- Soundboxing 1.1.20 - Player bugfixes! Drum-style keyboard, Unity and shader updates - 11 May 2018
Player Bugfixes Many people have reported issues with the player over the past few days, and I heard you. Some things changed recently on the target site and now it's not working well at all. Fortunately, since the last patch I've been digging in and trying to find every single bug that causes the player to get stuck or loop. After extensive testing and a lot of code rewriting, we have a new player! If you notice anything acting worse than before, please let me know and I'll fix it up ASAP. Drum-style Keyboard If you haven't tried out a drum-style keyboard in another VR game, it's a fun and intuitive way of typing in VR. If you're using the Oculus Rift, or are having issues with the SteamVR keyboard, there's now a drum-style keyboard sitting there in the search screen. Thanks to NormalVR for their fantastic CutieKeys project that was a great starting point. Head over to search to check…
- Soundboxing 1.1.17 - LIV, Controller Pause, HD Videos, Speech Search, Bugfix Release! - 1 May 2018
New update for Soundboxing out today! LIV Mixed Reality Support! LIV is a fantastic set of tools for doing mixed reality VR streaming. Mixed reality lets those outside of VR see what you're doing inside the game, and right now it's the best way to introduce people to VR. We're thrilled to launch first-class LIV integration today. Now go do some awesome Twitch and Youtube streams! Controller Pause Button I play this game a lot myself, and I know how frustrating it can be if you need to pause quickly and you can't aim at that stupid little button. As of today, hitting A or B on Oculus or the pad or menu button on Vive while in play mode, will easily and immediately pause or play the game. This should have been done long ago, sorry about that, but you can thank Job Stauffer for prodding me to fix this :) HD Videos! Video content has been upgraded to 720p by default, compared to the SD reso…
- Soundboxing 1.1.9 - Saves your place in lists - 13 June 2017
Quick update today based on feedback from last week's patch. Here's what's new: Always return back to where you were in a list! This has been a major point of feedback, and the game is better for it - thanks for speaking up! Fixed bug where explosions would not show up in replay mode. Fixed issue with images quickly switching between two backgrounds. Upgraded to latest Oculus libraries. Potential crash fix. Thanks for playing!
- Soundboxing 1.1.9 - Saves your place in lists - 13 June 2017
Quick update today based on feedback from last week's patch. Here's what's new: Always return back to where you were in a list! This has been a major point of feedback, and the game is better for it - thanks for speaking up! Fixed bug where explosions would not show up in replay mode. Fixed issue with images quickly switching between two backgrounds. Upgraded to latest Oculus libraries. Potential crash fix. Thanks for playing!
- Soundboxing 1.1.8: The Polish Patch - 8 June 2017
In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. New Menus There's no guesswork with the new menu system. You'll always find what you need, in a consistent place and with a unified panel interface. https://giant.gfycat.com/FearfulIllHeron.gif Infinite scroll If you were worried about your content being lost forever, you can rest easy. Now everything is available forever - just keep scrolling and Soundboxing will fetch more content from the network, on every list. https://giant.gfycat.com/AntiqueHomelyKitfox.gif Network co…
- Soundboxing 1.1.8: The Polish Patch - 8 June 2017
In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. New Menus There's no guesswork with the new menu system. You'll always find what you need, in a consistent place and with a unified panel interface. https://giant.gfycat.com/FearfulIllHeron.gif Infinite scroll If you were worried about your content being lost forever, you can rest easy. Now everything is available forever - just keep scrolling and Soundboxing will fetch more content from the network, on every list. https://giant.gfycat.com/AntiqueHomelyKitfox.gif Network co…
- Soundboxing Graphics Update: 4 New High-Quality Environments - 20 April 2017
Let's cut to the chase: Soundboxing graphics used to suck. People have been having a blast, and over time the polish has improved, but this update today is the first to include a big noticeable graphics upgrade. I think you're going to like it! Four brand new, high quality environments, with real lighting! Until today, Soundboxing was using flat shading, which was simple and fast but it did not look impressive. With this update, Soundboxing takes advantage of Unity's modern global illumination graphics pipeline to render in much higher quality. Also hopefully fixed in this patch is the dreaded "Player Loading" bug which has plagued some users on startup. There may be another cause for that message besides what has been fixed this patch, so if it continues to be an issue, please let me know.
- Soundboxing Graphics Update: 4 New High-Quality Environments - 20 April 2017
Let's cut to the chase: Soundboxing graphics used to suck. People have been having a blast, and over time the polish has improved, but this update today is the first to include a big noticeable graphics upgrade. I think you're going to like it! Four brand new, high quality environments, with real lighting! Until today, Soundboxing was using flat shading, which was simple and fast but it did not look impressive. With this update, Soundboxing takes advantage of Unity's modern global illumination graphics pipeline to render in much higher quality. Also hopefully fixed in this patch is the dreaded "Player Loading" bug which has plagued some users on startup. There may be another cause for that message besides what has been fixed this patch, so if it continues to be an issue, please let me know.
- Adjustable orb height, Oculus native support, and paged leaderboards - 13 April 2017
Excited to announce a new update - this time with good stuff both for Vive and Oculus players! Adjustable orb height Oculus Rift+Touch native support Leaderboards that show more than just the top 10! Bugs fixed Adjustable orb height If someone makes a challenge and isn't the same height as you, it's frustrating to reach some of the orbs. Ditto if the ceiling is low or the tracking area is narrow. No more! Now you can move and scale to choose where the orbs will hit. https://giant.gfycat.com/FlimsyPracticalCuttlefish.gif Oculus Rift+Touch native support You asked, and I'm here with good news: Oculus native support! For anyone who's had problems with the OpenVR-based Rift+Touch support, give this a shot. Note that the build that is bundled with Steam still uses Steam to log you in. Simply choose the Oculus launch option when launching the game. Improved leaderboards Tired of only being ab…
- Adjustable orb height, Oculus native support, and paged leaderboards - 13 April 2017
Excited to announce a new update - this time with good stuff both for Vive and Oculus players! Adjustable orb height Oculus Rift+Touch native support Leaderboards that show more than just the top 10! Bugs fixed Adjustable orb height If someone makes a challenge and isn't the same height as you, it's frustrating to reach some of the orbs. Ditto if the ceiling is low or the tracking area is narrow. No more! Now you can move and scale to choose where the orbs will hit. https://giant.gfycat.com/FlimsyPracticalCuttlefish.gif Oculus Rift+Touch native support You asked, and I'm here with good news: Oculus native support! For anyone who's had problems with the OpenVR-based Rift+Touch support, give this a shot. Note that the build that is bundled with Steam still uses Steam to log you in. Simply choose the Oculus launch option when launching the game. Improved leaderboards Tired of only being ab…
- Patch 1.1.3 - Performance Updates - 4 April 2017
Minor patch today - some people have reported performance issues since the last patch, so I spent some time improving performance across the board. There's always more room to work on performance, but I wanted to get these improvements into your hands today! What's new this patch: Orbs now render faster and use less memory Lists now start loaded at the correct distance The game communicates much more efficiently with the video player Loading times are improved for both punches and dancers Upgraded to Unity 5.6 for a variety of performance improvements Usernames and avatars now update every time you play the game
- Patch 1.1.3 - Performance Updates - 4 April 2017
Minor patch today - some people have reported performance issues since the last patch, so I spent some time improving performance across the board. There's always more room to work on performance, but I wanted to get these improvements into your hands today! What's new this patch: Orbs now render faster and use less memory Lists now start loaded at the correct distance The game communicates much more efficiently with the video player Loading times are improved for both punches and dancers Upgraded to Unity 5.6 for a variety of performance improvements Usernames and avatars now update every time you play the game
- Soundboxing 1.1: Edit your Beatmap! New search options, environments & more. - 30 March 2017
We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake. Now you can go back, make any changes you need, and get the challenge just right before you submit! https://giant.gfycat.com/DeepGoodnaturedIbadanmalimbe.gif Challenge search Now you can search within already-created challenges, so you never have to create a challenge if you don’t want to. You’ll…
- Soundboxing 1.1: Edit your Beatmap! New search options, environments & more. - 30 March 2017
We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake. Now you can go back, make any changes you need, and get the challenge just right before you submit! https://giant.gfycat.com/DeepGoodnaturedIbadanmalimbe.gif Challenge search Now you can search within already-created challenges, so you never have to create a challenge if you don’t want to. You’ll…
- How one man lost over 50 pounds playing a VR game - 6 March 2017
Usually when I speak with Job Stauffer, Telltale’s head of creative communications, it’s to ask questions about the Telltale games he creatively communicates about. This time, however, I got Stauffer on the phone for a totally unrelated reason: to ask him how he lost 50 pounds by punching music. A few weeks ago, Stauffer triumphantly tweeted , "Today I've OFFICIALLY lost over 50lbs in 5 months using VR," setting off a wave of congratulations and questions and messages from excited VR companies, surely interested in the marketing angle. The eternal struggle to get in shape, and enjoy getting in shape, had a new hope. There is no magic solution to weight loss, however much miracle systems are sold to us. Stauffer notes that his success also included limiting his calorie intake and drinking more water, but he does credit Soundboxing —an HTC Vive game that’s…
- Touch support, video loading fixes, and better score replays - 16 December 2016
Here's what's new in the latest update: Oculus Touch support in beta Loading fixes for the video player Improved score replays Add more information about the user and challenge Lots of small bugs fixed Oculus Touch support Since the last patch, the game has been ported over to Oculus Touch, now in private beta. Are you interested in helping to beta test our Oculus port? Send us your Oculus username via Twitter to @SoundboxingVR or e-mail [email protected] with the subject "Oculus Beta". This is only good for about a week - if you're interested, hurry up and reach out! Video loading fixes Games are way more fun when they work properly. In Soundboxing, the most important thing is to be able to load and play challenges, so when the video player bugs out, it's a showstopper. In the past two weeks the video code has been fully rewritten from the ground up, this time with the aim of impr…
- Touch support, video loading fixes, and better score replays - 16 December 2016
Here's what's new in the latest update: Oculus Touch support in beta Loading fixes for the video player Improved score replays Add more information about the user and challenge Lots of small bugs fixed Oculus Touch support Since the last patch, the game has been ported over to Oculus Touch, now in private beta. Are you interested in helping to beta test our Oculus port? Send us your Oculus username via Twitter to @SoundboxingVR or e-mail [email protected] with the subject "Oculus Beta". This is only good for about a week - if you're interested, hurry up and reach out! Video loading fixes Games are way more fun when they work properly. In Soundboxing, the most important thing is to be able to load and play challenges, so when the video player bugs out, it's a showstopper. In the past two weeks the video code has been fully rewritten from the ground up, this time with the aim of impr…
- Soundboxing Community & Settings Update! - 3 December 2016
The last month of Soundboxing has been a blast - it's been so great seeing all of the new challenges being created. The creativity in everyone's newest challenges are off-the-charts! Another big patch update today: Now you can follow your favorite users to find the best content! Local scoreboards - compete against people who have played on your computer Redesigned the look and feel of the UI both in the game and on the website More challenging game modes which amp up the speed Experimental left-handed mode Easier scrolling on all lists Bug fixes and performance improvements! Follow your favorite users When you log in with the new update, we'll load up all of your Steam friends and put all their activity into a feed so you can easily find great new content created or recommended by your friends. You can also follow users right from inside the game. Local scoreboards It's fun to compete o…
- Soundboxing Community & Settings Update! - 3 December 2016
The last month of Soundboxing has been a blast - it's been so great seeing all of the new challenges being created. The creativity in everyone's newest challenges are off-the-charts! Another big patch update today: Now you can follow your favorite users to find the best content! Local scoreboards - compete against people who have played on your computer Redesigned the look and feel of the UI both in the game and on the website More challenging game modes which amp up the speed Experimental left-handed mode Easier scrolling on all lists Bug fixes and performance improvements! Follow your favorite users When you log in with the new update, we'll load up all of your Steam friends and put all their activity into a feed so you can easily find great new content created or recommended by your friends. You can also follow users right from inside the game. Local scoreboards It's fun to compete o…
- Big Soundboxing Performance Patch! - 21 October 2016
Wow, the first few weeks of the game have been a blast! You've now created over 2,200 beatmaps and submitted over 20,000 high scores, in less than a month! We've got a great update for you today, and here's the rundown: * Dramatically reduced video load times (videos now load in about a second!) * Improved CPU and memory performance across the game * Added a "Genres" section to easily find music that you like * Switched to a more efficient save format for faster uploads * Countdown timer on play mode * Improved https://www.soundboxing.co website Rapid video loading In this update, we overhauled the way videos are loaded and displayed. In previous versions, the game would analyze and buffer the video ahead of time. Now we're able to use embedded web technology to load the video on-the-fly, which allows much faster browsing and navigation. It's just more fun when you wait less! Improved C…