SPSTEAMPULSELIVE ANALYTICS
Ship It

Ship It Steam metadata

Think On Labs | Oct 14, 2016 | game

Released

0players observed · 6 October 2026 - 05:33:32 UTC

ActionCasualIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)302
  • Revenue (VGI)$2,738
  • Review score93% positive

Ship It metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)302
  • Revenue (VGI)$2,738
  • Review score93% positive
  • Total reviews14
  • Release dateOct 14, 2016
  • DeveloperThink On Labs
  • PublisherThink On Labs

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Think On LabsPublisher: Think On Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ship It Steam metadata

Ship It metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/511700/metadata
Steam Storehttps://store.steampowered.com/app/511700/
Steam Communityhttps://steamcommunity.com/app/511700
PCGamingWiki search
IGDB searchSearch IGDB for Ship It

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 13 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Captions available

Achievements

34

Platform releases
  • Steam 14 October 2016

Latest Steam announcements

  • Performance Patch Posted - 27 September 2017

    Nice performance boosting patch is live today! Changelog below. We've also been working on a couple videos that will post tomorrow. I made the current trailer a month before we launched Early Access, so it is about 12 months old and the game has made huge progress since then. The old models, sounds, and gameplay footage just aren't representative of the polish that is in there now! NEW FEATURES AND FIXES Major performance improvements - reworked lighting system, blocks, object activation, and shadows to drastically smooth the frame rate. Fixed freezes in frame rate on game start and end. Added sounds and animations to liven up the ready room Fixed automatic positioning system so the workstation will match your playspace better by default Added analytics system to help figure out where players get stuck or have uncomfortable moments Added smoothing option to First-person camera on specta…

  • Performance Patch Posted - 27 September 2017

    Nice performance boosting patch is live today! Changelog below. We've also been working on a couple videos that will post tomorrow. I made the current trailer a month before we launched Early Access, so it is about 12 months old and the game has made huge progress since then. The old models, sounds, and gameplay footage just aren't representative of the polish that is in there now! NEW FEATURES AND FIXES Major performance improvements - reworked lighting system, blocks, object activation, and shadows to drastically smooth the frame rate. Fixed freezes in frame rate on game start and end. Added sounds and animations to liven up the ready room Fixed automatic positioning system so the workstation will match your playspace better by default Added analytics system to help figure out where players get stuck or have uncomfortable moments Added smoothing option to First-person camera on specta…

  • Post-PAX fixes - 11 September 2017

    PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to think about a couple bugs and figure out how to squish them. Here is the first fix, next up will be some more performance fixes: Fixed vest not facing the right direction Fixed occasional crash on when exploding block fragments reset Removed laser pointer as it was having trouble with switching between hands, and switched to just a laser coming out of your right hand whenever you push 'ButtonOne' - A on Oculus, top button on Vive. More work needed to polish this and get it working on both hands, but let me know what you think. Fixed a couple performance bugs that should help it run smoother, but it needs more...I see no reason it shouldn't be 100% buttery! Great to see the new leaderboards fill…

  • Post-PAX fixes - 11 September 2017

    PAX was amazing! So many nice people and happy workers for Bloq-O Industries. I recorded some testimonials and will be posting some new trailers here soon. Also used the 4 days of testing time to think about a couple bugs and figure out how to squish them. Here is the first fix, next up will be some more performance fixes: Fixed vest not facing the right direction Fixed occasional crash on when exploding block fragments reset Removed laser pointer as it was having trouble with switching between hands, and switched to just a laser coming out of your right hand whenever you push 'ButtonOne' - A on Oculus, top button on Vive. More work needed to polish this and get it working on both hands, but let me know what you think. Fixed a couple performance bugs that should help it run smoother, but it needs more...I see no reason it shouldn't be 100% buttery! Great to see the new leaderboards fill…

  • The PAX Patch! - 1 September 2017

    The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these upgrades! BREAKTIME (v1) game mode launched - look for the 'Take a break' button and block gun FREE DEMO - making the PAX West demo build available for everyone! Training and 3 Deadline mode levels to whet your appetite. Beautiful new factory machines installed at Bloq-O Industries Customer & Order System redesign - 35+ different levels to conquer and many factory upgrades to unlock UI revamp - Restyled the UI and branding to be consistent and clear New Dressing room - see some of the factory machinery in action and get ready for your game (more functionality to come) Teleportation using your pointer tool- needed to navigate new spaces Improved lighting - worked on performance and visual quali…

  • The PAX Patch! - 1 September 2017

    The team has been hard at work to bring you some big redesigns and feature additions in time for PAX West. There are so many changes that I'm only going to write high-level notes here. Enjoy these upgrades! BREAKTIME (v1) game mode launched - look for the 'Take a break' button and block gun FREE DEMO - making the PAX West demo build available for everyone! Training and 3 Deadline mode levels to whet your appetite. Beautiful new factory machines installed at Bloq-O Industries Customer & Order System redesign - 35+ different levels to conquer and many factory upgrades to unlock UI revamp - Restyled the UI and branding to be consistent and clear New Dressing room - see some of the factory machinery in action and get ready for your game (more functionality to come) Teleportation using your pointer tool- needed to navigate new spaces Improved lighting - worked on performance and visual quali…

  • Patch 7 - seeing a path to the finish! - 23 April 2017

    Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please take a minute to rate the game and let me what you think! PATCH NOTES The beginnings of ‘career mode’ are in place now. There is a screen in front of you that will help guide you through learning the game and seeing the different challenges available. It is just the basic functionality, and my next work will be balancing the levels, improving the graphics, and refining the flow to keep it exciting as you learn each new game challenge. It worked really well at BetaCon last weekend, so I’m hoping it is helpful to new and old players. I will need to reset the leaderboards to adjust for the new level length and scoring system, so expect that soon. I’ll probably need to reset one more time after balanc…

  • Patch 7 - seeing a path to the finish! - 23 April 2017

    Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details… NEW TO SHIP IT? Please take a minute to rate the game and let me what you think! PATCH NOTES The beginnings of ‘career mode’ are in place now. There is a screen in front of you that will help guide you through learning the game and seeing the different challenges available. It is just the basic functionality, and my next work will be balancing the levels, improving the graphics, and refining the flow to keep it exciting as you learn each new game challenge. It worked really well at BetaCon last weekend, so I’m hoping it is helpful to new and old players. I will need to reset the leaderboards to adjust for the new level length and scoring system, so expect that soon. I’ll probably need to reset one more time after balanc…

  • Patch 6 inbound - 7 March 2017

    Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build! WRITTEN A REVIEW LATELY? Please take a minute to rate Ship It and let me what you think! PATCH NOTES I've had a number of demo events over the last couple months and used the opportunity to refine the new player experience. There is still some work to do, but the changes below should help the game be easier to pick up and also prepare for the next stage of development. Next update will likely be a stand-alone demo on Steam. NEW FEATURES Pointer/grabber finger - push the trackpad to start pointing, aim at a block or box, then pull the trigger the item will zip into your hand. It is a really fun superpower that my brain started to want whenever I'm sitting on the couch at home :-) This required…

  • Patch 6 inbound - 7 March 2017

    Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build! WRITTEN A REVIEW LATELY? Please take a minute to rate Ship It and let me what you think! PATCH NOTES I've had a number of demo events over the last couple months and used the opportunity to refine the new player experience. There is still some work to do, but the changes below should help the game be easier to pick up and also prepare for the next stage of development. Next update will likely be a stand-alone demo on Steam. NEW FEATURES Pointer/grabber finger - push the trackpad to start pointing, aim at a block or box, then pull the trigger the item will zip into your hand. It is a really fun superpower that my brain started to want whenever I'm sitting on the couch at home :-) This required…

  • Kaleidoscope VR and Coding Progress Update - 19 December 2016

    No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparing a stripped down demo version of the game which can be played at conventions without any instruction. I'm trying to add a couple more features to it and then I'll make it available on Steam. I've also cleaned up a whole bunch of bugs, added a new item that can store a block for later, added animations to the block spawning pipes, and started work on some of my long-term feature plans. 'Special Order' mode is pretty much done, but it is a lot of new content and I need to deeply test it before making it public. One big change I'm considering is a more linear progression "career" mode that guides players through different challenges. This will hopefully include a daily chec…

  • Kaleidoscope VR and Coding Progress Update - 19 December 2016

    No public patches in a while, but development is still moving on Ship It. Last week the game was featured at a few local events including the Portland, OR Kaleidoscope VR Festival and I've spent a bunch of time preparing a stripped down demo version of the game which can be played at conventions without any instruction. I'm trying to add a couple more features to it and then I'll make it available on Steam. I've also cleaned up a whole bunch of bugs, added a new item that can store a block for later, added animations to the block spawning pipes, and started work on some of my long-term feature plans. 'Special Order' mode is pretty much done, but it is a lot of new content and I need to deeply test it before making it public. One big change I'm considering is a more linear progression "career" mode that guides players through different challenges. This will hopefully include a daily chec…

  • The leaderboards were down!!! Patch 5 applied. - 20 November 2016

    One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you read this, I need YOUR help to spread the word by writing a game review. Just click the link, it only takes a minute. If you are really ambitious, make a video using the new in-game camera and share it on the community page in Steam. PATCH NOTES Major update incoming with Special Order mode, but Bryan noticed a simple but nasty bug that was preventing leaderboards from submitting! So here is the ASAP fix with some other helpful tools built in too :-) NEW FEATURES Handheld camera physics improved Added screen and keypad to control panel so it is easier for a single player to control and stream Updated text and scoring of missed blocks in Endurance mode Switched grip button to do point gesture, usef…

  • The leaderboards were down!!! Patch 5 applied. - 20 November 2016

    One of the last patches stopped submissions to the leaderboard, so sorry! They should be working again, so get in there and knock me off the top of all the boards! PLEASE LEAVE A REVIEW If you read this, I need YOUR help to spread the word by writing a game review. Just click the link, it only takes a minute. If you are really ambitious, make a video using the new in-game camera and share it on the community page in Steam. PATCH NOTES Major update incoming with Special Order mode, but Bryan noticed a simple but nasty bug that was preventing leaderboards from submitting! So here is the ASAP fix with some other helpful tools built in too :-) NEW FEATURES Handheld camera physics improved Added screen and keypad to control panel so it is easier for a single player to control and stream Updated text and scoring of missed blocks in Endurance mode Switched grip button to do point gesture, usef…

  • Patch 4 is shipped - 13 November 2016

    Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressing 'c' on the keyboard, then press '5' to activate the handheld camera. Still a little work to do on its display, but the output is working. Added chimes to the tutorial when you complete a step Added music fade out effects Added super basic UI for spectator cameras BUG FIXES Fixed console crowding the player when sliding into the most conservative space inappropriately. Turns out it was a bug when your room size was big, like over 3mx2.5m. Tough to test all these different configurations! Fixed first few blocks coming out at the wrong speed Fixed conveyor belt speed changing due to legacy code PLAN Improved UX for manager camera mode. Coming Soon: Special Order mode - Currently testing and doi…

  • Patch 4 is shipped - 13 November 2016

    Biggest update in Patch 4 is a fix for the console movement bug...no more console encroaching on your personal space :-) NEW FEATURES New handheld camera is ready. Turn on spectator mode by pressing 'c' on the keyboard, then press '5' to activate the handheld camera. Still a little work to do on its display, but the output is working. Added chimes to the tutorial when you complete a step Added music fade out effects Added super basic UI for spectator cameras BUG FIXES Fixed console crowding the player when sliding into the most conservative space inappropriately. Turns out it was a bug when your room size was big, like over 3mx2.5m. Tough to test all these different configurations! Fixed first few blocks coming out at the wrong speed Fixed conveyor belt speed changing due to legacy code PLAN Improved UX for manager camera mode. Coming Soon: Special Order mode - Currently testing and doi…

  • Patch 3 live - 30 October 2016

    Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in time for Halloween! Security cameras activated! Press 'c' on the keyboard to activate the manager camera. Press 1-4 to cycle through different security cameras. More UI and options coming soon. Added effects to manager voice and reduced music volume when he is speaking. Added safety goggles to protect workers eyes from dangerous exploding blocks. BUG FIXES Fixed save file breaking when logged in with a different Steam account on the same computer. Fixed race condition bugs with loading of save file. Fixed race condition bug with re-positioning of console. PLAN Improved UX for manager camera mode. Coming Soon: Special Order mode - Currently testing and doing basic balancing. Better looking displ…

  • Patch 3 live - 30 October 2016

    Patch 3 is ready, with a few new features and fixes. Not as much in this one because I spent most of my time hunting down the nasty bug from last week! NEW FEATURES New zombie work poster just in time for Halloween! Security cameras activated! Press 'c' on the keyboard to activate the manager camera. Press 1-4 to cycle through different security cameras. More UI and options coming soon. Added effects to manager voice and reduced music volume when he is speaking. Added safety goggles to protect workers eyes from dangerous exploding blocks. BUG FIXES Fixed save file breaking when logged in with a different Steam account on the same computer. Fixed race condition bugs with loading of save file. Fixed race condition bug with re-positioning of console. PLAN Improved UX for manager camera mode. Coming Soon: Special Order mode - Currently testing and doing basic balancing. Better looking displ…

  • Rolled Back to patch 1 :-( - 28 October 2016

    Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I noticed were Some kind of error preventing the Deadline leaderboard from loading, and slowing performance to a crawl. Boxes didn't spawn right, game didn't start right, etc. Endurance and Training mode seemed fine. Console not adjusting to the room size correctly. I've noticed this on new installs, the game isn't detecting the room size correctly, and hence is sliding the console to the most conservative position, right next to the dispensers. It is still playable, but pretty annoying. Sadly it is working on my computer, so it is tough to troubleshoot a fix, i'll see what I can do. I'll post the updated patch 2 as soon as I can figure it out! The beta branch is open to the public now in case yo…

  • Rolled Back to patch 1 :-( - 28 October 2016

    Tonight I showed off 'Ship It' to my local Unity User Group, and was sad to run into two big bugs! I've temporarily rolled back to the first patch which didn't have these problems. The two bugs I noticed were Some kind of error preventing the Deadline leaderboard from loading, and slowing performance to a crawl. Boxes didn't spawn right, game didn't start right, etc. Endurance and Training mode seemed fine. Console not adjusting to the room size correctly. I've noticed this on new installs, the game isn't detecting the room size correctly, and hence is sliding the console to the most conservative position, right next to the dispensers. It is still playable, but pretty annoying. Sadly it is working on my computer, so it is tough to troubleshoot a fix, i'll see what I can do. I'll post the updated patch 2 as soon as I can figure it out! The beta branch is open to the public now in case yo…

Patch notes and updates

S.noRelease datePatch nameGID number
127 September 2017Performance Patch Posted4249665521686659175
211 September 2017Post-PAX fixes4249665521686659284
31 September 2017The PAX Patch!4249665521686659383
423 April 2017Patch 7 - seeing a path to the finish!4249665521686659498
57 March 2017Patch 6 inbound4249665521686659604
620 November 2016The leaderboards were down!!! Patch 5 applied.4249665521686659815
713 November 2016Patch 4 is shipped4249665521686659925
830 October 2016Patch 3 live4249665521686660036
926 October 2016Second Update! Increased smoothness 1100%4249665521686660257
1017 October 2016First update...visual and mechanics fixes4249665521686660371

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID511700
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 14, 2016
DeveloperThink On Labs
PublisherThink On Labs
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews13
Negative reviews1
Total reviews14
Steam recommendationsNot available
Achievements34
Average playtime forever472 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/511700/

Short description

Fast-paced block stacking VR fun in a playful factory setting. Pack a box with colorful shapes, then ship it to earn your wage. Filling VR boxes is physically satisfying as you grab blocks, rotate them with you hands, and smash them home.

About this game

Ship It in the PAX 10! We are honored to have been chosen for the 2017 PAX 10. New updates are in progress and we are pushing hard towards adding the content and exiting the Early Access phase. Stay tuned for more info... About the Game Fast-paced block stacking VR fun! Fill a box with a variety of colorful shapes, then ship the box to earn your wage before the 'workday' is over. Designed for VR, you will enjoy physical satisfaction when grabbing blocks from the conveyor field, rotating them with you hands, then smashing them into their boxes. Pack fast ! These blocks contain volatile commodities and won’t last long outside of their containment fields. The supervisor is watching your every move, so losing a block will lead to a citation and your wages will be docked. Progress through different block orders, upgrading your factory and hiring salespeople to get access to new customers. Orders vary in both the shapes you have to pack and the way you have to pack them: Training - Block Stacking 101 guides new employees through the basics of stacking and shipping. Deadline - Test how productive you can be when under a tight timer (between one and three minutes). The production line speeds up as the deadline gets closer. Endurance - Pack as fast as you can to reach the quota, but earn too many citations for missed or exploded blocks, and your workday is over! Break Time – It is said ‘play is the highest form of research’. Head to the ready room where you can experiment and stack blocks however you like in your off time. No wages earned and blocks are non-volatile. Special Order (Coming Soon) – Come back for a fresh puzzle available every day! These special order customers demand perfectly packed boxes and don’t supply any extra parts, so figure out how to pack them full without wasting any pieces. Enjoy amazing features: Leaderboards track the highest earners Multiple game play modes Comedic story content and training from your management supervisor Easy to learn, impossible to master Eight different box sizes, fifteen block shapes, and three different block types to pack VR-friendly physical controls Color-blind friendly Oculus Touch and HTC Vive support…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
29Steam Trading Cards
13Captions available
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi3Not available
usk0Not available
oflcgNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Ship It's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ship It's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ship It at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$9.99$9.99No discountSteam Store

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6Brotato7,5726 October 2026 - 06:08:05 UTC23,754
7LoveChoice2276 October 2026 - 04:27:07 UTC1,139
8Subnautica2,7356 October 2026 - 06:17:37 UTC51,446
9VRMark Preview04 June 2026 - 07:26:27 UTC0

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2538,4916 October 2026 - 06:35:04 UTC1,818,3689,896,033Valve
Dota 2455,6686 October 2026 - 06:33:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS284,6346 October 2026 - 06:33:27 UTC3,236,0272,744,193PUBG Corporation
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Delta Force77,7566 October 2026 - 06:33:01 UTC246,418192,933Team Jade
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Team Fortress 262,3536 October 2026 - 05:34:28 UTC253,2251,230,475Valve
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Valheim57,8636 October 2026 - 06:27:10 UTC498,478533,888Iron Gate AB
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Rust54,9286 October 2026 - 05:55:49 UTC259,6461,403,838Facepunch Studios
Warframe45,9866 October 2026 - 06:22:35 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat155,7336 October 2026 - 05:51:25 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Wallpaper Engine76,1076 October 2026 - 06:10:20 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,2416 October 2026 - 04:31:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim57,8636 October 2026 - 06:27:10 UTC498,478533,888Iron Gate AB
Rust54,9286 October 2026 - 05:55:49 UTC259,6461,403,838Facepunch Studios
Slay the Spire 252,1286 October 2026 - 06:02:24 UTC574,638199,438Mega Crit
Stardew Valley47,7506 October 2026 - 05:24:49 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG44,5016 October 2026 - 04:23:54 UTC45,587Not availableFirst Day Games
Palworld37,6496 October 2026 - 06:01:02 UTC2,101,535451,088Pocketpair
Project Zomboid37,4346 October 2026 - 06:20:05 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat155,7336 October 2026 - 05:51:25 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine76,1076 October 2026 - 06:10:20 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,2416 October 2026 - 04:31:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG44,5016 October 2026 - 04:23:54 UTC45,587Not availableFirst Day Games
VRChat39,5886 October 2026 - 05:26:59 UTC74,217269,026VRChat Inc.
How to Fish27,5046 October 2026 - 06:35:04 UTC373,97130,342Dazed Games
Dressmaker20,1936 October 2026 - 05:59:02 UTC37,946Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Diablo® IV17,0966 October 2026 - 04:53:31 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 414,6026 October 2026 - 06:01:15 UTC96,185193,399Maxis
Garry's Mod13,8076 October 2026 - 06:23:22 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Valheim57,8636 October 2026 - 06:27:10 UTC498,478533,888Iron Gate AB
Slay the Spire 252,1286 October 2026 - 06:02:24 UTC574,638199,438Mega Crit
VRChat39,5886 October 2026 - 05:26:59 UTC74,217269,026VRChat Inc.
Palworld37,6496 October 2026 - 06:01:02 UTC2,101,535451,088Pocketpair
Project Zomboid37,4346 October 2026 - 06:20:05 UTC122,811467,999The Indie Stone
ARK: Survival Ascended15,2966 October 2026 - 06:25:59 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 214,0356 October 2026 - 06:18:42 UTC578,562209,717Grinding Gear Games
The Isle13,4706 October 2026 - 06:00:30 UTC27,916121,501Afterthought LLC
RuneScape: Dragonwilds10,4456 October 2026 - 06:21:57 UTC39,10324,686Jagex Ltd
BeamNG.drive9,2256 October 2026 - 05:59:13 UTC44,232392,944BeamNG
R.E.P.O.7,6926 October 2026 - 06:35:09 UTC266,908420,693semiwork

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