Terrarium II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Release dateSep 4, 2026
- DeveloperNicole Moon Bole
- PublisherNicole Moon Bole
Genres: Adventure, Casual, Indie
Company pages: Developer: Nicole Moon BolePublisher: Nicole Moon Bole
Terrarium II Steam news
Terrarium II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- UI Improvements and a MiniMap - 15 September 2026
🌿 Terrarium II – Update v0.0.0.8 Quality‑of‑Life, UI Improvements, Bug Fixes, and Minimap Overhaul 🧭 Minimap Overhaul Added a fully redesigned minimap UI with a circular aesthetic. Added a color‑tinted minimap background that adapts to biome themes (winter tint added). Added a compass (N, E, S, W) around the minimap for better navigation. Added a soft border ring and crosshair lines for improved readability. Added a zoom slider on the right side of the minimap. Implemented true minimap zooming using a dynamic source rectangle. Fixed player marker logic — the player dot now accurately reflects your position at all zoom levels. Improved minimap color palette to better match Terrarium II’s cozy aesthetic. 📦 Loot & Inventory Fixes Fixed a long‑standing issue where chests could generate invalid items. Identified and removed tile ID 48 (Fire) from loot tables, which caused: “Unknown Item”…
- NPC's Overhaul - 14 September 2026
✨ Orbie NPC Overhaul Version 0.0.0.7 Orbies now feel alive, expressive, and connected to the world. ✔ Persistent NPCs Orbies no longer disappear after talking to them. They now stay in the world until their quest is completed, making them feel like real characters instead of temporary encounters. ✔ Personality‑Driven Dialogue Each Orbie has a personality type (Plant, Tech, Fairy), giving them unique dialogue styles: Plant Orbies: gentle, nature‑themed Tech Orbies: energetic, circuitry‑focused Fairy Orbies: sparkly, whimsical Idle dialogue now pulls from personality‑specific pools. ✔ Quest System Upgrade Orbies can now: Offer quests Track whether the quest is accepted Give reminder dialogue Give completion dialogue Reward EXP Despawn only after the quest is finished ✔ Trade System Upgrade Trades now: Grant items Give EXP Increase friendship Do NOT despawn the Orbie ✔ Friendship & Levelin…
- Mining Upgrades and beams - 14 September 2026
🌿 Terrarium II — Major Update Summary Version .0.0.0.6 This update brings huge improvements to crafting, mining, visuals, and overall gameplay feel. Terrarium II continues to grow into a cozy, magical‑tech sandbox with deeper progression, more expressive tools, and smoother UI interactions. 🛠️ New Crafting Items & Recipes A full expansion to the crafting system with new materials and tech components: Bronze Plate Gold Plate Copper Coils Battery Capacitor Gold Lens Fairy Lights (new decorative craftable item) All items now have proper 3×3 crafting grid recipes and workbench requirements. 🔧 Mining Module Progression (Bronze → Electrium → Gold) Mining upgrades now follow a clear tier system: Bronze Mining Module (Tier 1) Entry‑level upgrade Slight mining damage boost Crafted from bronze plates, coils, and capacitors Electrium Mining Module (Tier 2) Stronger mining power Uses electrium p…
- Resource Farming - 10 September 2026
Resources give a generous amount of exp when farming tiles, this update makes it so you cant place a resource tile don't and re-farm it for exp Also Separated VSync from low graphics
- vSync and Fall Particles - 9 September 2026
Added vSync off toggle to low graphics added fall particles for when player falls. adjusted max fall damage as well.
- The one Addressing Lag - 9 September 2026
Added Lighting to low graphics as well, this should take a huge strain off the game.
- Lag be gone - 8 September 2026
🌿 Terrarium II — Patch Notes Summary Version 0.0.0.5 Performance & Graphics Added Low Graphics Mode for players on weaker hardware. Simplified sky rendering Lightweight clouds, stars, sun, and moon Reduced lighting calculations Removed heavy weather effects Simplified tile rendering (no lighting, no particles, no EXP orbs) Correct tile scaling preserved to prevent stretching Optimized Normal Graphics Mode tile rendering: Reduced allocations Cached scale, brightness, and color values Faster per‑tile math Lower CPU overhead during world draw Improved overall rendering pipeline structure for clarity and performance. Beams & VFX Added Low Graphics Beam Mode: Clean cyan core beam Soft glow layer Only 2 draw calls per beam Removes spirals, lightning arcs, wiggles, pulses, particles, and sparkle bursts Full beam mode remains unchanged for high‑graphics settings. UI & Settings Added Settings M…
- PlantDex and Bugs Oh My - 7 September 2026
🌿🔥 TERRARIUM II — PATCH NOTES Version 0.0.0.4 — “Bloom, Burn & Brainpower Update” 🌱 NEW: PlantDex System A brand‑new encyclopedia that tracks every plant you discover. Features Added PlantDexDiscovered to SaveData Plants now save + load properly Discovering a plant permanently marks it in your PlantDex Fully integrated into your main world save Backwards‑compatible with old saves New worlds start with an empty PlantDex Persistence SaveWorld serializes discovered plant IDs LoadWorld restores discovered plants after dictionary creation 🌳 Skill Tree UI Overhaul The skill tree has been fully stabilized and anchored to UI‑space. Improvements Skill tree no longer opens in the bottom‑right Added uiOrigin anchor for consistent placement Skill tree now draws in screen‑space, unaffected by camera Dragging works smoothly Hover detection fixed Tooltip restored Click detection fixed All interact…
- Halloween Decor and prep work for future updates - 7 September 2026
🌿 Terrarium II — Patch Notes Version 0.0.0.3 🎒 Inventory & Crafting Crafting is now fully integrated into the Inventory Menu, allowing players to craft items directly while managing their inventory. Added 7 new crafting recipes, expanding early‑game and mid‑game progression. Added a Music Toggle to Settings so players can turn background music on or off. Tile size is now fixed at 28px for improved visual consistency and world stability. 🌱 PlantDex (Work in Progress) Introduced the early foundation of the PlantDex, a new system for cataloging plants discovered throughout the world. Added the Magnifying Glass (Work in Progress), a craftable tool that will allow players to inspect plants and unlock PlantDex entries. Mushrooms are now officially classified as flora and will appear in the PlantDex. Added basic tooltips for flora when inspected with the Magnifying Glass. Additional UI, sor…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 September 2026 | PlantDex and Bugs Oh My | 1842846814454188 |
| 2 | 7 September 2026 | Halloween Decor and prep work for future updates | 1842846814451852 |
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