SPSTEAMPULSELIVE ANALYTICS
VRMultigames

VRMultigames Steam metadata

Mad Triangles | Jul 25, 2016 | game

Released

0players observed · 15 October 2026 - 20:16:12 UTC

ActionCasualFree To PlayIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,815
  • Revenue (VGI)No data available
  • Review score77% positive

VRMultigames metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,815
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews87
  • Release dateJul 25, 2016
  • DeveloperMad Triangles
  • PublisherMad Triangles

Genres: Action, Casual, Free To Play, Indie, Sports

Company pages: Developer: Mad TrianglesPublisher: Mad Triangles

Top Steam chartsTop 100 gamesGame directorySteam Store page

VRMultigames Steam metadata

VRMultigames metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/500360/metadata
Steam Storehttps://store.steampowered.com/app/500360/
Steam Communityhttps://steamcommunity.com/app/500360
PCGamingWiki search
IGDB searchSearch IGDB for VRMultigames

Reviews, pricing, and metadata

Review summary

Mostly Positive

77% positive, 67 positive, 20 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 July 2016

Latest Steam announcements

  • Update: Added high quality Oculus Touch support. New game announcement. - 6 December 2016

    VRMultigames Update As promised, the newest update of the game supports Oculus Touch natively. You will get holographic hands, improved haptics, and hand gestures. The engine version has been upgraded to 4.14. This lets us use a much higher quality of antialiasing by default. You will see that the Oculus Touch version looks much smoother and with better graphics. There is one downside to the Oculus Touch version of the game. Due to changes in the engine code, the leaderboards for the Oculus Touch version are broken, so they have been disabled for now. If you want to compete in the leaderboards, you have to use the SteamVR version of the game. To launch the Oculus Touch version, just select the Oculus SDK launch option when launching the game. The steamVR and the oculus SDK versions of the game are separate and different. SteamVR version has NVidia Multires support and leaderboards, whil…

  • Update: Added high quality Oculus Touch support. New game announcement. - 6 December 2016

    VRMultigames Update As promised, the newest update of the game supports Oculus Touch natively. You will get holographic hands, improved haptics, and hand gestures. The engine version has been upgraded to 4.14. This lets us use a much higher quality of antialiasing by default. You will see that the Oculus Touch version looks much smoother and with better graphics. There is one downside to the Oculus Touch version of the game. Due to changes in the engine code, the leaderboards for the Oculus Touch version are broken, so they have been disabled for now. If you want to compete in the leaderboards, you have to use the SteamVR version of the game. To launch the Oculus Touch version, just select the Oculus SDK launch option when launching the game. The steamVR and the oculus SDK versions of the game are separate and different. SteamVR version has NVidia Multires support and leaderboards, whil…

  • New Minigame. Shootout Prototype - 3 December 2016

    Added the 4th minigame, called Shootout Prototype. Due to how it was developed, its not alongside the other 3, but as a launch option. This minigame is a prototype of a cover shooter, inspired by games such as time crysis. It is buggy at the moment and quite barebones, but its a fun little game. Please comment and discuss in the forum its problems. This minigame also works fine in both Oculus Touch and Vive. The Oculus Touch update for the other 3 minigames will come later. Controls are: Touchpad to teleport(to the blue balls). Trigger to fire. Grab button to grab objects, like the pistols that respawn at your waist. Press Grab again to drop the held object. You can pick up the rifles from the enemies, just aim at them with the hand and press Grab. A Red line appears if you are aiming at a interactuable object. This video shows the gameplay of this current prototype. https://www.youtube…

  • New Minigame. Shootout Prototype - 3 December 2016

    Added the 4th minigame, called Shootout Prototype. Due to how it was developed, its not alongside the other 3, but as a launch option. This minigame is a prototype of a cover shooter, inspired by games such as time crysis. It is buggy at the moment and quite barebones, but its a fun little game. Please comment and discuss in the forum its problems. This minigame also works fine in both Oculus Touch and Vive. The Oculus Touch update for the other 3 minigames will come later. Controls are: Touchpad to teleport(to the blue balls). Trigger to fire. Grab button to grab objects, like the pistols that respawn at your waist. Press Grab again to drop the held object. You can pick up the rifles from the enemies, just aim at them with the hand and press Grab. A Red line appears if you are aiming at a interactuable object. This video shows the gameplay of this current prototype. https://www.youtube…

  • Announcing First Day Oculus Touch Support - 27 November 2016

    We post this update to let you know that VRMultigames will update native Oculus Rift Touch support at day one, this December 6. The new update of the game will add tracked hands with gesture recognition, and a bunch of bugfixes. The game will stay free for Oculus users, and it will also launch on Oculus Store, but not on touch release, but later. The game wont change for Oculus and Vive users, when the game starts it will create the proper hands (or a wand) depending on what headset you have plugged in.

  • Announcing First Day Oculus Touch Support - 27 November 2016

    We post this update to let you know that VRMultigames will update native Oculus Rift Touch support at day one, this December 6. The new update of the game will add tracked hands with gesture recognition, and a bunch of bugfixes. The game will stay free for Oculus users, and it will also launch on Oculus Store, but not on touch release, but later. The game wont change for Oculus and Vive users, when the game starts it will create the proper hands (or a wand) depending on what headset you have plugged in.

  • VRMultigames Stable Branch Update: Leaderboards, performance, and stability. - 19 August 2016

    The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings. General Added settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again. Added Screen Resolution scaling , you can edit it from the settings menu. Careful, values above 200 are massive performance hits. Added Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does…

  • VRMultigames Stable Branch Update: Leaderboards, performance, and stability. - 19 August 2016

    The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings. General Added settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again. Added Screen Resolution scaling , you can edit it from the settings menu. Careful, values above 200 are massive performance hits. Added Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does…

  • Test branch update 17/08/2016 Leaderboards now showing in-game. - 17 August 2016

    New Test branch update, getting closer to stable. If you have an Oculus Touch becouse you are a developer, you can try them ingame, their implementation is basic, but it will actually work fine. Leaderboards are now enabled for the goalkeeper game too. Both leaderboards(drone fight and goalkeeper) are now in a HUGE panel to the left of the player, that panel will show the scores around your highest. It updates when you start the level. Slight performance improvements.

  • Test branch update 17/08/2016 Leaderboards now showing in-game. - 17 August 2016

    New Test branch update, getting closer to stable. If you have an Oculus Touch becouse you are a developer, you can try them ingame, their implementation is basic, but it will actually work fine. Leaderboards are now enabled for the goalkeeper game too. Both leaderboards(drone fight and goalkeeper) are now in a HUGE panel to the left of the player, that panel will show the scores around your highest. It updates when you start the level. Slight performance improvements.

  • Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news. - 5 August 2016

    New Betatest Branch Added a new branch to the game, the public_betatest branch. This build will get updates more often, but its going to be less stable than the main branch. Once the new things are stable, they will get added to the main branch. Graphics and performance It contains a build of the game using NVidia VRWorks for multiresolution. If you are on an AMD card, you wont get anything new, but if you are in a nvidia 970GTX or newer, you have access to multires. Multires is a hardware optimization for VR(AMD hasnt done that yet) that renders the center of the eye with more resolution, and the edges with less. It allows for BIG performance improvements ( up to 40% ). Right now, there is no in-game configuration (is being worked on for the release on the main version of the game), so you have to configure it by console commands. You can open the console by pressing the "`" key. If yo…

  • Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news. - 5 August 2016

    New Betatest Branch Added a new branch to the game, the public_betatest branch. This build will get updates more often, but its going to be less stable than the main branch. Once the new things are stable, they will get added to the main branch. Graphics and performance It contains a build of the game using NVidia VRWorks for multiresolution. If you are on an AMD card, you wont get anything new, but if you are in a nvidia 970GTX or newer, you have access to multires. Multires is a hardware optimization for VR(AMD hasnt done that yet) that renders the center of the eye with more resolution, and the edges with less. It allows for BIG performance improvements ( up to 40% ). Right now, there is no in-game configuration (is being worked on for the release on the main version of the game), so you have to configure it by console commands. You can open the console by pressing the "`" key. If yo…

  • Bow Action improvement update. 30/07/2016 - 30 July 2016

    From the work done in AI and enemy logic in the 4th minigame, there are new enemy types in the game code. This update uses those enemy types to overhaul the bow game in a big way. At the 3rd round, enemies wich use rifles will appear. This enemies run up to a set distance, and then shoot you with good accuracy. This means you cant stay in a corner and club everything to death with the bow anymore, as this enemies dont get close. Their AI will be improved over time. You can still teleport close to them and then hit them with the bow, but then you risk getting shot at point blank range, and also you have to be careful to not hit the bullets while teleporting. It also adds flying drones, at the 4th round and in small quantities. This little buggers will stay at around 2 meters from the player, with similar movement as the lightsaber ones, but in 360 degrees instead of staying in front of t…

  • Bow Action improvement update. 30/07/2016 - 30 July 2016

    From the work done in AI and enemy logic in the 4th minigame, there are new enemy types in the game code. This update uses those enemy types to overhaul the bow game in a big way. At the 3rd round, enemies wich use rifles will appear. This enemies run up to a set distance, and then shoot you with good accuracy. This means you cant stay in a corner and club everything to death with the bow anymore, as this enemies dont get close. Their AI will be improved over time. You can still teleport close to them and then hit them with the bow, but then you risk getting shot at point blank range, and also you have to be careful to not hit the bullets while teleporting. It also adds flying drones, at the 4th round and in small quantities. This little buggers will stay at around 2 meters from the player, with similar movement as the lightsaber ones, but in 360 degrees instead of staying in front of t…

  • Post Release Hotfix 2.0 27/07/2016 - 27 July 2016

    Another post-release update from player feedback. General When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden. Drone Fight Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting. Goalkeeper Simulator Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball Last Stand(bow game) Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their h…

  • Post Release Hotfix 2.0 27/07/2016 - 27 July 2016

    Another post-release update from player feedback. General When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden. Drone Fight Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting. Goalkeeper Simulator Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball Last Stand(bow game) Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their h…

  • Post-Release hotfix update 26/07/2016 - 26 July 2016

    Given the starting feedback at the release, a few things have been tweaked. General Teleport is a toggle now, you can toggle it by teleporting into a new sphere in the wall of the gallery map, or by pressing the spacebar. Works anywhere, and stays for the whole game. It resets to the "fast movement" style when opening the game. Drone fight Unchanged Goalkeeper simulator Unchanged Last Stand (bow game) Bow is now more "heavily" attached to the hand, being faster to move Enemies on the later rounds spawn a lot faster and there are more at the same time. Improvements to the "menus" for graphics settings and other gameplay settings such as wich teleport type to use will come over time. Also, ill show you one thing. A sneak peek of the 4th minigame map, wich is still being done, but will be finished and added to the pack this week. It will be a shooter designed from the ground up for VR and…

  • Post-Release hotfix update 26/07/2016 - 26 July 2016

    Given the starting feedback at the release, a few things have been tweaked. General Teleport is a toggle now, you can toggle it by teleporting into a new sphere in the wall of the gallery map, or by pressing the spacebar. Works anywhere, and stays for the whole game. It resets to the "fast movement" style when opening the game. Drone fight Unchanged Goalkeeper simulator Unchanged Last Stand (bow game) Bow is now more "heavily" attached to the hand, being faster to move Enemies on the later rounds spawn a lot faster and there are more at the same time. Improvements to the "menus" for graphics settings and other gameplay settings such as wich teleport type to use will come over time. Also, ill show you one thing. A sneak peek of the 4th minigame map, wich is still being done, but will be finished and added to the pack this week. It will be a shooter designed from the ground up for VR and…

  • Pre-Release bugfix update - 23 July 2016

    Getting ready for release soon. This is a mostly performance and bugfix update. General Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport Drone game Added some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol fi…

  • Pre-Release bugfix update - 23 July 2016

    Getting ready for release soon. This is a mostly performance and bugfix update. General Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport Drone game Added some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol fi…

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2016VRMultigames Stable Branch Update: Leaderboards, performance, and stability.4249665521684638041
217 August 2016Test branch update 17/08/2016 Leaderboards now showing in-game.4249665521684638156
35 August 2016Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news.4249665521684638252
430 July 2016Bow Action improvement update. 30/07/20164249665521684638366
527 July 2016Post Release Hotfix 2.0 27/07/20164249665521684638478
627 July 2016Post Release Hotfix 2.0 27/07/2016252584317719206305
726 July 2016Post-Release hotfix update 26/07/20164249665521684638580
826 July 2016Post-Release hotfix update 26/07/2016251457560660074829
923 July 2016Pre-Release bugfix update4249665521684638668
1017 July 2016New bugfixes and improvements, 17/07/20164249665521684638782

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID500360
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateJul 25, 2016
DeveloperMad Triangles
PublisherMad Triangles
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent77%
Positive reviews67
Negative reviews20
Total reviews87
Steam recommendationsNot available
AchievementsNot available
Average playtime forever153 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/500360/

Short description

Play several original minigames designed for VR. This free collection of minigames is designed specifically for VR from the start, and provides original games and experiments for people to try.

About this game

Play several diferent minigames designed for VR. This collection of minigames is designed specifically for VR from the start, and provides original games and experiments for people to try. The 3 Starting Minigames Are Drone Fight A lightsword game with drones, inspired by both lightblade VR and space pirate trainer. You can deflect or destroy enemy projectiles mid air, and return fire with your pistol. Last Stand This time, the only thing you have is your bow, use it to survive as much time as possible, as enemies will come to you, if anyone gets near, you lose. Goalkeeper Simulator A goofy minigame where you are a goalkeeper and defend the goal with huge telescopic hands. There are machines that will launch balls to the goal, you lose when you let too many pass. More minigames will be added over time, and player feedback will allways be heard for the new minigames. The new minigames will be free too. Remember to have fun with it, and be careful, try not to punch a wall or a TV. It works native for both Oculus Rift and HTC Vive. If you like this game, try our VR action game, DWVR :

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 15, 2026 to Oct 15, 2026
  • Lowest observed: Free
  • Highest observed: Free

VRMultigames's USD price history spans from Oct 15, 2026 to Oct 15, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VRMultigames's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 15, 2026 through Oct 15, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VRMultigames at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-15FreeFreeNo discountSteam Store

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WARDOGS308,23015 October 2026 - 21:04:50 UTC399,748Not availableBULKHEAD
Bongo Cat166,67115 October 2026 - 21:05:31 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim99,44115 October 2026 - 21:15:04 UTC498,478533,888Iron Gate AB
Rust90,29115 October 2026 - 21:24:56 UTC259,6461,403,838Facepunch Studios
Geometry Dash62,75115 October 2026 - 19:42:16 UTC108,707646,789RobTop Games
Enshrouded59,37915 October 2026 - 20:43:12 UTC160,361100,084Keen Games GmbH
Project Zomboid50,47115 October 2026 - 21:18:40 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero49,03115 October 2026 - 21:23:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine43,07615 October 2026 - 21:04:55 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 240,88915 October 2026 - 21:04:48 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG39,20815 October 2026 - 16:46:55 UTC47,772Not availableFirst Day Games
Stardew Valley34,99915 October 2026 - 21:27:42 UTC236,6141,042,631ConcernedApe

Sports

GameLatest observed playersTracked peakReviewsDeveloper
EA SPORTS FC™ 2759,89815 October 2026 - 21:27:41 UTC90,7063,191EA CANADA, EA Romania
VRChat40,15415 October 2026 - 20:29:52 UTC74,217269,026VRChat Inc.
Football Manager 2629,28415 October 2026 - 20:41:43 UTC82,75036,155Sports Interactive
Rocket League®28,68715 October 2026 - 20:56:43 UTC146,902580,272Psyonix LLC
EA SPORTS FC™ 2628,42815 October 2026 - 19:35:17 UTC159,35063,186EA Canada, EA Romania
eFootball™21,01615 October 2026 - 19:15:04 UTC33,925119,284KONAMI
Russian Fishing 416,26215 October 2026 - 17:48:51 UTC27,90691,414FishSoft LLC
Forza Horizon 614,50715 October 2026 - 21:23:43 UTC302,645100,307Playground Games
Football Manager 202414,04315 October 2026 - 17:39:02 UTC88,89428,615Sports Interactive
Assetto Corsa12,53515 October 2026 - 20:19:11 UTC20,019169,192Kunos Simulazioni
over the hill10,14315 October 2026 - 20:22:50 UTC10,500Not availableFunselektor Labs Inc., Strelka Games
F1® 257,96415 October 2026 - 16:36:31 UTC17,19527,609Codemasters

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2763,11315 October 2026 - 21:33:22 UTC1,818,3689,896,033Valve
Dota 2627,25615 October 2026 - 21:33:39 UTC1,291,3282,758,031Valve
AION 2271,19815 October 2026 - 21:04:42 UTC391,37315,164NC
Bongo Cat166,67115 October 2026 - 21:05:31 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS146,42515 October 2026 - 21:33:26 UTC3,236,0272,744,193PUBG Corporation
Team Fortress 281,38815 October 2026 - 20:56:09 UTC253,2251,230,475Valve
Warframe80,59715 October 2026 - 20:37:02 UTC181,509679,574Digital Extremes
Tom Clancy's Rainbow Six Siege68,94515 October 2026 - 21:32:54 UTC200,4761,560,066Ubisoft Montreal
War Thunder64,81115 October 2026 - 17:06:37 UTC125,317789,542Gaijin Entertainment
Overwatch®64,50215 October 2026 - 20:42:04 UTC164,636420,984Blizzard Entertainment, Inc.
Marvel Rivals58,44615 October 2026 - 19:46:40 UTC642,333409,518NetEase Games
Apex Legends™55,45115 October 2026 - 21:04:40 UTC624,4731,047,228Respawn

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat166,67115 October 2026 - 21:05:31 UTC193,859110,826Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero49,03115 October 2026 - 21:23:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine43,07615 October 2026 - 21:04:55 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,15415 October 2026 - 20:29:52 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG39,20815 October 2026 - 16:46:55 UTC47,772Not availableFirst Day Games
Dressmaker29,31115 October 2026 - 19:27:59 UTC39,143Not availableelyaradine, raithza, oomsarel
The Sims™ 424,79815 October 2026 - 19:59:38 UTC96,185201,248Maxis
Garry's Mod23,23615 October 2026 - 20:54:41 UTC73,7501,258,308Facepunch Studios
[WoG] War of Genesis: Idle Loot21,95915 October 2026 - 15:46:21 UTC22,936253New Normal Soft Inc.
Transport Fever 319,54115 October 2026 - 19:31:21 UTC42,161Not availableUrban Games
Russian Fishing 416,26215 October 2026 - 17:48:51 UTC27,90691,414FishSoft LLC
Factorio15,43115 October 2026 - 21:20:19 UTC118,166235,340Wube Software LTD.

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