SPSTEAMPULSELIVE ANALYTICS
WyVRn: Dragon Flight VR

WyVRn: Dragon Flight VR Steam metadata

Studio Asterism | Dec 13, 2019 | game

Released

0players observed · 10 October 2026 - 10:49:51 UTC

ActionIndieVRDragonsFlightSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$288
  • Review score100% positive

WyVRn: Dragon Flight VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$288
  • Review score100% positive
  • Total reviews2
  • Release dateDec 13, 2019
  • DeveloperStudio Asterism
  • PublisherStudio Asterism

Genres: Action, Indie

Company pages: Developer: Studio AsterismPublisher: Studio Asterism

Top Steam chartsTop 100 gamesGame directorySteam Store page

WyVRn: Dragon Flight VR Steam metadata

WyVRn: Dragon Flight VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/500090/metadata
Steam Storehttps://store.steampowered.com/app/500090/
Steam Communityhttps://steamcommunity.com/app/500090
PCGamingWiki search
IGDB searchSearch IGDB for WyVRn: Dragon Flight VR

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Stats

Achievements

5

Platform releases
  • Steam 13 December 2019

Latest Steam announcements

  • New Build, Who dis? - 12 April 2023

    Small name change. Laying the groundwork for maybe a few graphical updates to come!

  • Pinball Wizards (New Patch!) - 18 November 2019

    What's New? A new level for the ball. It's a pinball game with a score, three lives and currently two waves of enemies: Zombies and Golems. Your spells are replaced by the flippers. The speed is a bit disorienting, but it isn't nauseating like you'd expect. At least for me. You can also trigger the flippers with the arrow keys. What's Next? More waves of enemies for the pinball game. Maybe turtles.

  • Trialing Times (New Patch!) - 10 November 2019

    What's New? I've added a new time trial. This one is not only friendlier to the dismounted and ball movement options, but it was also designed to be run in the hamster ball. The giant turning gear at the end would be awkward to try as the dragon, though not impossible. Fixed titlecard for tutorial video #3, which was previously showing the title for the second tutorial video. Fixed a bug where the emergency spells for the ball form would float in front of the mounted or dismounted positions, whichever was last, instead of at the ball. What's Next? I dunno. I might put the hamster ball into a pinball machine. Or a pachinko? That'll be fun, right?

  • Race Against Time - 3 November 2019

    What's New? Time trial mode added to the side missions list! Go through all the target points as quickly as you can. Comes with a new music track for going fast. This one's a shorter one, should take around 40 seconds to run through. What's Next? I think I'll make one or two more time trials. One that you can run while dismounted or in a hamster ball.

  • Ouch (New Patch) - 27 October 2019

    What's New? Pain! Things make sounds when hurt now, at least. Everything, including yourself. Not just 'living' things, but also the balloons and spawners. Hopefully this way, it should be easier to figure out if you're actually accomplishing anything, or if you're in trouble now. Phylactery Defense: Fixed a bug where the phylactery was invincible. What's Next? Tune the sound volumes, ranges and such. Maybe make them more unique between units.

  • New Tutorials (New Patch) - 20 October 2019

    What's new? The four tutorial videos have been reworked to use new footage, instead of stuff from where the old footage, where the textures were MS Paint (if they existed) and the enemies were weird Gumby-esque white clay men. Smaller things: I rearranged the emergency spells to be better, too. The emergency spells also tell you what the level's objective is. Brightened the level lighting for Message Delivery... again. Fixed behaviour where moving spells would face them the wrong way. What's Next? I think I might be making a new level to race through the level. A time-attack of sorts. It'll be fun. Aside from that, it's time to make fore more responsive sounds! It's not always obvious if you've dealt damage to someone or have been dealt damage. I want to give some audio feedback to that kind of thing.

  • Final Gameplay Trailer! - 8 October 2019

    Look at that trailer. Finally finished that sucker. Look how far we've come from the first trailers. From here, there's basically just replacing the tutorials, maybe working in a few extra voicelines to explain the goals of a few levels between me and my calling this game 'done'. I'm still planning on adding a few extra levels after release. They just won't be tied into the vague storyline of powerful egotists that we've got, though. Just some things to entertain you for a while after you've exhausted the main levels.

  • Quality Control (New Patch!) - 6 October 2019

    What's New? The have been improvements to the quality options! The fog now disappears for lower tiers, and the fog in general has been tuned down to be a bit easier on your cards. The max option layers the fog more interestingly in the sky levels. Level select! Bugfix: Tutorials no longer autoplay when entering level select. The tutorial buttons should also be a little more reactive. Tweaking preloading so it doesn't play audio and largely visible sound effects during level select. Message Delivery: Brightened the level... again. General: Approaching the ground for a landing should be easier, now. Fix to keep zombies you've bitten from disappearing. Phylactery defense: Fix for golem using the wrong pathfinding mesh (No longer walks into a wall and gets stuck).

  • More touchups! (New Patch) - 23 September 2019

    What's New? Bringing in changes that I think were lost with my hard drive in (see two posts ago!) Touched up some lighting and textures and post-processing specifically in the message delivery level. Trying to make the buttons in the intro section a little better. Fixed George not biting down on zombies properly. Made George's firebreath bigger to avoid those awkward gaps in it. Made barriers a little more transparent. What's Next? More small changes as I play through to capture more gameplay footage. Still picking out blooper audio.

  • Testing, 1, 2, 3 (New Patch!) - 16 September 2019

    What's New? There's a new side level. It's a sound test! Listen to all the voicelines. Also, as a side-effect, a bit of refactoring to make it easier for me to add and rearrange options in level select. What's Next? I think I'll pick out some bloopers I've got to put into the voicelines! Gotta collect new footage for the trailer, too.

  • Computer compromized, but it's okay (New Patch!) - 8 September 2019

    What's New? So! Been a bit since I've had an update. Life's happened a bit. Went away for a conference for work, had my computer broken into and ransomwared. But it's okay, because I had backups and remote storage! Just had to redo all the changes work after August 5th. Soapbox time! Always have backups. RAID isn't a backup. A duplicate on your drive isn't a backup. 3 separate copies, on 2 different types of storage media, with at least 1 of them stored offsite. While I was redoing stuff, I changed the Luncheon Defense level to use fragments of the golem as obstacles instead of just stacks of pillars. Oh, you might have noticed that the store page has changed from "WyVRn" to "WyVRn: Dragon Flight VR". This is so we actually show up in search results for Dragon and VR. Get us in front of more eyeballs, you know? What's Next? The files for the trailer footage were too big to maintain cons…

  • Tweaks/Bugfixes (New Patch!) - 12 August 2019

    Airship: has a new camera angle focused on the airship. Airship: Fixed the collider code so the pieces that fall away don't fall through the airship or spin weirdly. Balanced the double Air Spell to launch less dramatically high. Tweaked the stun code so that enemies who happen to be at the peak of an arc aren't counted as 'grounded' and recover midair. Audio: Fix bug where muting the audio would cause all dialogue lines to play at the same time. Level Select: Tweaked the position of George. Level Select: Gave the blackboard a wooden border. Enemies: Wizard: Tweaks for shield and the wizard hat so it doesn't violently launch when its user is stunned or killed. Wizard: Tweaked rendering so that they don't pop in and out of existence. Tortoises (Not the dormant god one): Now freezable (but not stunnable).

  • More Quick Updates (New Patch!) - 9 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F02c91164f2baf31d7d19e5df53a0885e976127de.jpg Been finding a lot of quick things to fix/touch up this week it seems. My fix for the ground-tracking introduced another glitch where you would slide off the golem as it moved. I've fixed that. I've also rearranged the level select objects to look nicer. Tweaked some pathfinding. Nothing noticeable should change, hopefully.

  • Quick Emergency Update! (New Patch) - 7 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F1c2dc8ba2a83c5c6cc93f3d6dc4801bb6ce94601.png What's New? I redid some of the 'ride height' settings (the code that sticks you to the wall or lowers you onto the floor or whatever you're walking on) because after the changes in my foot IK patch, you were sinking through some stuff you were trying to climb onto, or getting bounced back by it. It should feel better, and also you aren't going to be sitting with your head straight up lower than the people that you're fighting. While I was in there, I also added a few pillars and such to the Luncheon Defense level. They needed something to make the terrain more interesting for things like the other locomotion options, and now some of the pillars mark out the paths the enemies take. Fixed a problem where parts of the harness disappeared in the IK update. Fixed a proble…

  • Tweaks! (New Patch) - 4 August 2019

    No fancy picture for this one, sorry! What's New? I've rebalanced casting speeds across Wild, Encircled, and Cloned magic. Now, Wild and Encircled magic should be as fast as Cloned Magic can be. The Air + Iron spell is now a bit speedier. Fixed the instance of George the Wyvern in the level select room. The Ice spells shouldn't spin out as oddly now. Fixed issue where the 'boss' of the Message Delivery Level would not point his musket and shield in the correct direction. Touched up dragon breath so there aren't large, obvious gaps between colliders. Fix for the default Oculus Touch controls to get the grab button to work properly. What's Next? I dunno. More recording! More balancing out of spell effectiveness!

  • Clawing Your Way Up (New Patch!) - 29 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F831d0fa3b5880fd0cc52bc6c9affa7b475272e68.png What's New? Foot IK while 'walking'! To cut a lengthy explanation short, George no longer hoverhands the ground like this: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F0796d0cc1a74f2225b973067e8d814791fa20069.png Instead, he'll hug rounded objects and corners properly like in the top pic in this post. He might still put his arms through walls if you run up next to one though. There are also a few more pillars in the practice arena to climb on. What's Next? I dunno. More balance tweaks.Maybe I'll adjust the IK so that George doesn't have his hand go through walls, and not just so that it matches floors.

  • Having a Ball (New Patch!) - 22 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F9c0afa11042334d0a79126be1f741d43dbcfc972.png What's New? We're having balls: Canon balls, and hamster balls. The Delivery level got changed up visually. It's got a few more moving parts and accessories, namely some cannons on the ramparts. It also looks a little more in line with the other levels, aesthetically. Less... yellow. Things relating to the hamster ball! Replaced the texture on the hamster ball to be better looking, less wobbly and crooked. Redid the placement of the ball when moving from mounted mode so that it more intelligently attempts to put the ball above the floor instead of partly inside of it (which causes the ball to shoot off up wards). Fixed a bug where the ball wouldn't appear in normal gameplay if select. Fixed behaviour where the initial placement and velocity of the ball would be errati…

  • No Capes! (New Patch) - 15 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2F3b1ee90daa1a700a12ee108f97ec9c714ba8b4f9.jpg What's New? Got rid of the cape while on the dragon. It was misbehaving. Also added another bit of dialogue to the Phylactery Defense level. The Marionette level now has walls, a ceiling, and textures. Eased up on gesture recognition. Now you don't have to get it quite so close to perfect for it to count. Moved the spawn circles in the Tortoise Takedown level so they're attached to the shield ships. Bug fixes! General: Adjusted elbow IK targets so you aren't jabbing yourself in the stomach. General: Adjustments to make fog less resource-intensive. General: Fixes/updates for some reflection probes. General, dismounted mode: Fix for body and camera rotation not following the player's head and hand positions. Phylactery Defense: Fix for level not responding to victory Ba…

  • Hands On with some bug (New Patch!) - 8 July 2019

    https://thumbs.gfycat.com/GaseousWearyChrysalis-size_restricted.gif What's New? While the support for Valve Index Controllers has been in for a while before their release, the hands themselves have been stationary. Now the fingers should move around in response to your own fingers! Fancy. Aside from that, there've been a few adjustments to gameplay and a few bugfixes. Adjustments: Your own health has been increased to about 2.5 times as much as it was before. Damage by golem lasers increased, and lasers stop bouncing (disappear) after they've dealt damage. The double air spell shouldn't launch things miles away anymore. The health circle above your head is now more transparent, and doesn't have the cubes in it. It also only appears from below. Views from above (like from the secondary camera) won't see it. Lighting and fog in the Phylactery defense level have been tweaked. Fog in genera…

  • Facelift and Bug Fix (New Patch!) - 1 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31787017%2Fa65fa806e0704213a0ff6ba0ef48126c1212eac1.png What's New? Touched up George's face a bit. Now he has a bit more of a defined snout, and nostril flaps, instead of having basically a deep dish pizza slice. Bug fixes: Grabbing spells should work again, and match your settings (Toggle grab vs hold grab), instead of flickering between ungrabbed and grabbed like crazy. Fix for some of the cloth-physics objects not rendering at all. A few tweaks that should strain computers less and reduce framerate drops. What's next? Just playing through the whole game a couple times, piecing together footage for tutorials and trailer. I'll probably find a few bugs along the way! Yeah.

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2023New Build, Who dis?5132456474582087955
26 October 2019Quality Control (New Patch!)2426802221730449723
312 August 2019Tweaks/Bugfixes (New Patch!)2412160539866560214
49 August 2019More Quick Updates (New Patch!)2412160539856432505
57 August 2019Quick Emergency Update! (New Patch)2412160539848929556
64 August 2019Tweaks! (New Patch)2412159905938047736
729 July 2019Clawing Your Way Up (New Patch!)3364670677191613313
822 July 2019Having a Ball (New Patch!)2413284533105101361
915 July 2019No Capes! (New Patch)2436927798961396833
108 July 2019Hands On with some bug (New Patch!)2436926440605264080
111 July 2019Facelift and Bug Fix (New Patch!)2436926440579469141
1217 June 2019Some Strings Attached (New Patch!)2408777766650632606
1310 June 2019Voice Acting (New Patch!)2411028931152884351
144 June 2019Slow and Steady wins the race.... (New Patch!)2400895196221462704
1528 May 2019Slash or Credit? (New Patch!)2408775863535860864
1620 May 2019Bombs Away! (New Patch!)2905297189260788068
1713 May 2019A Slow Invasion (New Patch!)2405396896222078903
186 May 2019Stop, hey, what's that sound? It's some voice acting (New Patch!)2404270358335370483
1929 April 2019Magic Missile Bonsai! (New Patch)2432417221748937571
2022 April 2019Turtle! (New Patch)2434668385560135413

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID500090
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateDec 13, 2019
DeveloperStudio Asterism
PublisherStudio Asterism
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
Achievements5
Average playtime forever85 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/500090/

Short description

Fly and crawl through levels on a mythical beast, killing dudes with magic (and dragon stuff).

About this game

A flying experience that ISN'T ON RAILS. You control where you go. Your Wyvern is nimble and maneuverable--not just in the air and on the ground, but on walls and ceilings too. Guide the Wyvern by seizing the reins and directing him towards your enemies, which your Wyvern will trample and bite! You are a wyvern-riding lich wielding proper magic. You get to kill dudes with both your wyvern and your magic. Four elements that can be combined for up to 20 spells! Don't want to ride a dragon? Dismount and fly with hammers, or board The Ball. Current modes: Practice arena -- Test your magic on some training dummies. Time Trial -- Master your movement options to break the targets in record time. Phylactery Defense -- Defend your base against a golem and its army. Airship Takedown -- Take to the clouds and destroy a giant airship. Titan Takedown -- Destroy a mountain-sized beast before it fully awakens. Castle army assault ("Musou" Mode) -- Seize control of spawns and push the offensive against a castle. Wave Defense -- Destroy an army of incoming enemies. Ball pit (not on a Wyvern) -- Roll around in a sticky hamster ball, picking up items. Pinball (Also not on a wyvern) -- Roll around in a pinball, trying to destroy waves of enemies in a pinball machine. Cast spells by drawing symbols in the air or on floating magic circles. The bigger the symbol, the bigger the spell. The faster you tap the spell circle or draw the symbol, the faster the spell moves. Use spells to let your dragon to breathe the elements. Summon spears of ice and fire. Pull swords out of the void that slice the air itself with fire, then throw an armory's worth of them at your opponents with a wind spell!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
29Steam Trading Cards
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

WyVRn: Dragon Flight VR's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

WyVRn: Dragon Flight VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records WyVRn: Dragon Flight VR at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$7.99$7.99No discountSteam Store

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AION 2259,27410 October 2026 - 09:07:00 UTC372,8726,962NC
Apex Legends™102,69710 October 2026 - 10:10:20 UTC624,4731,047,228Respawn
WARDOGS97,95910 October 2026 - 10:10:12 UTC399,748Not availableBULKHEAD
Rust90,62210 October 2026 - 09:04:06 UTC259,6461,403,838Facepunch Studios
Delta Force86,90610 October 2026 - 10:34:37 UTC246,418197,579Team Jade
Valheim86,86910 October 2026 - 10:42:03 UTC498,478533,888Iron Gate AB
ARC Raiders76,82610 October 2026 - 10:32:11 UTC465,097389,259Embark Studios
Team Fortress 274,47010 October 2026 - 08:41:26 UTC253,2251,230,475Valve
Grand Theft Auto V Legacy63,10810 October 2026 - 10:12:55 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,27410 October 2026 - 10:41:58 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS97,95910 October 2026 - 10:10:12 UTC399,748Not availableBULKHEAD
Rust90,62210 October 2026 - 09:04:06 UTC259,6461,403,838Facepunch Studios
Valheim86,86910 October 2026 - 10:42:03 UTC498,478533,888Iron Gate AB
Wallpaper Engine84,43810 October 2026 - 09:47:06 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero64,90110 October 2026 - 10:21:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 257,48310 October 2026 - 09:13:39 UTC574,638199,438Mega Crit
Stardew Valley57,38410 October 2026 - 10:33:23 UTC236,6141,016,067ConcernedApe
Geometry Dash52,82010 October 2026 - 10:46:41 UTC108,707646,789RobTop Games
Project Zomboid48,40610 October 2026 - 10:36:23 UTC122,811486,203The Indie Stone
Palworld48,18910 October 2026 - 10:31:31 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG42,68910 October 2026 - 01:39:43 UTC47,204Not availableFirst Day Games

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