- Version 1.0.9.254 and what's happening next - 2 September 2026
Hello executives, I've released a small patch which fixes a few little bugs: Fixed rare bug where unit goes invincible.Fixed AI not constructing correct amount of shipyards in multiplayer games.Fixed a button interaction bug where sometimes a button would remember the player if they were teleported away near it.I also felt now was a good time to let you know what's going on.After the open testing of Hostile Takeover and going over the feedback I came to the realisation that it needed a lot more work. The work specifically would have impacted the original game mode mechanics and I felt that I couldn't do that again.Trying to yeet another game mode into the game wasn't working as I felt I was going to need to make more changes to the galaxy mode to try and keep the 2 modes synced and that was going to cause more problems.So I've decided to start fresh with a new game.This has allowed me t…
- Version 1.0.9.252 - 6 August 2026
Hello executives.Small patch today fixing the following:Fixed lasers not working at very low frame rates.Fixed security doors not appearing in full tech sandbox setting.Fixed bug where incorrect star system was assigned when exiting an escape pod.Fixed power screen not updating correctly for clients when the CEO is AI.Escape pod health set to 50.I've also added a new button to Sandbox mode where you can now enable full Base upgrades along with full research.Cheers,Rob
- Version 1.0.9.250 - 27 July 2026
Hello executives, Just a small patch today to fix a few little issues. Fixed bug reloading game and the bulkhead doors stayed close. Re-enabled efficiency levers in Tech facility. Third person view for troop tranport and fake trader ship added in. UI window scrolling arrows is now smoother. Fixed a bug with derelict turrets. Minor optimisation. Updated chat features. Cheers, Rob
- Version 1.0.9.247 - 15 June 2026
Hello Executives,Today's patch fixes a few little bugs and also adds some requested new sandbox options:Full resourcesFull researchFull upgradesFully promotedFast constructionAdjust both unit caps from 100-600Adjust starting outpost cap from 0-5Two words of warning, the game was developed with a cap of 200 and going above this may affect the game's ability to function smoothly both in single and multiplayer so raising this is not recommended.Turning on any of those options also apply to the AI so you might find it a little extra difficult when fully promoted and access to infinite resources.Big thank you to all those who have tested Hostile Takeover as I got some good feedback from the experience. While I go over the results and decide the best path forward I've removed the Hostile Takeover coming soon button from the game.Cheers,Rob
- Version 1.0.9.239 - 21 April 2026
Hello executives,Releasing a patch today to fix some niggling issues.FOV slider now worksCEOs can't shoot them selves when runningFixed join game button visible after match has startedFixed fleet size issueFixed long standing multiplayer issue where you were unable to join/host games after a previous network disconnectPushed out resources a little more from starting asteroidsFixed det-packs working correctly over networkImproved det-pack placement on wallsRemoved cyborgs and infiltrators from having det-packsFixed dropships firing multiple timesFixed the ability to respawn in opposing teams executive fighterFixed joining game and not able to shoot weapons from existing fightersFixed rare inability to get out of fightersFixed custom maps having more than 4 starting pointsAdded extra safeguards for terminal screens not closingEMP no longer breaks fps ship flying when it stopsEMP electrica…
- Version 1.0.9.233 - 19 March 2026
Hello Executives,Got a great patch for you all today which adds features and changes you have been asking for.Executrons can now join at the start of a match.When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!And to top it all off before the chaos begins, there's a brand new chat box so you can sort out roles ahead of time.Other game changesAs requested the corridor cap has been removed and power and costs have been adjusted accordingly.Plasma bombs now fire forward to make it easier to shoot things.Gateway miners built by comman…
- 75% off Executive Assault during the PvP festival - 10 February 2026
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- Version 1.0.9.218 - 6 February 2026
Hello executives, Little patch today fixing a few bugs but also makes a few quality of life adjustments.Some players noticed that ships spread across the battlefield struggled to group up at a single point as they tried to hold their formation over such a large distance. In this new patch they now all move to the point you selected and find a suitable position in a line. Holding down right mouse button to get them to face a certain direction has been kept in. Ground vehicles also now move in a similar way and when attacking buildings behave better.Also as requested I've added in more graphic controls so you can finetune the settings to match your system needs, next time you run the game please check your graphical settings as they may have changed.A full list of changes below:Added new graphical settings to the options menuImproved ground vehicle movement and precision when attackingPre…
- Version 1.0.9.212 - 19 January 2026
Hello Executives,I hope your year is going great so far.Since the start of the year I have been releasing minor patches and today's a bigger one so I would like to keep you up to date as to what's been fixed:Added a new feature to research terminals where an Executron can not only see what the AI is researching but also request what they would like researched next, mainly for use with AI CEO's to prevent that last moment dash to try and get something researched before the AI does, but also handy for Executrons with human CEO's too where it will send them a message.Improved units patrolling around the base.Fixed bug where reloading a game didn't assign the correct Energen/Research.Increased starting research points on economy tutorials to cater for mistakes.Fixed 2 errors with the warp system when using wormholes which may have contributed to game instability.Fixed holding down shift and…
- Version 1.0.9.205 - 16 December 2025
Hello executives,Over the last week the following has been fixed:* Fixed a critical bug if the Executive Start button was somehow double clicked causing ghosting.* Fixed sometimes your fighter being suddenly controlled by the AI CEO.* Fixed issue when 2 Executrons die at the same time and the camera moves about.* Added tips when the game loads.* Added turn off custom player logos toggle to options menu.* Fixed news on front page having limited amount of characters.* Fixed Executrons seeing 16/12 units on troop transport.* Fixed dropship not heading to correct system when Executron uses launch terminal.* Added safety nets to stop cockpit getting stuck on screen.* Dropship pad moved to Combat tab.* Executron can no longer target dropships at stations/space.Thank you for all the support this year especially with the mega patch coming out which seems to have gone down really well, looking f…
- Version 1.0.9.197 - 8 December 2025
Hello executives,Small patch today. * Prevented ship speed being altered when in galaxy map mode* Unit design should not change now if something is researched which is the same level tech.* Fixed critical bug if passenger in fighter logged out* Added defence turrets to tutorials* Updated tutorial text and options* Reduced number of particles in Deep core mining plant to help with framerate* While constructing a building pressing WASD should no longer try and rename a building* Fixed some spelling mistakes* May have fixed current outpost count not being accurate* Fixed fighters being constructed on derelicts not flying off* Fixed exploit where you could self destruct enemy buildings from the command terminal* Fixed problem where gateway in its extended ground position wasn't syncing problem causing troop following issues.* Fixed inter bridge teleporter * Fixed exploit where you could sel…
- 50% off Black Friday through to Cyber Monday. - 28 November 2025
Enjoy 50% off Executive Assault 2 Black Friday through to Cyber Monday.
- Nomination for Labor of Love - 24 November 2025
Hello,As the only developer working on such a big game I can be working non stop for weeks on end, not only to make sure everyone has the best experience playing the game but also because I enjoy it.For the past year I have taken onboard feedback from the community and upgraded every aspect of the game to enhance the playability and enjoyment of Executive Assault 2 with the new mega patch including a massive graphics engine overhaul, optimisation to speed up the game and bug fixes galore.With that in mind I hope you will consider nominating the game for Steam's Labor of Love award.Thank you.Rob
- Version 1.0.9.191 - 12 November 2025
Hello Executives,Tiny but important patch out today to fix the following.Fixed issue where FPS command mode gets stuck when exiting direct pilot mode of starshipFixed being able to personal drop pod into the enemy HQFixed bug where AI wasn't building outposts at the start.Fixed back button on options menuLaunch has gone super well and can see a lot of people are enjoying the game and giving some great feedback, if you are having fun please consider giving the game a little thumbs up on the Store page.Cheers,Rob
- Mega update is now out! - 11 November 2025
The Mega Patch is Now Live!After over a year of development and almost 2 months of community testing, I'm thrilled to finally release this massive update to everyone today. This is the biggest upgrade Executive Assault 2 has ever received, transforming nearly every aspect of the game. Highlights of what's NewVisual & PerformanceMassive graphical upgrade across the entire gameSignificantly improved frame ratesDLSS supportStreamlined, more intuitive UIGameplay ImprovementsStreamlined mechanics with unnecessary micromanagement removedEnhanced AI behaviorExtensive bug fixes and optimizationsMajor System ChangesIntruder Alert replaces Red Alert - now closes doors without affecting powerAlways-on defenses - external turrets are active by default (no more forgetting to turn them on!)Simplified ship design - weapons and tech auto-update, no power requirements during designStreamlined logistics…
- Version 1.0.9.177 beta - 20 October 2025
Hello executives,Just thought I would let you know what's been patched since the last announcement.Fixed destructible doors not being destructible which was also causing numerous other errors throughout the game including flicking health and slowdowns.Added a ramp to the entrance of the bio research facilityFixed biolab weapon ability to fire at space stationsFixed typo in ReckonerFixed outpost not self destructing when nobody is onboardFixed zooming out and seeing cloaked shipsCorrected an error in the spy tutorialFixed attempting to bring up the power screen in a system without any station causing the UI to freezeFixed critical error when fighter ships you are in is destroyed while the landing gear is deployingFixed charge up on longbows so turrets don't move till after firingAdded sound FX for Science mechs turningWhen reloading a game as the CEO you now start a little to the right o…
- Security hotfix - 6 October 2025
Hello executives,Just releasing a hotfix for the game as Unity (the people who make the games engine) have asked developers to update their software to fix a security issue they discovered in their engine.You can read more about it here.Security Update AdvisoryCheers,Rob
- Beta version 1.0.9.167 - 1 October 2025
Hello executives, the following has been fixed on the beta branch:Fixed shield generator not deactivating shield when switched off.Fixed queued up buildings not vanishing after construction fighter destroyedUpdated advanced ground defensive description to include the word "ground" in it.Units set to patrol will now only patrol friend stations/asteroidsIncreased asteroid boundary to remove invisible barrierFixed outpost cap not going down if outpost being constructed is cancelled.Updated Spy economic tutorial.Fixed health flashing if more than 1 unit selectedFixed mining outposts not revealing fog of warFixed right clicking on quick build queue item affecting first item only.Fixed large teleport information displayFixed spelling mistakes in science research alignment terminals (they were so bad I must have been half asleep at the time lol)Updated tool tip description for Repair All butto…
- Mega patch open beta testing is now live! - 27 September 2025
Hello Executives, After over a year of improving almost every aspect of the game I am delighted to open up the mega patch to testing before I release it (details found at the bottom of this post). This patch includes: Massive graphical upgradeMuch faster frame ratesStreamlined UIStreamlined gameplay aka removing unnecessary stuffAI ImprovementsBug fixes There are a load of changes so I will list the main ones, please do read this else you may get confused.Red alert is now Intruder alert which closes doors and no longer affects powerExternal defence turrets are now on all the time so no need to remember to switch on and offScience cargoships have been removed and now goods are gatewayed to the main baseWeapons and tech are now automatically updated on new shipsNo more power requirements on designing ships as weapons and specials are now ship specificShips price is now only what the hull…
- Hostile Takeover Sneak Peek - 2 July 2025
Hello Executives, I've been getting a lot of questions lately about when the next update is coming out, and while I can't give an exact release date just yet, I wanted to give you another sneak peek at Hostile Takeover show you where things stand at the moment.Hostile Takeover is a new DLC that will launch alongside the mega update for Executive Assault 2. It's a fast-paced, action-focused game mode designed for players who want to jump straight into the action without the longer playtime or star system expansion of the main game with smaller intense maps.In this video, my Executron friend and I are teaming up with the AI CEO, who's handling all the RTS management while we take care of business in FPS mode. One of my main goals right now is to make sure you can really feel your impact on the match and in this round, we definitely managed to turn the tide of battle.Enjoy!!