SPSTEAMPULSELIVE ANALYTICS
Levantera: Tale of The Winds

Levantera: Tale of The Winds Steam metadata

Lasso Games | Apr 1, 2018 | game

Released

0players observed · 4 October 2026 - 11:30:05 UTC

AdventureEarly AccessPiratesRetroSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)410
  • Revenue (VGI)$2,942
  • Review score88% positive

Levantera: Tale of The Winds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)410
  • Revenue (VGI)$2,942
  • Review score88% positive
  • Total reviews8
  • Release dateApr 1, 2018
  • DeveloperLasso Games
  • PublisherLasso Games

Genres: Adventure, Early Access

Company pages: Developer: Lasso GamesPublisher: Lasso Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Levantera: Tale of The Winds Steam metadata

Levantera: Tale of The Winds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/506700/metadata
Steam Storehttps://store.steampowered.com/app/506700/
Steam Communityhttps://steamcommunity.com/app/506700
PCGamingWiki search
IGDB searchSearch IGDB for Levantera: Tale of The Winds

Reviews, pricing, and metadata

Review summary

8 user reviews

88% positive, 7 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 April 2018

Latest Steam announcements

  • Long Time Coming - A Big Update - 10 June 2026

    Ahoy, Captains!It's been a long while since our last major update, and we have been busy. The waters have been rough, but we've charted a new course and made significant progress toward the full release. Jack and Jeff have been working hard to get all these big overhauls out the door for yall. I know yall know how tough it is for indies out there and that this project has been a heavy load to carry so far for so long.Please excuse/permit the tool assisted format of the update below, it really helps to organize all the code changes for this update, it was a big one. I won't make a habit of this. Here's what's new in the world of Levantera.Please note these updates are all only available on the Beta branch. Please go to properties and check out the beta branch to try out these features. ⚓ New Story & World ProgressionThe narrative has been significantly expanded and restructured:Carden Ci…

  • Stars in the sky! - 11 December 2024

    Howdy! It's Jack again. Little patch for the beta build; I fixed the stars in the sky drawing strangely and a couple of critical crashes preventing progress in chapter 1. There are still a bunch more but I fixed a few of them! Let me know if you see any improvements and let me know if you like this type of update style!

  • Engine overhaul on beta branch - 10 December 2024

    Howdy yall, it's Jack! The beta branch now has a highly unstable build of 6.0.0 with lots of bugs, it is merely a tech demo of the new combat system. This project has been through a lot over the years, and the team and player community has experienced a lot of highs and lows around this title. There have been a lot of missed opportunities, unmet expectations, and struggles with designing and developing this game. It has sort of served as the background project for developing Lasso Games as a company, and as a result of not turning away other opportunities that have presented themselves, we have gotten to do a lot of really cool things with other more successful projects and endeavors that you may have seen. (See MiniLaw and Highway Rampage) I have been pushing myself lately to try and make progress on this title, in spite of all the struggles, roadblocks, rocks, broken glass, spiders, a…

  • Planning to set sail once again! - 6 May 2024

    Hello everyone! It's Jack. I know it has been a long time since the last update. I have good news this time! Lasso Games has recently converted into a worker co-op and has gotten a lot of new activity lately, and I think we are going to be able to put together a plan to get this game finished! I'm providing a super high-level development road map to let yall in on what we are planning. Levantera: Tale of the Winds Game Development Roadmap Phase 1: Framework and Core Mechanics Objective: Establish the basic framework and core mechanics of the game. Tasks: Develop the combat system, including mechanics for defeating enemies and bosses. Implement the ship combat mechanics, focusing on ship-to-ship battles and boarding actions. Design resource gathering and trading mechanics to support the player's progression and ship upgrades. Create a system for inventory management and item durability,…

  • A Long Journey, Concluded - 25 October 2022

    Howdy everyone, Jack here. I've spent a little over a month trying to figure out how to write this announcement. The Post-Mortem There has been a lot of heavy weight on me to deliver something to yall and to complete this title as promised, but it seems as though at this point in time, the trajectory of completion is going to result in a final product that is nowhere near what I intended this game to be when it was conceptualized in early 2015. Myself and a small group of developers started Lasso Games as a partnership in 2015. Levantera was just a little tech demo I called "Project Tradewind" and it looked like Simon Belmont jumping around on some blocks. It looked hilariously bad and I never really intended, at that point, for it to be a commercial "product." https://i.imgur.com/texnc67.png Shortly thereafter, a small group of friends of mine who were talented artists, musicians, and…

  • Development is not dead! - 19 November 2021

    Howdy, Jack here. I know a lot of yall have been wondering why there have been no updates to this game in like...a long time? Well, the folks that have been hanging out in our discord, following us on twitter, and those that know us personally know that there have been a lot of things going on behind the scenes this whole time, and a lot of things that have come up in our personal lives that took Lasso Games off track a bit. But! This is not a bad news announcement. It's a good news announcement! A lot of major overhauls are underway that will completely transform the gameplay experience of this title. A couple examples: https://i.imgur.com/HQ9QDdo.gif The combat system is getting completely overhauled. We are looking to totally transform the way combat is done in this game. As much as I love the old school Castlevania style combat, we just don't think that it is going to make for an en…

  • 0.4.0 [Windows] - The Heat Is Back On - 2 June 2019

    Howdy! Jack here again, I know it's been a very long time. Before we get started, I just want to remind and reassure everyone that this project is still very much underway and we have no plans of giving up on it. At all. Ever. It's going to be finished and that's that, so you are stuck with us. This update is primarily bug fixes, but there has been quite a bit of content added that I think will give mid-game play a lot more mileage. We are in the middle of a major re-balancing so feedback on weapons, item drop frequency, and overall gameplay is always welcome. Do be aware we did not fix every bug so the forums will still act as the top priorty bug report but there are many channels to get your feedback to us for action. **WARNING: YOU WILL NEED TO START A NEW GAME FILE DUE TO IMPROVEMENTS WITH THE SAVE SYSTEM. THESE WILL ALLOW US TO IMPLEMENT MULTIPLE SAVE SLOTS IN FUTURE UPDATES.** Her…

  • 0.3.1 [Windows] - The Big Treant! - 28 August 2018

    Howdy! Been awhile since the last update, but we've got a big hinge in place now to springboard gameplay to the end of the main story. Here's some of the stuff that got done: Added a few Sea Devils players around Cerrawyn. Currently playing the game has no stakes or real benefit, but it's coming! Added some dialogue lines to late-game bosses to explain what to do. Added basic animation to the bear quest mini-boss. Fixed mana drops to occur after you can cast spells. Added self-portrait to the wisp at the end of the huntzone to prompt return to ship. Added some new mechanics to the big treant boss fight to make it less lame. https://i.imgur.com/HHfHdzp.gif If you are in the Huntington, WV area this Saturday, Sep. 1, come to Big Sandy arena and see us at Power Up Retro Gaming Convention and play Levantera and MiniLAW and meet up! :D As always, be sure to click Follow to be notified of ann…

  • 0.3.0.1 - Windowed Mode Hotfix - 24 June 2018

    There was a window-sizing bug that went unnoticed for a few days that was induced in one of the recent updates, and it is now patched. Thanks for the reports in the bugs forums! Still working on the Linux controller crashes, hope to have something in there in the next update.

  • 0.3.0 - It's been a bit! - 1 June 2018

    Howdy! Took a long Memorial Day vacation to meet up with my family and some of the long distance dev team! Was good to get together, but ready to get back to work. Couple big things we are trying out in this build. One major bug that was fixed was highlighted in a couple stream events I had the pleasure of seeing last week, and that was a sequencing bug with Crow's back story. The flashback sequence should be a little more palatable now and less prone to bugs. https://i.imgur.com/YllPEDv.gif Another thing we are kicking around is a prototype of a card game called "Sea Devils." It's going to be a narrative device for another crew back story but if I can get the gameplay nice and balanced we will probably deploy players around the world of Cerrawyn and implement some kind of extra-curricular gameplay goals. :) https://i.imgur.com/yqDGq2B.gif If you can figure out how the system works, fee…

  • Low-Key Linux Release - 6 May 2018

    Uhhh waddup...it's Jack! I got a Linux build pushed out to a new OS depot and updated the store page. I got the Linux build to compile on a VM but I can't exactly playtest it in that kind of environment, so the ball is in your court! I added the Linux depots to the default branch and will try to keep them up to date alongside the Windows builds. Let me know if you have any questions or bugs with installation and I will try to get them sorted! https://i.imgur.com/xu3yz0q.png Also, let all your $root sudo apt-get install -y cmd penguin hat notwindows buddies know there is another game out there for you! (Sorry I'm a Linux noob, forgive me!) As a tiny indie studio trying to make ends meet, the future of our development depends on your support, mostly in the form of spreading the word! Always hit us up on social media and help us get the word out! As always, be sure to click Follow to be no…

  • 0.2.9 - This Wasn't Here Before! - 28 April 2018

    Howdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn! Hope you guys have a more enjoyable play experience and find some new things in familiar places. New Stuff Key Customizer works and saves from an active game session. Technically it works from the menu screen too, but it doesn't pass through to a new game. Some slight improvements to Crew AI. They should put up a better fight in the hunt zones now, though they still have a long way to go with navigating terrain and having cool animations. https://imgur.com/bZMWb46.gif Added a tiny island somewhere with a fun crossover from another developer friend. (If you haven't checked out Ocmo on iOS, you really ought to! https://imgur.com/6law4jH.gif Added a little location display for when you first set foot on land. Should…

  • 0.2.8 - Get Movin' - 13 April 2018

    Howdy, Jack here. This new build has lots of improvements on things that have been reported in the community hub, and a couple of things that have just been outright broken. Broken stuff: Key customizer just straight doesn't work for now. The guts are hanging out of it and it is passing inputs from keyboard and controller and storing aliases properly, but we need to do some more work on it to get it to detect key conflicts and some other stuff. We are going to try and have a new build up tomorrow with this fully functional. Fixed stuff: Lots of improvements to player movement and collisions. Should be a lot tougher to get stuck in corners, and a lot of jittery movements have been remedied. Also you can change direction properly in midair now. Quest added, see if you can find it. Fixes to some area music and odd teleports. Made bomb explosions break breakables. Added some stuff to "log e…

  • 0.2.7.2 - Yall Are The Real MVPs - 9 April 2018

    Howdy! Jack again. You guys have been absolutely shredding the bug reports! We've been trying to keep up. Here is another build as promised with the following fixes per your requests: Master Audio now saves and loads Cleaned up an incorrectly pointing door in Beckberry Fixes to ship collisions and some collision masks for enemy ships. (They will still chase you through land, though. Still working on that one!) Applied another fix to some huntzone stuff to prevent freezes and a crash when you try to go on land from a load game. Added some log entries for when the lumberjack is defeated to explain how to use backdash and give you a hint about where to go next. Further options menu cleanup to prevent crashes. You should be able to use the keyboard or controller to navigate the key customizer, but it doesn't record controller input just yet. I'm going to continue moving bug discussions to t…

  • 0.2.7.2 - Yall Are The Real MVPs - 9 April 2018

    Howdy! Jack again. You guys have been absolutely shredding the bug reports! We've been trying to keep up. Here is another build as promised with the following fixes per your requests: Master Audio now saves and loads Cleaned up an incorrectly pointing door in Beckberry Fixes to ship collisions and some collision masks for enemy ships. (They will still chase you through land, though. Still working on that one!) Applied another fix to some huntzone stuff to prevent freezes and a crash when you try to go on land from a load game. Added some log entries for when the lumberjack is defeated to explain how to use backdash and give you a hint about where to go next. Further options menu cleanup to prevent crashes. You should be able to use the keyboard or controller to navigate the key customizer, but it doesn't record controller input just yet. I'm going to continue moving bug discussions to t…

  • 0.2.7.1 - Little Patch! - 8 April 2018

    Howdy! Jack again. Turbulent waters for launch week! Glad you frontliners have been here to help us swat the bugs! Here's some stuff I did for the patch: Fixed Beckberry quest line and level inconsistencies. Should be able to complete that one now. Fixed a bug with Foreman Mev not taking damage. Remedied a freeze in the deepcaves below the well. Added a feature to hold up or down for a second to move the camera up or down, respectively. Couple more menu tweaks. Thanks again for all your reports! We've also added a "Resolved Issues" forum that I will be trying to sort bug reports into them as they are addressed and fixed. As always, be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D https://imgur.com/spPwkau.png Leva…

  • 0.2.7.1 - Little Patch! - 8 April 2018

    Howdy! Jack again. Turbulent waters for launch week! Glad you frontliners have been here to help us swat the bugs! Here's some stuff I did for the patch: Fixed Beckberry quest line and level inconsistencies. Should be able to complete that one now. Fixed a bug with Foreman Mev not taking damage. Remedied a freeze in the deepcaves below the well. Added a feature to hold up or down for a second to move the camera up or down, respectively. Couple more menu tweaks. Thanks again for all your reports! We've also added a "Resolved Issues" forum that I will be trying to sort bug reports into them as they are addressed and fixed. As always, be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D https://imgur.com/spPwkau.png Leva…

  • 0.2.7 - Stopping the Showstoppers! - 6 April 2018

    Howdy! Jack here. So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action! Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers). In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress. Here are some of the things we've fixed since the first release: Ram enemy will now charge at…

  • 0.2.7 - Stopping the Showstoppers! - 6 April 2018

    Howdy! Jack here. So, for our first update, we wanted to focus on squashing as many of the major complaint bugs as possible in the shortest time frame. You guys have been phenomenal at reporting bugs and giving feedback and we owe it to you to follow up with action! Many have asked what engine was used to develop this project. We started out using GameMaker: Studio 1.4 and several month ago converted the project to GameMaker: Studio 2 (Highly recommend checking out the /r/gamemaker subreddit, they are an amazing group of talented and helpful developers). In the conversion process, there were a lot of compatibility glitches and minor hiccups here and there that resulted in an amateur hour look in some places, and we are still swatting those bugs daily. Hang with us! We are making good progress. Here are some of the things we've fixed since the first release: Ram enemy will now charge at…

  • What Are The Devs Doing?! - 5 April 2018

    Howdy! Jack here. Super thrilled that you guys are into Levantera and have been posting bug reports. I wanted to give you a look at what we have worked on since launch! Last night our good friend Highsight did a short gameplay event for Levantera and brought up some great feedback, much of which has also been brought to our attention here in the Steam Community Hub. We are currently prioritizing the hub and emailed bugs as #1 issues, and are devoting all our development time to fixing those bugs and managing those reports. Here's a look at our commit log from the last day: Overhauled ram object. Made the game restart when backing out of gender select. Changed some layer issues in Midorisama wilderness. Added flicker effect sprite that uses image alpha instead of visibility. Started work on unifying Options menu object for universal key input Added new flicker effect to all enemies. Adde…

Patch notes and updates

S.noRelease datePatch nameGID number
111 December 2024Stars in the sky!1785774543504808
210 December 2024Engine overhaul on beta branch1785321795772909
32 June 20190.4.0 [Windows] - The Heat Is Back On2400895196216288259
424 June 20180.3.0.1 - Windowed Mode Hotfix2499943313641255285
59 April 20180.2.7.2 - Yall Are The Real MVPs4249665521686626325
68 April 20180.2.7.1 - Little Patch!4249665521686626418
76 April 20180.2.7 - Stopping the Showstoppers!4249665521686626527

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID506700
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 1, 2018
DeveloperLasso Games
PublisherLasso Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type8 user reviews
Positive review percent88%
Positive reviews7
Negative reviews1
Total reviews8
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,321 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/506700/

Short description

Get ready to set sail! You are the captain of the M.S. Tradewind, a trade ship bound for the open sea! Gather your crew, test your sea readiness, and explore the world in this 8-bit action/RPG inspired by NES classics.

About this game

Get ready to set sail! You are the captain of the M.S. Tradewind, a trade ship bound for the open sea! Gather your crew, test your sea readiness, and explore the world in this 8-bit action/RPG inspired by NES classics. Featuring a persistent world, a robust story, and a full musical score in chiptune style! In Levantera, use your combat skill and agility to battle by land and sea in both platforming sections and overworld ship combat. Quick swap main and sub weapons to suit your play style. Gather your crew from taverns and upgrade your ship to face tougher opponents. Conquer the spellbook and use the silver compass to quick-select your favorite spells. Prepare to discover exotic locations and encounter fierce combatants as you travel the world in search of your lost former crew. Action, adventure, and enchantment await as you uncover the secrets of the arcane force of the wind: Levantera.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lícitas Linguagem imprópria Violência
steam germany12Alkohol / Tabak Gewalt Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Levantera: Tale of The Winds's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Levantera: Tale of The Winds's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Levantera: Tale of The Winds at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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Valheim166,0844 October 2026 - 13:16:56 UTC498,478533,888Iron Gate AB
Rust142,9094 October 2026 - 13:11:28 UTC259,6461,403,838Facepunch Studios
Apex Legends™123,1884 October 2026 - 10:53:46 UTC624,4731,047,228Respawn
Delta Force86,5984 October 2026 - 06:39:34 UTC246,418192,933Team Jade
The Outlast Trials84,0954 October 2026 - 13:05:57 UTC84,095101,323Red Barrels
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Palworld74,1814 October 2026 - 13:14:46 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Legacy69,5044 October 2026 - 12:41:16 UTC360,7612,058,145Rockstar North
Grand Theft Auto V Enhanced60,3994 October 2026 - 10:59:09 UTC161,805217,159Rockstar North
Baldur's Gate 357,8434 October 2026 - 13:07:04 UTC875,343836,282Larian Studios
Terraria51,6904 October 2026 - 13:05:11 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS192,5404 October 2026 - 12:54:27 UTC399,748Not availableBULKHEAD
Valheim166,0844 October 2026 - 13:16:56 UTC498,478533,888Iron Gate AB
Slay the Spire 277,6964 October 2026 - 12:33:23 UTC574,638199,438Mega Crit
Palworld74,1814 October 2026 - 13:14:46 UTC2,101,535451,088Pocketpair
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.
Path of Exile 233,2184 October 2026 - 12:42:36 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended29,9164 October 2026 - 12:46:27 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
R.E.P.O.24,4154 October 2026 - 13:08:59 UTC266,908420,693semiwork
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG
The Isle20,5914 October 2026 - 11:47:49 UTC27,916121,501Afterthought LLC

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