Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5059360 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 (40% off from $9.99) |
| Free to play | No |
| Discount | 40% |
| Original price USD | $9.99 |
| Current price USD | $5.99 |
| Release date | Sep 4, 2026 |
| Developer | SFH PROD |
| Publisher | SFH PROD |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5059360/ |
Short description
Raise an island from the sea, seed it with life, then smite it, flood it, or raise its dead. A voxel god game where tribes you never command learn masonry and gunpowder, forge kingdoms and go to war, and every power you use is written into a history you can click to visit.
About this game
Raise an island out of the ocean. Cut rivers through it, push up mountains, paint forests down its slopes. Then seed it with beasts and with peoples — and step back, because from that moment the world stops needing you. THE WORLD DOES NOT WAIT FOR YOU Nobody takes orders. Your tribes forage, hunt, haul water and bury their dead entirely on their own. They survive their first winter or they don't. The ones that live raise huts, then a storehouse, then a well; they till fields, tame pigs and put up walls. Villages thicken into towns and towns into cities. Chiefs are crowned. Borders meet and then borders fight. Around them a whole ecology runs its own course. Wolves stalk deer, bears ambush from cover, birds cross the sky in skeins, bees work the blossom and locusts strip a harvest bare. Kill off the predators and watch what the herds do to the grass. THEN REACH IN You are not a spectator. You are a god with hands. • Sculpt the land itself — raise, lower, flood, or paint sand, grass, forest and mountain wherever you like • Smite anything that offends you • Grab a bear in your fist, carry it across the map, and fling it into the sea • Raise the dead, and let an undead plague walk out of the graveyards • Send floods, tidal waves, drought, blizzards and volcanic fire • Rain gold on a favored people, and watch what prosperity does to them Every one of these leaves a mark. Powers don't just kill — they bend bloodlines, break economies and end dynasties. THE LAND DECIDES THE BLOOD Peoples are shaped by where they take root. Humans, elves, dwarves, orcs and giants each read the world differently, and each carries its own strengths through nine separate traits. Those traits are heritable — they pass down, they arise on their own, and what you do to a people is written into their descendants. FROM FLINT TO THE ASSEMBLY LINE There are twenty-two rungs on the ladder and no shortcuts. Farming and writing. Masonry, bronze, steel. Guilds, universities, banking, the printing press. Companies, a crown, gunpowder. Then rail, telegraph, the assembly line, and towers of steel and glass climbing out of cities that were huts three hundred days ago. No tribe is promis…
Supported languages
English * * languages with full audio support
