SPSTEAMPULSELIVE ANALYTICS
Fictorum

Fictorum Steam metadata

Scraping Bottom Games | Aug 9, 2017 | game

Released

2players observed · 5 October 2026 - 06:45:20 UTC

ActionIndieRPGAction RoguelikeMagicSteam Store

  • Latest observed players2 · 5 October 2026 - 06:45:20 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)30,096
  • Revenue (VGI)$336,000
  • Review score79% positive

Fictorum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 5 October 2026 - 06:45:20 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)30,096
  • Revenue (VGI)$336,000
  • Review score79% positive
  • Total reviews1,154
  • Release dateAug 9, 2017
  • DeveloperScraping Bottom Games
  • PublisherScraping Bottom Games

Genres: Action, Indie, RPG

Company pages: Developer: Scraping Bottom GamesPublisher: Scraping Bottom Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fictorum Steam metadata

Fictorum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/503620/metadata
Steam Storehttps://store.steampowered.com/app/503620/
Steam Communityhttps://steamcommunity.com/app/503620
PCGamingWiki search
IGDB searchSearch IGDB for Fictorum

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 906 positive, 248 negative

Price and discount

$2.49 (75% off from $9.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing

Achievements

67

Platform releases
  • Steam 9 August 2017

Latest Steam announcements

  • An Honest Update - 7 April 2025

    Hey Wizards, I wanted to take a moment to give you an honest update and hopefully clear up any speculation. Greg and I are in very different places in our lives than we were when we started working on Fictorum over a decade ago. Since then, we’ve both had kids, and our day jobs and families demand more of our time than ever. As much as we love this project, development has currently come to a stop. We’ve also been exploring new game ideas—or just taking a much-needed break from game development. There was so much more we wanted to do with Fictorum, and maybe someday we’ll get back to it. But right now, with just the two of us and everything else on our plates, it’s not something we can keep developing. We will keep you posted if that changes. We’re incredibly grateful to everyone who supported us on this journey. Your enthusiasm and feedback have meant the world to us. Making this game…

  • Development Update - 7 April 2023

    Hey Wizards! We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way! Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential. But that's not all! We understand the importance of inventory management, and we're taking steps to address it. We're working on inventory stash upgrades to provide you with more storage options, making it easier for you to collect and manage your loot without the hassle. And for all you Fictorum adventurers who love a challenge…

  • v2.2.12 is Now Available! - 16 August 2022

    Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes. Enhancements You're now able to rotate the Fictorum in the character customization menu The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable The Shaping Bonus attribute no longer has any negative effect on runes Efficiency runes now scale with Shaping Bonus The mana cost for Multishot has been reduced The mana cost of Spread runes has been increased Channeled spells will now properly damage shield spells Haven's spell effect has been optimized Channeling templates will now use caster t…

  • v2.2.11 is Now Available! - 30 April 2022

    Hey wizards! There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does. If you were affected, please see this for help and if reach out to us if you need extra support. Email Discord Steam Community Fictorum subreddit

  • v2.2.8 Issues — Reverting to v2.2.7 - 28 April 2022

    Hi Wizards. My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9. If you've had issues on the first ever load of the game, it should have no issues on this version. If you've played before AND encountered the fatal error, you are in at risk of losing data. Please hold off until v2.2.9 is officially out (this weekend at the absolute latest) to play the game. I'm sorry for this bug, it was completely unforeseen and we're working on it. Thank you for your patience.

  • v2.2.8 is Now Available! - 26 April 2022

    Hey Wizards, I hope you are having a great week so far! ːsteamhappyː Here are a few fixes for the latest version of Fictorum: If a spell collision radius is larger than spell radius, the spell radius will be increased to the collision radius Fixed a bug that would occasionally prevent certain destructibles from going transparent when in front of the camera Cull distances for castle walls have been increased Airwing will now have wings Fixed a bug on the main menu that prevented character colors and inventory from loading properly Massive runes will now affect Downvote Fixed a bug with dash that would occasionally cause unlimited flight Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades! - 29 March 2022

    Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades! Major Changes New Runes Blood Damage is vastly increased, but health will be used instead of mana to power the spell Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell Drain A portion of spell damage is leeched as energy Implosion Deals a percentage of radial damage every .1s Doom Spell is automatically cast when you kill someone, but can no longer be directly cast Wrath Spell is automatically cast upon hitting an enemy, but can no longer be directly cast Pain Spell is automatically cast upon being hit, but can no longer be directly cast Fury Spell…

  • v2.2.6 Beta is Now Available! - 27 March 2022

    Hey Wizards! We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday! Patch notes The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game Certain starting titles will receive the Arcane Inflexibility passive which prevents usage of Blood and Stamina runes Caeleste will no longer dash off the map during his second phase If you'd like to try out the update, follow these instructions. On the hunt for an error We've been tracking an issue that will cause a Fatal Error, but still allows you to play so long as you don't click the Close Application button on the error. We haven't been able to replicate it, but if you encounter this bug, please let us know what spells and runes you were using, along with any other useful information that happened before the error so that we can try to get this resolved. En…

  • v2.2.5 beta is Now Available! - 22 March 2022

    Hey Wizards, We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th. If you're willing, there's a few things we'd like to ask you all of you magical folks. Opt into beta, try out v2.2, and let us know if you run into any bugs. If you haven't already done so, leave us a review with your thoughts about the game! Patch Notes Chlorobeam no longer destroys trees (for real this time) Walking momentum is kept when flight is toggled and vice versa Invigorate casting is no longer allowed while casting a channeled spell Map location focusing on the world map with gamepad has been significantly improved Dash has been tweaked to have less gravity while dashing Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Co…

  • v2.2.4 Beta is Now Available! - 19 March 2022

    Hey Wizards! This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in. Patch Notes Interaction pop-ups are no longer blank for keyboards Incendium will work once again Fixed a bug that would clear falling lateral friction and breaking deceleration after flying or dashing Dash has been overhauled to have better aiming, smoother movement, and better animations Added a Toggle Flight hotkey If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • v2.2.3 Beta is Now Available and v2.2 Release Date! - 16 March 2022

    Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes Enchanting has been reworked to be more favorable for new runes Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo Fixed a bug with roller projectiles (like Fire Wave and Tremor) and Trap All passive runes will properly have an accuracy shown Fixed a UI visual bug with ability enchantment The time between key presses to toggle flight/vault has been reduced (

  • v2.2.2 Beta is Now Available! - 15 February 2022

    Hey Wizards! v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version: Familiars and Sentinels will now properly target summoned shamblers Incendium's mana cost has been reduced 20-->13 Added a Purge History button in the developer menu which will erase the character history in order to reduce load time Fixed a bug with Familiar rune that would cause accuracy rating to decrease with rune power Shaping values are no longer reversed for initial and max on tooltips Final images for new runes have been added If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • v2.2.1 Beta is Now Available! - 6 February 2022

    Hey wizards! We've just updated our beta version to v2.2.1b. Patch Notes: Hotkey icons for spell slots are now fixed for gamepad Magic's Reach rune tooltips are fixed in playthrough statistics Magic's Reach can once again be applied to projectiles Targeting has been improved for roller projectiles with a Nova rune Negative knockback numbers wih properly show on tooltips Spells using a Blood rune are no longer free for the invulnerability period at the start of a level The percentage loss for Chain Reaction runes now only applies to damage, radius, and collision radius—All other spell effects are unaffected The Fictorum will no longer be invisible when observer mode is toggled while in first person Passive runes will now appear properly in used runes statistics Familiars and Sentinels will no longer cast channeling spells from the Fictorum Fixed a bug that would cause spells with Wrath r…

  • v2.2 beta is out! Play with eight new runes and all new rune balancing! - 21 November 2021

    Hey Wizards! We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells! We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • v2.1.16c Released! - 20 October 2021

    Hey wizards, This is a small patch to fix some issues we created in v2.1.16. Fixed a serious bug with Construct Specialty that prevented Sentinels from attacking Fixed a serious bug that gave standard enemies a massive health boost on New Game+ playthroughs Fixed a bug that made bosses able to be repeated on expanse mode Fixed a bug that would hide the Fictorum's skin on the title screen if the game was previously played in first person That's it for now! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • v2.1.16 is Released! New Tooltips! - 10 October 2021

    Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency! Major Change: Tooltip Overhaul Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies. You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping. v2.1.16 Patch Notes Spell and Rune tooltips have been overhauled to show more detail and tran…

  • v2.1.15 is Released! - 21 September 2021

    This is another quick update to address a recently introduced bug. Patch Notes for v2.1.15 Fixed a bug that would allow new and incomplete passives to spawn on items Fixed a bug that would allow spellcasting and movement before the loading screen had faded That's it for now! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

  • v2.1.14 is Released! - 15 September 2021

    Hey Wizards! This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13. Patch Notes for v2.1.14 Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%) Runes will consistently roll rarity in later chapters, instead of eventually only being unique Corrected a bug that would cause incorrect data to show in the character details panel Decoy with a High Explosive rune is no longer disappointing Weather will no longer disappear after using observer mode That's it for now! Feel free to reach out if you have any feedback or issues. Ema…

  • v2.1.13 is Released! - 8 September 2021

    Hey Wizards! With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle. Patch Notes for v2.1.13 The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits Damage popups are cleaner, easier to read, and have a substantially longer view distance Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright Frenzy's boost to cast/attack speed has been reduced (50->25%) Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera Fixed a bug that would prevent some building materials from becoming transparent…

  • v2.1.12 is Released - 8 May 2021

    Hey Wizards, Hope you all are having a great weekend! Here's an update to handle some lingering issues from v2.1. Patch Notes for v2.1.12 The game version will now appear on the bug logger Fixed issues with using Witchslap and Spellblade Fixed a movement lock that could occur with Spellblade and Blink Strike Revived enemies will now show up as blue while using clairvoyance All bosses can now target the Fictorum through rock walls, glaciers, and other obstacles Fixed an issue with bolt spell VFX when being cast via Storm, Familiar, and Sentinel Fixed a rotation bug that would occur when flying into the Miasma Enemies will no longer spawn within a rock on the Inquisition Swamp map Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit

Patch notes and updates

S.noRelease datePatch nameGID number
128 April 2022v2.2.8 Issues — Reverting to v2.2.74348798430273138646
227 March 2022v2.2.6 Beta is Now Available!4258723269520397978
322 March 2022v2.2.5 beta is Now Available!4259848535845730210
419 March 2022v2.2.4 Beta is Now Available!4259848535835713636
516 March 2022v2.2.3 Beta is Now Available and v2.2 Release Date!4259848535822489270
615 February 2022v2.2.2 Beta is Now Available!6154735015630642051
76 February 2022v2.2.1 Beta is Now Available!4235074931858345977
820 October 2021v2.1.16c Released!4103335143100399508
921 September 2021v2.1.15 is Released!5418383147753880874
1015 September 2021v2.1.14 is Released!3936698772941017781
118 May 2021v2.1.12 is Released4072920612509656326
1220 April 2021v2.1.10 Patch Notes4570566565009053545
1317 April 20212.1 Beta Update #7 and 2.1 Release Date!4570566565000587669
1414 April 20212.1 Beta Update #64054904311337828186
1512 April 20212.1 Beta Update #54117954073011736307
1629 March 20212.1 Beta Update #44026754911358461559
172 March 20212.1 Beta Update #34060529371719200557
1823 February 20212.1 Beta Update #24059402835326146119
1915 February 20212.1 Beta Update #14703417046212847557
201 January 2020Fictorum v2.0.6 Patch Notes2592316573895773937

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID503620
Live current players2
SteamPulse tracked peak7
Live count (today's peak floor)2
Price$2.49 (75% off from $9.99)
Free to playNo
Discount75%
Original price USD$9.99
Current price USD$2.49
Release dateAug 9, 2017
DeveloperScraping Bottom Games
PublisherScraping Bottom Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent79%
Positive reviews906
Negative reviews248
Total reviews1,154
Steam recommendations1,035
Achievements67
Average playtime forever1,355 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/503620/

Short description

Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

About this game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization. In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying. Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Kekerasan Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $2.49
  • Highest observed: $2.49

Fictorum's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.49, the highest is $2.49, and the first visible tracked price is $2.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -75%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -75%, with a lowest recorded final price of $2.49 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.49, from Oct 5, 2026 through Oct 5, 2026. The latest run records $2.49 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.49
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fictorum at $2.49 in USD, with a listed base price of $9.99 and a -75% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.49$9.9975%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.49$2.49No change75% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$2.49$9.9975% (Steam sale)Steam Store - Steam sale

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8LoveChoice1045 October 2026 - 01:51:08 UTC1,139
9Human Fall Flat9995 October 2026 - 01:48:49 UTC127,516

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