- v0.8.1.10 Patch Notes - 16 February 2021
- Slingstickers new ability -- hold fire button while not aiming and you will recall the sticky bomb - Improved the appearance of guards' assault guns - Sound range indicators are shown above fog of war - Fixed bug where camera is locked when reentering a game after quiting via pause menu - Fixed bug that game data is corrupted after third quick restart - Fixed bug that the glitch effect is not shown when guards pass out - Fixed bug that remote players constantly trigger footsteps when not sneaking in network games - Fixed bug where text is not shown in tutorial
- 0.8.1.9 Update - 11 February 2021
This update is focused on user experience and networking bugfix. Details are as follows: - Bottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the state of each game when browsing network games - Improved loadout window in mission brief screen - Improved feedbacks of card scanners, doors, and surveillance camera - Improved join-in-mid-game interface - Fixed the issue where the game has to be interrupted when a mid-game joining player quits. - Fi…
- v0.8.1.8 Update - 19 December 2020
- remade note browse UI in the title menu - a flash effect when player enters cloaked state - footprints are shown when player runs - unified the symbolic representation of enemy radio - fixed the bug that guards may get stucked in idle state - camera no longer stops when using backtrack ability - fixed mistakes of players' walking animations If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- v0.8.1.7 Interface Improvements & Bugfixes - 27 November 2020
- When you backtrack and encounter a human enemy in the way, you are not blocked anymore. Instead the enemy will also be backtracking with you. - Fixed the bug that the commander dialogue is not synced in multiplayer game - Fixed the bug that you can't connect bridge on roofs - Fixed and optimized pathfinding (in levels with handrails) - Changed the appearance when players are cloaked - Add a few hints - Fixed the bug - Improved lobby screen - Improved creating lobby menu - Improved tech tree browse UI - Improved ops archives browse UI - Improved mission brief screen - New mission screen music Now Signal Decay has full controller support! If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- v0.8.1.5 Update - 15 October 2020
- Door lights turn to red when an enemy is opening it from the other side. - Guards holding shields will stop moving for a short period of time after blocking an attack - Added Europe relay server - Improved the appearance of doors - Improved the animation of guards passing out - Added the option of mouse middle roller sensitivity - Optimized the performance of rendering - Improved some sound effects - Fixed the bug where the note sometimes doesn't open when using InfoScanner to scan an object - Fixed the bug that the commander may shoot recklessly without aiming in the training - Fixed the bug that comm window doesn't disappear after leaving the training - Fixed the bug that guards don't react correctly when hit by an arrow shot by a player in the darkness If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- Signal Decay was nominated by IndieCade 2020! - 10 October 2020
IndieCade has recently announced the nominated games for year 2020. It is an honor to have Signal Decay included on the list. Additionally, Signal Decay is going to be exhibited with other 49 great games in IndieCade: Anywhere And Everywhere, which is happening from Oct.16th to Oct. 24th. https://anywhere.indiecade.com/nominated-games/ There will be a free demo, a virtual booth where you can try the game out, streaming and so on. Stay tuned! Tickets for IndieCade: Anywhere And Everywhere: https://anywhere.indiecade.com/tickets/ Only 24 hours left for Kickstarter: https://www.kickstarter.com/projects/indiecade/anywhere-and-everywhere Join Discord or follow Twitter to keep updated!
- v0.8.1.3 Update - 4 September 2020
- Press F9 in game and you can save the gameplay during the last 10 seconds or so as GIF to your computer - The alert level system is not enabled on the first floor of the first mission until you use the elevator - Added a lot of tips dynamically shown according to your play - A random guard holds an ID card in some missions. And you can use the ID card to go through green laser scanner - Fixed the bug that the controllers are not correctly configured where you wake new agents - Fixed the bug that the new agent can't use weapons when you rescue new agents
- v0.8.0.3 Patch Logs - 24 July 2020
- Changed the unlocking requirement to beating the first mission with each character in solo mode - Fixed some text issues - Fixed the issue where clapping range indicator doesn't change when weather changed - Fixed the UI glitch in ops screen - Fixed some misconfigured room modules If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- v0.8.0.2 Patch Logs - 13 July 2020
- Bullet time slow motion decreased from 90% slower to 50% when charing with charge weapons - Bow and Sonar's socket usage is changed to 1 - Auto Turret's health is increased from 3 to 5 - Fixed the bug when using Smart Pistol with Concentration - Improved the aiming UI with Smart Pistol - Pops messages when you don't have sufficient mineral shards for using Auto Turret - Slightly decrease the enemy generation rate in first levels - Fixed some issues in the level; Improved some levels - Fixed the light influence from lamps with stands to the players - Fixed UI issues in the game over screen; Improved the button in game over screen - Fixed the UI issue where you cancel options screen after making changes
- Featured by IndieCade in this weekend! - 10 July 2020
This week is a special promo week for Signal Decay by IndieCade! During this week, there have been interviews, live streaming and tweets in IndieCade channels. We had a great time on July 8th on Twitch. @CharlieArt and @ZacFierce finally managed to detonate the machine in the middle of an army, slaughtered the guards protected each other and barely escaped. Next Twitch live is July.12th,follow IndieCade on Twitch to watch. You will have a new spectating experience in which you can input commands to influence the game that streamers are playing, which is specifically designed for this event. Join us on Discord to not miss it!
- v0.8.0.1a Patch Notes - 7 July 2020
- The tech launcher choice UI at the beginning of an ops is skipped if there's only one tech launcher - A default weapon is automatically assigned to newly-joined players in the middle of a game - Improved the effect of pause menu - Added camera shake when using Intimidation - Fixed the bug where notes are not shown on scanning by Info Scanner - Fixed the radio sound is not stopped when tasing a guard opening his radio - Fixed UI glitches on clients in the lobby - Fixed UI glitches on clients in gameover screen - Fixed the bug where UI is not displayed when clients are returned to the lobby - Fixed the bug where you can't go to title screen by pressing ESC or using a gamepad to exit a lobby - Fixed the bug where game states are messed up in singleplayer and multiplayer games (non-No.1 player characters states are reset when returning to the ship) - Fixed the bug where weapon hud is not…
- v0.8.0.0 Character Abilities Major Update - 3 July 2020
This update presents three unique characters (agents) for you to choose from in single player roguelike runs, each of which has two abilities. "Backtrack" in the original game has been changed to a special ability of Epitaph's. Character Abilities: Agent Tic: Slingstickers: Slingstickers is a special weapon. You shoot a sticky bomb silently, which sticks to an enemy and explodes in a few seconds. Instinct: Allows you to know before you shoot if there are guards nearby able to hear the sound. Agent Epitaph: Backtrack: Allows you to teleport to any position on your track in a distance. You also leave a decoy at the place you started the ability. If you stand still with the decoy on, you are completely invisible until the decoy is destroyed. Concentration: Time is slowed down when you are aiming. Agent Spark: Auto Turret: Spending three ore shards and place an auto turret which automatical…
- v0.7.5.1 Patch Notes - 17 April 2020
- Fixed the issue where bullets go through walls when players are too close to walls - Fixed the report screen not loading when beat the game - Fixed the parallax scrolling factor of clouds on the ship - Pause menu is not being called when switching from the game on loading screen - Added SFX to UI - Added visual feedbacks in Tech Launcher choice UI
- Signal Decay is nominated by SXSW! - 27 March 2020
Good news and bad news. Signal Decay is nominated by SXSW Gamer's Voice, with other 10 games including Void Bastards, Creature In The Well. It is a huge encouragement to me. The bad news is what you might have known: SXSW expo is canceled due to the coronavirus crisis. It is an honor to be in the list of SXSW Gamer's Voice. Thanks for your support! Although the trip to Austin didn't come true, I still want to share the exciting news with you. Signal Decay will keep improving based on your feedbacks. Stay tuned for next updates! Keep safe and healthy. Thanks! -Zack
- v0.7.5.0 Weekly Ops - 26 March 2020
- Daily Challenge is replaced by Weekly Ops. Each week a random world is generated which players can re-enter to achieve a high score. - Automatically reconnect after losing the connection. - Network text sync improved. Texts will be localized according to your local settings instead of the host. - Improved loading of scenes. - Add clouds when you see through the window of the ship - Improved world map landscape - Improved title screen - Doors will be open when you backtrack through them - Tweaked the search behavior of enemies and they will not be always turning around If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- v0.7.4.0 New Gadgets - Sonar and Scanner - 1 March 2020
- Added new gadget: Sonar, which enables you to gain sight in the next room. It has the same range as gunshot's. - Replaced gadget Sticky Camera with Scanner: throw it and it will scans the environment nearby. It can see through doors. - Adjust the gadgets part of tech tree. - Improved the appearance of fog of war. - Added the visual of the mineral furnace under the mothership. - Added US West relay server to choose from when hosting network games. - Improved the appearance and feedbacks of Force Field - Fixed the bug the options menu can't be resumed when switching back from other applications. - Fixed the bug where the loadout and health is incorrect after quick restart - Fixed the but where tech node with blueprint is not highlighted when it can be researched - Fixed some issues in guard's AI - Fixed the glitch where the light of the guard's corpse does not fade away when it is being…
- v0.7.3.0 New Enemy & Enemy Features - 16 February 2020
New Enemy & Enemy Features: - New Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now. Improvements: - Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game. Bugfixes - Fixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked g…
- v0.7.2.4s1 Patch Log - 3 February 2020
- Guards' radio lights are turned on when radio is on. Dead bodies with radio lights on can be seen from far away, and ones with radio lights off can't be seen in the darkness at a distance. - Slight increase the rate of getting suspicious at a distance. - Corpses can be found 0.2 second after death (to avoid a lot of corpses are discovered when all the guards pass out) - Dead agents can still be extracted as long as one agent is alive. - Improved guard AI. It can find corpses in suspect state. - Network synced charge weapon's charge action. - Made voice chat button rebindable - Voice chat can be set to auto activation mode. - Voice chat display shows microphone sound level - Fixed the bug in network game that question bubbles sometimes are not shown on clients - Bugfix for Broadcasters doesn't flash when being attacked - Bugfix for Infiltrator can't be unlocked normally - Bugfix for Sm…
- v0.7.2.3s2 Patch Log - 31 January 2020
- Change the design of Backtrack Challenge Level: "Skirmish" according to the new system - Add Lunar New Year caption to the title screen The Backtrack Challenges are temporary content during Early Access, which will be replaced by better experience. If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
- v0.7.2.3s1 Changelog - 30 January 2020
- Remade Enforcer's appearance - Enforcer deals damage on exploding - Increase the interval between attacks of Enforcer - Using Plasma Dagger reveals the player - Reduce Sniper Rifle's damage to 4 (including friendly fires) - Improved lighting of explosions - Fixed the bug in using Mines when switching weapons - Bugfix for Plasma Dagger can't deal friendly fires - Bugfix for Shotgun can't attack multiple enemies - Bugfix for Heat Rifle has 0 sockets (actually 2) - Bugfix for the player could be stuck on restarting the game after having 2 weapons slots - Bugfix for Heat Rifle does not show attack effects on network clients - Bugfix for Broadcasters can be attacked when the shield is still on If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay