- Price Drop, Legacy Gifts, Procedural Maps, New Mechanics, New Enemies - 21 November 2016
Hey Gang! Some of you might have noticed that we've been quietly pumping out a lot of changes the past month. The changes were happening so often that I figured to just save it all for one big post. This one's a Whopper so get ready ;] We've been listening, boo! (。•̀ᴗ-)✧ Game Price has Dropped Legacy Supporters Gifted all future DLC's (Thanks for your early support guys! I got to eat real food
- Price Drop, Legacy Gifts, Procedural Maps, New Mechanics, New Enemies - 21 November 2016
Hey Gang! Some of you might have noticed that we've been quietly pumping out a lot of changes the past month. The changes were happening so often that I figured to just save it all for one big post. This one's a Whopper so get ready ;] We've been listening, boo! (。•̀ᴗ-)✧ Game Price has Dropped Legacy Supporters Gifted all future DLC's (Thanks for your early support guys! I got to eat real food
- Happy Halloween Guys! - 30 October 2016
- (≡人≡;) Halloween Update & Discount - 29 October 2016
m(_ _)m... sorry gang, got insanely ill. no excuses, gonna grind to pump out as much as we can. Steam's pending the 50% Halloween discount right now. We're excited since the team's growing and we can finally start releasing what we always wanted to feature. So, uh. an explanation, as its simply unacceptable that we haven't been able to release these updates on schedule. I haven't been sick for a decade. Vomit-free since 06 etc, those fun adolescent days. I've also been traveling to meet with investors around the world. Still not sick. So what got me? LAX's return flight. My fellow Californians doused me with some mutant-suicide bug that apparently no exotic bacteria could do. o(_ _;o) I've been releasing small packet patches here and there, but really until a few days ago I haven't been able to do anything outside generate monotonous moans like an emo teen post heartbreak. Anyways! Enou…
- (≡人≡;) Halloween Update & Discount - 29 October 2016
m(_ _)m... sorry gang, got insanely ill. no excuses, gonna grind to pump out as much as we can. Steam's pending the 50% Halloween discount right now. We're excited since the team's growing and we can finally start releasing what we always wanted to feature. So, uh. an explanation, as its simply unacceptable that we haven't been able to release these updates on schedule. I haven't been sick for a decade. Vomit-free since 06 etc, those fun adolescent days. I've also been traveling to meet with investors around the world. Still not sick. So what got me? LAX's return flight. My fellow Californians doused me with some mutant-suicide bug that apparently no exotic bacteria could do. o(_ _;o) I've been releasing small packet patches here and there, but really until a few days ago I haven't been able to do anything outside generate monotonous moans like an emo teen post heartbreak. Anyways! Enou…
- Alpha 2 Up - 10 October 2016
Hey Gang! quick post here, kinda rushed and need to board one of the longest flights in the world back to LA so will be unavailable for around a day Uploading 3 versions of Alpha 2 for the mods to swap between incase there's any issues, maps being redesigned by T which well allow opportunities to wallrun (should be out within a few days), I will release a method to swap weapon designs between players as soon as I can. Cheers!
- Alpha 2 Up - 10 October 2016
Hey Gang! quick post here, kinda rushed and need to board one of the longest flights in the world back to LA so will be unavailable for around a day Uploading 3 versions of Alpha 2 for the mods to swap between incase there's any issues, maps being redesigned by T which well allow opportunities to wallrun (should be out within a few days), I will release a method to swap weapon designs between players as soon as I can. Cheers!
- Alpha 2 Prepping - 7 October 2016
Alpha 2 is developing much faster than I could have hoped (´∀`)♡ ~♪, Video is up. The build should be released within a few days with daily updates for a week as I gradually introduce previously locked code. FoF is still DISCOUNTED on Kickstarter for a month. Just remember that I cannot give Keys until the goal is reached. After that there will be a short hiatus before Black Friday discount hit
- Alpha 2 Prepping - 7 October 2016
Alpha 2 is developing much faster than I could have hoped (´∀`)♡ ~♪, Video is up. The build should be released within a few days with daily updates for a week as I gradually introduce previously locked code. FoF is still DISCOUNTED on Kickstarter for a month. Just remember that I cannot give Keys until the goal is reached. After that there will be a short hiatus before Black Friday discount hit
- Developer's Diary & Kickstarter - 3 October 2016
10/4 EDIT: Added Skill Surge in Hotfix 2. The Kickstarter is Up, Developer's Diary 1 has been added (2nd Video), Fixed that annoying security bug from website link ~
- Developer's Diary & Kickstarter - 3 October 2016
10/4 EDIT: Added Skill Surge in Hotfix 2. The Kickstarter is Up, Developer's Diary 1 has been added (2nd Video), Fixed that annoying security bug from website link ~
- Alpha 1 is Live! - 30 September 2016
10/2 EDIT: To address the important changes players are requesting, I'm accelerating Alpha 2's release. This will delay changes from Hotfix 2, but ensure that I'm able to pump out as much content as possible. sorry for the inconvenience! (´;ω;`) Releasing a Video asap that will try to address general questions regarding the Title Remember that there will be substantial changes within the upcoming weeks to the product, if you don't want there to be constant updates to the game, feel free to wait until Alpha 2, which will bring massive changes to the build. (ex., it shrinks the current 20 gig size --> 4 gigs and lowers overhead by ~50% while still maintaining the same visual fidelity. ) Would release it sooner but the improvements come from a foundational recreation of net-coding independent from the engine (aka I need to rebuild nearly everything, nearly done though!)
- Alpha 1 is Live! - 30 September 2016
10/2 EDIT: To address the important changes players are requesting, I'm accelerating Alpha 2's release. This will delay changes from Hotfix 2, but ensure that I'm able to pump out as much content as possible. sorry for the inconvenience! (´;ω;`) Releasing a Video asap that will try to address general questions regarding the Title Remember that there will be substantial changes within the upcoming weeks to the product, if you don't want there to be constant updates to the game, feel free to wait until Alpha 2, which will bring massive changes to the build. (ex., it shrinks the current 20 gig size --> 4 gigs and lowers overhead by ~50% while still maintaining the same visual fidelity. ) Would release it sooner but the improvements come from a foundational recreation of net-coding independent from the engine (aka I need to rebuild nearly everything, nearly done though!)
- 9/28 - 28 September 2016
Quick Note, Co-op is currently NOT stabilized, it will be by Beta 1 Yes, Weapons are our current Priority. Yes they allow heavily customization.
- 9/28 - 28 September 2016
Quick Note, Co-op is currently NOT stabilized, it will be by Beta 1 Yes, Weapons are our current Priority. Yes they allow heavily customization.