Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 512560 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Dec 29, 2016 |
| Developer | HoCWar |
| Publisher | HoCWar |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mixed |
| Positive review percent | 56% |
| Positive reviews | 79 |
| Negative reviews | 63 |
| Total reviews | 142 |
| Steam recommendations | Not available |
| Achievements | 27 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/512560/ |
Short description
Immerse yorself into the harsh world of ruthless card battles!
About this game
HoCWar - is a Collectible Card Game in the World War II setting. This is your chance to become a real General! Bring your armies to the glory in the new card game HoCWar. Get caught up in the inclement world of merciless card wars! Computer Collectible Card Games today at its popular zenith. However truly original ideas which supplement something new in genre and not just exploiting the features of hits, are not so many. But our new CCG HoCWar goes far beyond many competitors because of its originality. Here are just some of features of the game: 1. World Wat II setting. As in other games the characters are mostly fictional in HoCWar cards represent true mechanisms and troops of USSR and Germany. 2. Dual-mode format: simplified mode for beginners and hard mode which was designed for lovers of long and intensive battles. 3. Fog of War: Cells on the battlefield has a visibility attribute. The invisible cells called Hidden. The system Pay-To-Win aren’t presented in the game, In-Game Purchases didn’t affect the balance of the game and don’t give any significant advantage to players. Much more importance has the player’s skill and chosen strategy. In the nearest future the game will present: 1. “Transitive” cards. It is very valuable cards which can’t be bought and can be received only from the battles. If your opponent use one of those cards in battle and if you won the match, you receive a copy of this card, and your opponent waste it. 2. “Trophy cards”. It’s a type of card, which you can receive after the battle with certain possibility. It differs from Standard card only by good-looking visualization, but characteristics and perks are just the same. 3. “Day and night” system. Depending on the time of the day cards and tactics will have different power, for instance: aviation at the night time won’t be such effective as it is in daylight. 4. Fights on the land, on the sea and in the air; single battles in the format of separate missions and story campaigns; multiplayer combats on the Global Conflict map; upgrading the troops. 5. Global Conflict. It’s a whole new world in the game, the events of it will be occur on a world map. In the combats on the different area…
Supported languages
English, Russian * , Spanish - Spain, Simplified Chinese, German * languages with full audio support
