre or a veteran strategist, the accessible controls and streamlined mechanics ensure that everyone can jump into the fun, while the depth of the gameplay will keep you coming back for more. The game features a wide variety of game modes to suit all types of players. Solo players can enjoy a campaign filled with intense battles and challenging AI opponents, while multiplayer enthusiasts will relish the chance to take on friends and foes alike in online skirmishes. With the ability to customize armies and choose from a range of un…
- Petroglyph Steam Summer Sale 2024 - 27 June 2024
Lock and load in the Steam Summer Sale 2024! Looking for a slice of RTS action this summer? We are putting our first-party titles on sale for the holidays. From our newest title 9-Bit Armies, with the new Survival Mode game mode, to older titles like the previous 8-Bit games and Forged Battalion. We are also putting the soundtracks on sale, so if you've been wanting to add another Frank Klepacki album to your library now is a great time to do so! Check them out all the sales below. https://store.steampowered.com/app/1439750/ Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master. https://store.steampowered.com/app/427250/ 8-Bit Armies is a retro Real-Time Strategy game. With a colorful, bloc…
- 9-Bit Armies: A Bit Too Far is now LIVE in EARLY ACCESS - 26 February 2024
Hello Commanders Get ready to build bases, blow up bridges and deliver blistering devastation to your foes in 9-Bit Armies: A Bit Too Far. The sequel is finally here as we release in early access. Do not be fooled though, there is a lot to do and destroy in the game already with a 12-mission campaign with multiple objectives and co-op mode out of the box. There are versus modes with an all-new AI, daily challenges and matchmaking multiplayer for our more competitive players. https://store.steampowered.com/app/1439750/9Bit_Armies_A_Bit_Too_Far/ What's Next? We have checked with command and received clearance to release the living roadmap. This is a very sensitive document and as you might expect subject to change depending on the battlefield conditions out there. As we all know, no plan survives first contact with the enemy. https://i.postimg.cc/65b5SV26/Living-Roadmap-1-1.png Join Up We…
- 8-Bit Hordes Community Update - 14th November 2023 - 14 November 2023
Kick the tires and light the fires! We are excited to announce a new set of updates for our 8-Bit series of RTS games (8-Bit Armies, 8-Bit Hordes, 8-Bit Invaders) out now. With feedback from the community we have hunted down bugs, tuned things up and even the virtuoso Frank Klepacki has provided three new music tracks which you can experience in-game as well as in the soundtrack DLC. Some of the standout changes we have made include fixing up the exploit that allowed players to see when a resource node was being used. Some changes to the Gremlin and Heavy Drone. As well as several fixes that should smooth out the remaining hiccups some players were experiencing. Check out the changelog below for details: MusicNew Tracks - "8-Bit Funk" - (Armies) - "Sorcerer's Ambush" - (Hordes) - "Bug Hunt" - (Invaders) UI- Replaced News Cranioid with more current news about new game (9-Bit Armies!) com…
- ANNOUNCING: 9-Bit Armies: A Bit Too Far! - 20 October 2023
Commanders, the wait is over. Introducing 9-Bit Armies: A Bit Too Far - the thrilling sequel to the Real-Time Strategy game 8-Bit Armies! Venture into a world of pixelated warfare, expansive campaigns, engaging multiplayer, all in a fusion of battlefields. 🔹 Two Campaigns: Choose your side in a conflict spanning 30 missions. 🔹 Nautical Warfare: From stealthy submarines to adaptable amphibious units, rule the waves and control the map. 🔹 Play With Friends: Conquer the campaign in Co-Op or join against others in huge maps supporting up to 8 armies. 🔹 Classic Base-Building: Wage war against unrelenting enemies whilst building your base to adapt and overcome. 🔹 Blast It All To Bits: Destructible environments on a wide variety of maps where you can destroy cities, rebuild bridges, and enter the fray on land, sea, and air. 🔹 More Pixels, More Fun: Coming from 8 Bit Armies? Discover new…
- 8-Bit Hordes Update #31 - 10/06/20 - 6 October 2020
We're back with a new update for the game! Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot! The full list of changes include... Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are: * Click Move Attack (8-Bit Armies) * Bonded Allies (8-Bit Hordes) * Raygun Scatter (8-Bit Invaders) Reduced crashes seen at main menu when framerate is set abnormally high in software. Fixed occasional issue of radar map expanding and obscuring half the screen. Fix…
- Thanks for Participating in the 8-Bit Armies 2nd Year Celebration! - 4 June 2018
Hey all! We just wanted to say thank you to everyone that played, created, and competed over the last month to celebrate our 2nd year anniversary for 8-Bit Armies. Congratulations to all our winners of the various Steam Gift Packs and Game bundles we handed out. We hope you had as much fun as we did. Everyone should have received their goodies by now, but if you didn't please feel free to let us know and we will look into it. As you can see, we continue to support the game, so this is by no means the end. While not as frequent, more updates are coming down the road so check back often to see what else is in store for the series. -8Bit ːsteamhappyː
- 8-Bit Hordes Update #30 - 05/09/18 - 9 May 2018
Welcome to all our new players and all our die-hard fans! We've just released a patch to re-enable harvester crushing for the original 8-Bit Armies title, something many of you remember from our launch and have asked for. Harvester crushing now works in the following way... Multiplayer Quickmatch / Ranked games preserve the no-crushing rule for Guardian and Renegades Harvesters Skirmish and Custom Multiplayer Games now provide a checkbox option for turning harvester crushing on/off. Single & Multiplayer Co-Op campaigns have Harvester Crushing Turned on by default. Please let us know your thoughts! -8Bit
- 8-Bit Armies Birthday - Tournaments, Prizes, and More! - 2 May 2018
We’ve just hit the second anniversary of the 8-Bit Armies launch and it’s time to celebrate! Beginning today we’re starting weekly contests with prize packages consisting of Steam gift cards and free games for players at the top of our leaderboards! Each week, the leaderboards will be reset at 5pm PST (00:00 UDT) giving everyone a fresh chance to make it into the top spots. We’ll also be drawing names randomly and giving away prizes just for participating in the weekly tournaments. And if PvP isn’t your thing – we’ll have a some Co-Op events to participate in for those of you trying to finish up the Co-Op campaign and earn those last few stars. Specific times will be arranged to get online with other players (and us!) to finally beat those missions on hard mode and get those last few Steam Achievements. A full calendar of events is below for the month of May. Tournaments begin immediate…
- Custom Map HotFix Released Today - 28 March 2018
Hey everyone! Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today. ːsteamfacepalmː -8Bit.
- Custom Map HotFix Released Today - 28 March 2018
Hey everyone! Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today. ːsteamfacepalmː -8Bit.
- 8-Bit Hordes Update #29 - 03/21/2018 - 21 March 2018
Hey gamers! We’ve been storing up a bunch of minor fixes and performance improvements to the 8-Bit Series of games over the last few months based on your feedback and some things we've found ourselves. In general, the game should be more stable, run even faster, use a little less ram, and make multiplayer gaming a little more solid. We hope you enjoy the new update and please let us know if you run into anything we should know about. As always, we appreciate your support. ːsteamhappyː -8Bit GENERAL BUG FIXES: Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight. Added a map validation check that looks for too many stacked structures and warns the user of such on save. Fix for crashing when pressing shift while the instance tab is active (in the terrain editor). Adding a warning message on save that displays if resource nodes are found…
- 8-Bit Hordes Update #29 - 03/21/2018 - 21 March 2018
Hey gamers! We’ve been storing up a bunch of minor fixes and performance improvements to the 8-Bit Series of games over the last few months based on your feedback and some things we've found ourselves. In general, the game should be more stable, run even faster, use a little less ram, and make multiplayer gaming a little more solid. We hope you enjoy the new update and please let us know if you run into anything we should know about. As always, we appreciate your support. ːsteamhappyː -8Bit GENERAL BUG FIXES: Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight. Added a map validation check that looks for too many stacked structures and warns the user of such on save. Fix for crashing when pressing shift while the instance tab is active (in the terrain editor). Adding a warning message on save that displays if resource nodes are found…
- 8-Bit Hordes Update #28 - 11/10/17 - 11 November 2017
Greetings once again! We're making a balance tweak today to fix a problem found in our last update. Thanks for all the feedback and help in identifying this issue! -8Bit BALANCE UPDATES: GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value. LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15) LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190) MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same
- 8-Bit Hordes Update #28 - 11/10/17 - 11 November 2017
Greetings once again! We're making a balance tweak today to fix a problem found in our last update. Thanks for all the feedback and help in identifying this issue! -8Bit BALANCE UPDATES: GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value. LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15) LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190) MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same
- 8-Bit Hordes Update #27 - 10/27/17 - 27 October 2017
It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament! -8Bit GENERAL BALANCE CHANGES MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20) MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15) MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change. GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent…
- 8-Bit Hordes Update #27 - 10/27/17 - 27 October 2017
It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament! -8Bit GENERAL BALANCE CHANGES MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20) MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15) MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change. GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent…
- 8-Bit Hordes Update #26 - 09/22/17 - 22 September 2017
Hey everyone! Happy Fall Update! With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having. Have fun! BALANCE CHANGES: SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000) DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same. FLOATING BRAIN: Attack range increased to 600 (was 500) BLAST BUG: Base damage reduced to 16 (was 18) OGRE: Movement speed increased to 190 (was 180) GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15) RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100) TECH LAB (MARINES): Power drain reduced to 130 (was 150) CLOAKING GENERATOR (MARINES): Power dra…
- 8-Bit Hordes Update #26 - 09/22/17 - 22 September 2017
Hey everyone! Happy Fall Update! With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having. Have fun! BALANCE CHANGES: SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000) DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same. FLOATING BRAIN: Attack range increased to 600 (was 500) BLAST BUG: Base damage reduced to 16 (was 18) OGRE: Movement speed increased to 190 (was 180) GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15) RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100) TECH LAB (MARINES): Power drain reduced to 130 (was 150) CLOAKING GENERATOR (MARINES): Power dra…
- 8-Bit Hordes Game Update #25 - 07/25/17 - 13:30 PST - 25 July 2017
Hi everyone! We continue to monitor our multiplayer statics and read through the forums to determine if there are any corrections that need to be made to balance or the game in general. Thanks to you, we've identified a number of small tweaks that needed to be made - especially to Regent mode in multiplayer. Have fun! -8Bit PATCH NOTES: GENERAL: Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks. The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor. Shortened a variety of non-english texts to fit properly within the UI UNIT/STRUCTURE BALANCE: Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15…