Nakiti Generations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews30
- Release dateDec 14, 2017
- DeveloperDiablohead
- PublisherDiablohead
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: DiabloheadPublisher: Diablohead
Nakiti Generations Steam news
Nakiti Generations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development progress - Nov 2022 - 29 October 2022
Hello again, a small but important message about current development on Nakiti Generations. Within the next few weeks I plan to hire some help to get the game completed, it's reached the point where it would be best for me to focus on the art and coding side of the game while leaving map and world construction in the hands of someone who can finish what I have and maybe improve it, but the important thing is to get the map complete and ready for a full adventure. I have people I want to contact before I have to search elsewhere, i'll update again once I get this underway. Thank you all again and I hope to have an updated build pushed out before long.
- This is embarrassing - 27 July 2022
Where has the time gone? You all likely have a lot of questions about why this game has been rather dead over the last few years and I could give you 100 reasons why but to tldr, life. I'm really sorry that i've been out of touch all this time to the point where I was scared to log in to see the damage.. but today I am here to roll my sleeves up and get Nakiti Generations back under control with a list of things that have been improved, added or changed over the last few years. This has been in the works for a long time and while it's still not completely ready to be updated today there is a lot of stuff to go over. I'll start with the most obvious, the visuals. A lot of little things have been colour balance adjusted or outright redrawn and remade to look better, the most noticible change is the new water visuals along with a mode 7'ish look to it's depth as you run and jump around: Th…
- Finally! big update is on the way! - 2 February 2020
Hi all, I am really sorry for being quiet for all this time but I can gladly announce that the game is getting a huge update.... 21st Feb! This date is set in stone and there's a LOT of changes, fixes and improvements coming along with this update. It's been a huge challenge to work on this game solo and to the quality I want to reach, I am really sorry for not being around enough to talk about it lately.
- Store page updates, version 0.3.1 coming soon. - 27 January 2019
An updated trailer for the steam page will be available soon showing off many of the new and improved features added to Nakiti Generations, it has been a year now since the Store page had it's video and screenshots uploaded and they are all due a refresh. Version 0.3.1 is coming very soon and includes many more areas to explore, new foes to fight and more power-ups to put to use, I thank you all for being part of the development of Nakiti Generations and showing your support.
- Update 0.2.2 - custom controller layout support - 6 August 2018
Hi all, in this latest update you will now have the ability to re-bind controller buttons for all controllers that work with Nakiti Generations so far! fixes have also been made to support more usb controllers. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26611375%2Feeda8b5d851811f67119c0edea49d12758eecbac.png The quality of custom keybinds will improve over time but this is an important start.
- Update 0.2.0 patch notes - 6 June 2018
Hello everyone and thank you so much for waiting all this time, update 0.2.0 is nearly here, below is a list of changes or added features in this build: - Game version changed to 0.2.0. - Minor improvements to the main menu in how things are handled. - 'Demo clear' flag changed to match up with the second boss room (boss coming in next update) - Ongoing improvements to performance, small steps with more to come. - Bloom and filter changes and improvements. - Existing tilesets have had minor visual updates and changes. - Small sound effect changes and improvements. - Jumping through one way floors improved. - Dropping off ladders improved. - Player animation playback improved (ongoing) you should see less pink squares appear on animation clashes. - Added a new area, the caves (ongoing) - Green key card now works to open green doorways - Elevators have been added. - New skills have been a…
- WIP screenshots from update 0.2 - 2 February 2018
Hello everyone, the end of January update is a little delayed but I am hard at work getting it complete ready for everyone to enjoy, here are some screenshots from the current developer build showing off part of the second area.
- WIP screenshots from update 0.2 - 2 February 2018
Hello everyone, the end of January update is a little delayed but I am hard at work getting it complete ready for everyone to enjoy, here are some screenshots from the current developer build showing off part of the second area.
- January Plans - 4 January 2018
- First update will add tutorial boxes and flesh out the items menu to show the gear you have collected and allow you to read about what each item does, this update also changes how the controller inputs work in prep for custom control layouts and directinput support! - Second update will be adding new playable content, the current build ends at the first key item found so I will be adding areas that follow this up to the entry point to the second unique looking zone. I also plan to get another update out by the end of January to add even more, fix bugs, some changes, new enemies, all that good stuff but it's hard to give a solid time estimate, best way to look at it is to expect an update every week or so, no later then that between each. Thanks again and any questions always feel free to throw them my way no matter how big or small. The first update is due any day now once I am sure i…
- January Plans - 4 January 2018
- First update will add tutorial boxes and flesh out the items menu to show the gear you have collected and allow you to read about what each item does, this update also changes how the controller inputs work in prep for custom control layouts and directinput support! - Second update will be adding new playable content, the current build ends at the first key item found so I will be adding areas that follow this up to the entry point to the second unique looking zone. I also plan to get another update out by the end of January to add even more, fix bugs, some changes, new enemies, all that good stuff but it's hard to give a solid time estimate, best way to look at it is to expect an update every week or so, no later then that between each. Thanks again and any questions always feel free to throw them my way no matter how big or small. The first update is due any day now once I am sure i…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 January 2019 | Store page updates, version 0.3.1 coming soon. | 2425653583393576260 |
| 2 | 6 June 2018 | Update 0.2.0 patch notes | 2431262152931026778 |
| 3 | 2 February 2018 | WIP screenshots from update 0.2 | 4249665521686661270 |
| 4 | 4 January 2018 | January Plans | 4249665521686661371 |
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