- Version 2.1.0 - Free update! - 17 June 2017
Hi everyone! I've just pushed patch 2.1.0 live for Zombie Estate 2. This patch includes new, FREE content along with some bug fixes! New 18 Achievements have been added to the game! A brand new level, The Farm, has been added! 5 Power ups! These rare drops boost your damage, armor, movement speed, crit chance for a short time, or give you extra money! 6 New weapons have been added, including a new Mega weapon, the Demon Hand. 2 New hats! Bug Fixes and Balance Changes Minion damage has been globally reduced by 30%. Minions have always been a bit too strong, but I will keep an eye on this and tweak if necessary. You can no longer take damage in between waves (i.e., you can't die from burning damage after a wave ends.) Attempted, again, to fix the "shadow only/graphics corruption" bug that some users are experiencing. Let me know if you still see it! Drop rates have been updated, I will be…
- Version 2.1.0 - Free update! - 17 June 2017
Hi everyone! I've just pushed patch 2.1.0 live for Zombie Estate 2. This patch includes new, FREE content along with some bug fixes! New 18 Achievements have been added to the game! A brand new level, The Farm, has been added! 5 Power ups! These rare drops boost your damage, armor, movement speed, crit chance for a short time, or give you extra money! 6 New weapons have been added, including a new Mega weapon, the Demon Hand. 2 New hats! Bug Fixes and Balance Changes Minion damage has been globally reduced by 30%. Minions have always been a bit too strong, but I will keep an eye on this and tweak if necessary. You can no longer take damage in between waves (i.e., you can't die from burning damage after a wave ends.) Attempted, again, to fix the "shadow only/graphics corruption" bug that some users are experiencing. Let me know if you still see it! Drop rates have been updated, I will be…
- New Level Preview - 19 April 2017
Hi everyone! I wanted to show off a work in progress shot of the new Farm level that will be in the next content patch! (For free) Still a bunch of work to do for this update, but I'll keep you guys posted as progress is made. Thanks everyone! -Netherius
- New Level Preview - 19 April 2017
Hi everyone! I wanted to show off a work in progress shot of the new Farm level that will be in the next content patch! (For free) Still a bunch of work to do for this update, but I'll keep you guys posted as progress is made. Thanks everyone! -Netherius
- Version 2.0.14 Bug Fixes - 5 April 2017
Small patch to fix a data corruption issue with certain languages. Sorry for the delay on the new content update! I've been really busy and have not had nearly as much time to work on it as I thought I would have. Stay tuned!
- Version 2.0.14 Bug Fixes - 5 April 2017
Small patch to fix a data corruption issue with certain languages. Sorry for the delay on the new content update! I've been really busy and have not had nearly as much time to work on it as I thought I would have. Stay tuned!
- Version 2.0.13 Bug Fixes - 19 January 2017
Bugs Fixed Fixed Mega Healing Totem (and other aura based totems) not working correctly when overlapping, causing the 2nd one dropped to not function. Fixed bug where players could get stuck on the victory screen. Fixed the controller toggle button not working when the player joins a lobby. When joining a lobby with a controller on the Lobby Browser, the character select screen will now correctly default to the controller instead of reverting back to mouse and keyboard.
- Version 2.0.13 Bug Fixes - 19 January 2017
Bugs Fixed Fixed Mega Healing Totem (and other aura based totems) not working correctly when overlapping, causing the 2nd one dropped to not function. Fixed bug where players could get stuck on the victory screen. Fixed the controller toggle button not working when the player joins a lobby. When joining a lobby with a controller on the Lobby Browser, the character select screen will now correctly default to the controller instead of reverting back to mouse and keyboard.
- Version 2.0.12 - Balance Patch - 17 January 2017
Balance Patch This is the first of many balance tweak patches for the game. I've buffed/nerfed some low hanging fruit, but I am aware there are things that still need tweaking, such as Minions. Game Difficulty Reduced the first few waves' zombie counts. Further reduce the drop rate of ammo, money, and health packs as zombie count gets higher. I'm hearing both that the game is too brutal and too easy... So I've taken a few steps to balance out the difficulty a bit. This should make the beginning of the game a bit easier, while making the late game more difficult by reducing ammo, money, and health pack drops. I am keeping a close eye on this and will continue to tweak as necessary. There are a *lot* of variables that go into this, so a delicate touch is necessary. Buffs Buff fire rate and reload rate of the Tundra Falcon (John's starting weapon.) John's weapon was firing too slow causing…
- Version 2.0.12 - Balance Patch - 17 January 2017
Balance Patch This is the first of many balance tweak patches for the game. I've buffed/nerfed some low hanging fruit, but I am aware there are things that still need tweaking, such as Minions. Game Difficulty Reduced the first few waves' zombie counts. Further reduce the drop rate of ammo, money, and health packs as zombie count gets higher. I'm hearing both that the game is too brutal and too easy... So I've taken a few steps to balance out the difficulty a bit. This should make the beginning of the game a bit easier, while making the late game more difficult by reducing ammo, money, and health pack drops. I am keeping a close eye on this and will continue to tweak as necessary. There are a *lot* of variables that go into this, so a delicate touch is necessary. Buffs Buff fire rate and reload rate of the Tundra Falcon (John's starting weapon.) John's weapon was firing too slow causing…
- Version 2.0.11 - 15 January 2017
Version 2.0.11 I just pushed Version 2.0.11 that contains the below bug fixes. Let me know if there are any issues! Attempted fix of graphical issues where zombie/character/bullet textures disappear, but shadows can be seen moving around. PLEASE let me know if you see it again after this update. I have yet to reproduce this at my desk. (Note: if the bug still exists, I've heard alt-tabbing/minimizing tends to fix it.) Fixed local players continuing to move after the store has been opened. (Trying to escape, those cowards.) Fixed local players not being able to re-open the store while others are browsing. Press Space/A to open it again. Fixed issue that could result in players not continuing to the Victory Screen after winning the game. Please let me know if you see this still. Added a "Quit" button on the lobby that you can use if you get "stuck" in a corrupted lobby. Still investigatin…
- Version 2.0.11 - 15 January 2017
Version 2.0.11 I just pushed Version 2.0.11 that contains the below bug fixes. Let me know if there are any issues! Attempted fix of graphical issues where zombie/character/bullet textures disappear, but shadows can be seen moving around. PLEASE let me know if you see it again after this update. I have yet to reproduce this at my desk. (Note: if the bug still exists, I've heard alt-tabbing/minimizing tends to fix it.) Fixed local players continuing to move after the store has been opened. (Trying to escape, those cowards.) Fixed local players not being able to re-open the store while others are browsing. Press Space/A to open it again. Fixed issue that could result in players not continuing to the Victory Screen after winning the game. Please let me know if you see this still. Added a "Quit" button on the lobby that you can use if you get "stuck" in a corrupted lobby. Still investigatin…
- Lobby Browser - 15 January 2017
Version 2.0.9 - Lobby Browser First off, thank you guys so much for your continued love and support of Zombie Estate 2! I'm blown away by the community's response to our game! I just pushed version 2.0.9 to the Steam servers. This version includes a much requested Lobby Browser system. This will let you search for lobbies other players created who are waiting on people to join so that you can get into a game as quickly as possible. (See below for a screenshot.) Additionally, a couple of crash bugs have been fixed. Please realize it's a very large feature to try to add in a patch on the first day after launch, so forgive any crudeness/bugs. Please let us know in the Technical Issues board if you run into any problems and I'll work my hardest to get them resolved ASAP. Thank you guys again so so much. I have many exciting ideas for the future of this game. ːsteamhappyː -Netherius
- Lobby Browser - 15 January 2017
Version 2.0.9 - Lobby Browser First off, thank you guys so much for your continued love and support of Zombie Estate 2! I'm blown away by the community's response to our game! I just pushed version 2.0.9 to the Steam servers. This version includes a much requested Lobby Browser system. This will let you search for lobbies other players created who are waiting on people to join so that you can get into a game as quickly as possible. (See below for a screenshot.) Additionally, a couple of crash bugs have been fixed. Please realize it's a very large feature to try to add in a patch on the first day after launch, so forgive any crudeness/bugs. Please let us know in the Technical Issues board if you run into any problems and I'll work my hardest to get them resolved ASAP. Thank you guys again so so much. I have many exciting ideas for the future of this game. ːsteamhappyː -Netherius