Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5113600 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Sep 9, 2026 |
| Developer | Distant Hearth Games |
| Publisher | Distant Hearth Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5113600/ |
Short description
A procedural god game about a world that reads your every act as an omen. Send rain, fire, plague, blessing across an isometric wilderness while settlements grow, farm, pray, wage war and bury their dead through seasons that fight back. Answer their prayers or ignore them, they remember either way.
About this game
A world that watches you back You are a god over a procedurally generated wilderness. You cannot command your people directly — you shape the world they live in, and they draw their own conclusions. Burn a rival's forest and your faithful will call it a sign of favour. Burn your own and they will fear you by night. Every act leaves a mark. Places touched by your mercy become holy ground that pilgrims visit for generations; places struck by your wrath stay cursed, and no colony will settle there. Fall silent for too long and the world simply forgets you. Powers of a god Wildfire that spreads on its own, leaps between trees and can burn a village to the ground Earthquakes, meteors, tornadoes and lightning Plague, blessing and bloom Reshape the land itself: water, grass, sand and forest floor Seed animals, plants, herbs and ore veins where your people need them Villages that live without you Every villager has a name, a trade and a life of their own. They farm, fish, hunt, mine, build, study and fight. They grow hungry, cold, tired and sick. They marry, raise children, take a craft and grow skilled at it over years — and pass that skill to the next generation before they die. Settlements raise granaries, wells, mills, bakeries, forges, workshops, markets, libraries, shrines, taverns and Monuments. They elect chiefs whose courage decides battles. They send caravans, take in refugees and pay tribute when beaten. Winter is the real enemy Seasons are not decoration. Crops wither in drought and blacken in spring frost. Summer heat spoils stored food, so grain must be milled and baked into bread. Herds need fodder once pasture dies. Bonfires burn firewood or go dark. Lakes freeze and fishing stops. Wolves come closer to the huts as the cold deepens, and clothing wears out with the years. War, faith and memory Neighbouring settlements befriend each other or come to blows over crowded land. Alliances form and lapse. When war breaks out, warriors muster at the edge of the village, march out in column and break when losses mount — and a beaten tribe will sue for peace with tribute rather than fight to the last. The dead are buried where they fell, and each soul r…
Supported languages
English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Swedish
