Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5103890 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 (40% off from $9.99) |
| Free to play | No |
| Discount | 40% |
| Original price USD | $9.99 |
| Current price USD | $5.99 |
| Release date | Sep 6, 2026 |
| Developer | Bookis Worthy |
| Publisher | Worthy Software |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 28 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5103890/ |
Short description
Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
About this game
Learning to touch type takes thousands of repetitions. This one scores every single one. Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up. Points never buy progression Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met. The game can make you rich. Only you can make you fast. The home row comes first, and properly Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that should press it. Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell: Lesson 8 - ' e ' : 'a leaf fell' Lesson 15 - ' q ' : 'that is quite a quilt' Lesson 22 - ' , ' : 'red, green, blue' Lesson 30 - ' Shift ' : 'Every letter counts.' Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about. Speed shortens the drill. It never skips it. What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm. Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand. Otto Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and stops dead at zero. So leaving the game running overnight is worth exactly nothin…
Supported languages
English, French, Italian, German, Spanish - Spain, Polish, Spanish - Latin America, Turkish
