SPSTEAMPULSELIVE ANALYTICS
Design it, Drive it : Speedboats

Design it, Drive it : Speedboats Steam metadata

Performance Simulations | Jul 26, 2016 | game

Released

0players observed · 4 October 2026 - 05:08:22 UTC

IndieSimulationVRSandboxRacingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)3,629
  • Revenue (VGI)$68,916
  • Review score86% positive

Design it, Drive it : Speedboats metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)3,629
  • Revenue (VGI)$68,916
  • Review score86% positive
  • Total reviews94
  • Release dateJul 26, 2016
  • DeveloperPerformance Simulations
  • PublisherPerformance Simulations

Genres: Indie, Simulation

Company pages: Developer: Performance SimulationsPublisher: Performance Simulations

Top Steam chartsTop 100 gamesGame directorySteam Store page

Design it, Drive it : Speedboats Steam metadata

Design it, Drive it : Speedboats metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/501090/metadata
Steam Storehttps://store.steampowered.com/app/501090/
Steam Communityhttps://steamcommunity.com/app/501090
PCGamingWiki search
IGDB searchSearch IGDB for Design it, Drive it : Speedboats

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 81 positive, 13 negative

Price and discount

$12.49 (50% off from $24.99)

Platforms

Windows

Categories

Single-player, VR Supported, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 July 2016

Latest Steam announcements

  • Stern drives are here! - 28 April 2017

    A new meaty, snapping, snarling V8 sound accompanies today's release of the long awaited stern drives available for the vee hulls. Stern drive engine options include a wide variety of power levels ranging from 130 to a whopping 1,750 horsepower which is proving enough to run more than 240 mph in the shootouts! How to run the new stern drives: A pair of checkboxes now appears in the top of the engine panel in the design screen for switching between outboards and stern drives. You can load your previously saved vee hulls and switch them between stern drive and outboard quickly this way for some back to back comparisons or designing a stern drive using one of your outboard hulls as a starting point. Be careful though (or prepare for a good laugh at first), stern drive setups can be a lot heavier and more powerful than outboards, so a hull designed originally around an outboard won't work w…

  • Stern drives are here! - 28 April 2017

    A new meaty, snapping, snarling V8 sound accompanies today's release of the long awaited stern drives available for the vee hulls. Stern drive engine options include a wide variety of power levels ranging from 130 to a whopping 1,750 horsepower which is proving enough to run more than 240 mph in the shootouts! How to run the new stern drives: A pair of checkboxes now appears in the top of the engine panel in the design screen for switching between outboards and stern drives. You can load your previously saved vee hulls and switch them between stern drive and outboard quickly this way for some back to back comparisons or designing a stern drive using one of your outboard hulls as a starting point. Be careful though (or prepare for a good laugh at first), stern drive setups can be a lot heavier and more powerful than outboards, so a hull designed originally around an outboard won't work w…

  • Multithreaded rendering released - 12 March 2017

    -This new version upgrades from Unity 5.5.1 to the latest 5.5.2 and introduces multithreaded rendering for faster performance (higher frame rates) on multi-core CPUs. -The patch before this had a second camera in the scene which was intended for the Vive. The camera was supposed to be destroyed if you were not running VR, but mistakenly was left in the scene. This too was slowing down rendering performance when VR was not being used. This has been fixed, so performance might be significantly improved between this and the new multithreaded rendering. -The foam cutting across the water when you first get to or reset a water scene has been fixed.

  • Multithreaded rendering released - 12 March 2017

    -This new version upgrades from Unity 5.5.1 to the latest 5.5.2 and introduces multithreaded rendering for faster performance (higher frame rates) on multi-core CPUs. -The patch before this had a second camera in the scene which was intended for the Vive. The camera was supposed to be destroyed if you were not running VR, but mistakenly was left in the scene. This too was slowing down rendering performance when VR was not being used. This has been fixed, so performance might be significantly improved between this and the new multithreaded rendering. -The foam cutting across the water when you first get to or reset a water scene has been fixed.

  • HTC Vive support is here! - 24 February 2017

    HTC Vive virtual reality headsets are now supported in addition to the Oculus Rift. A recent update replaced the old vee hull system with a brand new one created from scratch using the new mesh generation system developed and used originally with the tunnel boats. The old, ugly, '80s-'90's low poly look to the vees is gone. The meshes are now much higher resolution and the paint is rendered with the new approach adopted originally for the tunnels which gives a shinier, smoother, sleeker appearance to the hulls. Seven example vee hulls are included that are set up to be easy to drive with good to excellent turning response and very little chine walk. After you take the default vee for a spin, be sure to load the other examples as starting points to see what's possible to do. Be sure to save your own versions by saving with a new file name or the system might overwrite your file changes t…

  • HTC Vive support is here! - 24 February 2017

    HTC Vive virtual reality headsets are now supported in addition to the Oculus Rift. A recent update replaced the old vee hull system with a brand new one created from scratch using the new mesh generation system developed and used originally with the tunnel boats. The old, ugly, '80s-'90's low poly look to the vees is gone. The meshes are now much higher resolution and the paint is rendered with the new approach adopted originally for the tunnels which gives a shinier, smoother, sleeker appearance to the hulls. Seven example vee hulls are included that are set up to be easy to drive with good to excellent turning response and very little chine walk. After you take the default vee for a spin, be sure to load the other examples as starting points to see what's possible to do. Be sure to save your own versions by saving with a new file name or the system might overwrite your file changes t…

  • New Patch : Faster rendering and more - 22 February 2017

    Design it, Drive it : Speedboats has been update from Unity 5.3 to 5.5 with this patch, paving the way for Vive support to be added soon. While updating, it was noticed that the water reflections system was doing work on more cameras than it should have been. This has had a significant impact on rendering performance all along. This patch removes the extra computations so now the water reflection/refraction rendering effects are only applied to one camera. This has a couple of effects: The inside of the windshield on the vee is now more reflective. In fact it was reflecting the bright floor so much that it almost looked like the windshield was hazy or dirty. The floor has been darkened which cancels out some of this, leaving the windshield looking pretty clean and clear. The other effect of this patch is a significant increase in frame rate. Stuttering in the display (on the development…

  • New Patch : Faster rendering and more - 22 February 2017

    Design it, Drive it : Speedboats has been update from Unity 5.3 to 5.5 with this patch, paving the way for Vive support to be added soon. While updating, it was noticed that the water reflections system was doing work on more cameras than it should have been. This has had a significant impact on rendering performance all along. This patch removes the extra computations so now the water reflection/refraction rendering effects are only applied to one camera. This has a couple of effects: The inside of the windshield on the vee is now more reflective. In fact it was reflecting the bright floor so much that it almost looked like the windshield was hazy or dirty. The floor has been darkened which cancels out some of this, leaving the windshield looking pretty clean and clear. The other effect of this patch is a significant increase in frame rate. Stuttering in the display (on the development…

  • Vee hull remake has been released! - 19 February 2017

    Out with the old, in with the new. After a few months of work, the vee hull remake has been released! This update replaces the old vee hull system with a brand new one created from scratch using the new mesh generation system developed and used originally with the tunnel boats. The old, ugly, '80s-'90's low poly look to the vees is gone. The meshes are now much higher resolution and the paint is rendered with the new approach adopted originally for the tunnels which gives a shinier, smoother, sleeker appearance to the hulls. Seven example vee hulls are included that are set up to be easy to drive with good to excellent turning response and very little chine walk. After you take the default vee for a spin, be sure to load the other examples as starting points to see what's possible to do. Be sure to save your own versions by saving with a new file name or the system might overwrite your…

  • Vee hull remake has been released! - 19 February 2017

    Out with the old, in with the new. After a few months of work, the vee hull remake has been released! This update replaces the old vee hull system with a brand new one created from scratch using the new mesh generation system developed and used originally with the tunnel boats. The old, ugly, '80s-'90's low poly look to the vees is gone. The meshes are now much higher resolution and the paint is rendered with the new approach adopted originally for the tunnels which gives a shinier, smoother, sleeker appearance to the hulls. Seven example vee hulls are included that are set up to be easy to drive with good to excellent turning response and very little chine walk. After you take the default vee for a spin, be sure to load the other examples as starting points to see what's possible to do. Be sure to save your own versions by saving with a new file name or the system might overwrite your…

  • New Course Available: Abu - 24 November 2016

    Specifically designed for tunnels: http://www.youtube.com/watch?v=dNPPl46aY-M&feature=youtu.be

  • New Course Available: Abu - 24 November 2016

    Specifically designed for tunnels: http://www.youtube.com/watch?v=dNPPl46aY-M&feature=youtu.be

  • New Patch : Leaderboards and more - 24 November 2016

    Couple fixes and minor changes: -Top speed shootout leaderboard was showing top 10 from Steam and top 10 from non-Steam combined into one list by mistake. This left out everyone on Steam who was below #10. If it looked like your results should put you somewhere in slots #11-#20 but it didn't show up, this should be fixed now and any run you made before this that was missing should show up now. Related note: The first time you run the top speed shootout it can sometimes show two leaderboards overlaid on top of each other, one from Steam and the other from the old website version that had its own leaderboard system. Haven't figured that one out yet, but if you see both, it'll most likely only be on the first run after starting the simulator. After that it should display correctly. -Vee bottom pad height can now be changed in smaller increments (1/8 inch instead of 1/4). Extra digit added…

  • New Patch : Leaderboards and more - 24 November 2016

    Couple fixes and minor changes: -Top speed shootout leaderboard was showing top 10 from Steam and top 10 from non-Steam combined into one list by mistake. This left out everyone on Steam who was below #10. If it looked like your results should put you somewhere in slots #11-#20 but it didn't show up, this should be fixed now and any run you made before this that was missing should show up now. Related note: The first time you run the top speed shootout it can sometimes show two leaderboards overlaid on top of each other, one from Steam and the other from the old website version that had its own leaderboard system. Haven't figured that one out yet, but if you see both, it'll most likely only be on the first run after starting the simulator. After that it should display correctly. -Vee bottom pad height can now be changed in smaller increments (1/8 inch instead of 1/4). Extra digit added…

  • New Patch: Bug fixes! - 20 November 2016

    A couple of bugs were found crawling around in the floor of the boats and have been exterminated. Main fixes of interest: -The simulator was crashing on startup for a very small percentage of people running Windows 10 - 64. This has been fixed, so if you couldn't run it before, try it again now. -The buttons in the ESC menu when driving the tunnelboat often didn't work at the end of a run, especially if the ESC key was pressed while the boat was rotating or accelerating quickly. This too has been fixed. -The tunnel boat's windshield mesh in the design screen had some gaps between it and the driver's cell. This has been fixed too.

  • New Patch: Bug fixes! - 20 November 2016

    A couple of bugs were found crawling around in the floor of the boats and have been exterminated. Main fixes of interest: -The simulator was crashing on startup for a very small percentage of people running Windows 10 - 64. This has been fixed, so if you couldn't run it before, try it again now. -The buttons in the ESC menu when driving the tunnelboat often didn't work at the end of a run, especially if the ESC key was pressed while the boat was rotating or accelerating quickly. This too has been fixed. -The tunnel boat's windshield mesh in the design screen had some gaps between it and the driver's cell. This has been fixed too.

  • Tunnel boats are here! - 18 November 2016

    Formula style tunnel boats have been released and are now included for free in Design it, Drive it : Speedboats! http://www.youtube.com/watch?v=5c61WcnVwec In the usual spirit of Design it, Drive it : Speedboats, you're free to modify the new tunnel boat as you see fit in much the same way you've been able to do with the vee bottom hulls. Speaking of vee bottom hulls, after driver safety concerns were raised by many players, the driver has received a helmet too. This along with the new engine model gives the vee bottoms a more racey look that we hope you'll like! Special thanks go to US Formula 1 boat owner and driver Morgan Williams of Bluewater Racing F1 for providing a new engine, new helmet, and billboard 3D models as well as providing constant feedback on the performance and feel of the new default tunnel boat. You can check him out on Facebook here: https://www.facebook.com/bluewa…

  • Tunnel boats are here! - 18 November 2016

    Formula style tunnel boats have been released and are now included for free in Design it, Drive it : Speedboats! http://www.youtube.com/watch?v=5c61WcnVwec In the usual spirit of Design it, Drive it : Speedboats, you're free to modify the new tunnel boat as you see fit in much the same way you've been able to do with the vee bottom hulls. Speaking of vee bottom hulls, after driver safety concerns were raised by many players, the driver has received a helmet too. This along with the new engine model gives the vee bottoms a more racey look that we hope you'll like! Special thanks go to US Formula 1 boat owner and driver Morgan Williams of Bluewater Racing F1 for providing a new engine, new helmet, and billboard 3D models as well as providing constant feedback on the performance and feel of the new default tunnel boat. You can check him out on Facebook here: https://www.facebook.com/bluewa…

  • Boat paint patch - Metallic - 10 August 2016

    The boat paints have all been updated to look more like metallic paint which hopefully helps them look less bland, especially on constant color paint jobs without any patterns. Those have all looked pretty plain and boring until now, this should hopefully improve the boat visuals a little bit. This new paint is automatically applied to all paint patterns, you don't have to select a specific pattern or do anything in the simulator to use it. Screenshot: http://steamcommunity.com/app/501090/screenshots/?p=1&browsefilter=mostrecent#scrollTop=0

  • Boat paint patch - Metallic - 10 August 2016

    The boat paints have all been updated to look more like metallic paint which hopefully helps them look less bland, especially on constant color paint jobs without any patterns. Those have all looked pretty plain and boring until now, this should hopefully improve the boat visuals a little bit. This new paint is automatically applied to all paint patterns, you don't have to select a specific pattern or do anything in the simulator to use it. Screenshot: http://steamcommunity.com/app/501090/screenshots/?p=1&browsefilter=mostrecent#scrollTop=0

Patch notes and updates

S.noRelease datePatch nameGID number
128 April 2017Stern drives are here!4249665521684641561
212 March 2017Multithreaded rendering released4249665521684641658
324 February 2017HTC Vive support is here!4249665521684641761
419 February 2017Vee hull remake has been released!4249665521684641975
524 November 2016New Patch : Leaderboards and more4249665521684642213
620 November 2016New Patch: Bug fixes!4249665521684642326
729 July 2016Carpal Tunnel Syndrome Fix4249665521684642875

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID501090
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$12.49 (50% off from $24.99)
Free to playNo
Discount50%
Original price USD$24.99
Current price USD$12.49
Release dateJul 26, 2016
DeveloperPerformance Simulations
PublisherPerformance Simulations
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent86%
Positive reviews81
Negative reviews13
Total reviews94
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,955 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/501090/

Short description

Design and drive your own speedboats with simulation quality physics including blowover/chine walk/porpoising dynamics. Popular with real life boat racers. Free drive anywhere or compete on courses through leaderboards. 40+ adjustable design parameters. Solo developer.

About this game

VEE HULLS HAVE BEEN REMADE FROM SCRATCH (released as a free update on Feb 19, 2017) "Design it, Drive it: Speedboats" is a speedboat simulator with high fidelity physics that lets you design and drive your own speedboats from dozens of adjustable parameters on a Windows PC, then compete against other players via leaderboards in top speed shootouts, solo time trials on lapped or point to point courses, or just free drive as you please to explore the world and your design's handling characteristics with no constraints. Whether you end up with boats that are slow, fast, turn well, chine walk, or tend to blow over at high speeds or not depends on what you do with the shape and design of the hull. This is not your typical boat game. It's more of a design tool and physics sandbox/waterbox, a serious, hardcore simulator used by real life boat racers around the world including Formula 1, 2, 3, 4, 5, offshore powerboat, and other series racers to keep their skills sharp between races and train muscle memory. Real life high performance boat driving skills such as chine walk control and engine trim management can be learned safely. Real life marine engineers and boat designers use this to experiment with ideas and get a better intuitive feel for how various design aspects influence boat handling and performance. The force vector view (accessible with the TAB key) is useful in examining exactly why the boat does what it does (see pic in screenshots). Dynamic instabilities can be examined in real time as they're happening, and the exact water/hull wetted contact shape and size can be viewed through the hull in real time. Boat Design Variables: Currently there are two basic hull types that can be modified to produce your custom hull designs: Vee bottom outboards Formula style outboard tunnels The vee hulls have more than 40 adjustable parameters you can play with that affect not only the boat's appearance, but also have a significant effect on all aspects of performance and handling. Most of these can be viewed in the screenshots section of the store. The tunnel hulls are also adjustable. Physics The boat mesh is generated procedurally (mathematically) from the design para…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
53VR Supported
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $12.49
  • Highest observed: $12.49

Design it, Drive it : Speedboats's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.49, the highest is $12.49, and the first visible tracked price is $12.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Oct 4, 2026 to Oct 4, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $12.49 during rows named Steam sale. The latest recorded window starts Oct 4, 2026 and ends Oct 4, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.49, from Oct 4, 2026 through Oct 4, 2026. The latest run records $12.49 for 1 day of uninterrupted daily tracking with a listed discount from $24.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.49
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Design it, Drive it : Speedboats at $12.49 in USD, with a listed base price of $24.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.49$24.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.49$12.49No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$12.49$24.9950% (Steam sale)Steam Store - Steam sale

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Valheim97,2964 October 2026 - 06:49:19 UTC498,478533,888Iron Gate AB
Wallpaper Engine81,2424 October 2026 - 06:06:15 UTC150,2711,008,495Wallpaper Engine Team
Rust78,8844 October 2026 - 05:29:55 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero66,8344 October 2026 - 06:55:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 262,7294 October 2026 - 05:56:53 UTC574,638199,438Mega Crit
Stardew Valley61,6944 October 2026 - 06:37:32 UTC236,6141,016,067ConcernedApe
Palworld54,9414 October 2026 - 06:47:38 UTC2,101,535451,088Pocketpair
Project Zomboid50,5384 October 2026 - 06:28:30 UTC122,811467,999The Indie Stone
How to Fish43,5864 October 2026 - 06:48:03 UTC373,97130,342Dazed Games
The Outlast Trials43,2644 October 2026 - 06:40:14 UTC71,315101,323Red Barrels

Racing

GameLatest observed playersTracked peakReviewsDeveloper
Grand Theft Auto V Enhanced35,7474 October 2026 - 01:45:51 UTC161,805217,159Rockstar North
Rocket League®19,5344 October 2026 - 04:14:01 UTC146,902579,707Psyonix LLC
BeamNG.drive13,8154 October 2026 - 06:38:53 UTC44,232392,944BeamNG
Forza Horizon 613,1394 October 2026 - 06:11:40 UTC302,645100,307Playground Games
Forza Horizon 510,8403 October 2026 - 16:04:02 UTC80,745270,901Playground Games
Le Mans Ultimate6,8813 October 2026 - 16:22:15 UTC7,01418,993Studio 397
Assetto Corsa6,4674 October 2026 - 06:01:14 UTC20,019169,192Kunos Simulazioni
F1® 253,9864 October 2026 - 05:50:14 UTC17,19527,609Codemasters
MX Bikes3,1183 October 2026 - 21:40:16 UTC4,25734,592PiBoSo
Need for Speed™ Heat2,0744 October 2026 - 06:46:54 UTC85,230147,492Ghost Games
Trailmakers2,0074 October 2026 - 02:20:39 UTC8,02435,469Flashbulb
The Crew Motorfest1,7133 October 2026 - 21:36:20 UTC8,25422,790Ubisoft Ivory Tower

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