ZedFall: Outbreak Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateAug 14, 2026
- DeveloperCaptainJaySolo
- PublisherNot available
Company pages: Developer: CaptainJaySolo
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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ZedFall: Outbreak Playtest Steam news
ZedFall: Outbreak Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Zedfall: Outbreak is releasing tomorrow! - 3 September 2026
Zedfall: Outbreak is releasing on the Steam store page!Hello everyone.Thank you for all who has played the playtest version of the game. It's been greatly appreciated.Tomorrow at 17:00 GMT+1 the game will become available for Early Access on the steam store.The playtest will be coming to an end today. If you have not already, please make sure you add the game to your Wishlist as it will really help the games promotion over the Steam platform.Thanks everyone and I hope to see you there!
- Patch Notes for 29th August 2026 - 29 August 2026
Scavenge Mode Improved the Dynamite slot UI design and moved the positioning to be under the card preview on the left Added a Dynamite slot UI for the team members so you can now see their dynamite count Improved the visuals of the map General Changes Card colours changed for "Chain Lightning" and "Storm Caller" to be a darker blue Card colours changed for "Chilling Rounds" and "Frostbite" to be a more ice white Card Colours changed for "Turret Damage and "Turret Range" to be a more metallic metal Improved the image art for the "Turret Range" card Improved the image art for the "Deep Freeze" evolution card Bug Fixes Fixed some cases where a player could be alive with 0 HP Added a missing holding animation for the Knight when using the Ice Gun New Weapon A new weapon drop "Lazer Sword" has been added to the game. This weapon will drop from the helicopter the same way as the other weapons…
- Patch Notes for 26th August 2026 - 26 August 2026
Engineer Engineer's turret base damage increased from 20 to 30 Assault Assault's gun damage increased from 15 to 20 Tank Tank's base HP increased from 250 to 300 Tank's increased bonus melee damage has been removed General Changes Improved the visual design for all the card picks Base damage of the Knife has been set to 40 for all classes Tower Defence knife damage increased from 25 to 30 Weapon crate drop rate has been reduced to a maximum of 1 drop per wave on singleplayer, and 2 drops per wave on multiplayer Increased the total number of zombies and their spawning rate for Easy, Normal and Hard difficulties of the wave survival mode Nightmare difficulty reworked. There are now more zombie spawns in total and the damage they do has been balanced. XP amount increased for Easy, Normal and Hard difficulties on Wave Survival XP amount has been slightly decreased for the Nightmare difficul…
- Patch Notes for 15th August 2026 - 25 August 2026
The Knight Knight's sword attacks now deal 30% more damage to bosses Card Changes Knight's "Sword Damage" card picks increased from +15 to +20 damage Knight's "Bleeding Strike" bleed damage increased from 5 dps for 3s to 10 dps for 5s Engineer's "Turret Damage" card picks increased from +15 to +20 damage "Incendiary Rounds" burning damage increased from '5 dps for 3s' to '10 dps for 5s' General Improvements Ice gun and Flamethrower visual effects cone size reduced Updated card descriptions
- Small update - 22 August 2026
The Knight Knight's sword range card picks increased from +8% to +10% increased range for each pick New Card PicksExecutioner +2% damage to enemies below 30% HP (The Executioner card pairs with Incendiary Rounds and is available for Tank, Engineer, Assault, Medic)Weakness Finder (Evolution) +0.5% damage to slowed, bleeding, burning or frozen enemies
- Patch notes for 22nd August 2026 - 22 August 2026
Bug Fixes Fixed an issue where players could dash through walls and structures in Scavenge mode Fixed an exploit with zombies trying to get players through the walls in Scavenge mode Fixed an issue that allowed enemies to be hit through walls with melee attacks Fixed the Abomination boss not hitting players when moving in front of them Fixed the effects for the Flamethrower, Lightning gun and Ice gun not being blocked from object collision General Changes Slightly increased the hardcore difficulty for the Tower Defence game mode Reduced the HP of Abominations in Scavenge mode Renamed Rapid Fire class to Assault Renamed Heavy Shot class to Heavy The Knight Knight's sword damage card picks increased from +10 to +15 damage for each pick Removed the Knight's extra HP (20) Removed the Knight's damage reduction (5%) The Engineer Engineers base turret damage increased by 10 Engineers Turret da…
- Small patch - 19 August 2026
Steam achievements added ready for the full game release Removed the character's gun from Tower Defence mode (The gun was never able to be used) Removed the gun from the Knight's emote animations Vampiric Slash healing reduced from 5 HP to 1 HP per kill (A full stack used to heal for 25 HP per kill, now 5 HP per kill)
- Small patch - 19 August 2026
Fixed Lightning Gun / Flamethrower holding position for the Knight class.
- Patch notes for 19th August 2026 - 18 August 2026
New playable class The Knight The Knight is a new playable class which uses a Great sword instead of a gun which makes this class totally unique with the playstyle. The Knight's secondary attack is a knockback kick which damages and pushes enemies away. The Knight has specific class upgrades in the Quatermaster shop; Sword Damage Sword Attack Speed There are also some newly added upgrade cards for this class; Sword Damage Sword Range Explosive Strikes Bleeding Strike Scavenge Changes Reduced the drop rate of Power ups Increased the HP pools of Abomination bosses Increased the HP pool of the Mega Abomination final boss The Mega Abomination will now throw Exploders instead of standard Zombies More performance and latency optimisations Character Unlocks Knight's Helmet Chain mail vest
- Small update - 17 August 2026
Scavenge Mode Added Abominations (An Abomination boss now spawns each time a player scavenges explosives) Added "Mega Abomination" as a final boss for Scavenge mode (This mob will need to be defeated before players can board the evac helicopter, once defeated it will drop 1-5 salvage) Improved the map's visual quality for Scavenge mode Updated the explosive spawn positions Removed the screen tracker arrows for scavenge boxes (They can be seen on the mini map) Added power up drops to Scavenge mode (Health packs and Magnets are still separated drop pools)
- Small update - 17 August 2026
Scavenge Mode Changes Improved the map layout of Scavenge mode Added collision to the bigger structures around the map Finding Explosives now requires the searching of boxes (After searching a box it will alert nearby infected) Increased salvage earned to a maximum of 50 per full successful run (All salvage must be picked up) General Changes Latency and performance improvements
- Small hotfix - 15 August 2026
Fixed shared Salvage earned in Scavenge mode.
- Small hotfix - 15 August 2026
Fixed a bug to cause incorrect textures when players joined a game on Scavenge mode. Updated the team spawn position for all players on scavenge mode.
- Small hotfix / patch - 15 August 2026
Fixed an issue with invisible walls when switching modes after playing Scavenge. Added Magnet power up drops to Scavenge mode
- Patch notes for 15th August 2026 - 14 August 2026
General performance optimisations Improved the visuals of the Main menu background Added a new powerup drop (Magnet) - When picked up, this will suck up all the experience globes on the ground New music soundtracks have been added to the game Tidied up some of the map decals on the park map Damage numbers now have a colour based on the damage type Nightmare Difficulty has been increased for Wave Survival Two bosses per player now spawn on Nightmare mode for Wave Survival Rerolls are now unlocked via the Base Camp Quatermaster (A maximum of 10) New inventory system (Accessed from the base camp) Added some new cosmetic item unlocks Added fishing in the base camp. Fish can be sold at the merchant for salvage. (Players can fish 10 times each day) Added a new mode "Scavenge" this is a more open world mode with a different set of objectives to find salvage and fight off the infected. (This is…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 August 2026 | Patch Notes for 29th August 2026 | 1842212951306517 |
| 2 | 26 August 2026 | Patch Notes for 26th August 2026 | 1842212951298231 |
| 3 | 25 August 2026 | Patch Notes for 15th August 2026 | 1841579228679541 |
| 4 | 22 August 2026 | Small update | 1841579228672356 |
| 5 | 22 August 2026 | Patch notes for 22nd August 2026 | 1841579228672141 |
| 6 | 19 August 2026 | Small patch | 1841579228663617 |
| 7 | 19 August 2026 | Small patch | 1841579228662005 |
| 8 | 18 August 2026 | Patch notes for 19th August 2026 | 1841579228661203 |
| 9 | 17 August 2026 | Small update | 1840944183787485 |
| 10 | 17 August 2026 | Small update | 1840944183785964 |
| 11 | 15 August 2026 | Small hotfix | 1840944183782866 |
| 12 | 15 August 2026 | Small hotfix | 1840944183782809 |
| 13 | 15 August 2026 | Small hotfix / patch | 1840944183781916 |
| 14 | 14 August 2026 | Patch notes for 15th August 2026 | 1840944183781000 |
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