- 4.9.1 Minor (Money Cheat) - 9 March 2026
Minor patch issued to address crashing when players have not run out of funds. The entire mechanic has been disabled. More news to come,
- Name Pack 2 and Linux (v4.6) - 20 June 2025
This patch officially adds Linux and SteamOS support to what was always actually a native *Nix project. If you know you know! Also, v4.6 adds 140 new names for trans performers alongside some solid work on stability. And I'm pretty sure there's more to come. \ 140 new trans performer names \ Product menu functionality rewrite \ Additional crash prevention
- v4.5 - Putting the Hot in Hot Fixes - 14 October 2024
OK! So this patch is another small but effective hotfix with a lot more mechanisms getting a look than last time. At this point it's pretty much confirmed that the upcoming DLC will be free, although I'm pretty sure it won't be this year. The good news is there are more patches coming up that should address some of the more egregious issues that still remain in this old dusty game engine. Sales algorithm normalized (which just means we did more stability focused QA on it) Product menu was updated and/or fixed depending on what version you had prior. Upcoming Award shows, expanded in-shoot gameplay, more stability and bug fixes, new video feedback and ratings (from review magazines).
- Triple X Tycoon v4.3 (Hotfix 1) - 19 September 2023
Technically v4.3, this patch addresses: Bugs Caps lock causing crashes, now supported Gameplay/Mechanics 150+ new performer names I completely forgot to actually mark the build as 4.3 in the client, will cry later :)
- Triple X Tycoon v4.1 - 16 September 2023
Wow, it's been a minute! And the craziest thing is this patch should have been out well over a year ago. This version 4.1 in particular is more of a hotfix revolving around Hurvey but expect more meat in the upcoming releases leading up to the free DLC. I won't ramble and just say that there's a lot more to come. Here are the most recent changes: Gameplay/Mechanics Experimental sales algorithm A whole bunch of hidden so-kind-of-irrelevant multiplayer stuff UX/Visuals New portrait, overworld and set art for Hurvey Bugs General stability fixes For more information on upcoming releases see our full changelog.
- We're Back! - 29 April 2020
Well, I had a much longer update for you all about what's been going on. But then my (borrowed) computer shut off saving none of those few hundred words. I had previously elaborated on the following points, but I just can't bring myself to do it again right now so here's the gist of it: We went broke but not bankrupt (yet). We licensed the game over to a Canadian developer. We got the license back after gutting the company. The last update I wrote was probably a bit pessimistic, but what can I say. This project has been like an abusive marriage that I never got out of, just separated from. And now I'm back, because I love the support we've gotten for this in the past. And frankly, this project is our baby not mine or even just the people who worked on it. I always told people this was more of a "community" project and I mean that. So thanks. Anyway, I not only released V3 in March (to b…
- Backlogs, Three New Blogs and Other News - 2 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F9e344301cb3bd23d2d2676387201ed75eeadcad6.jpg Hey Tycoons! First of all I want to apologize for the lack of updates here. Those of you who follow the devblog or participate in the Discord discussion know about most of the nitty gritty as to what's been going on behind the scenes since last year. Since the last post, there have been three new direct devblogs with the occasional longer-form piece about the industry or other things I've learned. We're talking to a new investor, we're working on a new webseries, we're launching a porn site with a prayer to funnel some of that investment back into the game. I'm trying everything to get this done. I know the last official update here was in regard to the Steam build being censored. But I like to think that was actually for the best, considering how much work went into…
- Censored! - 15 October 2017
Last week I got an email from Steam. It was the moment of truth! And I didn't know what the hell to expect because you know, PORN, and all. It was Iris and I going over some strange things that came in a package when I read the verdict. The review went as well as I had expected with the exception of one paragraph that stood out with vigor. Painfully so. It read as follows: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F1631c45e937067945a2bb52907fc3c4480b43828.png You heard it here first (well, unless you're on Discord). The Steam version will need to be censored to see the light of day. This is in direct contrast with the build we'll be selling direct through the website to circumvent this problem in the meantime. I wished I had gotten to this announcement sooner but lord knows it's been an uphill battle trying to get everything sorted out everywhere. My bra…
- Censored! - 15 October 2017
Last week I got an email from Steam. It was the moment of truth! And I didn't know what the hell to expect because you know, PORN, and all. It was Iris and I going over some strange things that came in a package when I read the verdict. The review went as well as I had expected with the exception of one paragraph that stood out with vigor. Painfully so. It read as follows: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F1631c45e937067945a2bb52907fc3c4480b43828.png You heard it here first (well, unless you're on Discord). The Steam version will need to be censored to see the light of day. This is in direct contrast with the build we'll be selling direct through the website to circumvent this problem in the meantime. I wished I had gotten to this announcement sooner but lord knows it's been an uphill battle trying to get everything sorted out everywhere. My bra…
- Video Update (v.2.5) etc - 20 September 2017
Today I had a revelation. See, I'm like an old ass man. Really terrible with a lot of technologies. But sure as hell love me some code! But I decided to sit down and add videos to the video hub considering the game only has a few bugs in it at this point and things can be shown off again. My point is that it was easy upload those videos. People ask me why I only use Steam for hard updates. Well, that's because I suck at using it. The patch for the last tech demo has been ready for at least a week now, but it's easier to not split the codebase when debugging in context to the big picture. Quick note on the newest devplay (below). I kept mentioning that I was playing a "dev build" or "dev copy" but that I also wasn't. It's essentially a pre-release candidate build. Which reflects the final in mechanics with a few things turned off to not drive us crazy when testing Overall. So say we have…
- Video Update (v.2.5) etc - 20 September 2017
Today I had a revelation. See, I'm like an old ass man. Really terrible with a lot of technologies. But sure as hell love me some code! But I decided to sit down and add videos to the video hub considering the game only has a few bugs in it at this point and things can be shown off again. My point is that it was easy upload those videos. People ask me why I only use Steam for hard updates. Well, that's because I suck at using it. The patch for the last tech demo has been ready for at least a week now, but it's easier to not split the codebase when debugging in context to the big picture. Quick note on the newest devplay (below). I kept mentioning that I was playing a "dev build" or "dev copy" but that I also wasn't. It's essentially a pre-release candidate build. Which reflects the final in mechanics with a few things turned off to not drive us crazy when testing Overall. So say we have…
- Making Triple X Tycoon Part 25: Timelapse (v2.2b) - 2 September 2017
The demo(s) are as done as they can be for right now. It all started two days ago. When the first bug popped onto the screen shortly after making changes to code about the same age as a small child. Whatever glimmer of optimism left remaining had been snuffed out in seconds. I stood up and figured I’d cook before I forgot to eat again. This is how it starts. Just another day with no sleep! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F8a3e5e21de2f896b14fceaf5bd67a1da1a8a42f6.png Today’s blog is a collage of ideas I had for previous entries. Most importantly I wanted to take on the task of compiling the various ups and downs of our development cycle over the past few years into something formatted and easier to read than the older devblogs (2015ish). I can’t be bothered to go back and edit those, with all this better shit to do and all. But no seriously, it’…
- Making Triple X Tycoon Part 25: Timelapse (v2.2b) - 2 September 2017
The demo(s) are as done as they can be for right now. It all started two days ago. When the first bug popped onto the screen shortly after making changes to code about the same age as a small child. Whatever glimmer of optimism left remaining had been snuffed out in seconds. I stood up and figured I’d cook before I forgot to eat again. This is how it starts. Just another day with no sleep! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F8a3e5e21de2f896b14fceaf5bd67a1da1a8a42f6.png Today’s blog is a collage of ideas I had for previous entries. Most importantly I wanted to take on the task of compiling the various ups and downs of our development cycle over the past few years into something formatted and easier to read than the older devblogs (2015ish). I can’t be bothered to go back and edit those, with all this better shit to do and all. But no seriously, it’…
- Making Triple X Tycoon Part 24: The What - 8 August 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2Fb84791e69e76b4cf65a5d88f8e540bf1f1a59a8a.png “The Universe Got Jokes” That’s a saying I’ve been using frequently lately, to describe a bout of misfortune. Which is funny considering that same concept could be used to describe any positive turning point in life as well. Last month we delayed our game due to some miscalculations regarding the time it would take for certain assets to reach maturity and in turn, be sent to us for implementation. When running a business you’ll often find that you can’t always control everything. Although a prerequisite to business is being aware enough to worry about everything. Continue reading on En.Joy
- Making Triple X Tycoon Part 24: The What - 8 August 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2Fb84791e69e76b4cf65a5d88f8e540bf1f1a59a8a.png “The Universe Got Jokes” That’s a saying I’ve been using frequently lately, to describe a bout of misfortune. Which is funny considering that same concept could be used to describe any positive turning point in life as well. Last month we delayed our game due to some miscalculations regarding the time it would take for certain assets to reach maturity and in turn, be sent to us for implementation. When running a business you’ll often find that you can’t always control everything. Although a prerequisite to business is being aware enough to worry about everything. Continue reading on En.Joy
- Game, Interrupted (Good News) - 8 July 2017
The game is back on the rails after that very regrettable hiccup last month. Very sorry about that! We want to bring our steamy game to Steam as much as some of you may want it and, by the way, we're extremely grateful for the support so far. As of today I'm pleased to say it's all good. We're moving forward again, full speed and will make a new release date available as soon as we can calculate some time frames that fall out of our control internally. This would include the Steam application review period which can last up to five days and the remaining commission times. But I can say that we're not talking months here. We're measuring weeks. As mentioned previously it's a skeleton crew of one dev and a handful of art contractors who we couldn't have gotten this far without. If you haven't already, go ahead and check out our Discord if you have any questions that you can't find a place…
- Game, Interrupted (Good News) - 8 July 2017
The game is back on the rails after that very regrettable hiccup last month. Very sorry about that! We want to bring our steamy game to Steam as much as some of you may want it and, by the way, we're extremely grateful for the support so far. As of today I'm pleased to say it's all good. We're moving forward again, full speed and will make a new release date available as soon as we can calculate some time frames that fall out of our control internally. This would include the Steam application review period which can last up to five days and the remaining commission times. But I can say that we're not talking months here. We're measuring weeks. As mentioned previously it's a skeleton crew of one dev and a handful of art contractors who we couldn't have gotten this far without. If you haven't already, go ahead and check out our Discord if you have any questions that you can't find a place…
- Making Triple X Tycoon Part 23: Pleasant Heights - 26 June 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F0d74b75d64bcd79326b793fce401ee493a8908cb.png 4:00 PM – Downtown Port Pleasant https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2Fdfaac1d9a15caef3eb77fcfc349760f3e82f6cfb.png The small beige office building was hidden in the shadow of an overpass. Being on Magic Blvd in the day time is stressful so I rolled down the window and lit my cigar. Being careful not to ash on the ivory-leather seats of my black limo. Damn, it's good to be Mayor. Harry, a scruffy goblin in his 40′s, shuts the divider and I hear the doors unlock with an audible *click*. I step out onto cracked pavement. Downtown Port Pleasant, another used condom along the path of my long walk of shame. “This is perfect!” I yell back at Harry, who had opened his window in hopes of letting out any smoke I had let in, out. 2:00AM – M…
- Making Triple X Tycoon Part 23: Pleasant Heights - 26 June 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F0d74b75d64bcd79326b793fce401ee493a8908cb.png 4:00 PM – Downtown Port Pleasant https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2Fdfaac1d9a15caef3eb77fcfc349760f3e82f6cfb.png The small beige office building was hidden in the shadow of an overpass. Being on Magic Blvd in the day time is stressful so I rolled down the window and lit my cigar. Being careful not to ash on the ivory-leather seats of my black limo. Damn, it's good to be Mayor. Harry, a scruffy goblin in his 40′s, shuts the divider and I hear the doors unlock with an audible *click*. I step out onto cracked pavement. Downtown Port Pleasant, another used condom along the path of my long walk of shame. “This is perfect!” I yell back at Harry, who had opened his window in hopes of letting out any smoke I had let in, out. 2:00AM – M…
- Q & A Recap - 3 June 2017
NOTE: While most questions are from the Q & A session on 6/2 I've gone ahead and truncated some forum questions into this recap as well. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27747292%2F2af4f63f18f37f60bd24c00327d4ffa985c0d353.png Q: So what's the latest on Triple X? So the latest is that I'm working on an actual release date. The next immediate step is talking to our contractors to work out a way to get the art we need within two weeks time. While that's going I'd like to work on some marketing material with what we have. The game isn't out because we're missing two key assets. We're missing two keys assets because there are no funds to commission them. Q: Which assets? Well the mansion for starters is a wild card. We had this idea that the player would be able to upgrade to a mansion. From the mansion they could maybe do upscale photoshoots in the garden or…