SPSTEAMPULSELIVE ANALYTICS
Gods and Nemesis: of Ghosts from Dragons

Gods and Nemesis: of Ghosts from Dragons Steam metadata

Chad Meffert | Apr 1, 2017 | game

Released

0players observed · 22 September 2026 - 12:02:37 UTC

ActionAdventureFree To PlayIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,942
  • Revenue (VGI)No data available
  • Review score60% positive

Gods and Nemesis: of Ghosts from Dragons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,942
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews45
  • Release dateApr 1, 2017
  • DeveloperChad Meffert
  • PublisherChad Meffert

Genres: Action, Adventure, Free To Play, Indie, RPG

Company pages: Developer: Chad MeffertPublisher: Chad Meffert

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gods and Nemesis: of Ghosts from Dragons Steam metadata

Gods and Nemesis: of Ghosts from Dragons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/509530/metadata
Steam Storehttps://store.steampowered.com/app/509530/
Steam Communityhttps://steamcommunity.com/app/509530
PCGamingWiki search
IGDB searchSearch IGDB for Gods and Nemesis: of Ghosts from Dragons

Reviews, pricing, and metadata

Review summary

Mixed

60% positive, 27 positive, 18 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Captions available, Stats, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 April 2017

Latest Steam announcements

  • Moving every year is my Nemesis - 28 July 2023

    When relocating to a new assignment from my main job (yet again) we ran into some issues which delayed getting back into finishing this project. It should have been rather quick to ship our stuff to Prince of Wales Island but it took 2 months. In addition, they had lost approximately 20 boxes that still have not been recovered. Well, I finally came to the conclusion that what is lost is lost and rebought monitors, keyboards, speakers, cords, mice, etc. I am thankful that the main computer was not lost because it is a pain getting all of the programs reinstalled so that work can continue. However, it has been nice to get a break. I had a great time playing Unturned. This helped me understand that fun is above all else in game design. I was even able to use an old laptop that I luckily kept and really focused on what makes the game so addicting at times. Games are supposed to provide an e…

  • Moving to a new Location - 20 April 2023

    I am excited about moving to the southern part of Alaska this week! Although it will take a few weeks to get the set up again, this will not deter my progress. I want to make available the continued tracking of the updates and progress. This will make it easier for those interested to give some ideas or suggestions. While I was 30 miles from the Artic Circle I was able to get a unique viewpoint of survival. I was able to record some amazing wind sounds and I was inspired to add more realistic auroras along with some rare light pillars. I feel this really adds to the feel of the alien surface. Also, as my skills get better I am able to finally transcribe some of the more complicated concepts for the life cycles of animals and plants. Instead of monsters, they are creatures with purpose and hopefully soon driven by environmental change. Thank you for taking the time to read this. Take Car…

  • I am feeling good about the new G&N version! - 11 March 2023

    It's finally starting to happen! I can see the light at the end of the tunnel! As you know I created this game in an amazing engine for the time called Torque. Unfortunately, it does not have the needed updates to keep up with the endlessly changing technology. This resulted in prohibiting the advancement of the universe to the planned scale needed, and there is an unbelievable amount of work that needs to be done. This game is different. The game starts off with a storyline that gradually gets the user involved. As a result, it is not for everyone. Regardless, it has the intent of providing an escape and artistic experience that is truly unique and genuine -- unlike anything else. The goal is to attract creative minds with a willingness to be open to exploring new ideas. This is why everything had to be made from scratch and with that comes huge learning curves. Unity has been an amazi…

  • Gods and Nemesis - 20 June 2020

    It has been an amazing journey creating Chapter 2! There is a lot of content for everyone to enjoy and I can't wait to see who comes across some of the notable secrets first. Now, as promised I will be transitioning the game over to the newer version of Torque which is more stable and has some extras that I am excited to test out. For the first time, I actually requested something specifically for my birthday. I had to have an Oculus Rift. I now have the developer version to get an understanding of how to get VR functioning in general. The new engine has a good starting point for this and so it will open up a whole new world for the development of this project. Thank you for your ongoing support! I will continue streaming the progress for Gods and Nemesis every Wednesday. Please feel free to comment and make suggestions but most of all have fun with this evergrowing universe. https://ww…

  • Update 2.5 - 11 December 2019

    I am excited about completing the last sidequest for Chapter 2! I need to make some final adjustments and it should be out in a few weeks. After Chapter 2 is released I will be focusing my attention to transitioning over to a new engine version which will be much better overall. I also can't wait to dive into some of the new systems such as VR! I have navigated over to a new sound device which should improve performance. As you know I learned everything about game design on my own which includes everything from the 3D models, textures, music to the AI, storytelling system, and sound effects. It has been an amazing ride to learn about all of these things, but as you can tell there have been issues with keeping it going in a timely manner. This is why my next goal will be to get the game on an updated Torque engine. They are doing amazing things in that community, so if you are into game…

  • Update 2.0 - 13 March 2019

    I am very happy to announce the newest advancement to Gods and Nemesis! There are so many changes and additions that it would be impossible to list them all so I am listing only the most notable. Thank you for your patience as this is a passion project. I love working on it when I can but it has been a crazy but wonderful year. I am searching for ways to grant more time which should include making a streamlined system for updates and communication overall. 1): The alpha survival mode is running well and I am adding to its side quest! There is a lot of lore and bizarre concepts that you have come to expect from this game’s universe. 2): Added to the Sentience project that will allow a door to be opened for modders so they can begin making their own story lines. I feel that this game needs to be open to the community. It is also in alignment to a major project that I am now planning out t…

  • Update patch 1.0 - 18 May 2017

    I have made several patches to address bugs and to enhance the smoothness of the game's overall performance. Issue 1): Game crashes on some systems randomly. The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound Issue 2): Game would become buggy or crash on entering a new Scene Level. Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level. Issue 3): The game would lock up or crash during load up. It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploade…

  • Update patch 1.0 - 18 May 2017

    I have made several patches to address bugs and to enhance the smoothness of the game's overall performance. Issue 1): Game crashes on some systems randomly. The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound Issue 2): Game would become buggy or crash on entering a new Scene Level. Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level. Issue 3): The game would lock up or crash during load up. It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploade…

Patch notes and updates

S.noRelease datePatch nameGID number
111 December 2019Update 2.52610330338692882689
218 May 2017Update patch 1.04249665521686640296

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID509530
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 1, 2017
DeveloperChad Meffert
PublisherChad Meffert
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent60%
Positive reviews27
Negative reviews18
Total reviews45
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,018 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/509530/

Short description

Explore the bizarre alien land as described in the book Gods and Nemesis: Leviathan Seed. Additional chapters will be added allowing you to advance your character and support a growing universe.

About this game

Update Notes This game is ever-expanding. Your feedback matters! Make sure to get a feel for the game and let me know what you would like to see more of. About the Game Bizarre lands! Fantasy! Chaos! You start off with the main chapter centered on the bizarre alien land as described in the book Gods and Nemesis: Leviathan Seed. Additional chapters will be added allowing you to advance your character. As the chapters are added for you to explore, Gods and Nemesis: of Ghosts from Dragons will unravel into a multiplayer open sandbox RPG. One thing you will notice upfront is every asset is crafted from scratch. Future chapters will include a survival-based world that will invite you and your friends to adventure the main storyline, find side quests, unravel secrets, or create and play your own epic quests within a truly alien environment. Once you get used to the asymmetrical world with its fresh layout within the first chapters, future chapters will be released that includes giving an open-world experience. Are you an explorer or dungeon crawler? Are you a survivalist or crafter? Maybe you want to begin creating your own quests as a modder-- the future chapters will give you incredible options. Features of this first chapter • 1st chapter will be approximately one hour of average play • Engaging storyline • Intro to the alien world with in-game tutorials • Several Side quests and Easter Eggs The 1st chapter will be scheduled on the release date for free. Additional chapters will be added over time based on overall support. Several chapters are already mapped out and will be available soon along with expanded content including the open-world experiences. Although these systems work, the project will require additional developers to create a steady stream of content. In order to stand by my promise of releasing this game, I will release the 1st chapter which will have a great deal of content in itself. I believe that this will inspire the needed support for the planned Gods and Nemesis universe. Keep in mind that there is a unique burden of describing a truly alien world because there is little to relate with -- it must be played for someone to understand its pote…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
13Captions available
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Gods and Nemesis: of Ghosts from Dragons's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gods and Nemesis: of Ghosts from Dragons's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gods and Nemesis: of Ghosts from Dragons at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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