ZedFall: Outbreak news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 22 September 2026 - 05:21:40 UTC
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateSep 4, 2026
- DeveloperCaptainJaySolo
- PublisherCaptainJaySolo
Genres: Action, Indie, Early Access
Company pages: Developer: CaptainJaySoloPublisher: CaptainJaySolo
ZedFall: Outbreak Steam news
ZedFall: Outbreak news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes for 21st September 2026 - 21 September 2026
Balance ChangesDamage Aura CardAuras from different players no longer stack. Enemies standing in range will take one aura's worth of damage which will be shared between everyone.Now +15 damage each pick, down from +20. (Added the evolution to give +5 damage each pick)Reactor (Evolution card)Now adds +5 aura damage per second each rank as well as the extra size, so a maxed aura damage build is as strong as before.Tower Defence OverhaulI have given the Tower Defence mode a complete overhaul to hopefully make the mode a more enjoyable experience for Tower Defence lovers.Tower Defence is quite hard to balance so this mode is most likely going to receive a lot of balance updates over the near future. So if things feel a bit unbalanced with this mode, please just keep this in mind. I'm happy to listen to feedback in the discussions thread or comments.The RunEveryone starts with 350 coins.Each…
- Update Notes for 19th September 2026 - 19 September 2026
New Quartermaster UpgradesPower Up Duration: Powerups and weapon crates last 10% longer per rank, up to twice as long.XP Orb Reach: Pick up XP orbs from 5% further away per rank. Stacks with the Magnetism card.Boss Damage: Deal 2% more damage to bosses per rank.Special Infected Damage: Deal 2% more damage to Special Infected per rank.Critical Chance: 1% more chance to land a critical hit per rank.Critical Damage: Critical hits deal 2% more damage per rank.Balance ChangesAll powerups and weapon crates now last 20 seconds. Armour, Double XP and all four weapons were 30 seconds.The Magnetism card now gives 20% more reach per pick, down from 25%.Double XP is still shared by the whole team, but each player's timer now uses their own Power Up Duration rank.Tower Defence ChangesThe CryptA new buildable structure has been added; The Crypt. Crypt plots are placed beside the track and each player…
- Update Notes for 18th September 2026 - 18 September 2026
Bug FixesThe Mega Abomination in Scavenge mode will now climb over structures to minimise abuse killing when it got wedged.Fixed the boss entrance camera sometimes jumping between bosses when several arrive at once.General Improvementsx4 new soundtracks added to the game.Zombies killed in Scavenge mode now count towards clothing and item unlocks.Additional skeleton AI improvements for the Raise Dead card.Player names in the lobby now match the player's shirt colour.The card art for the "Sword Damage" and "Sword Range" picks has been improved to look more like swords than daggers.The class icon badge art has been improved, and the badges now appear next to the class names in the lobby.Improved the icon art for the Base Camp badge.Improved the layout of some menu UIs.Survivor names are now shown in the top-left corner of the main menu with an edit icon. Click it to rename your character.I…
- Patch Notes for 17th September 2026 - 16 September 2026
Bug Fixes Fixed melee knockback stumble animations. Fixed phantom infected in Scavenge mode. Zombie bodies could sometimes be left standing where a pack had been, unable to be hit. Raise Dead's skeleton summons are no longer sped up or slowed down by the chaos mode speed modifiers. Raise Dead's skeletons now have improved pathing to find their way around buildings and obstacles to get back to you instead of getting stuck on them. The Mega Abomination in Scavenge mode should now find its way around the graveyard and other structures instead of getting trapped on them. Fixed joiners arriving in the wrong place when the host took the squad to Base Camp: no more black screen or spawning in the far corner. Push to talk bound to a mouse button now works in the lobby and on every menu. Push to talk now works while choosing an upgrade card and under the pause and settings menus. General Improve…
- Update Notes for 15th September 2026 - 15 September 2026
Bug FixesFixed an issue that would not allow towers to be placed in the Tower Defence mode when using an Xbox controller.Fixed an issue with the Incendiary Rounds card incorrectly showing the Thermobaric evolution icon for classes that should evolve it into Weakness Finder evolution.Fixed an issue with melee knockback attacks pushing zombies through walls, and stopped Chain Lightning attacks from ignoring walls.Fixed crows floating above the Graveyard's north and east gates in Scavenge mode.Corrected the gained experience rate of Scavenge mode. It was giving 1.55x experience per kill instead of x1.New FeaturesChaos Mode: A new toggle for Wave Survival mode. Every wave rolls a random twist, some good, some not so good.Voice ChatAdded in-game proximity based voice chat. Teammates near you are loud and clear, voices get quieter and more muffled the further away they are.Default push to tal…
- Patch Notes for 12th September 2026 - 12 September 2026
Bug Fixes Fixed a free card re-roll in multiplayer Wave Survival when the round timer expired with a pick unspent. General Improvements Improved multiplayer bandwidth with leaner network data and stronger compression rates which should help when joining a game through Steam. New Card Picks Raise Dead Summons a skeleton that fights at your side and attacks nearby enemies. Each player can have up to 5 skeleton allies. Explode Corpse Killing an enemy has a chance to burst the corpse for area damage. Up to a 50% chance. Plaguebearers (Evolution) Your skeletons burn with grave-fire, dealing area damage to enemies around them.
- Patch Notes for 7th September 2026 - 7 September 2026
General Improvements Improved the visual effects for the Medic's damage reduction ring Improved the end-of-round item unlock UI when unlocking several items at a time Updated the UI for the multiplayer lobby "Not Ready" button Optimised performance for the Scavenge game mode Increased the reward for the "Get Off My Lawn" quest from 50 to 100
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 September 2026 | Patch Notes for 7th September 2026 | 1842846814454079 |
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