Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5023220 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.79 (20% off from $5.99) |
| Free to play | No |
| Discount | 20% |
| Original price USD | $5.99 |
| Current price USD | $4.79 |
| Release date | Sep 4, 2026 |
| Developer | Mobile Vision Technologies LTD |
| Publisher | Mobile Vision Technologies LTD |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5023220/ |
Short description
A hand-drawn 16-bit action platformer. Run, climb and vine-swing through 40 levels of autumn woods, sunken swamps and frozen peaks, mixing sword-and-shield melee with four elemental spells to cleanse a corrupted forest and rescue the Keeper it took.
About this game
The forest remembers. Help it sing again. An ancient corruption called the Hollowbark is spreading through the Thornwood Vale — purple veins in the roots, hollow eyes in the wolves. It has taken Willow, Grove Keeper and the one person who could have stopped it, and it is dragging her toward its dead heart. You are Rowan Brightward. Sword in one hand, spellfire in the other, you follow her through five corrupted realms, gathering the scattered shards of the Vale's forgotten song — the only thing that can call her back. Emberfall is a hand-drawn 16-bit action platformer: 40 levels of running, climbing, vine-swinging and combat across an autumn-twilight world, built for players who like to sweep a stage clean before they leave it. Sword in one hand, spellfire in the other Melee with sword and shield, or pick your moment and cast. Four elemental spells each play differently — a steady starter bolt, a short-range blast with area damage, a slow homing seeker, and a fast piercing lance that punches through a whole line of enemies. Swap freely mid-level; the right spell for a nest of larvae is the wrong one for a diving eagle. Five worlds, forty hand-drawn levels Whispering Woods — copper canopies and the first stirrings of the corruption Mire of Whispers — sunken ruins, bad footing, worse company Frostspine Heights — vertical climbs and the wolf packs that hunt them Frozen Wastes — a world with its heart gone cold The Scorched Reach — the dead centre of the Hollowbark, and World's End Eighteen enemy types, from crows and dragonflies to spitting larvae, scorpions and alpha wolves — each realm brings its own bestiary, and the in-game Bestiary fills in as you meet them. Clean every level, three stars at a time Finishing a level earns one star. Collecting every artefact hidden in it earns a second. Clearing every enemy earns a third. Nothing forces you to do it — but the levels are drawn to reward the players who do, with tucked-away ledges, optional platforming detours and shortcuts you only spot on the second run. Kit out, stock up, spend it Choose your loadout before you drop in, then work with what the level gives you. Apples heal. Mushrooms grant timed buf…
Supported languages
English * * languages with full audio support
