- Update 0.2.3 - Achievements - 8 September 2016
Small, but fun update! I've added steam achievements to the game. More will probably be added over time.
- Update 0.2.3 - Achievements - 8 September 2016
Small, but fun update! I've added steam achievements to the game. More will probably be added over time.
- Update 0.2.2 - Objective mode test map - 25 August 2016
In this update I've added some new useful things as well as a new map to test objective mode on. Changelog: Added ball rolling contraption to objects table Added more "floating cube" type objects in various sizes to objects table Added changelog to the main menu. You should be able to see this in there right now :) Made main menu easier to use. No more turning around all the time, the menu will rotate for you Added testing objective map! This one was used just for development, but now you can try it and let me know what you think about the mechanics used
- Update 0.2.2 - Objective mode test map - 25 August 2016
In this update I've added some new useful things as well as a new map to test objective mode on. Changelog: Added ball rolling contraption to objects table Added more "floating cube" type objects in various sizes to objects table Added changelog to the main menu. You should be able to see this in there right now :) Made main menu easier to use. No more turning around all the time, the menu will rotate for you Added testing objective map! This one was used just for development, but now you can try it and let me know what you think about the mechanics used
- Update 0.2.1 - Mostly bugfixes - 21 August 2016
This is a small update. Next update will follow soon. Changelog: Re-added the HMD. You can now see your HMD on the spectator cameras again Added table with camera stuff to the "forest island" map, I'm working on a way to spawn other items UI pointer no longer collides with anything but UI UI controller tooltips and left menu no longer collides with anything Teleporting with certain objects now works without shooting them into the distance (still needs improvements) Objects indicate whether you can grab them again (change color) You can no longer teleport onto objects
- Update 0.2.1 - Mostly bugfixes - 21 August 2016
This is a small update. Next update will follow soon. Changelog: Re-added the HMD. You can now see your HMD on the spectator cameras again Added table with camera stuff to the "forest island" map, I'm working on a way to spawn other items UI pointer no longer collides with anything but UI UI controller tooltips and left menu no longer collides with anything Teleporting with certain objects now works without shooting them into the distance (still needs improvements) Objects indicate whether you can grab them again (change color) You can no longer teleport onto objects
- Update 0.2.0 - The big unity 5.4 update - 20 August 2016
This update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback! Changelog: Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance! Had to remove the light you can drag around because of the new renderer (it's worth it!) Game no longer shows your HMD on the cameras. This will be re-added soon When scaling the world, menu & color picker distance now stays correct When scaling the world, your "ghost" domino on the right controller will now be the correct size Changed Main Menu domino sizes and spawn amounts Changed Main Menu mechanics Added new map! (forest island) - WIP, more maps will come Objects now get deleted properly when they go out o…
- Update 0.2.0 - The big unity 5.4 update - 20 August 2016
This update was quite a bit of work, but I'm sure you'll enjoy it. Game performance should be way better. A new map was also added and some extra fun stuff. Be sure to provide feedback! Changelog: Updated to Unity 5.4 for performance reasons - Started from scratch again, this took me hours Now using Valve's "The Lab renderer" for Adaptive quality and a bunch of extra performance! Had to remove the light you can drag around because of the new renderer (it's worth it!) Game no longer shows your HMD on the cameras. This will be re-added soon When scaling the world, menu & color picker distance now stays correct When scaling the world, your "ghost" domino on the right controller will now be the correct size Changed Main Menu domino sizes and spawn amounts Changed Main Menu mechanics Added new map! (forest island) - WIP, more maps will come Objects now get deleted properly when they go out o…
- Update 0.1.0 - Respawning objects, bigger world, animatable camera - 14 August 2016
The first bigger update for Domino VR is now live. I have also created a new subreddit for the game hoping to get more feedback over there. Link: https://www.reddit.com/r/DominoVR/ Please do provide feedback! Changelog: Increased world size Moved tools and items to two new big tables, they respawn when you take one Added new animatable camera with key points (experimental feature) Added a small area with some random cubes and a few preset dominos to test save/load. This is a WIP Better grab mechanics for placer car Created subreddit for the game: https://www.reddit.com/r/DominoVR/
- Update 0.1.0 - Respawning objects, bigger world, animatable camera - 14 August 2016
The first bigger update for Domino VR is now live. I have also created a new subreddit for the game hoping to get more feedback over there. Link: https://www.reddit.com/r/DominoVR/ Please do provide feedback! Changelog: Increased world size Moved tools and items to two new big tables, they respawn when you take one Added new animatable camera with key points (experimental feature) Added a small area with some random cubes and a few preset dominos to test save/load. This is a WIP Better grab mechanics for placer car Created subreddit for the game: https://www.reddit.com/r/DominoVR/
- Update 0.0.5 - Destroy tool, new teleporting - 12 August 2016
Update 0.0.5 is now live. Most important change is the new teleport method and the new destroy tool. I've also managed to fix a few bugs. Changelog: Added new teleporting method Left controller can no longer use menus. Grip on the left controller triggers teleport Added destroy tool on left controller menu to remove dominos Added small beam on left controller when aiming at close objects to help you aim when welding and destroying things Fixed bug with bridge shadow Fixed spectator camera UI colliding with game objects Fixed UI colliding with game objects
- Update 0.0.5 - Destroy tool, new teleporting - 12 August 2016
Update 0.0.5 is now live. Most important change is the new teleport method and the new destroy tool. I've also managed to fix a few bugs. Changelog: Added new teleporting method Left controller can no longer use menus. Grip on the left controller triggers teleport Added destroy tool on left controller menu to remove dominos Added small beam on left controller when aiming at close objects to help you aim when welding and destroying things Fixed bug with bridge shadow Fixed spectator camera UI colliding with game objects Fixed UI colliding with game objects
- Update 0.0.4 - Menu changes & experimental weld tool - 11 August 2016
Update 0.0.4 is now live. You should be able to have lots of fun with this one :) Changelog: Added experimental weld tool (use it by aiming at object A, then use the weld option, then aim at object B and use the weld option again) Added possible new domino model to the game. Let me know what you think about this. Added some bounce to the balls Added options to scale the world and to ajust the floor height (I suggest not using scale at this time, it is very buggy) Added reset buttons for all sliders in the game menu
- Update 0.0.4 - Menu changes & experimental weld tool - 11 August 2016
Update 0.0.4 is now live. You should be able to have lots of fun with this one :) Changelog: Added experimental weld tool (use it by aiming at object A, then use the weld option, then aim at object B and use the weld option again) Added possible new domino model to the game. Let me know what you think about this. Added some bounce to the balls Added options to scale the world and to ajust the floor height (I suggest not using scale at this time, it is very buggy) Added reset buttons for all sliders in the game menu
- Update 0.0.3 - Color picker, draw HMD - 6 August 2016
Domino VR update 0.0.3 has arrived! You can now choose the color a domino will be when you spawn it! Changelog: - Added menu on left controller touchpad - Added color picker - Changed screenshot folder, screenshots are now stored in My Pictures/DominoVR - The "display" for the camera can now be seen on both sides - Spectator camera now draws a HMD so spectators are able to see what the player is looking at - Moved a few items in the world around a little
- Update 0.0.3 - Color picker, draw HMD - 6 August 2016
Domino VR update 0.0.3 has arrived! You can now choose the color a domino will be when you spawn it! Changelog: - Added menu on left controller touchpad - Added color picker - Changed screenshot folder, screenshots are now stored in My Pictures/DominoVR - The "display" for the camera can now be seen on both sides - Spectator camera now draws a HMD so spectators are able to see what the player is looking at - Moved a few items in the world around a little
- Update 0.0.2 - Specatator/screenshot camera! - 4 August 2016
So, I asked for you to provide me with some nice screenshots... If only you had the tools to do that! Well, now you do. You'll find a camera you can drag around the world, and use to show to spectators what you're doing. It also allows you to take screenshots (through that camera) in 1080p or 4K. You can find screenshots in this folder: STEAM_FOLDER\steamapps\common\DominoVR\DominoVR_Data\screenshots Be sure to send me some in the discussions!
- Update 0.0.2 - Specatator/screenshot camera! - 4 August 2016
So, I asked for you to provide me with some nice screenshots... If only you had the tools to do that! Well, now you do. You'll find a camera you can drag around the world, and use to show to spectators what you're doing. It also allows you to take screenshots (through that camera) in 1080p or 4K. You can find screenshots in this folder: STEAM_FOLDER\steamapps\common\DominoVR\DominoVR_Data\screenshots Be sure to send me some in the discussions!
- Now Available on Steam Early Access - Domino VR, 10% off! - 3 August 2016
Domino VR is Now Available on Steam Early Access and is 10% off!* Domino VR is a new and simple VR game for the HTC Vive designed to let you experience that "nooooo, they're falling!" feeling all over again. You can build whatever you want in a fun sandbox environment. *Offer ends August 10 at 10AM Pacific Time
- Domino VR to be released in a few hours! - 3 August 2016
Today is a very exciting day. Today I get to announce the official Early Access release for my new game: Domino VR! So, how did this all start? Not a long time ago I bought my own HTC Vive after testing it in a local computer store. While I enjoyed playing games, I felt like I could make some fun games myself. Domino VR was one of those ideas. I've always wanted to get into game development and getting a game released on Steam seemed like something I'd never achieve, but here we are! I'd like to thank a few projects and persons that helped me turn the game into what it is right now: - Unity for the awesome physics the game depends on - VRTK by thestonefox for the amazing tools and examples for VR development in Unity - My friend Cybermaxke for making a few models (more to come) and helping with the script that spawns the falling dominos on the main menu - My friend Mr.Chippy for working…