SPSTEAMPULSELIVE ANALYTICS
Star Explorers

Star Explorers Steam metadata

Schmidt Workshops | May 8, 2018 | game

Released

0players observed · 22 September 2026 - 09:16:00 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)3,229
  • Revenue (VGI)$11,648
  • Review score83% positive

Star Explorers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)3,229
  • Revenue (VGI)$11,648
  • Review score83% positive
  • Total reviews250
  • Release dateMay 8, 2018
  • DeveloperSchmidt Workshops
  • PublisherSchmidt Workshops

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Schmidt WorkshopsPublisher: Schmidt Workshops

Top Steam chartsTop 100 gamesGame directorySteam Store page

Star Explorers Steam metadata

Star Explorers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/502720/metadata
Steam Storehttps://store.steampowered.com/app/502720/
Steam Communityhttps://steamcommunity.com/app/502720
PCGamingWiki search
IGDB searchSearch IGDB for Star Explorers

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 208 positive, 42 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

23

Platform releases
  • Steam 8 May 2018

Latest Steam announcements

  • Erase Saved Games - working - 30 May 2026

    You should now be able to successfully erase old saved games and start a new game with the same name. Sorry for not getting to this sooner, it was totally broken for a while. But it always flew under my radar for some reason...

  • very small update - 29 March 2026

    This very small update addresses an issue when players pressed the "take all" button. Previously, it would play a sound for each item being taken, which could produce a very loud sound when many items were taken. Now it will only play the sound once, restoring the volume to normal levels.

  • Star Explorers Updated to Version 6.0 - 28 March 2026

    I am pleased to announce that Version 6.0 is up and running! It is now the default version of Star Explorers. Note to Version 5.0 Players If you are still playing an exiting game in the default 5.0 version, scroll to the bottom to see how to access that. 6.0 will require starting a new game. Sorry about that, but I am a bad programmer and that's what happens some times. New FeaturesSo I have been able to update a lot of the things planned for the 6.0 release into this version. There are three main ones, and a few minor fixes.FruitsI have alien fruits working in this version. I still have to tweak them a bit, but the basic functionality is there. You can watch them jump around and display their unusual behavior, or capture them and see what they taste like. New InventoryThe new inventory system is also implemented. This was a major overhaul of the whole way inventory works, but it is muc…

  • Testing Branch Updated - 28 March 2026

    It Pains Me...I had to roll back the new color palette. I really liked it, and thought it added a cool retro charm to the game, but the limited palette made it very difficult to navigate the game. I have reverted to the original posterizing shader which supports a much larger set of colors, but I have tweaked it a little bit to make the dithering effect more appealing. Here you can see the subtle dithering with the posterize effect, you may have to click on the image to see the full screen effect. You can still turn this off, as in the previous versions of the game. I was also able to track down quite a few memory leaks and fix an issue with the "fruit" entities (shown above) falling into the terrain. I think I will be putting 6.0 up as the default version this weekend.

  • Star Explorers Version 6.0 Ready for Testing! - 25 March 2026

    Star Explorers version 6.0 is just about ready! Most of the new features are described in my previous post here: In addition to these new features the game has a new look as well, with a limited color palette and retro looking dither effect. I am still working on getting the game to revert to the original look for those who are not interested in this effect. Once that is done, I will be making 6.0 the default version. New Game RequiredCompared the current default game (version 5.4.4d) there are a ton of major changes, and it will require starting a new game. Once again, as in any previous major updates, I will be providing the older version of the game in the betas section on Steam, so existing players can continue their current games. It's not ideal, but that's what it is. Testing BranchIf you are interested in taking version 6.0 for a spin, you can activate the "testing branch" right…

  • Star Explorers Version 6.0 is Almost Ready! - 13 March 2026

    UPDATE: Star Explorers Version 6.0 is up and running! Here is the new announcement:

  • Testing Branch Updated to Version 5.5.25c - 3 October 2025

    Update - 5.5.25c Inventory Slots BugThe new inventory system strikes again! (Again!) This time we (and by me I am referring to play-testers who have suffered the consequences) have encountered a bug where inventory slots could get disabled when picking up certain items. It turns out that if you entered a cave or some other structure, and left some of the ore or crystals there, and left the cave. If you came back to that cave and picked up those items, they would not function properly and just mess up your inventory. I believe this issue is resolved. At least in this particular situation, it no longer messes up inventory slots.It's possible there is some other situation that might cause a similar problem, so please let me know if you find the issue again. If your inventory got messed up, let me know. I can repair the file if you'd like.

  • Testing Branch Updated to Version 5.5.25a - 27 September 2025

    Update - 5.5.25b Ancient Oxygenator BugThe new inventory system strikes again! This time I realized too late that I had updated the way the ancient oxygenator works, but failed to update all the relevant files to reflect that. Previously, when you had the ancient oxygenator, you could use it to refill your suits oxygen any time you wanted. But in this old system, you could still run out of oxygen if you did not manually refill it with the oxygenator. The new systems makes more sense. You use the ancient oxygenator once, and from then on, you will no longer lose oxygen. It is constantly replenishing your suit's oxygen, and you don't have to worry about it any more. It also removes the oxygenator from your inventory, and adds a small icon to the bottom right corner of the inventory panel, so you know you have it.So far so good!The problem is that after adding this update, I forgot to writ…

  • Testing Branch Updated to Version 5.5.25a - 25 September 2025

    Update - 5.5.25a Radiation Damage BugI recently updated the whole inventory system, which included a different way of calculating damage based on your space suit's stats. I also updated how environmental things like acid, mercury and ammonia effect your suit and health, to match how the suit stats work. However I forgot to update the way radiation damage was determined, and it did not match the way the space suit stats worked, so it was basically multiplying the amount of damage you would take based on how much your suit was supposed to be protecting you! So a player who had 100% radiation protection would actually be taking 100x more damage from radiation. (Note: this is not hypothetical ... this player exists and was not happy) Sorry! So it should be working as designed now.

  • Testing Branch Updated to Version 5.5.25 - 11 September 2025

    Update - 5.5.25 Tractor BeamI was able to fix the problem where the tractor beam would show the wrong object name if you clicked on more than one at a time. Also, to hopefully make the process of collecting ore a bit more streamlined, you can now right click on space ore while in combat mode. Treasure CachesWhen updating the whole inventory system, I forgot to include the variable that activates treasure caches on planets. So for the previous builds, no treasure caches will have appeared. Now the game will once again produce treasure caches on some planets. There is one setback from this update. Planets which have been visited before will have to be re-generated. It should happen automatically when you land on them. Once they are newly regenerated they should then behave and reload as normal.

  • Testing Branch Updated to Version 5.5.24 - 10 September 2025

    Update - 5.5.24 Sonic CannonThe sonic cannon should be working (again). I think I have this issue resolved now. I've been learning a lot about how to code more correctly with all the more recent games I've been making, and it's helping me spot some of the older, obvious mistakes in the Star Explorers code base. I am hoping this will help me eventually make Star Explorers more stableSector Cube IssueA weird bug was making the target sector cubes in the final mission show up as solid blocks, instead of vector outlines. I believe this is resolved. It was not any kind of game breaking bug, but it should be more consistent now.

  • Testing Branch Updated to Version 5.5.22 (5.5.23) - 16 August 2025

    Update - 5.5.23I forgot to include a file in the 5.5.22 upload so it was not running. Somehow it worked on my computer, but I have figured it out and now I have a better way to test my games after major changes like this. Sorry for any inconvenience! Tractor BeamSpace mining just got a little more interesting. The basic functionality is the same, but now you can interact with space debris and use a kind of tractor beam to pull it into your ship's storage container. Music UnfreezeI also made it so the game music no longer freezes when the game is paused.

  • Testing Branch Updated to Version 5.5.21 - 15 August 2025

    Dropping ItemsYou can now set the amount of the items you are dropping. It's just to be consistent with the other item moving mechanics. Maybe you will find it useful. Menu SoundsThe inventory menus and scanning functions now make nifty, computerized sound effects. Alien BattlesAlso, I thought I would just re-share this little movie of a battle between aliens, because it's awesome! It's not a new feature or anything, it's been around for a while, but it was not really working properly. I managed to fix the shooting function for bipedal aliens, allowing these battles to take place in a more consistent manner. Sometimes you would land on a planet, and they would not react the right way, either not shooting or even not moving sometimes. Now they should behave correctly. They will also shoot at you if they are hostile :)

  • Testing Branch Updated to Version 5.5.2 - 13 August 2025

    I have resumed work on the latest version of Star Explorers. Thanks to the success of Cyclopean: The Great Abyss, I have been able to set aside the next two weeks to focus on Star Explorers.I have abandoned the Pre-release version 6.0 that I was working on because it acquired too many bugs to deal with. Now I have taken up the default version and have been re-applying the changes in a more slow and methodical manner. I scrapped the new database and mapping system for now. It proved too complex and was somehow not able to remain compatible with the main code base ... all my fault. New FeaturesSo I have been able to update a lot of the things planned for the 6.0 release into this version. There are three main ones, and a few minor fixes.FruitsI have alien fruits working in this version. I still have to tweak them a bit, but the basic functionality is there. You can watch them jump around…

  • Star Explorers Updated to Version 5.4.4d - 10 August 2025

    Ozone --> OxygenI was testing out the game to see if achievements were still working. So I only had two unfinished, so I tried the "Die by suffocation and acid simultaneously" achievement. I noticed that the planet with liquid sulphuric acid had an ozone atmosphere, so I saved the game, restarted in normal mode, and tested it out. But then I saw that my oxygen meter was not running out, and I left the planet only to see that the atmosphere was not ozone, but oxygen! So some ozone planets were getting re-loaded as oxygen for some reason. I seem to remember this being pointed out some time ago, and I was sure I fixed it ... but I guess I was wrong.Well I was able to fix it, test the achievement and succeed to die in acid, while simultaneously suffocating to death. Yay! It's really great news, but it does not explain why some players are not seeing the achievements pop up. Maybe something…

  • Star Explorers Updated to Version 5.4.4c - 15 July 2025

    Weapon Swapping BugI added a small variable that allows players to disable/enable the mouse scroll wheel. A player was experiencing trouble when playing with a trackpad, and my hope is that this will allow the game to be played without causing said trouble. If you are not having trouble with the weapons swapping at random, there is nothing for you in this update, move along...How to Update SettingsRight now you can only change the setting in the configuration file. Before you can edit the file, you need to update it by opening the game, going to Options > Video Options change any setting, then click "Restart." Now the new thing will be added to the configuration file. Go to "C:\\Users\\-Your_Username-\\AppData\\Local\\Star_Explorers" Open the "options_1.cfg" file. The last line will have the following text: enable/disable scroll wheel,1 Change the 1 to -1 (NOT ZERO) Save the file and re…

  • Testing Branch Updated to Version 6.0 Alpha 0.2.0 - 23 January 2025

    I think I used this version number already ... oh well. The game has not really been changed much. However, when you click on the mothership, the words "Target Sector" have been changed to "Mothership Sector" because that is the sector being shown. Also, in the last build I was testing the wormhole device, and left it set to "on" by accident. It is now turned "off" so you in new games you will not start with the wormhole device installed. The wormhole device allows you to interact with your ship's inventory no matter where you are. This is an expensive item that normally only appears later in the game.

  • Testing Branch Updated to Version 6.0 Alpha 0.2.0 - 22 July 2024

    Somehow I had linked the fruit creation script to both trees and plants, where it was only optimized to work with trees. The result was way too many fruits spawning on a planet and frame-rate going down to 4 fps. Tests have confirmed that a more reasonable number of fruits should now spawn, even on worlds where there were too many in the previous build. Enjoy!

  • Testing Branch Updated to 0.1.9 - 19 July 2024

    Your inventory panel will now show all the accessories you have acquired in the game. These are not new items, but things that already existed in the game. The Star Chart Upgrade, the Backpack and Storage Expansions, and several other items, when used, would take an effect on your game, but in some cases there was no visual indication that you had used the item. Rather, the item would simply disappear and the effect would take place from that point forward. Now you have a simple, visual representation of which effects you have acquired. In the image above, you can see icons for the Star Char Upgrade, as well as the Storage Wormhole. Currently this feature simply shows the icons. It does not let you click on them or learn what they do, once they have been used. I am thinking of adding this functionality though. I am also considering the idea of removing, or replacing these accessories. R…

  • Testing Branch Updated to 0.1.8 - 18 July 2024

    Fruits are now edible. You can pick them up, and they will appear in your inventory. You can also sell them (though I have not actually tested this yet). Eating them may have an effect, and it may not. The effect may be good, or it may be bad. Fruit is a gamble... The color and shapes of fruit should provide a consistent effect, so once you have eaten a round, orange fruit, you will know what all round, orange fruits do. Most fruit should be static, behaving like fruit on earth. Fruit that interacts with you or other creatures should be rare. Static fruits will have the same effects as their moving counterparts, as long as the color and shape are the same.

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 2026very small update1828441623108209
221 May 2021Testing Branch Updated to 5.0 Pre-Release Version 0.4.5a4069544181433225492
320 May 2021Testing Branch Updated to 5.0 Pre-Release Version 0.4.44069544181429281322
416 May 2021Testing Branch Updated to 5.0 Pre-Release Version 0.4.2a4767601588119647972
57 May 2021Testing Branch Updated to 5.0 Pre-Release Version 0.4.1a4072920612503908793
614 April 2021Testing Branch Updated to 5.0 Pre-Release Version 0.3.5b4054904311339919438
79 April 2021Testing Branch Updated to 5.0 Pre-Release Version 0.3.4a4117954073002435295
85 April 2021Testing Branch Updated to 5.0 Pre-Release Version 0.3.1a4023377846289691149
912 March 2021Testing Branch Updated to 5.0 Pre-Release Version 0.2.55556851879139661480
1010 March 2021Testing Branch Updated to 5.0 Pre-Release Version 0.2.3a4058278841274561799
1124 February 2021Testing Branch Updated to 5.0 Pre-Release Version 0.1.74060529371697140716
1216 February 2021Testing Branch Updated to 5.0 Pre-Release Version 0.1.44703417046218757253
1315 February 2021Testing Branch Updated to 5.0 Pre-Release Version 0.1.34703417046215180192
1411 September 2020Update 4.6.5B4249665521683316918
1520 January 2020Testing Update 4.33690071589856127516
1618 December 2019Star Explorers Updated to 4.1A2592316573842559226
174 November 2019Fixed Small Issue2451574645873750637
182 April 2018Beta Updated to 4.34249665521684655767
197 February 2018Version 3.4D Solves Materials Issue with Blueprints4249665521684656401
2022 January 2018Beta Version 3.2 (Update Jan 22nd 2018)4249665521684656860

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID502720
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 8, 2018
DeveloperSchmidt Workshops
PublisherSchmidt Workshops
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent83%
Positive reviews208
Negative reviews42
Total reviews250
Steam recommendations244
Achievements23
Average playtime forever616 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/502720/

Short description

Planets, aliens, resources, upgrades, caves, mapping & documenting star systems ... seek a new home for the human race. An all-inclusive (admittedly janky) procedural space-sim made by solo developer Schmidt Workshops.

About this game

Notice Star Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on the Steam forum or Discord server with any questions, bug reports or insults. Linux players: If you experience an "out of memory" crash on launch, go to Properties → Compatibility and force Proton 4.2-9 . This worked for me anyway... Version 5.0 Earth has been destroyed, and humanity must find a way to survive. Star Explorers grants players a tremendous amount of freedom and agency in how to approach the game without holding your hand, but with freedom comes responsibility and consequences. Take risks and reap the rewards in your efforts to find a new home for the human race in this open world space exploration game. Reviews: "...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User "...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User Planets Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit. Exploration Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player. The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to th…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Star Explorers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Star Explorers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Star Explorers at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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