Sceelix - Procedural Power news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews20
- Release dateJun 3, 2021
- DeveloperSceelix
- PublisherSceelix
Genres: Animation & Modeling, Design & Illustration
Company pages: Developer: SceelixPublisher: Sceelix
Sceelix - Procedural Power Steam news
Sceelix - Procedural Power news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Sceelix 1.0.0 released, and is now open source! - 3 June 2021
Is has been a long journey developing Sceelix. Sceelix started out as a Portuguese Startup company by three founders: André Cardoso, Francisco Andrade and, myself, Pedro Silva. With Francisco handling the business side and André the infrastructure, I focused on developing the Sceelix system. Sceelix was first launched in April 2016 as a commercial product. Our intent was to grow organically with our user community. By selling an Early Access version for a lower price, we hoped to gather support and feedback from the users, keeping development in the right path and focusing on what the community really wanted. Despite having learned much in this process, our sales haven’t allowed us to achieve the necessary financial sustainability to keep it going as it was. In January 2018 we had to close down the business, but decided to distribute Sceelix for free, and my intention was to keep workin…
- New Sceelix update, version 0.8.8.0 - 27 March 2021
Major introductions: ADDED: * Added several new Surface operations, such as Cropping and Splitting, as well as new options for Surface loading, saving, texturing and modification. * Mesh Create now features generation of Octahedron, Icosahedron and Dodecahedron primitives. * Implemented support for dragging and dropping external files into the Project Explorer (Windows Platform only). * Implemented 3D model viewer in the designer's project explorer that allows for preview of popular file formats (obj, fbx, 3ds, etc). CHANGED: * Updated Unity Plugin to Unity 2019.3 and to its new Terrain format, while also supporting tree instancing. FIXED: * Several issues on the Linux and MacOS versions of the Designer have been addressed. Minor additions and bug fixes: ADDED: * Entities can now be set as attributes of other entities, while allowing access to their subattributes. * Path Modify's subope…
- Sceelix 0.8.7.1 Update - 24 March 2020
We have launched a new Sceelix update, version 0.8.7.1! This update introduces an important fix to a recent certificate issue on the Sceelix Designer that was preventing it to connect to the server for login. As usual, this release is available to all three platforms: Windows, Linux and Mac.
- Sceelix is now free! - 16 January 2018
We would like to start this new year by announcing that we won't be selling Sceelix anymore...and that's because we're giving it away for FREE! When we first started this business, our intent was to grow organically with our user community. By selling an Early Access version for a lower price, we hoped to gather support and feedback from the users, keeping development in the right path and focusing on what the community really wanted. Despite having learned much in this process, our sales haven’t allowed us to achieve the necessary financial sustainability to keep it going as it was. What will happen now? Will development be abandoned? Definitely not! Although the business itself has changed, the project will go on, as we believe in our product as much as you do! We will continue to work on Sceelix, while being available for hire for development, support and consultancy services. E-mail…
- Sceelix is now free! - 16 January 2018
We would like to start this new year by announcing that we won't be selling Sceelix anymore...and that's because we're giving it away for FREE! When we first started this business, our intent was to grow organically with our user community. By selling an Early Access version for a lower price, we hoped to gather support and feedback from the users, keeping development in the right path and focusing on what the community really wanted. Despite having learned much in this process, our sales haven’t allowed us to achieve the necessary financial sustainability to keep it going as it was. What will happen now? Will development be abandoned? Definitely not! Although the business itself has changed, the project will go on, as we believe in our product as much as you do! We will continue to work on Sceelix, while being available for hire for development, support and consultancy services. E-mail…
- Sceelix 0.8.6 Update - 22 May 2017
We have launched a new Sceelix update, version 0.8.6.0! This update introduces several novel features and fixes to all three supported platforms: Windows, Linux and Mac. Major Introductions The first major novelty in this release is the introduction of the Point entity, which represents a single location in 3D space. Although seemingly simple, it provides the base for many new generation possibilities, especially for building random or pattern-based distributions of objects. For instance, the new "Point Create" node can create random, non-colliding placeholders on a surface or mesh entity, which can then be turned into more complex objects. It works as a standard Actor, which means that it supports all previously existing operations such as translation, rotation, scaling and, more importantly, insertion. The already existing surface entity has been target of some heavy redesign. Origina…
- Sceelix 0.8.6 Update - 22 May 2017
We have launched a new Sceelix update, version 0.8.6.0! This update introduces several novel features and fixes to all three supported platforms: Windows, Linux and Mac. Major Introductions The first major novelty in this release is the introduction of the Point entity, which represents a single location in 3D space. Although seemingly simple, it provides the base for many new generation possibilities, especially for building random or pattern-based distributions of objects. For instance, the new "Point Create" node can create random, non-colliding placeholders on a surface or mesh entity, which can then be turned into more complex objects. It works as a standard Actor, which means that it supports all previously existing operations such as translation, rotation, scaling and, more importantly, insertion. https://www.sceelix.com/wp-content/uploads/2017/05/SceelixPoints.jpg The already ex…
- Sceelix 0.8.5 Update - 28 March 2017
We have launched a new Sceelix update, version 0.8.5.0! This update introduces several novel features and fixes to all three supported platforms: Windows, Linux and Mac. Major Introductions In this release, we have made a lot of effort towards improving our documentation. All our nodes has been fully documented, so that the purpose of each parameter is more clear through their html-based tooltips. The same are now available in the designer options. Message logging is now more helpful than ever. Clicking a message issued by a node will focus on it, making it easier to locate the source of warning and errors. Some issues, such as node deprecation and input data mismatch are now notified. Our graph editor has also suffered some visual changes: the edges are now rendered as bezier lines and are now displayed with a dotted pattern when disabled. These should make edge convergence and diverge…
- Sceelix 0.8.5 Update - 28 March 2017
We have launched a new Sceelix update, version 0.8.5.0! This update introduces several novel features and fixes to all three supported platforms: Windows, Linux and Mac. Major Introductions In this release, we have made a lot of effort towards improving our documentation. All our nodes has been fully documented, so that the purpose of each parameter is more clear through their html-based tooltips. The same are now available in the designer options. https://www.sceelix.com/wp-content/uploads/2017/03/HtmlHelpTooltip.png Message logging is now more helpful than ever. Clicking a message issued by a node will focus on it, making it easier to locate the source of warning and errors. Some issues, such as node deprecation and input data mismatch are now notified. Our graph editor has also suffered some visual changes: the edges are now rendered as bezier lines and are now displayed with a dotte…
- Have a 3D City using public GIS's - 11 January 2017
Howdy y'all! Hope you are having a great start in 2017! Here is a vid we did with a 3D city model extracted from Bing and Open Street Maps. Enjoy! https://youtu.be/OWomTeTHdtc
- Have a 3D City using public GIS's - 11 January 2017
Howdy y'all! Hope you are having a great start in 2017! Here is a vid we did with a 3D city model extracted from Bing and Open Street Maps. Enjoy! https://youtu.be/OWomTeTHdtc
- Merry festivities to you and your kin! :) - 23 December 2016
ENJOY YOUR HOLIDAYS, EVERYONE! :D
- Merry festivities to you and your kin! :) - 23 December 2016
ENJOY YOUR HOLIDAYS, EVERYONE! :D
- Play with our web engine demo! - 22 November 2016
Hi guys! We created a quick web app with Sceelix's engine. You can change the parameters in the upper right corner. Check it out! :) http://sceelix-web-demo.azurewebsites.net
- Play with our web engine demo! - 22 November 2016
Hi guys! We created a quick web app with Sceelix's engine. You can change the parameters in the upper right corner. Check it out! :) http://sceelix-web-demo.azurewebsites.net
- Roads adjusting to the terrain, painting paths, enhanced offset... :) - 15 November 2016
Hey yall! Sceelix 0.8.2.0 is out! Check it out what's new in the link below https://www.sceelix.com/2016/11/11/sceelix-0-8-2-update/
- Roads adjusting to the terrain, painting paths, enhanced offset... :) - 15 November 2016
Hey yall! Sceelix 0.8.2.0 is out! Check it out what's new in the link below https://www.sceelix.com/2016/11/11/sceelix-0-8-2-update/
- New video: Deconstructing graphs - 4 November 2016
Hey guys! Here is a new tutorial with hints to dissect and better understand what is going on in Sceelix graphs. Enjoy! :) https://youtu.be/jZqcOk0EpO0?list=PLdfYRzrA_X6xC3gPoi_Cng3F9DlpOvF3J
- New video: Deconstructing graphs - 4 November 2016
Hey guys! Here is a new tutorial with hints to dissect and better understand what is going on in Sceelix graphs. Enjoy! :) https://youtu.be/jZqcOk0EpO0?list=PLdfYRzrA_X6xC3gPoi_Cng3F9DlpOvF3J
- Hyper Gods is out! (using Sceelix) - 11 October 2016
The first game using Sceelix is out on Steam! Developed by our friends at Ground Control Studios in partnership with Sceelix. http://store.steampowered.com/app/423730/ http://www.gcontrolgames.com/HyperG/gifs/battle.gif
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 March 2021 | New Sceelix update, version 0.8.8.0 | 4026754911353467490 |
| 2 | 24 March 2020 | Sceelix 0.8.7.1 Update | 2698159409992924269 |
| 3 | 28 March 2017 | Sceelix 0.8.5 Update | 2698159409978087348 |
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