- An Honest Update - 7 April 2025
Hey Wizards, I wanted to take a moment to give you an honest update and hopefully clear up any speculation. Greg and I are in very different places in our lives than we were when we started working on Fictorum over a decade ago. Since then, we’ve both had kids, and our day jobs and families demand more of our time than ever. As much as we love this project, development has currently come to a stop. We’ve also been exploring new game ideas—or just taking a much-needed break from game development. There was so much more we wanted to do with Fictorum, and maybe someday we’ll get back to it. But right now, with just the two of us and everything else on our plates, it’s not something we can keep developing. We will keep you posted if that changes. We’re incredibly grateful to everyone who supported us on this journey. Your enthusiasm and feedback have meant the world to us. Making this game…
- Development Update - 7 April 2023
Hey Wizards! We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way! Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential. But that's not all! We understand the importance of inventory management, and we're taking steps to address it. We're working on inventory stash upgrades to provide you with more storage options, making it easier for you to collect and manage your loot without the hassle. And for all you Fictorum adventurers who love a challenge…
- v2.2.12 is Now Available! - 16 August 2022
Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes. Enhancements You're now able to rotate the Fictorum in the character customization menu The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable The Shaping Bonus attribute no longer has any negative effect on runes Efficiency runes now scale with Shaping Bonus The mana cost for Multishot has been reduced The mana cost of Spread runes has been increased Channeled spells will now properly damage shield spells Haven's spell effect has been optimized Channeling templates will now use caster t…
- v2.2.11 is Now Available! - 30 April 2022
Hey wizards! There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does. If you were affected, please see this for help and if reach out to us if you need extra support. Email Discord Steam Community Fictorum subreddit
- v2.2.8 Issues — Reverting to v2.2.7 - 28 April 2022
Hi Wizards. My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9. If you've had issues on the first ever load of the game, it should have no issues on this version. If you've played before AND encountered the fatal error, you are in at risk of losing data. Please hold off until v2.2.9 is officially out (this weekend at the absolute latest) to play the game. I'm sorry for this bug, it was completely unforeseen and we're working on it. Thank you for your patience.
- v2.2.8 is Now Available! - 26 April 2022
Hey Wizards, I hope you are having a great week so far! ːsteamhappyː Here are a few fixes for the latest version of Fictorum: If a spell collision radius is larger than spell radius, the spell radius will be increased to the collision radius Fixed a bug that would occasionally prevent certain destructibles from going transparent when in front of the camera Cull distances for castle walls have been increased Airwing will now have wings Fixed a bug on the main menu that prevented character colors and inventory from loading properly Massive runes will now affect Downvote Fixed a bug with dash that would occasionally cause unlimited flight Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades! - 29 March 2022
Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades! Major Changes New Runes Blood Damage is vastly increased, but health will be used instead of mana to power the spell Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell Drain A portion of spell damage is leeched as energy Implosion Deals a percentage of radial damage every .1s Doom Spell is automatically cast when you kill someone, but can no longer be directly cast Wrath Spell is automatically cast upon hitting an enemy, but can no longer be directly cast Pain Spell is automatically cast upon being hit, but can no longer be directly cast Fury Spell…
- v2.2.6 Beta is Now Available! - 27 March 2022
Hey Wizards! We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday! Patch notes The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game Certain starting titles will receive the Arcane Inflexibility passive which prevents usage of Blood and Stamina runes Caeleste will no longer dash off the map during his second phase If you'd like to try out the update, follow these instructions. On the hunt for an error We've been tracking an issue that will cause a Fatal Error, but still allows you to play so long as you don't click the Close Application button on the error. We haven't been able to replicate it, but if you encounter this bug, please let us know what spells and runes you were using, along with any other useful information that happened before the error so that we can try to get this resolved. En…
- v2.2.5 beta is Now Available! - 22 March 2022
Hey Wizards, We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th. If you're willing, there's a few things we'd like to ask you all of you magical folks. Opt into beta, try out v2.2, and let us know if you run into any bugs. If you haven't already done so, leave us a review with your thoughts about the game! Patch Notes Chlorobeam no longer destroys trees (for real this time) Walking momentum is kept when flight is toggled and vice versa Invigorate casting is no longer allowed while casting a channeled spell Map location focusing on the world map with gamepad has been significantly improved Dash has been tweaked to have less gravity while dashing Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Co…
- v2.2.4 Beta is Now Available! - 19 March 2022
Hey Wizards! This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in. Patch Notes Interaction pop-ups are no longer blank for keyboards Incendium will work once again Fixed a bug that would clear falling lateral friction and breaking deceleration after flying or dashing Dash has been overhauled to have better aiming, smoother movement, and better animations Added a Toggle Flight hotkey If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- v2.2.3 Beta is Now Available and v2.2 Release Date! - 16 March 2022
Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes Enchanting has been reworked to be more favorable for new runes Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo Fixed a bug with roller projectiles (like Fire Wave and Tremor) and Trap All passive runes will properly have an accuracy shown Fixed a UI visual bug with ability enchantment The time between key presses to toggle flight/vault has been reduced (
- v2.2.2 Beta is Now Available! - 15 February 2022
Hey Wizards! v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version: Familiars and Sentinels will now properly target summoned shamblers Incendium's mana cost has been reduced 20-->13 Added a Purge History button in the developer menu which will erase the character history in order to reduce load time Fixed a bug with Familiar rune that would cause accuracy rating to decrease with rune power Shaping values are no longer reversed for initial and max on tooltips Final images for new runes have been added If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- v2.2.1 Beta is Now Available! - 6 February 2022
Hey wizards! We've just updated our beta version to v2.2.1b. Patch Notes: Hotkey icons for spell slots are now fixed for gamepad Magic's Reach rune tooltips are fixed in playthrough statistics Magic's Reach can once again be applied to projectiles Targeting has been improved for roller projectiles with a Nova rune Negative knockback numbers wih properly show on tooltips Spells using a Blood rune are no longer free for the invulnerability period at the start of a level The percentage loss for Chain Reaction runes now only applies to damage, radius, and collision radius—All other spell effects are unaffected The Fictorum will no longer be invisible when observer mode is toggled while in first person Passive runes will now appear properly in used runes statistics Familiars and Sentinels will no longer cast channeling spells from the Fictorum Fixed a bug that would cause spells with Wrath r…
- v2.2 beta is out! Play with eight new runes and all new rune balancing! - 21 November 2021
Hey Wizards! We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells! We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- v2.1.16c Released! - 20 October 2021
Hey wizards, This is a small patch to fix some issues we created in v2.1.16. Fixed a serious bug with Construct Specialty that prevented Sentinels from attacking Fixed a serious bug that gave standard enemies a massive health boost on New Game+ playthroughs Fixed a bug that made bosses able to be repeated on expanse mode Fixed a bug that would hide the Fictorum's skin on the title screen if the game was previously played in first person That's it for now! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- v2.1.16 is Released! New Tooltips! - 10 October 2021
Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency! Major Change: Tooltip Overhaul Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies. You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping. v2.1.16 Patch Notes Spell and Rune tooltips have been overhauled to show more detail and tran…
- v2.1.15 is Released! - 21 September 2021
This is another quick update to address a recently introduced bug. Patch Notes for v2.1.15 Fixed a bug that would allow new and incomplete passives to spawn on items Fixed a bug that would allow spellcasting and movement before the loading screen had faded That's it for now! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
- v2.1.14 is Released! - 15 September 2021
Hey Wizards! This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13. Patch Notes for v2.1.14 Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%) Runes will consistently roll rarity in later chapters, instead of eventually only being unique Corrected a bug that would cause incorrect data to show in the character details panel Decoy with a High Explosive rune is no longer disappointing Weather will no longer disappear after using observer mode That's it for now! Feel free to reach out if you have any feedback or issues. Ema…
- v2.1.13 is Released! - 8 September 2021
Hey Wizards! With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle. Patch Notes for v2.1.13 The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits Damage popups are cleaner, easier to read, and have a substantially longer view distance Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright Frenzy's boost to cast/attack speed has been reduced (50->25%) Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera Fixed a bug that would prevent some building materials from becoming transparent…
- v2.1.12 is Released - 8 May 2021
Hey Wizards, Hope you all are having a great weekend! Here's an update to handle some lingering issues from v2.1. Patch Notes for v2.1.12 The game version will now appear on the bug logger Fixed issues with using Witchslap and Spellblade Fixed a movement lock that could occur with Spellblade and Blink Strike Revived enemies will now show up as blue while using clairvoyance All bosses can now target the Fictorum through rock walls, glaciers, and other obstacles Fixed an issue with bolt spell VFX when being cast via Storm, Familiar, and Sentinel Fixed a rotation bug that would occur when flying into the Miasma Enemies will no longer spawn within a rock on the Inquisition Swamp map Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit