Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5079550 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $2.69 (10% off from $2.99) |
| Free to play | No |
| Discount | 10% |
| Original price USD | $2.99 |
| Current price USD | $2.69 |
| Release date | Sep 3, 2026 |
| Developer | Hook Studio |
| Publisher | Hook Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 21 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5079550/ |
Short description
Neon Frontline is a single-player roguelike deckbuilder built around tactical combat across three battlefields. Choose a squad, deploy units, issue commands, collect cards and relics, modify your deck, and navigate branching routes through the ruins of a fallen civilization.
About this game
Neon Frontline is a single-player roguelike deckbuilder built around tactical battles across three contested battlefields. The old civilization has collapsed, but its tactical terminals, corporate protocols, autonomous machines, and weapon systems are still running among the ruins. Choose a combat squad, cross increasingly unstable sectors, build your deck, and fight for control of three battlefields at once. CONTROL THREE BATTLEFIELDS Every battle is fought across the left, center, and right battlefields. At the end of each turn, power is compared separately on all three. Win a battlefield to deal damage to the enemy. Limited deployment slots force every Unit card to find the right position. Deploy Units, issue Commands, adjust their Power, and grant Barrier to gain the advantage this turn while preserving enough resources for what comes next. Different enemies can also alter battlefield rules. A safe battlefield may suddenly become a trap, and a single misplaced deployment can disrupt your entire plan. CHOOSE YOUR SQUAD Choose from multiple squads, each with different starting attributes, a starting Relic, and a starting deck. The Command Squad excels at establishing a stable frontline. The Allied Squad relies on the individual strength of its members. The Tactical Squad creates opportunities through deliberate discards and deck cycling. Your squad defines the beginning of a run, while every choice you make during the expedition determines the tactical system it eventually becomes. BUILD MORE THAN A DECK Acquire new Unit and Command cards after battle, then gradually refine your deck's cost curve, power distribution, and tactical synergies. Collect Relics that reshape the rules of combat and exploration, and use Modifications to permanently alter a card's cost, Power, or effects. The right Modification can become the core of an entire build, while a powerful choice with a drawback may force you to rethink your route. CROSS THE UNSTABLE ZONES Advance through randomized routes across three Acts and choose your next destination. Fight regular enemies and Elites, encounter unusual events in the ruins, buy supplies at shops, recover Relics from ches…
Supported languages
English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
