SPSTEAMPULSELIVE ANALYTICS
Dragon Souls

Dragon Souls Steam metadata

Avant Games | Oct 1, 2020 | game

Released

0players observed · 7 October 2026 - 10:01:03 UTC

ActionAdventureFree To PlayIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,760
  • Revenue (VGI)No data available
  • Review score61% positive

Dragon Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,760
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews92
  • Release dateOct 1, 2020
  • DeveloperAvant Games
  • PublisherAvant Games

Genres: Action, Adventure, Free To Play, Indie, RPG

Company pages: Developer: Avant GamesPublisher: Avant Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dragon Souls Steam metadata

Dragon Souls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/510370/metadata
Steam Storehttps://store.steampowered.com/app/510370/
Steam Communityhttps://steamcommunity.com/app/510370
PCGamingWiki search
IGDB searchSearch IGDB for Dragon Souls

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 56 positive, 36 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Stats, Family Sharing

Achievements

1

Platform releases
  • Steam 1 October 2020

Latest Steam announcements

  • Build 0.9.21 Release - 20 June 2017

    We've released version 0.9.21 of the BETA. There are several internal fixes, but those you will likely notice are: - relics now scatter when dropped. We believe this will help with competition by making it harder for one dragon to pick them up. - more relics have been added and/or changed with more lore. We still have some details to fill in, but the base selection of relics will be the same. --Development

  • Build 0.9.21 Release - 20 June 2017

    We've released version 0.9.21 of the BETA. There are several internal fixes, but those you will likely notice are: - relics now scatter when dropped. We believe this will help with competition by making it harder for one dragon to pick them up. - more relics have been added and/or changed with more lore. We still have some details to fill in, but the base selection of relics will be the same. --Development

  • Servers down until new build is released - 17 June 2017

    We've brought the servers down while we prepare for a new BETA release. Stay tuned...

  • Servers down until new build is released - 17 June 2017

    We've brought the servers down while we prepare for a new BETA release. Stay tuned...

  • We are postponing early access... - 16 June 2017

    So, we had planned on releasing the game today, but we are not comfortable with releasing the game with the feedback we've received so far. While we've gotten good, positive feedback on some aspects, there are features the game will need to be well received. First, we really need to expand the interest to ensure there are always enough players for a match. This was some feedback we've received both here on the forums and in direct feedback. Second, we'd like to give everyone something to do while they wait for a game to start. We have some plans for this, but it may take a little bit to implement. Bear with us while we get this established. If you have feedback, we'd really like to hear it. I know it sucks when a game is delayed, but we believe in releasing a game when it's ready - we just don't feel like Dragon Souls is ready. Thoughts?

  • We are postponing early access... - 16 June 2017

    So, we had planned on releasing the game today, but we are not comfortable with releasing the game with the feedback we've received so far. While we've gotten good, positive feedback on some aspects, there are features the game will need to be well received. First, we really need to expand the interest to ensure there are always enough players for a match. This was some feedback we've received both here on the forums and in direct feedback. Second, we'd like to give everyone something to do while they wait for a game to start. We have some plans for this, but it may take a little bit to implement. Bear with us while we get this established. If you have feedback, we'd really like to hear it. I know it sucks when a game is delayed, but we believe in releasing a game when it's ready - we just don't feel like Dragon Souls is ready. Thoughts?

  • Dragon Souls v0.9.20 Update - 23 May 2017

    We've accomplished a few things in this build which should allow us to keep the servers running for a while. We had anticipated focused play times, but it may not work with all players. Therefore, we will continue to leave the servers running, but we suggest everyone wishing to play against other players try between the times of 6-9pm EST. Please report any further issues to http://www.dragon-souls.com/Feedback And, as always, thank you for your patience as we work through this initial release. Bug Fixes - Fixed a problem where all players were launched into the next game, regardless if they were queued or not. - Players should now be able to exit the ‘Winner Screen’ and return to the lobby consistently. - Fixed a problem where relic inventory could not be changed. Players can now move relics around to optimize which relics are in use. - More movement controls are now available in the l…

  • Dragon Souls v0.9.20 Update - 23 May 2017

    We've accomplished a few things in this build which should allow us to keep the servers running for a while. We had anticipated focused play times, but it may not work with all players. Therefore, we will continue to leave the servers running, but we suggest everyone wishing to play against other players try between the times of 6-9pm EST. Please report any further issues to http://www.dragon-souls.com/Feedback And, as always, thank you for your patience as we work through this initial release. Bug Fixes - Fixed a problem where all players were launched into the next game, regardless if they were queued or not. - Players should now be able to exit the ‘Winner Screen’ and return to the lobby consistently. - Fixed a problem where relic inventory could not be changed. Players can now move relics around to optimize which relics are in use. - More movement controls are now available in the l…

  • New Build Ready for Release - 20 May 2017

    We have the next build ready for release. We will be putting it up later today with patch notes. Unless problems are found which prevent us keeping the servers up and running, we will leave the game available all day. Even though, we will still try to setup times for play to get our BETA testers all together. More to come...

  • New Build Ready for Release - 20 May 2017

    We have the next build ready for release. We will be putting it up later today with patch notes. Unless problems are found which prevent us keeping the servers up and running, we will leave the game available all day. Even though, we will still try to setup times for play to get our BETA testers all together. More to come...

  • Servers down until new build is released - 11 May 2017

    We have brought the servers down in preparation for a new build and to schedule more focused play times. Our next build will include: - WASD key mappings and more customization to controls - fixes to end-of-game connection issues - fixes to relic inventory management (assigning relics to action bar) - the addition of lore through relic inventory. Players can read up on each relic We will post more here soon on the schedule. --The Dragon Souls Team

  • Servers down until new build is released - 11 May 2017

    We have brought the servers down in preparation for a new build and to schedule more focused play times. Our next build will include: - WASD key mappings and more customization to controls - fixes to end-of-game connection issues - fixes to relic inventory management (assigning relics to action bar) - the addition of lore through relic inventory. Players can read up on each relic We will post more here soon on the schedule. --The Dragon Souls Team

  • Open BETA Keys and Server Availability - 5 May 2017

    Everyone should get an email later tonight with a BETA key and more information. Please read through the entire email. Servers will be available starting TOMORROW, May 6th at 10AM EST. We've made this decision to finalize a few last minute tweaks.

  • Open BETA Keys and Server Availability - 5 May 2017

    Everyone should get an email later tonight with a BETA key and more information. Please read through the entire email. Servers will be available starting TOMORROW, May 6th at 10AM EST. We've made this decision to finalize a few last minute tweaks.

  • Open BETA Starts May 5th!! - 20 April 2017

    Ok, we're ready to start testing the core of the game. We are running more lengthy closed BETA testing over the next two weeks to ensure server stability. From there, we're in Open Beta. Open BETA will be available to anyone wanting to play, but a registration will be required. We will follow up with a game key. If you've not yet registered on our site, and wish to participate, please go sign up and we'll get you involved.

  • Open BETA Starts May 5th!! - 20 April 2017

    Ok, we're ready to start testing the core of the game. We are running more lengthy closed BETA testing over the next two weeks to ensure server stability. From there, we're in Open Beta. Open BETA will be available to anyone wanting to play, but a registration will be required. We will follow up with a game key. If you've not yet registered on our site, and wish to participate, please go sign up and we'll get you involved.

  • Open BETA is almost ready... - 10 April 2017

    We will be performing some final testing before open BETA. We would really like to give a date for the BETA, but we're reluctant to promise anything before the actual day. If you've signed up for the BETA on our site, you will be receiving an email within the next few days with more information. In the meantime, we are posting all of our updates over the next few days. We have updates to UI and gameplay we are all really excited about. Keep checking back. Looking forward to it!

  • Open BETA is almost ready... - 10 April 2017

    We will be performing some final testing before open BETA. We would really like to give a date for the BETA, but we're reluctant to promise anything before the actual day. If you've signed up for the BETA on our site, you will be receiving an email within the next few days with more information. In the meantime, we are posting all of our updates over the next few days. We have updates to UI and gameplay we are all really excited about. Keep checking back. Looking forward to it!

  • Closed BETA has begun!! - 29 January 2017

    Yesterday was our first closed BETA event and it was insane. We had so many players turn out and lots happening. It was a great day and lots learned to apply to the game. Check out our social feeds on Facebook and Twitter for more. We have lots of work to do, but testing will continue. As we continue to test, we will expand the participants. Please spread the word and let others know to sign up for the BETA at http://www.dragon-souls.com/ if interested. Our next closed BETA event will be in two weeks! More to come...

  • Closed BETA has begun!! - 29 January 2017

    Yesterday was our first closed BETA event and it was insane. We had so many players turn out and lots happening. It was a great day and lots learned to apply to the game. Check out our social feeds on Facebook and Twitter for more. We have lots of work to do, but testing will continue. As we continue to test, we will expand the participants. Please spread the word and let others know to sign up for the BETA at http://www.dragon-souls.com/ if interested. Our next closed BETA event will be in two weeks! More to come...

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2017Build 0.9.21 Release4249665521686648288
223 May 2017Dragon Souls v0.9.20 Update4249665521686648625

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID510370
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateOct 1, 2020
DeveloperAvant Games
PublisherAvant Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent61%
Positive reviews56
Negative reviews36
Total reviews92
Steam recommendationsNot available
Achievements1
Average playtime forever34 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/510370/

Short description

Dragon Souls is a game allowing players to play as a dragon - terrorizing denizens and taking their gold.

About this game

Dragon Souls will allow you to play as a dragon in Reverath, a human realm, after a magical relic has been used to tear the veil between the living and the dead. Through this tear, you have re-emerged confused, hungry, and ready to reclaim your place in the world. The denizens of our world have no hope of standing against you alone once you are at full power. But, you start out with little gold and power, so a barrage of arrows can quickly end you in the beginning. Use your devastating abilities to destroy their dwellings and collect their gold to increase your power. The goals are mostly centered around causing mass destruction and mayhem in the human world. It is a game about playing as a truly terrifying dragon, not lumbering reptiles with wings and one slow/avoidable attack. You will have several abilities with augmentation and/or utility to add along the way. All abilities will be made more powerful with the expansion of your dragon's power, as will your survivability. What will your reign of terror be like? All dragons love gold - but the root of this love is more than just fascination - it is the source of all your power. As you collect gold your dragon will increase in power, level, and size. This is your most significant resource and is earned by killing denizens and their dwellings. The cities and the travelers between them must be "liberated" of their burden so you can gain power. To best leverage resource acquisition, you will need to prioritize your targets to maximize your power growth. Of course, the larger cities will contain more gold, but also much more advanced defenses. Throughout the world, there are runes and relics scattered about. These items are key to the reclaiming the your place in the world of Reverath. Relics Once collected, relics can be used to unleash even more devastation. Each relic grants a special ability which can be used to greatly enhance you or unleash devastating power. Only 1 relic will be available and only on certain levels … for now. Runes The runes you can collect are augmentations to your stats or abilities. These dragon runes are left over remnants of a time long lost, when dragons ruled the land as gods. Colle…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: Free
  • Highest observed: Free

Dragon Souls's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dragon Souls's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dragon Souls at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-07FreeFreeNo discountSteam Store

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Football Manager 2621,6237 October 2026 - 10:14:42 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite20,1477 October 2026 - 09:51:16 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,4357 October 2026 - 10:42:05 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine88,7217 October 2026 - 10:27:39 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS85,6707 October 2026 - 10:13:23 UTC399,748Not availableBULKHEAD
Rust67,4467 October 2026 - 10:13:24 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero66,1297 October 2026 - 10:31:41 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim59,5487 October 2026 - 10:13:24 UTC498,478533,888Iron Gate AB
Slay the Spire 256,6687 October 2026 - 10:56:48 UTC574,638199,438Mega Crit
Stardew Valley53,1027 October 2026 - 10:13:25 UTC236,6141,016,067ConcernedApe
Palworld40,6617 October 2026 - 10:23:41 UTC2,101,535451,088Pocketpair
The Outlast Trials40,5737 October 2026 - 10:13:26 UTC93,891101,323Red Barrels
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Project Zomboid37,8387 October 2026 - 10:35:39 UTC122,811486,203The Indie Stone

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