House of Alice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateJul 11, 2016
- DeveloperCuddles and Snowflake
- PublisherCuddles and Snowflake
Genres: Adventure, Casual, Indie, Strategy, Early Access
Company pages: Developer: Cuddles and SnowflakePublisher: Cuddles and Snowflake
House of Alice Steam news
House of Alice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- House Of Alice - Early access update 1.2.2 - 20 May 2017
Quick fixes after last update. Fixed Caustics - Four Worlds Fixed teleport - disable on hypercube - Four Worlds Fixed Lanterns - Four Worlds Fixed access trigger when entering - Four Worlds Fixed dragon wing sounds - House Ensure garden is locked - Garden Add Portal Effect to active mirrors
- House Of Alice - Early access update 1.2.2 - 20 May 2017
Quick fixes after last update. Fixed Caustics - Four Worlds Fixed teleport - disable on hypercube - Four Worlds Fixed Lanterns - Four Worlds Fixed access trigger when entering - Four Worlds Fixed dragon wing sounds - House Ensure garden is locked - Garden Add Portal Effect to active mirrors
- House Of Alice - Early access update 1.2.1 - 18 May 2017
New scene added - Four Worlds - this is from the build that was recently demoed at the Eastside Virtual Reality Meetup. Four Worlds added Temporary Art Gallery with art from local artist Andrew Woods - Four Worlds Added grab mechanic to Hypercubes - Four Worlds Changed hoop sounds - Garden Island Mushroom Forest added in place Reset the flapping sound from Jabberwocky Many recommendations from the demo at Eastside Virtual Reality Meetup are coming soon. So excited.
- House Of Alice - Early access update 1.2.1 - 18 May 2017
New scene added - Four Worlds - this is from the build that was recently demoed at the Eastside Virtual Reality Meetup. Four Worlds added Temporary Art Gallery with art from local artist Andrew Woods - Four Worlds Added grab mechanic to Hypercubes - Four Worlds Changed hoop sounds - Garden Island Mushroom Forest added in place Reset the flapping sound from Jabberwocky Many recommendations from the demo at Eastside Virtual Reality Meetup are coming soon. So excited.
- House Of Alice - Early access update 0.9.2 - 11 February 2017
Many bug fixes and level additions. Garden world has been recreated to accommodate the Jabberwocky flight. Cards are now in the house. (more to come soon) Card spawning is more noticeable. Jabberwocky fire now ignites and destroys cards. Jabberwocky can now dive in sea and lakes. You can dismount the Jabberwocky (Squeeze sides of controller) Island is now open terrain for teleporting or flying. Increased Jabberwocky speed control via touch pad acceleration Triggers on house elements have been debounced. Firefly transition at dusk added. Space now has ambient noises. Plantes are now high resolution. Plantes no longer shadowed by maze. Increased speed for mouse mode to reduce travel time. Day/night transition has been slowed. 1 hour/minute.
- House Of Alice - Early access update 0.9.2 - 11 February 2017
Many bug fixes and level additions. Garden world has been recreated to accommodate the Jabberwocky flight. Cards are now in the house. (more to come soon) Card spawning is more noticeable. Jabberwocky fire now ignites and destroys cards. Jabberwocky can now dive in sea and lakes. You can dismount the Jabberwocky (Squeeze sides of controller) Island is now open terrain for teleporting or flying. Increased Jabberwocky speed control via touch pad acceleration Triggers on house elements have been debounced. Firefly transition at dusk added. Space now has ambient noises. Plantes are now high resolution. Plantes no longer shadowed by maze. Increased speed for mouse mode to reduce travel time. Day/night transition has been slowed. 1 hour/minute.
- House Of Alice - Early access update 0.8.4 - 11 December 2016
We are still getting great feedback. It has taken a little longer then anticipated to roll out this update, but it is finally here. Major rework of all collisions, and object interaction. Shower and faucets now work, along with some curtains. Entire house environment is more stable now. Constrained teleport areas to protect user from sticking head in walls. Turned off strafing for users when small - (mouse) mode. (this may be added as a user pref in the future) Reduced the amount of head tilt needed to make the Jabberwocky turn. Adjusted fireball explosions physics to impact a greater area. Flipped Cards to face the opposite direction when walking. Added rabbit counter to controller - ( Hoping to replace controllers with model - as soon as I can find a decent looking one )
- House Of Alice - Early access update 0.8.4 - 11 December 2016
We are still getting great feedback. It has taken a little longer then anticipated to roll out this update, but it is finally here. Major rework of all collisions, and object interaction. Shower and faucets now work, along with some curtains. Entire house environment is more stable now. Constrained teleport areas to protect user from sticking head in walls. Turned off strafing for users when small - (mouse) mode. (this may be added as a user pref in the future) Reduced the amount of head tilt needed to make the Jabberwocky turn. Adjusted fireball explosions physics to impact a greater area. Flipped Cards to face the opposite direction when walking. Added rabbit counter to controller - ( Hoping to replace controllers with model - as soon as I can find a decent looking one )
- House of Alice - Early Access first Update 0.1.6 - 18 July 2016
Thanks everyone for your feedback. First update has been posted. This is the first update with bug fixes for early access. Added collision sound effects for thrown objects Player was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through. Adjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds. Player could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update. Grip reset - should be more responsive and will reset user to the kitchen when inside the house. Teleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event. Stability for grabbing all objects and adjusted grab points so they f…
- House of Alice - Early Access first Update 0.1.6 - 18 July 2016
Thanks everyone for your feedback. First update has been posted. This is the first update with bug fixes for early access. Added collision sound effects for thrown objects Player was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through. Adjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds. Player could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update. Grip reset - should be more responsive and will reset user to the kitchen when inside the house. Teleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event. Stability for grabbing all objects and adjusted grab points so they f…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 May 2017 | House Of Alice - Early access update 1.2.2 | 4249665521684640889 |
| 2 | 18 July 2016 | House of Alice - Early Access first Update 0.1.6 | 4249665521684641352 |
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