- Early Access Build 10 is live! - 2 September 2017
http://www.stimunation.com/STATIC/projects/worldyCup/worldyCup_EA10_announcementPostBanner.jpg Main changes in this update: -One can choose to play as captain or team in retro arcade mode (So whether one only switches manually between players with for example L Trigger on joypad and gives team commands to team mates or it always switches one to the player closest to the ball automatically) -graphics improvements -one can choose between retro voxel arcade mode and experimental realistic mode up front -various other UI changes -some small bugs fixed -added rift touch controller support -engine upgrade to support some rendering and general performance improvements, and for VR to add single pass rendering (which should make things run way better on weaker setups) Under the hood the engine upgrade was a lot of work with many changes involved so please let me know if you encounter any issues.
- Early Access Build 10 is live! - 2 September 2017
http://www.stimunation.com/STATIC/projects/worldyCup/worldyCup_EA10_announcementPostBanner.jpg Main changes in this update: -One can choose to play as captain or team in retro arcade mode (So whether one only switches manually between players with for example L Trigger on joypad and gives team commands to team mates or it always switches one to the player closest to the ball automatically) -graphics improvements -one can choose between retro voxel arcade mode and experimental realistic mode up front -various other UI changes -some small bugs fixed -added rift touch controller support -engine upgrade to support some rendering and general performance improvements, and for VR to add single pass rendering (which should make things run way better on weaker setups) Under the hood the engine upgrade was a lot of work with many changes involved so please let me know if you encounter any issues.
- Early Access Build 9 is live! - 11 January 2017
Main changes and additions in this build: *general: -added graphics settings menu (accessed via settings menu, shows different setting options in VR and non vr mode, allows trading nicer look for performance/fps) -default graphics settings are a bit higher than before -better UI positioning in VR -fixed mouse or vive pointer on buttons blocking directional input from keyboard and mouse and the other way round *retro voxel arcade mode: -added switching between players using LB on joypad, or Grip button on vive controller or Q on keyboard so one can still give team commands to team mates but also just switch to the one closest to the ball to control him directly -made playing field(s) 20% bigger (to allow a bit more tactical gameplay) -only reducing super shot energy on second+ hit of bubble shield (so it's still tough to grab for goalies on first reflect) -opponents will try to do bike k…
- Early Access Build 9 is live! - 11 January 2017
Main changes and additions in this build: *general: -added graphics settings menu (accessed via settings menu, shows different setting options in VR and non vr mode, allows trading nicer look for performance/fps) -default graphics settings are a bit higher than before -better UI positioning in VR -fixed mouse or vive pointer on buttons blocking directional input from keyboard and mouse and the other way round *retro voxel arcade mode: -added switching between players using LB on joypad, or Grip button on vive controller or Q on keyboard so one can still give team commands to team mates but also just switch to the one closest to the ball to control him directly -made playing field(s) 20% bigger (to allow a bit more tactical gameplay) -only reducing super shot energy on second+ hit of bubble shield (so it's still tough to grab for goalies on first reflect) -opponents will try to do bike k…
- Quick start manual - 15 October 2016
I saw a youtube video on Worldy Cup, which, besides being fun, was also very helpful for me to see a few things i have to explain better and make more intuitive in upcoming builds. For the meantime, some quick tips for when getting started with the game: *Wifi Multiplayer and Windows Firewall Popup: Worldy Cup can not just be played single player and multiplayer on the same computer with several connected joypads, but also in Wifi Multiplayer between several devices in a wifi network. To allow doing that, it will try to check for computers connected on the wifi network, which brings up a windows popup asking if you want to allow that in your firewall settings the first time. When you don't allow it, the game can still be played in single player or multiplayer on a single computer, but will not work when you choose the option "join mp game" and you can't start a wifi multiplayer game. I'…
- Quick start manual - 15 October 2016
I saw a youtube video on Worldy Cup, which, besides being fun, was also very helpful for me to see a few things i have to explain better and make more intuitive in upcoming builds. For the meantime, some quick tips for when getting started with the game: *Wifi Multiplayer and Windows Firewall Popup: Worldy Cup can not just be played single player and multiplayer on the same computer with several connected joypads, but also in Wifi Multiplayer between several devices in a wifi network. To allow doing that, it will try to check for computers connected on the wifi network, which brings up a windows popup asking if you want to allow that in your firewall settings the first time. When you don't allow it, the game can still be played in single player or multiplayer on a single computer, but will not work when you choose the option "join mp game" and you can't start a wifi multiplayer game. I'…
- Early Access Build 8 is live! - 11 October 2016
Got a bunch of improvements going which i think make a noticeable difference compared to the previous build, so i wanted to get these out quickly before i work on the next set of changes and additions =) These are the main changes in the build: *experimental realistic mode A: -improved VR cam setup -has pause menu so one can change cam settings ingame, restart or quit the match -has extra time and allowance handling now, too -added crowd sfx *settings:-one can toggle off music and sound effects individually in the settings now *general UI:-improved pause menu positioning in VR *improved realistic skins for 17 teams: -Albania -Austria -Canada -China -Czech Republic -Egypt -England -Hungary -Iceland -Northern Ireland -Poland -Republic of Ireland -Romania -Slovakia -Sweden -Turkey -Ukraine -Wales -fixed a bug where one couldn't exit out of the vs match menu with B -startup vr/non vr select…
- Early Access Build 8 is live! - 11 October 2016
Got a bunch of improvements going which i think make a noticeable difference compared to the previous build, so i wanted to get these out quickly before i work on the next set of changes and additions =) These are the main changes in the build: *experimental realistic mode A: -improved VR cam setup -has pause menu so one can change cam settings ingame, restart or quit the match -has extra time and allowance handling now, too -added crowd sfx *settings:-one can toggle off music and sound effects individually in the settings now *general UI:-improved pause menu positioning in VR *improved realistic skins for 17 teams: -Albania -Austria -Canada -China -Czech Republic -Egypt -England -Hungary -Iceland -Northern Ireland -Poland -Republic of Ireland -Romania -Slovakia -Sweden -Turkey -Ukraine -Wales -fixed a bug where one couldn't exit out of the vs match menu with B -startup vr/non vr select…
- Early Access Build 7 is live! Experimental realistic modes test build - 5 October 2016
http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_experimentalRealisticMode.jpg So i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode and the two experimental more realistic modes in the new match settings menu. I wanted to test different setups for VR for a few things in those two more realistic modes, so both of them are at quite different feature level on a few fronts. In experimental realistic mode A AI is more progressed than in the other. In Mode A one can also switch between the players manually with LB on the joypad and it will also switch between players automatically. In Mode A when one presses the right trigger to sprint it is mor…
- Early Access Build 7 is live! Experimental realistic modes test build - 5 October 2016
http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_experimentalRealisticMode.jpg So i wanted to see what it would be like to play in a larger life size stadium with more realistic looking players in VR. Well, i gave it a try and this update, among other things, adds two experimental more realistic modes. One can simply choose between retro voxel arcade mode and the two experimental more realistic modes in the new match settings menu. I wanted to test different setups for VR for a few things in those two more realistic modes, so both of them are at quite different feature level on a few fronts. In experimental realistic mode A AI is more progressed than in the other. In Mode A one can also switch between the players manually with LB on the joypad and it will also switch between players automatically. In Mode A when one presses the right trigger to sprint it is mor…
- Early Access Build 6 is live! - 5 September 2016
Main changes in this update: -the AI npc team mates will preferably pass to human players in their team on corner kick, throw in and goalie kick out now -improved high ball receive some -npcs have a higher chance to miss the less time they have to aim before shooting -npcs have to charge super shots and rapid tap sprinting now, too -improved goal detection -made goalie catch some shots a bit better -improved match phases handling: will now allow to complete the last action when doing a corner kick, throw in or goal shot attempt while the time already ran out -improved detection and execution of corner kicks, throw ins and goalie catches and kick outs
- Early Access Build 6 is live! - 5 September 2016
Main changes in this update: -the AI npc team mates will preferably pass to human players in their team on corner kick, throw in and goalie kick out now -improved high ball receive some -npcs have a higher chance to miss the less time they have to aim before shooting -npcs have to charge super shots and rapid tap sprinting now, too -improved goal detection -made goalie catch some shots a bit better -improved match phases handling: will now allow to complete the last action when doing a corner kick, throw in or goal shot attempt while the time already ran out -improved detection and execution of corner kicks, throw ins and goalie catches and kick outs
- Early Access Build 5 is live! - 29 August 2016
What's new in Build 5: http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_vrNonVRMP.png *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows multiplayer between one person playing in VR with headset on and several other players playing in Non VR on the regular screen connected to the same pc. To do this: Start the game in VR, choose tournament 2P+ or VS Match 2P+ and then in the camera settings menu go to the row with the new setting "external display shows" and set it to "non VR view". With several joypads connected now the players without headset can play on the regular screen while the player with the headset can play in VR =)) Note: This setting requires a highe…
- Early Access Build 5 is live! - 29 August 2016
What's new in Build 5: http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_vrNonVRMP.png *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows multiplayer between one person playing in VR with headset on and several other players playing in Non VR on the regular screen connected to the same pc. To do this: Start the game in VR, choose tournament 2P+ or VS Match 2P+ and then in the camera settings menu go to the row with the new setting "external display shows" and set it to "non VR view". With several joypads connected now the players without headset can play on the regular screen while the player with the headset can play in VR =)) Note: This setting requires a highe…
- NEW Beta! Build 5 Beta 1 is now available in Beta branch! - 28 August 2016
Read on if you want to try upcoming updates earlier before they are pushed live for all. Testing the next update in the beta channel before it goes to the main channel as usual update for all. ___________________________________________________________ What's new in Build 5 Beta 1: http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_vrNonVRMP.png *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows multiplayer between one person playing in VR with headset on and several other players playing in Non VR on the regular screen connected to the same pc. To do this: Start the game in VR, choose tournament 2P+ or VS Match 2P+ and then in the camera settings menu go to the r…
- NEW Beta! Build 5 Beta 1 is now available in Beta branch! - 28 August 2016
Read on if you want to try upcoming updates earlier before they are pushed live for all. Testing the next update in the beta channel before it goes to the main channel as usual update for all. ___________________________________________________________ What's new in Build 5 Beta 1: http://www.stimunation.com/STATIC/projects/worldyCup/worldyCupFeaturePromo_vrNonVRMP.png *Added support for new Multiplayer Mode option where one player is playing in VR and the others on regular screen on the same computer. -->Azazel0821 asked for this, and i think it's a great idea so i worked on supporting it =) So this change now allows multiplayer between one person playing in VR with headset on and several other players playing in Non VR on the regular screen connected to the same pc. To do this: Start the game in VR, choose tournament 2P+ or VS Match 2P+ and then in the camera settings menu go to the r…
- Early Access Build 4 is live! - 24 August 2016
These are the main changes in the update: -progressed adaptive AI (this one is an ongoing effort) -improved corner kick/throw in/goalie kick out execution -camera changes: -VR camera: movement change:-on kickoffs and camera settings change the camera switches to the new position instantly (instead of easing there) -non vr camera: fixed in some cases in first match the camera was not focussing the center of action well initially -vive pointer controls for menus: all menus can be navigated using the right vive controller as pointer now (and trigger to accept and menu as back). one can still use the touchpad of the left controller to navigate more like with a joypad with directional input if one prefers that -improved some ball possession obtaining related things -fixed offscreen ball and human player indicators were not showing If you have automatic updates enabled the update should insta…
- Early Access Build 4 is live! - 24 August 2016
These are the main changes in the update: -progressed adaptive AI (this one is an ongoing effort) -improved corner kick/throw in/goalie kick out execution -camera changes: -VR camera: movement change:-on kickoffs and camera settings change the camera switches to the new position instantly (instead of easing there) -non vr camera: fixed in some cases in first match the camera was not focussing the center of action well initially -vive pointer controls for menus: all menus can be navigated using the right vive controller as pointer now (and trigger to accept and menu as back). one can still use the touchpad of the left controller to navigate more like with a joypad with directional input if one prefers that -improved some ball possession obtaining related things -fixed offscreen ball and human player indicators were not showing If you have automatic updates enabled the update should insta…
- Early Access Build 3 is live! - 18 August 2016
These are the main changes in the update: *changed camera settings for VR to get things comfortable for as many people as possible. -In the higher distance camera settings the camera is not angled anymore -In the row where one can choose what the camera follows/tracks, next to my player and ball, one can now choose "no one" so one can play it without automatic camera movement in VR -when one chose the cam should follow the player or the ball, the camera follows the target slower now to reduce motion judder feeling *added team China *players have different heads in team selection *showing confetti effect when match won *one can access cam settings from the in game pause menu now. *progressed adaptive NPC AI (that one is an ongoing effort) If you have automatic updates enabled the update should install by itself (or at least once you restart the Steam Client) As usual i have a few bigger…
- Early Access Build 3 is live! - 18 August 2016
These are the main changes in the update: *changed camera settings for VR to get things comfortable for as many people as possible. -In the higher distance camera settings the camera is not angled anymore -In the row where one can choose what the camera follows/tracks, next to my player and ball, one can now choose "no one" so one can play it without automatic camera movement in VR -when one chose the cam should follow the player or the ball, the camera follows the target slower now to reduce motion judder feeling *added team China *players have different heads in team selection *showing confetti effect when match won *one can access cam settings from the in game pause menu now. *progressed adaptive NPC AI (that one is an ongoing effort) If you have automatic updates enabled the update should install by itself (or at least once you restart the Steam Client) As usual i have a few bigger…