Agents! Please? news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 10, 2026
- DeveloperKIB Games
- PublisherKIB Games
Genres: Casual, Indie, Simulation
Company pages: Developer: KIB GamesPublisher: KIB Games
Agents! Please? Steam news
Agents! Please? news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Agents! Please? — Patch 1.3.3 - 20 September 2026
Language changes now update ticket briefs, acceptance criteria, and chat messages immediately.Switching languages no longer resets your current ticket, edits, or terminal input.Escape and Shutdown now use the same confirmation flow during Arena and Gig tickets.Leaving a Gig ticket now returns you to its board instead of closing the Training Floor.Updated the desktop runtime and dependencies for improved stability.P.S. Next Update will be Major One.
- Agents! Please? — Patch 1.3.2 - 17 September 2026
Improved the audio system on Windows and Linux.Fixed missing audio on Linux.Fixed the right-click browser-style “Reload” menu appearing on Linux.Improved Linux compatibility and packaging for Steam Linux Runtime 4.0.Updated the Linux WebKit/GTK runtime stack and cleaned up several dependency issues.Improved Linux launcher permissions and file packaging.Added additional safeguards around audio loading and cleanup.Added internal diagnostics to help identify Linux-specific startup, audio, and rendering issues.Improved Linux build and runtime testing, including GPU/audio/window validation.Minor stability and compatibility fixes across both Windows and Linux.
- Agents! Please? — Patch 1.3.1 - 15 September 2026
The agent writes the code in the editor in step with the code it posts in chatNotifications arrive as a cream slip in the top-right corner, naming the sender and the subjectRANKING: a new standing lights the dock badge instead of opening the drawer over your work, and your row carries your Steam nameEvery commendation now has a way to earn it in play, and a career loaded from an older save picks up the ones it already deservedDisabled keys stay legible, the A badge no longer shifts the keys it sits on, and the FAIL stamp inks redStamps land at their own angle with a kick, the paper reads as paper, and the screen flicker is calmerThe agent channel shows three dots while a line is on its waySteam and Discord open from the OS menuHand and text cursors drawn for the deskSteam Deck: the Exit key stays reachable at the largest text sizeController: the D-pad no longer gets stuck on a tool chip…
- Placement Division bulletin, release 1.3.0 - 13 September 2026
Training work is ranked from this release, and the game runs natively on Linux and on SteamOS handhelds.\ The Training Floor keeps a daily ranking built from the pay banked that day and the number of jobs it took.\ The ranking sits beside the job board while the board is open, listing the ten best of the day, the player's own row, and the one place above it.\ The same table opens from the taskbar at any time, where it also carries the number of jobs behind each score.\ The daily ranking resets every day, so a day missed costs a day and nothing more.\ A Best Day ranking on the community page holds each player's best single day for good.\ The demo keeps a daily ranking of its own.\ The game ships a native Linux build.\ It runs on SteamOS handhelds at their own screen size, with every part of the desk reachable from the controller.\ Controller bindings ship for the handheld pad and for Xbo…
- Agents! Please? — Patch 1.2.1 - 12 September 2026
Added to Assignment Board: pick from three postings across the career, switch between them, and resume where you left off (to open last two you need finish others) Each posting tracks its own progress and reviewer badge independently Lamp indicators on each posting card show the difficulty Employee intake form now appears at boot instead of mid-shift ESC and the power button on shift return to the board instead of closing the game Achievement notifications are handled in-game (the Steam overlay does not draw over this app) Night report screen now correctly shows the pay slip after a failed shift Notes that were dismissed no longer reappear after returning to a posting Tooltip sizing and placement fixed across all surfaces Clicking outside the code editor in Override mode properly restores the pane layout Credits page added to the handbook Linux / SteamOS support (experimental): the nati…
- Placement Division bulletin, the desk is open - 10 September 2026
Agents! Please? is out now. The agents write the code, the agents review the code, and the last human in the loop decides what ships.Each shift hands you a brief, a diff and an assurance that everything is fine.You read the code, run it on inputs you choose, and approve or reject what the swarm wrote.The coder, the approver, the CI bot and Maya, the one other human left, testify in the channel, and each of them has a tell.The language is real and a first-party interpreter runs it, deterministic to the byte.The judge scores behavior, so any fix that works counts.The career runs five departments, from making the deploy button red to tickets you will carry.The ending reads back a ledger of what you knew and when you knew it.Between shifts the gig board deals daily contracts with fresh bugs, and the postmortem goes public under your name.The whole game plays on a controller and on the Steam…
- Placement Division bulletin, Demo v.1.1.0 - 9 September 2026
The game now reads in thirty-one languages, the first shift comes with a tour, and playtest fixes.\ The game is available in thirty-one languages, chosen in Settings or from the status bar, and it follows the Steam language on first start.\ Chinese, Japanese, Korean, Thai and Arabic use their own typefaces, and Arabic reads right to left on a desk that does not move.\ A short tour opens the first shift and points at each part of the desk once, and Maya leaves a note the first time a new surface appears.\ Every document carries its concept cards, the code editor offers a lookup card for any name, and error lines read in plain words.\ The news drawer keeps the career's press record, letters arrive between shifts, and the end-of-shift document carries the shift's stub.\ On a controller every control shows its button and its role, the focus never lands on something off screen, and the back…
- Demo Update 1.0.1 | Service Bulletin from the Placement Division - 6 September 2026
Placement Division notice to every reviewer on the trial desk.Since the demo opened, an outside audit of the desk and a full keyboard and controller pass produced a defect list. Every item on that list is closed in this revision. This is the first update to the demo, and further revisions are scheduled behind it, with the translation pipeline and the story surfaces next in the queue.What changed on the desk\ Typing in the code editor no longer triggers keyboard shortcuts, and one click in an editable file starts editing at that spot.\ Every panel now reads and scrolls with a controller: help, mail, the telemetry map, locked code and the checklist. Help also tells you what kind of answer the ticket expects.\ Popups and tool windows keep the focus inside them, so Tab and the D-pad never land on something hidden behind them, and the run and submit controls stay usable underneath.\ Pressing…
- Trial placements are open - 4 September 2026
The demo is live.It issues one Storefront contract, about an hour of shifts, and leaves the Training Floor open for unlimited practice tickets. The agents wrote the code, the reviewer bot approved it, and CI is green. You are the last human in the loop, and whatever ships lands on your name. Plays fully on a controller. Further postings clear with the full release on September 10. Wishlists are noted in your file.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 September 2026 | Agents! Please? — Patch 1.3.3 | 1844115010498115 |
| 2 | 17 September 2026 | Agents! Please? — Patch 1.3.2 | 1844115010490539 |
| 3 | 15 September 2026 | Agents! Please? — Patch 1.3.1 | 1843481262703623 |
| 4 | 12 September 2026 | Agents! Please? — Patch 1.2.1 | 1843481262696984 |
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