Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5074850 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $1.39 (30% off from $1.99) |
| Free to play | No |
| Discount | 30% |
| Original price USD | $1.99 |
| Current price USD | $1.39 |
| Release date | Sep 2, 2026 |
| Developer | Ramil Nasrullaev |
| Publisher | Ramil Nasrullaev |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5074850/ |
Short description
A stickman fighter where physics does half the work. Punch, grab, throw your opponent off the edge the more damage they carry, the further they fly. Nine modes, from deathmatch and tower sieges to football and hot potato. Two on one keyboard, or six online.
About this game
A party fighter for 2–6 players, at one computer or online. Two share the keyboard, everyone else picks up a gamepad, and bots take any empty seat — the match starts even if a friend is running late. A fighter has two bars, and they work differently. Health simply runs out. Damage piles up and decides how far the next hit sends you. There are two ways to take someone out — finish them off or throw them off the edge — and late in a round the second one is usually faster. The fighting Attack, heavy attack on hold, grab and throw, shield, roll. Shield at the last moment to parry. In the air: double jump, dash on a double tap of a direction, push off a wall. Miss the ledge and you can hang on and climb back — but while you hang, everyone can see you. Item crates drop on their own. Inside there might be a medkit, power, a star or a speed boost — or a rifle, shotgun, bazooka, grenade launcher, laser, freeze ray, boomerang, knife, bomb, mine, anvil or black hole. Barrels explode in chains, and plank bridges get blown apart piece by piece. 12 modes Deathmatch — lives and rounds. Run out of lives and you are out. Free-for-All — everyone for themselves, up to six. One round, last one standing. Siege — two towers. While your tower stands, your team respawns. When it falls, that's it. King of the Hill — hold the zone, and hold it alone. Two inside means nobody scores. Football — score the most in three minutes. A knockout does not remove you, so beating each other up still pays off. Basketball — the ball has to drop through the hoop from above. Two points a basket. Rugby — the ball is carried in your hands, and hits knock it loose. Capture the Flag — bring the enemy flag back to your base. A dropped flag returns on its own. Hot Potato — the bomb goes from hand to hand, passed by touch and by hit. If the fuse burns out in your hands, the other side scores. Waves — waves of bots. Playable solo, no opponent needed. Carousel — every round brings a new mode and a new map. First to five. Royale Carousel — the free-for-all carousel: brawl, hot potato, king of the hill. First to three. 11 arenas The Square — flat and classic. The fight decides, not the map. The Well —…
Supported languages
English, Spanish - Spain, Simplified Chinese, Russian
