- Price Reduction Ahoy! - 14 August 2023
To celebrate 3 years of New Babel, we are reducing the base price of the game to $9.99 USD! Thank you all for enjoying the game and playing along with us over the years!
- 1.0.8 - New Video Option - 18 December 2021
Howdy friends! We have been mulling over some of the reports that have been coming in on the bug forums and thinking of a way to fix some of the frame rate issues and black screen problems and I think we may have exposed an in-game solution to address most of them. "Async On/Off" is now available in video options, and should be saveable to settings! https://i.imgur.com/p3fKcmq.gif This feature took a little development to round out and test so we appreciate yall sticking with us while we worked on a fix. Thanks again for playing and for your continued support.
- Narrative Bug Fix! - 7 December 2021
It was brought to our attention on the forums that one of the narrative events resulted in a dead-end. We've got a fix for it hot off the presses here. Keep us posted if there are any regression problems or new issues from here, and as always: THANK YOU FOR PLAYING! :D
- 1.0.7 - Crashstoppers! - 10 September 2021
Howdy folks, getting a solid patch going for a few big bugs that were reported. Fixes: Fixed bug for recurring boss crashes Fixed missing Ragdoll for Mecha Ragdoll fixes for ingocnito defeat states.
- Achievements! - 5 July 2021
Greetings citizens of New Babel! Please enjoy your quarterly allotment of Steam Achievements published fresh this morning! Many of them are hidden, but adept constables will certainly discover them, some more quickly than others. Please enjoy, -Lasso Games Dev Team
- Untitled - 2 June 2021
Greetings constables - just checking in with a few fixes, QOL updates and balance changes for you to enjoy! Patch notes: - Ragdoll sprites implemented for . - 'Disable Video Distortion' now available under video options, allowing players to... well, disable video distortion! - Minor fixes to a few cover pieces. - Sleep margin changes to enhance/fix performance on higher end machines. - Some balance and gameplay changes in hand to hand combat: Enemy attack cycles play through even if you block them, so you have that much extra time to retaliate. They will still take the same stamina penalty, giving the light and heavy counters more meaningful use in a fight if you still want that stagger. In fighting game jargon, enemy attacks now have minus frames you can take advantage of if you properly block the attack. On top of that, enemies can no longer block like before if they are already attac…
- Patch 1.0.5.1 - 14 December 2020
Greetings New Babelites! This experimental patch features a few minor changes made to optimize the game for machines with marginal hardware and lower-end specs. Most notably, a suite of hidden Steam achievements has been added for your enjoyment. In order to access this build, please enable the beta/experimental branch from your game properties menu. Notable Fixes: Tweaks to bullet tolerance Enemy AI cover-taking optimizations Improvements to gib production Updated armor piercing rounds Notable Additions: Kernel Panic effect on death Added 8 new stages New breakable objects More graffiti! New room decoration and cover objects Achievements and Achievement Icons added!
- Patch 1.0.5 - 8 September 2020
Back again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation. Changelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.
- Patch 1.0.4.1 - 28 August 2020
Hello players! Thanks to everyone who supported us and checked out the game during the summer sale! We've got a patch coming out today with a few small fixes for issues we've seen brought up. Changelog: - Changes to map generation that should keep important buildings in bounds and fill out more of the available space. - Fixes to help higher end Win10 machines that were struggling with performance issues. - Cutscene/newscast speed slightly slowed. - Optimizations on platforms and some placement/architectural tweaks in a few stages. - Various other under the hood corrections and optimizations. We are keeping an eye on the forums and making considerations for optimizations moving forward. Thanks to all of you for your continued support and engagement!
- 1.0.4 - Constable Movement+ and lots of animation clean ups - 3 February 2020
Movement should feel more crisp and reliable across various actions. Clarity to all Constable animation frames. We also added tweaks to multiple other things. Check it all out below! Player Movement ChangesWe have made some changes to various aspects of player movement, feels more crisp. Running or walking or dropping off a ledge will now put you in an 'airborne' state, making it a consistent transition state while in the air now. https://i.imgur.com/oBrcwiU.gif Movement on stairs now tracks down to said stairs, so running and dashing on stairs should feel better now. Climbing on top of a ledge will now properly snap you down to the ground as you come up. When the player drops off of a ledge, now they are pushed away from that ledge less. Player regains control over movement up to 8 frames faster after landing than previously. Jumping and combatrolling also function better on stairs. Re…
- 1.0.3 - Patch 3 Post Full Release - 21 January 2020
We are now at third patch following the full release. Thanks are in order for everyone who has helped us along the way. The bug reports seem to be slowing down and everything is getting resolved and more stable. We plan to keep up the work and improve on the game going forward. Additions and Optimizations Enemies can no longer spot a friendly npc/player while said npc/player is traversing a stairwell. All in-platform minigames/interface bars (hostage untying bar, lockmap and brainjack bar, dna minigame and subsequent printouts) now all draw chunkier pixels. Makes these minigames look more consistent with the rest of the game. (See below) https://i.imgur.com/PfBaS2G.png https://i.imgur.com/cJtvzWW.png Enemies have many conditions now in which they cannot attempt to warn their friendlies, whereas before the effect was constant. Hold to skip action now also prints out a text prompt indicat…
- Wot I Think: MiniLAW: Ministry Of Law - 14 January 2020
Developer: Lasso Games Publisher: Lasso Games Release: Out now On: Windows From: Steam , itch For: 11/ 12.50/$15 “I have ninety minutes to stop a nuclear bomb from going off, so I’ve given up on arresting and just started throwing people off buildings,” I told the RPS hivemind. This was a half truth. I’d been trying to figure out how to throw people off buildings all day. That is the problem with MiniLAW: Ministry of Law , the hectic dystopian action game from Lasso Games. It is very nearly excellent, but frequently undermines itself with terrible controls. (more…)
- 1.0.2 - Small fixes, visible impact - 12 January 2020
Here's a small patch to update/fix the few things that have popped up recently. 'Hold to Skip' cutscenes, more visible DNA sequencer minigame, and a fix for a CTD during phone calls. Additions and Optimizations Functional 'hold to skip' added for all cutscenes that are relevant. Button needs to be held down for about 1/2 of a second. A small circle draws in the lower right hand corner when this is happening. Incognito has new voice clips for REDACTED emerge cutscene. Updated the DNA Sequencer minigame to be more visible. https://i.imgur.com/dOjlCLM.png Bug Fixes Fix for a CTD during certain phone calls. Basically some legacy phone scripts that weren't working with newer updated phone system. Fix to hatch in cube level drawing incorrectly after it opened. Car equipment/skills screen now shows requisition overhead again. Enemies should now be capable of using back cover. As always, click…
- Incoming patch information, REDUX! - 10 January 2020
Good news! We've tracked down the last of the issues (we hope!) plaguing the phone system! Some phone numbers, largely the ones listed in the Auto C.B.D. directory, were not working with the new system. The fix coming this Saturday should shore up the last of the known issues we've had with the phone, and not compromise your current saves (though sadly you will need to start a new game to gain access to the numbers that currently don't function)! There are a couple other fixes and requests being worked on as well: Colors on the DNA minigame adjusted for easier viewing. Showing your current requisition amount on the purchasing screens. Whatever else we run into between then and now, we'll have a full patch list on the day of! We'll be spending the next few days getting these fixes implemented and testing the hell out of them - thanks again to everyone for your patience while we work out…
- 1.0.1 - Squash the bugs and QOL Controller improvements - 9 January 2020
First off, we just want to thank everyone for the amazing reception we have had since launch! We've been hard at working squashing the discovered bugs and improving the overall experience. As announced yesterday, due to the nature of the overhaul of the phone system, this update will make older save files incompatible with the newest build. We know this isn't optimal but be sure to start a new game after downloading this update. Additions and Optimizations Controller QOL Improvements Car Screen: Pointer moves faster now except when over the beeper. Since the car screen requires you to use the pointer to navigate anyways, pointer now also engages "level engage" lever like when in mouse/keyboard mode even when in controller mode, so holding a button and then pressing down are an optional alternative instead of the only way to engage a level in controller mode. Level Engage lever has a mor…
- Upcoming patch information! - 8 January 2020
First off, we just want to thank everyone for the amazing reception we have had since launch! We've been working on a new build that will fix many of the phone related issues we have seen reported in the forums, as well as address a number of other fixes and quality of life issues! However, due to the nature of the overhaul of the phone system, this will make older save files incompatible with the newest build. So, we thought we would give you a little bit of notice to shore up your games while we are in the final stages of testing. The new build should be ready to go live sometime tomorrow evening! Changes include: - Fixes for several edge case crashes - Revamped phone system code - Faster phone text readout - Some changes to controller functions within the menus ...and more! Full changelog to come tomorrow with the patch update - see you then!
- Robocopy crimefighter MiniLAW: Ministry of Law is out now - 2 January 2020
It’s been several years since I first played MiniLAW: Ministry of Law , the side scrolling shooter/fighter/screamer based on being a hybrid of Robocop and Judge Dredd. In that time it’s come a long way, adding more structure, story and flavour to its already colourful crime-stomping action. The full release landed yesterday, and I have Some Thoughts. (more…)
- v1.0.0 - Full Release Announcement! - 1 January 2020
Greetings players, After spending nearly 4 years in Early Access here on Steam and 5 years since development began, we at Lasso Games are happy to announce that miniLAW: Ministry of Law is officially released for Windows/PC here on Steam. It has been a very long road full of obstacles. There have been many ups and downs throughout the development of this title. In 2017, we took the project from the United States to Finland for the Game Development World Championship, where we were a 3rd place finalist in the commercial category. Later, we were featured in Kotaku by collaborator Leo Wichtowski in really neat feature. Developers and team members have come and gone over this period, but the core of the work has been completed by a dedicated team who refused to see the project go unfinished. As Lasso Games flagship title, as well as its first fully released game, we look forward to seeing t…
- v1.0.0 - Full Release Changelog - 1 January 2020
This changelog coincides with the transition from Early Access to Full Release, check out all the things we've done to get it ready for the masses. Additions and Optimizations Six new cutscenes featuring NEW BABEL ACTION NEWS now play when appropriate to elaborate on the story and add lore to the world. Also some play on the mini tvs in level! https://i.imgur.com/t6D82xc.png New "Help Screen" accessible via the Title Menu featuring animated info screens. https://i.imgur.com/1QJaVgQ.png All phone conversation portraits now have talking animations New cutscenes and art for the various endings added. New Game Intro cutscene has been dressed up. Experience the PANNNNN, New Babel's most secure prison (seen below) and two additional slummy levels. https://i.imgur.com/oqslOwG.png On easy difficulty the upgrades should become available sooner to account for the extra time the player has, making…
- 0.8.5 - 21 October 2019
This update makes the Title Screen look like a proper Title screen. Weather patterns are happening around New Babel. Four new levels enter the rotation. A new Dash Grab move for you to try out! There is also a ton of behind the scenes ending stuff happening that we are keeping under wraps and not including the details in the changelog for obvious reasons. We have a pretty clear and concise internal roadmap to 1.0 and plan to release very early 2020. Additions and OptimizationsRain clouds now rotate around the map screen and display rain fall in car screen and the levels they are over. Check out the car with rain below! https://i.imgur.com/ret87W7.gif Updated car interior. You can see it in the above rain gif as well. New tactical move: Dash Grab. Self explanatory. Can be executed mid dash or by dashing mid grab. New Main Screen Title art x2 with a new Title track (still in production) a…