Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5079650 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $3.59 (10% off from $3.99) |
| Free to play | No |
| Discount | 10% |
| Original price USD | $3.99 |
| Current price USD | $3.59 |
| Release date | Oct 7, 2026 |
| Developer | Igris |
| Publisher | Igris |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 60 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5079650/ |
Short description
An idle mining game about cats. You break the first rock; the crew keeps digging while you are away. Chain combos, plant traps against the waves and descend nine layers through an upgrade tree whose forks close for good. Pay once, works offline.
About this game
You hit stone. Ore comes out. You spend the ore on cats, and the cats hit the stone for you while you do something else. Want your cat in game? Join our discord and send us your pictures That is the whole game. Everything below is a way of doing it faster. An idle game that respects the "idle" part. It runs while you are away, it runs with the tab closed, and nothing in it asks you to come back at a particular hour. There is no energy bar, no daily streak to lose, no timer built to make you feel bad for having a life. What it does have is a mine that gets stranger the deeper you go, and a crew of cats who are very bad at organising themselves. One click to start. Hit a rock. That is the tutorial. Two ways to play it. Actively, chasing combos and placing traps by hand, or in the background while it earns for you. Both work. Neither is the wrong one. It ends. Or it does not — you choose the mode at the start. Every rock you break raises your combo , and the combo multiplies your damage. It falls the moment you stop, so it rewards streaks, not patience. Rocks with a golden ring are seams: hit them one after another and the combo climbs fast. Some layers grow crust , hardened stone your pick bounces off — that is what the demolition cats are for, and the Diamond Tip if you get that far up the tree. And when the combo is high, you can spend all of it at once on a giant ball of fur that bounces around the gallery wrecking everything it touches. Cats mine, fish, scout, demolish and boss the others around. Each one is generated with its own name, rarity and quirk — a trait that helps at something and costs you somewhere else. They also get tired, get hurt, and catch things. A cat in low spirits mines badly, and one with mange spreads it to whoever is standing nearby. You feed them fish, you send them to the infirmary, and sometimes you decide that a common cat with a bad chest is not worth the fish. Two of them are real. Gizmo and Igris are my own cats, in the game with their own coats, their own faces and — in Igris's case — a crown he did not earn but will not give back. Nine layers between the Quarry and the Core, and each one changes something about h…
Supported languages
English, Spanish - Latin America, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
