Patterna news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews47
- Release dateOct 3, 2016
- DeveloperSebastian Schöner
- PublisherSebastian Schöner
Genres: Indie
Company pages: Developer: Sebastian SchönerPublisher: Sebastian Schöner
Patterna Steam news
Patterna news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Soundtrack Updated - 5 December 2016
Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian
- Soundtrack Updated - 5 December 2016
Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian
- Two new level generators & variants of the existing ones - 7 November 2016
Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the…
- Two new level generators & variants of the existing ones - 7 November 2016
Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: The two new types of graphs for the level generator go by the names of 'Archimedean Graph' (which is a bit misleading; they are connected to Archimedean solids, but not all in the same way) and 'Special Graphs' (this is a collection of notable graphs from graph theory). These generators work best when you do not fix a size for the levels (since it will try to find a graph of the given size from the collection, and for some sizes there may only be a single graph in the collection). Here are a few impressions of the…
- Russian translation, demo, updated tutorial - now available! - 18 October 2016
Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian
- Russian translation, demo, updated tutorial - now available! - 18 October 2016
Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian
- Update 1.2: Preliminary Marking Mode - 9 October 2016
Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do the same thing again to unmark it. Preliminarily marked nodes are displayed as half-unknown, half-whatever-you-marked-it-as. You can change the hotkeys used for this feature in the launcher. All the information will update as if the nodes you marked p…
- Update 1.2: Preliminary Marking Mode - 9 October 2016
Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do the same thing again to unmark it. Preliminarily marked nodes are displayed as half-unknown, half-whatever-you-marked-it-as. You can change the hotkeys used for this feature in the launcher. All the information will update as if the nodes you marked p…
- Update 1.1: Level Progress now saved - 8 October 2016
Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right. Here are all the changes: the game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a…
- Update 1.1: Level Progress now saved - 8 October 2016
Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be deleted once you finish the level successfully. To restart the level, use the restart button in the top-right. Here are all the changes: the game will now save the state of levels when you leave them unfinished. The save for that level will be reset to a…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 December 2016 | Soundtrack Updated | 4249665521686608191 |
| 2 | 9 October 2016 | Update 1.2: Preliminary Marking Mode | 4249665521686608538 |
| 3 | 8 October 2016 | Update 1.1: Level Progress now saved | 4249665521686608659 |
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