SPSTEAMPULSELIVE ANALYTICS
Xecryst Remains

Xecryst Remains Steam metadata

Krysle Quinsen | Feb 21, 2019 | game

Released

0players observed · 23 September 2026 - 14:42:31 UTC

ActionFree To PlayIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,155
  • Revenue (VGI)No data available
  • Review score79% positive

Xecryst Remains metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,155
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews89
  • Release dateFeb 21, 2019
  • DeveloperKrysle Quinsen
  • PublisherKrysle Quinsen

Genres: Action, Free To Play, Indie, RPG, Early Access

Company pages: Developer: Krysle QuinsenPublisher: Krysle Quinsen

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Xecryst Remains Steam metadata

Xecryst Remains metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/510000/metadata
Steam Communityhttps://steamcommunity.com/app/510000
PCGamingWiki search
IGDB searchSearch IGDB for Xecryst Remains

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 70 positive, 19 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 February 2019

Latest Steam announcements

  • 0.96.10 - New Animation Blend, Exploration UI, and Crash Fixes - 30 March 2022

    0.96.10 Finally an update after months of hiatus. Just to knock some rust off, so this patch is not really big. Didn't test much, so expect bugs and crashes. Important Older sessions save are not compatible due to changes in the save code. Major - Combat Animation Blending Improvement (For Player, NPC, and major Aetherel) - Added Attack Cooldown animation. - Added Miss Cooldown animation. - Run animation is now blended with weapon stance animation. - Smoothen Turn animation - Exploration UI Rearrange and Improvement. Separating most of the buttons from Main Menu. - Camp-related function was moved to Game Lobby UI. - Can now drop items and share an item from Stash UI. - Quick Slot can be configured in Stash UI. - Shared items can now be shared back or with other party members. - Abandoning Objective (party wipe or retreat) now increases the progress multiplier and reduces the enemy spawn…

  • 0.96.02 - Alternate/Balance Wield Style, and crash fix - 25 November 2021

    TD/DR: Added alternate wield style for shield and hybrid wield style, balanced some wield style, couple UI update, and some crash fix. Important This build is now set to the main branch and the old version (the Roguelite style) can be reverted by using the beta branch instead, in case you wanna see how far the game had gone. Old Session may crash when loading in this version, but you should be able to retire. Major Added Alternate Wield Style to Shield and Hybrid. Minor Added Wield about attack speed and movement slowdown information to Weapon Infocard. Change the player stats Infocard in HUD to the new one. Character Infocard now display modified stats during the main menu. AI should stop spam Healing Weave. (Stop poor Weaver to KO all the time) Objective Orb now moves closer to a player instead of randomly when timed out. Balance Pole wield style attack range bonus: 0.20 -> 0.25 Two H…

  • 0.96.01 - Crash and Small hotfix - 15 November 2021

    A small hotfix to include more bugs. Important Session save from 0.96.00 will have Enemy Power, Party Level, Camp Energy, and Wipe Recovery reset. Minor Block Ability no longer toggling off when using other ability. Incapacitate Dizzy Debuff now has a particle effect. Adjustment to Enemy Power, Party Level, Camp Energy, and Wipe Recovery code internally to prevent save and loading the wrong value. (Might cause more bugs though) Slightly improves Character Infocard to include buff from Perks during the exploration phase. Bugfixes Block code rewritten which should no longer crash and cause memory corruption. Movement Speed showing higher than it should. Infocard being stuck if hovering on the object then moves the cursors to the sky. Current Game Settings did not load correctly. Cannot play the Training Stage. Cannot use Camp Energy if the current Camp Energy is the same as the cost. Smal…

  • 0.96.00 - Merged game mode and Finalizing the UI - 13 November 2021

    Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be included during the generation. Multiplayer-related UI has been removed for now until it is being readded later and thus finalizing the UI change for the moment. Important Old Session Save is not compatible but should be able to retire for rewards. Major Engine updated to 09 November 2021 version. and using Visual Studio 2022. Multiplayer UI removed from Main Menu and Lobby. (Will add as a dedicated UI once Multiplayer is ready again) Merged Campaign and Arcade Mode to Xecrystal Hunt mode allowing to mix and match both game settings. (Also added savable preset for this) With the new merged mode, Multiple Vent-Xecrystal can be allo…

  • 0.95.80 - Packed with Information - 7 September 2021

    One big addition update focusing on adding the integrated tutorial and more information. This should be the final update before focusing on decoration for the store page and a public re-release. There won't be new content, maybe a couple of adjustments and bug fixes. Major Engine updated to 22 August 2021 version. Added Mouse Over Interactable Infocard as an integrated tutorial. Default On Added Mouse Over Loot. Default On Added Temporal Anti-Alias. Default On Added Objective Direction to Exploration UI. Added Game Contrast settings Added Infocard to most interactable object. Added Ambient sound to weather and stage background. Minor Added Elemental icon to Enemy, Weapon, and Armor infocard. Adjust Weather to last a bit longer. New game box image. Bugfixes Fixed Stage and primary objective disappearing from Arcade mode generation. Fixed the ability to advances time and weather during St…

  • 0.95.60 Pre-re-release is out - 16 August 2021

    Another update before public release, a short one. Haven't been playtested but should be fine. I guess? Changelog New Addition Training Mode. Allows to use and change to any ability/perk in the training stage. Conjure Shrine. Menu Hint. Donation Menu. Minor Some text is now loaded from XML which allows for translation. (Not all, just some) Balance Beam ability is less effective for Critical Damage Amount. Bugfixes Yep. Some more bugfixed. This build is now publically available by joining Discord (If you didn't own the Steam version, you can request a game code there.) but not yet publically for Steam. I'll focus on improving the Steam store page, a better gameplay video, screenshot, and game box before re-releasing on Steam again. Discord: https://discord.gg/UaZxxFyr9y

  • 0.95.40 (Private) is out - 29 July 2021

    It has been half a year now since the last announcement. It is slower than I would like but having to work, play and code the game while keeping myself sane enough under pressure is something. Anyways here is the update for the private version of the game. Overall Changes: (0.95.20 included) Major: Save & Load functionality, both profile and mid-game saving. A better Infocard UI with on-hover description in some UI. More time-saving features like Quick Shrine, Quick Loot, Auto-unlocker, and Loot directly during Exploration. A better item and ability searching. A lot of improvement to AI, using less CPU-cycle and most bug fixed. Armor and Accessory Model with Remodel function. Vastly improved the visual in both texture and other shenanigans. Shrine Reworked for more impact. Destroying Xecryst reward is more impact. Esenthel Engine updated to July (Released) build. Minor: Elemental Weakne…

  • 0.95.0 (Private) Released - 9 January 2021

    A bit late than it should be, but watching AGDQ (Awesome Games Done Quick 2021) and a couple of late-night sleep are always worth it. Anyways, so here is the new game trailer. I also launched Patreon, Discord, Reddit if you would like to join. Check the links below. And I'll drop a post on Subreddit /r/Games and /r/PCGaming, hopefully, it will not get negative downvotes, I'll post them later in the comment. As for the 0.95.0 private version, it is now available to download on Discord (Patreon required) and on Steam beta section (Password required). If you already have a Steam Donator DLC and want to try it, please message me. This version will have a few features disabled, namely the Research system and Save & Loading (Work-In-Progress), but will have some crash-prone and the newest ability to try. The game currently uses DrDump crash reports, if the game crash then please do allows a c…

  • Road Map and Plans - 4 January 2021

    Happy New Year 2021, how's your new year's celebration going? Mine is just like an ordinary day, eating instant ramen and light soda. Working on the game, playing Game Pass and Zero-K but with occasional music from a nearby house. Not that I complain because of how messy 2020 was. Anyway here is the Road Map of the game. These are merely guidelines and not set in stone, some might be postponed or move around. But will definitely get added eventually. Version 0.95 will be available soon on the Discord channel, once I finish the new Game Play trailer, Reddit, Discord, Patreon and, other pages. It will be required at least Tier 1 Patreon ($1) to download it. This is made to prevent troll and individual that hatred toward new early access game and work solely to demoralize them. As seen on my first Early Access Steam Launch. The private version (0.95-0.99) is for test purposes only, it will…

  • Progress Update, December 2020 - 8 December 2020

    Yeah, I was once said to drop the project due to the in-real-life stuff, stress, burnout, and whatnot, though I still working slowly but surely less than what I used to. But now things are rather settled and I have been working on the game for months, gathering feedback the constructive part from the Forum and Steam Review, planning the Roadmap, and redesign some stuff to make my obscured features more stand out and not to get compared to a certain game too much. Current playble build will gone soon I will be pulling back the public download version next week and move the game to private only until the next update because much has changed, the save file is not compatible yet, multiplayer removed, and some base code is being rewritten. Also, the old patch is rather rough and will probably give the already bad impression even more. Moving to Patreon Only Donation And as I mentioned before…

  • Donator DLC will be discontinued in favor of Patreon next update - 24 June 2019

    I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead. Right now, I'm about to start working on the game, leisurely, because of no income I had to do something else and I have less time to work with the game itself, but with enough Patreon, I can put more time into it. This also means I'll pull the Donator DLC from the Store and will not be available anymore, but if you already bought it, it will still give you the kickstart unlock, +5% unlocker/currency loot rate, and the icon next patch, but be sure to open the game with the DLC once. Speaking of Patreon, I'm considering the Tier incentive, no idea about it yet, I could add the +5% bonus thing to one of the Tier. If anyone has the idea suggests to me. Now back to the game, I'm thinking about…

  • 0.94.1 A Some Changes / June Check in - 6 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34503131%2Fa17abb7ea2bf535470b48fca598837ba6bace4d9.jpg Fixes Multiplayer joining Crash and cannot join via encrypted Steam ID Projectiles go through the barrier Cascade Attack not working properly Item Details does not display correctly Area alphabet does not display correctly Reckless Attack (Art Ability) not working with Ranged Attack Boss auto-rage on spawn Enemy drawing Weapon and Armor on (0,0) world center pos Trader GUI have WGT column Shared Item GUI and mouse visible/stuck glitch Boss on-hit effect gives 'Unknown Buff' Critical Chance and Critical Damage did not display properly in the infocard Balance 'Abstract Overflow' time event now also gains +50 Abstract Rating Cache now gives more currency but less shard Recombine Shrine now gives same or better tier instead (still random) Conjure Shrine now gives a lot be…

  • Released 0.94.0 - 26 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34503131%2F98b785d9b4b690713edb254a1e339824895ba615.jpg Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight Mechanic to Inventory Space Removed Weapon Remodel Restriction Rework Damage Over Time defense rating formula Basic Difficulty and have 3 colors and shapes to improve the variety Barrier Shape and Color now random instead of fixed on the difficulty Rework Host GUI to reduce confusion about Steam and Standard connection (should prevent confusion between Global IP and Steam IP) New Content Add More Enemy Model across multiple species Added Weapon Motion Value Customization Added Wayshrine Added 5 Shrine Added 2 Anomaly and 2 regions specified Anomaly Added Parry Mod that refreshes on success but has less activate angle and time Adde…

  • 0.94.0 BETA now Available - 19 May 2019

    0.94.0 update is close, but I have not tested it much yet, some fix or small adjustment can be made. Patch note is coming soon, but there will be a new mechanic in this version, namely Anomaly and Shrine. To try the Beta, you have to go into your Steam properties for the game, and select it under the Betas tab. Note that Beta disabled Saving. (can load old profile) and Hot Code, crash and unexpected thing can happen I'll update to the public version in a couple of days, not sure if I should work on the new trailer and game description first. This patch should come in early May but delayed because, well, stress and among the thing. (If you stalked me enough will see what I played recently a lot)

  • Game State of the Emerald May - 3 May 2019

    Emerald is a birthstone of a May, and this is the monthly of the dev and the game state, yeah I need a better headline. Still a wall of text, sorry for not being graphical nor provide the popular roadmap. (I rarely promise, so no roadmap from me, but I showed so here is the state) Chatty Chi-Chat Hi everyone. Things are going slow during April due to a lot of things, I have a burned out effect for weeks, from not getting a rest and a game reception, also an undesirable seasonal working environment with a 35-40+ Celsius room temperature and a lot of everyday distraction and an external pressure are not cool to work with at all. So, first... the next patch (0.94.0) has been postponed and will come on the later but a beta version will come soon if things go as planned because I decided to go All-In, adding things more than the scope for this patch. Secondly, I'll also do a bit of marketing…

  • 0.93.10 Crash On Travel fixed - 19 April 2019

    Additional crash fix patch before 0.94.0 (May) patch! This should fix all the crash during traveling between the area by now. Fixed Crash during Start Mission or Traveling to an area with the water when Render Quality is Medium. Improve Render coding a bit to improve FPS. Separate Engine Data from the executable to reduce the total game size. Remove logging from the last patch. You can check the game version when playing windowed mode, latest build version is 58172, online mode required the same build version.

  • 0.93.9 Vault Item Fix - 10 April 2019

    Fixed vaulted item being hidden after moved back to the vault. (This should also unhide all the current vaulted items) Basic Difficulty now have all objective type available, but the first area will always be Capture mission type. Cahce, Locket and Booster Stone now show an icon when available. Fix Dampen Clip permanently reduce user stats instead of the enemy. This should be the last patch before the May patch unless I messed up again. There's still potential crash during menu (but not yet to occur to me again) but even it is crash it shouldn't cause any loss. You can check the game version when playing windowed mode, latest build version is 58171, online mode required the same build version.

  • April, Dev Check in - 1 April 2019

    Hi everyone, this is my first check in to keep you in check about what am I doing and among the thing. Last Month Summary 5 patches in that month alone for a mostly small fix about the crash and DirectX 11 problem for some player solved. It was a wild ride but I'm quite happy to be able to solve all that and make the game a lot less crashing, although Steam Connection is wonky for some player the traditional IP connection works well (minus the port forward nonsense) however, with the new Steam Connection being released while ago this might change. Talky Talky I'm disappointed with a number of players, low forum activity, and the minimal donation pack sale, even though I decide to make it Free to Play because I'm the new guy, solo, and released the game so late, so I want more exposure by going free with optional purchase. (which doesn't seem to work that well. Happy with all the feedbac…

  • 0.93.8 Minor Fix - 21 March 2019

    Fix Salvage Crash. Changing Player Character no longer swap with Mercenary Vault and Borrow Item now display Cannot be Sold Fix Can't Travel once the game is finish Profile now save more often Exit game no longer salvage the items Added DirectX 9 version Borrowed Item Glitch Borrowed Item now have 0 weight (it will display normal weight, but won't count in weight calculate) Stash/Vault capacity did not update when upgraded You can check the game version when playing windowed mode, latest build version is 58170, online mode required the same build version. You can always rollback to last older version via Steam Properties.

  • 0.93.7 Crash on Start Fixed - 14 March 2019

    A bit of loading screen improvement. Steam Connection should be a bit more stable Improved Music code to reduce potential crash Reduce Character name-tag scaling on distance. AI now change equipment during combat only Fixed crash on start for some user (due to DirectX) Another update to fix most of the crash and Steam connection. Especially Crash on start that some user is having and some other improvement. You can check the game version when playing windowed mode, latest build version is 58169, online mode required the same build version. You can always rollback to last older version via Steam Properties. Notice If this patch is stable enough, I'll hold the game for a month or so for a big patch. During this game, if you have a suggestion please do so. Whatever it's a new ability or other content (I'm working on Summoning Ability right now), also check the forum for some brainstorming…

Patch notes and updates

S.noRelease datePatch nameGID number
115 November 20210.96.01 - Crash and Small hotfix4971406207533973347
26 June 20190.94.1 A Some Changes / June Check in2411028931140944229
326 May 2019Released 0.94.02408775863528866745
419 April 20190.93.10 Crash On Travel fixed2434668385549544776
514 March 20190.93.7 Crash on Start Fixed3140604542240042634
626 February 20190.93.5 More Random Crash Fix2480825216206260283
724 February 20190.93.4.a Unlocker/Research Hotfix2480825216198534408
823 February 20190.93.4 Steam Crash Hotfix!2480825216196738973
922 February 20190.93.3 Steam Multiplayer Hotfix!2480825216193091576

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID510000
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 21, 2019
DeveloperKrysle Quinsen
PublisherKrysle Quinsen
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent79%
Positive reviews70
Negative reviews19
Total reviews89
Steam recommendationsNot available
AchievementsNot available
Average playtime forever272 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Xecryst Remains is an Objective-Based Party-Based Third-Personal Action-RPG "Overworld Striders". Fight through randomized handcrafted stages with a freeform Action-RPG mechanic. Including Player-Like AI, classless customization, and upgradable tier-based equipment.

About this game

Xecryst Remains is an Objective-Based Party-Based Third-Personal Action-RPG "Overworld Striders". Fight through randomized handcrafted stages with a freeform Action-RPG mechanic. Set in the world which government by Xecrystal energy called the Abstract. The source of economy, technology, magic, and world functionality. Be one of the mercenaries to suppress and searching for an ongoing cataclysm from Abstract imbalances. Game Feature: 7 Players Party-Based with Player-like AI for all the solo player needs. Story and Arcade mode with shared permanent progression. Freeform non-magnetism melee with different wield styles, leveled projectile-based ranged attack, and ability mixed with unique targeting mechanic. Handcrafted 5 Regions with a procedural object and routing randomization. Classless customization with unlockable ability and perk. Upgradable Tier-based equipment. Carefully manage your exploration, combat, and progress the game with the unique time-scaling difficulty. Explore the world and experience gameplay affecting unique anomalies, time cycling, and weather. Good for both long and short play alike with a time-saving feature reducing most of the ARPG annoyance. A free game with no microtransaction, no time gating nor over-grinding. Only donation is accepted from Store or Patreon. Made by a gamer developer. Gamer to gamer.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Xecryst Remains's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Xecryst Remains's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Xecryst Remains at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,428,48823 September 2026 - 14:53:06 UTC1,818,3689,826,471Valve
Dota 2801,48123 September 2026 - 14:53:07 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS684,21723 September 2026 - 14:53:07 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Team Fortress 261,81323 September 2026 - 14:04:00 UTC253,2251,230,475Valve
Warframe61,71323 September 2026 - 14:40:19 UTC181,509676,031Digital Extremes
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Overwatch®42,81023 September 2026 - 12:03:37 UTC164,636420,984Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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