- Long Time Between Updates - 22 January 2018
Hello Ember Fans, We know it has been a long time since our last update. We had changes in our staff and it took a little while to find the right people to bring into the project. Thankfully, we had the right people already working with us. There will be a substantial increase in new content in the coming weeks. So with today's update here are some of the fixes you will see. There will be a lot more coming soon! Thanks, Ember Saga Team FIXES Quest 3 (Veradactryx Terror) now completes correctly, including objectives Quest 4 (Bear Necessities) now completes correctly, including objectives Quest 7 (A Family in Need) now activates and completes correctly. Quest 8 (The Planting of the Seed) now activates and completes correctly Quest 9 (A God?! Can't be...) now activates and completes correctly Quest 10 (Never should have asked...) now activates and completes correctly Quest 13 (The Lost Rin…
- Long Time Between Updates - 22 January 2018
Hello Ember Fans, We know it has been a long time since our last update. We had changes in our staff and it took a little while to find the right people to bring into the project. Thankfully, we had the right people already working with us. There will be a substantial increase in new content in the coming weeks. So with today's update here are some of the fixes you will see. There will be a lot more coming soon! Thanks, Ember Saga Team FIXES Quest 3 (Veradactryx Terror) now completes correctly, including objectives Quest 4 (Bear Necessities) now completes correctly, including objectives Quest 7 (A Family in Need) now activates and completes correctly. Quest 8 (The Planting of the Seed) now activates and completes correctly Quest 9 (A God?! Can't be...) now activates and completes correctly Quest 10 (Never should have asked...) now activates and completes correctly Quest 13 (The Lost Rin…
- MASSIVE UPDATE COMPLETE OVERHAUL - 29 May 2017
Hello, Ember fans! Well, there are a few obvious changes that have happened, but we are pleased to announce that the entire system has been completely redone and works so well. We are excited to get your feedback on the new gameplay and direction! Our change log only covers some of the changes, but there is one MAJOR thing to note. This completely resets the game. You will have to start over from the beginning, but don't worry. There is a lot of new content even at the start. Our team has been working really hard to make sure this game is not only an amazing story with amazing characters, but we have taken to heart all the positive and negative feedback from our players. If you run into any bugs now, at the main menu you will find which beta build you are currently playing, enabling us to eliminate these bugs even quicker! We are excited to get your feedback on the title and look forwar…
- MASSIVE UPDATE COMPLETE OVERHAUL - 29 May 2017
Hello, Ember fans! Well, there are a few obvious changes that have happened, but we are pleased to announce that the entire system has been completely redone and works so well. We are excited to get your feedback on the new gameplay and direction! Our change log only covers some of the changes, but there is one MAJOR thing to note. This completely resets the game. You will have to start over from the beginning, but don't worry. There is a lot of new content even at the start. Our team has been working really hard to make sure this game is not only an amazing story with amazing characters, but we have taken to heart all the positive and negative feedback from our players. If you run into any bugs now, at the main menu you will find which beta build you are currently playing, enabling us to eliminate these bugs even quicker! We are excited to get your feedback on the title and look forwar…
- Update 1.2 - 14 April 2017
Hello Embers! This update is very bug and balance centered, but new content will be coming soon. We appreciate you guys and please remember to become involved in the discussion boards. Now, let's get to the patch notes. BUG FIXES Bug fixes Animation Overlay Event Stacking Event Colliding Fix crash of NPC face load SKILL BALANCE UPDATE Changes to skills Magic costs increased Magic damage increased Melee Tp costs reduced Some skills have received a small increase to critical hit rate GAME PLAY CHANGES Critical Hit - Increased base critical hit rate but lowered the base modifier to 2 instead of 3. New CEV(Critical Evason Rate) stat which can give them an increased resistance to critical hits. This is only being applied to fly enemies currently MENU AND CONTROL FUNCTIONS Added a better Keyboard Config feature Added a better Save feature Added an in-battle status feature FUTURE UPDATE OUTLOO…
- Update 1.2 - 14 April 2017
Hello Embers! This update is very bug and balance centered, but new content will be coming soon. We appreciate you guys and please remember to become involved in the discussion boards. Now, let's get to the patch notes. BUG FIXES Bug fixes Animation Overlay Event Stacking Event Colliding Fix crash of NPC face load SKILL BALANCE UPDATE Changes to skills Magic costs increased Magic damage increased Melee Tp costs reduced Some skills have received a small increase to critical hit rate GAME PLAY CHANGES Critical Hit - Increased base critical hit rate but lowered the base modifier to 2 instead of 3. New CEV(Critical Evason Rate) stat which can give them an increased resistance to critical hits. This is only being applied to fly enemies currently MENU AND CONTROL FUNCTIONS Added a better Keyboard Config feature Added a better Save feature Added an in-battle status feature FUTURE UPDATE OUTLOO…
- Major Update - 27 March 2017
Greetings Embers, It has been a LONG time, but we had a lot of changes to make and fix this title. After a lot of back end work we are finally ready to roll out our first major update. Most changes are to the game play mechanics and battle balancing, but we have also added a lot of new content as well. The most obvious change is to the quest log and to our new, improved, and expanded over world. You will start see more regular content coming from here out. We appreciate everyone's patience, and we look forward to bringing a better gaming experience to you. Below are the changes we have made. You will most likely have to start the game over, which we have tried to avoid, but the changes have been too many for most saved games. ITEMS Health Potion(Item) Recovery now at 20% Increased drop rate in Gazerbat and Ectophage. Drought of Life(Item) Recovery now 20% +10 HP. (New Item) Bandit’s Del…
- Major Update - 27 March 2017
Greetings Embers, It has been a LONG time, but we had a lot of changes to make and fix this title. After a lot of back end work we are finally ready to roll out our first major update. Most changes are to the game play mechanics and battle balancing, but we have also added a lot of new content as well. The most obvious change is to the quest log and to our new, improved, and expanded over world. You will start see more regular content coming from here out. We appreciate everyone's patience, and we look forward to bringing a better gaming experience to you. Below are the changes we have made. You will most likely have to start the game over, which we have tried to avoid, but the changes have been too many for most saved games. ITEMS Health Potion(Item) Recovery now at 20% Increased drop rate in Gazerbat and Ectophage. Drought of Life(Item) Recovery now 20% +10 HP. (New Item) Bandit’s Del…
- Latest News - 24 December 2016
After thousands of hours of gameplay in A New Fire, we realized that the current direction for the game mechanics (not the story) needed a major overhaul. In response to this need, we have brought on a seasoned game designer who will be taking over Donavan's role on the development of the project. Donavan will still be involved in the community aspect of the team. The classes will be changed as well making the game more consistent. We have hired Mikolaj Marcisz to fix our gameplay balance and have brought on Hans Yianaridis to assist in side quest content and stories. You are able to access the beta branch on your own by right clicking on The Ember Series: A New Fire and going to properties. Under the BETA branch, you can select testing - In House Testing. Just be aware that this will break your existing saves for certain. You will be able to experience some of the new quest and the new…
- Latest News - 24 December 2016
After thousands of hours of gameplay in A New Fire, we realized that the current direction for the game mechanics (not the story) needed a major overhaul. In response to this need, we have brought on a seasoned game designer who will be taking over Donavan's role on the development of the project. Donavan will still be involved in the community aspect of the team. The classes will be changed as well making the game more consistent. We have hired Mikolaj Marcisz to fix our gameplay balance and have brought on Hans Yianaridis to assist in side quest content and stories. You are able to access the beta branch on your own by right clicking on The Ember Series: A New Fire and going to properties. Under the BETA branch, you can select testing - In House Testing. Just be aware that this will break your existing saves for certain. You will be able to experience some of the new quest and the new…
- Patch #1.2 - 26 September 2016
Hello Embers, We have been hard at work balancing out the game for you and continuing to work on the world of Mörja. I can tell you that we have more coming within the next two weeks including a new and improved overworld map (hint: it is a HUGE) and actual quest content. We are working on delivering a quest log, in-game map, a resizing screen option, side quest content, and a new town to explore. Thanks again for all of your support, input, and help! You all rock! Thanks The Forthright Team. Changelog v 1.2 Added Stat Distribution to the game. Players can now adjust their stats separately of the skills. Fixed magic skills to have base damage that is guaranteed. Changed amount of SP given on level up. Adjust EXP values to fit the values that we are looking for. Adjust Crit chance and evals for dice rolls to allow for less critical hits. Put down framework for new quest log and crafting/…
- TRADING CARDS ARE HERE - 25 September 2016
Hello Embers, Well it has been a few weeks and we have been hard at work fixing a multitude of issues (mainly combat). We will have an update out sometime tomorrow that will include fixes for many issues, however, today we have backgrounds, trading cards, and emoticons for you all. We really tried to make the items look nice, so we hope you all enjoy them. We will be updating you soon on the patch coming out later today! Thanks The Forthright Team.
- TRADING CARDS ARE HERE - 25 September 2016
Hello Embers, Well it has been a few weeks and we have been hard at work fixing a multitude of issues (mainly combat). We will have an update out sometime tomorrow that will include fixes for many issues, however, today we have backgrounds, trading cards, and emoticons for you all. We really tried to make the items look nice, so we hope you all enjoy them. We will be updating you soon on the patch coming out later today! Thanks The Forthright Team.
- Patch #1.1 - 5 September 2016
Hello Embers! We just released a decent patch today. We want to be clear that we consider a PATCH just fixing bugs or other items that are minor. When we post an UPDATE, it will add new content or areas to the game as well as fix any bugs. With this patch you should see a major update to gameplay and bug fixes. As always, if you find bugs, post them in the forum. Without further ado PATCHED ITEMS Game Auto run in full-screen. Fixed Thrust skill Fixed Double Slash Skill Fixed Escape from combat Ratio Updated a TON of missing music Add battlebacks to more areas Add more characters (Will add more quests on next update) Adjusted the Experience curve for your characters Adjusted the Experience curve for enemies Fixed some spelling errors in text Added Mana Potions, called Magic Water, to stores in the game
- Patch #1.1 - 5 September 2016
Hello Embers! We just released a decent patch today. We want to be clear that we consider a PATCH just fixing bugs or other items that are minor. When we post an UPDATE, it will add new content or areas to the game as well as fix any bugs. With this patch you should see a major update to gameplay and bug fixes. As always, if you find bugs, post them in the forum. Without further ado PATCHED ITEMS Game Auto run in full-screen. Fixed Thrust skill Fixed Double Slash Skill Fixed Escape from combat Ratio Updated a TON of missing music Add battlebacks to more areas Add more characters (Will add more quests on next update) Adjusted the Experience curve for your characters Adjusted the Experience curve for enemies Fixed some spelling errors in text Added Mana Potions, called Magic Water, to stores in the game
- A New Fire Lights Up Early Access - 27 August 2016
After thousands of man hours, Forthright Entertainment is proud to officially launch The Ember Series: A New Fire on Steam Early Access. We are excited for you to begin your journey through the magical lands of Mörja, a universe filled with unique characters, creatures, and mythios. Join a group of friends as they grow through trials and tribulations in a whole new world. Don't you dare close your eyes. Yep, we just went there. And P.S., you'll find a lot more Easter eggs in our game referencing movies, pop culture, and other games. As game players ourselves, we have experienced the pitfalls of many Early Access projects from a player's perspective. We understand the risks you are taking to trust in us to deliver a great gaming experience. We don't take that lightly. Since the demo launched on July 20, 2016, we have added an entirely new and extensive skill and class system, complete wi…
- A New Fire Lights Up Early Access - 27 August 2016
After thousands of man hours, Forthright Entertainment is proud to officially launch The Ember Series: A New Fire on Steam Early Access. We are excited for you to begin your journey through the magical lands of Mörja, a universe filled with unique characters, creatures, and mythios. Join a group of friends as they grow through trials and tribulations in a whole new world. Don't you dare close your eyes. Yep, we just went there. And P.S., you'll find a lot more Easter eggs in our game referencing movies, pop culture, and other games. As game players ourselves, we have experienced the pitfalls of many Early Access projects from a player's perspective. We understand the risks you are taking to trust in us to deliver a great gaming experience. We don't take that lightly. Since the demo launched on July 20, 2016, we have added an entirely new and extensive skill and class system, complete wi…
- Official Release Date 8/22 - 19 August 2016
Hello Embers, We have set the official release of the Early Access for Monday 8/22. We added an additional town, Lowland Creek, to the Early Access launch and needed this coming weekend to finish our battle system and upgrade and test the new addition. Thank you all for your patience, and we look forward to the launch. :) The Forthright Team.
- Official Release Date 8/22 - 19 August 2016
Hello Embers, We have set the official release of the Early Access for Monday 8/22. We added an additional town, Lowland Creek, to the Early Access launch and needed this coming weekend to finish our battle system and upgrade and test the new addition. Thank you all for your patience, and we look forward to the launch. :) The Forthright Team.
- Early Access coming soon! - 15 August 2016
We are excited to announce that Early Access is coming very soon. We hope to start Early Access by 8/19. That's this Friday for those of you who are not near a calendar. We look forward to getting all of your feedback on the story and all the gameplay elements and what we can improve or what we need to flesh out some more. Keep in mind since this is Early Access, we will be implementing things based on feedback and what we deem important to bring more to the game. The story will be released in chunks and we plan to update and roll things out in sections. We will try to make any changes as seemless as possible because we don't want anyone to have to start over and not use that save they sunk hours into. Keep an eye out for more updates soon and we plan to release more information as we get closer to release day. Stay tuned and we hope you enjoy the game as much as we have enjoyed making…