- Mikey and Grover's Unexpected Adventures DEMO is now live Steam! - 11 October 2022
The demo features the game's full chapter 1 out of 6. Just head on to the game's page and click the Download button in the demo banner! https://store.steampowered.com/app/2180790 https://store.steampowered.com/app/2151850 If you want to stay up to date with the developing progress of the game, visit the dev blog where I post every weekend! https://headbangames.com/ua/devblog/ We encourage you to share your thoughts and impressions of the demo with us or on your socials.
- Update v1.79 - 14 September 2021
This is a small update adding true fast travel when you finished the game. Just focus on the teleporter on the map and press the run button to teleport.
- Down Below - Halloween Special - 23 October 2020
Next week we're releasing a free to play Halloween Special demo for Down Below. The demo is relatively short (about 15 minutes) and it showcase some of the game's mechanics and combat systems. The demo is built using the latest alpha build of the game. If you encounter any bugs or have any feedback regarding gameplay/mechanics, please let us know on the game's Steam community page. Note: This demo was made specially for Halloween and does not represent the final product. Enjoy playing and have a spooky Halloween! https://store.steampowered.com/app/1367050/Down_Below/
- Bad Pad 1.70 is available! - 22 October 2020
We just release Bad Pad version 1.70 In this updated we mainly worked and tweaked the player's main controls, for a better and tighter control. Here's the full list: 1. Reduced acceleration for running. 2. Added more hang time for jumps. 3. Added coyote time (allow jumping for a few additional frames after falling of a platform). 4. Updated level design to compliment the new controls. 5. Tighter controls and updated level design for submarine levels. 6. Air fans will now push you even if you're gliding. 7. Maze solution will be shown in the maze, if you visit the map room first. 8. Fixed issues with drop bash mechanic. 9. Fixed issues with wall jumps. 10. Final boss, +3 seconds delay before first attack. 11. Final boss, fixed collision issues with some projectiles and attacks. 12. Final boss, star pentagram now moves slower and shooting spikes after a fixed time delay, instead of when c…
- Bad Pad - Hard Mode - Live Stream - 22 May 2020
Join us in playing Bad Pad on hard mode. https://store.steampowered.com/app/517210/Bad_Pad/
- Bad Run Turbo Edition + Bad Pad - Bundle - 21 April 2020
Bad Run Turbo Edition has released on Steam and we bundled it up for you with Bad Pad and an extra 20% discount. Bad Run was originally released on mobile, shortly after Bad Pad, as a free to play casual spin-off. Last year we started working on the Turbo Edition, which included many new features, content and gameplay and eventually a PC port. While Bad Pad and Bad Run share a lot in terms of visuals, design, premise and mechanics, they both offer a different gaming experience. Bad Run is focused more on casual gaming, designed for short sessions, that being said, it was not designed to be easy. If you already own Bad Pad, you can get just Bad Run TE from the bundle with the extra discount and if you don't, now is a good time to get your hands on both of them. https://store.steampowered.com/bundle/14110/Bad_Pad__Bad_Run_Turbo_Edition/
- Bad Run Turbo Edition is coming to Steam - 12 April 2020
https://store.steampowered.com/app/1285070
- One year anniversary update, v1.60 released! - 7 August 2019
Bad Pad - One year anniversary update, is released! Version 1.60 mainly includes updated graphics. But also some new game elements and enemies, a few more shortcuts, some level design updates and more bugs and issues fixed. Here are a couple of before and after screenshots, bonus points if you can count all the changes :) P.S. Stay tuned for a hot sale coming in next week! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24571163%2F38c5453ea4633691f79a0de761ab62965571efad.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24571163%2Ff681db22c7c579338dd45ac4a0b8c3cdb3699c2c.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24571163%2F83d8fe0831e096f237c4efa05b35d0fe6e588359.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24571163%2F6431555c3608e28e71d0f4a788a3b4af6db3673d.jpg
- One year anniversary update, coming soon! - 25 June 2019
We are working on a special patch for the one year anniversary of releasing Bad Pad. The patch will include new and remastered graphics for over 50 game elements, new enemies that will roam the castles and more! We will release the patch as soon as it is ready and no later than the 8th of August 2019.
- Update version 1.54 released. - 16 March 2019
This is a small patch including jumping buffer for both normal and wall jumps and a fix for the map screen, where pressing 'return' on the keyboard caused the game to quit. What does jumping buffer means? It's very simple, up until now for jumping to work you had to be on the ground or near a wall, now you get a few extra frames of buffers for any jump request, so if you hit the button slightly before you hit the ground or the wall, the jump will still register.
- Update version 1.53 released. - 8 March 2019
This update includes a new scheme selection with 4 different keyboard/gamepad mappings, the selection screen will pop up when you start a new game. Note you can still bind your own keys/buttons in the settings screen. Lava push-up level changes: Added shadows for each of the falling rocks in the bottom of screen as a hint. Fireballs bubbles hint are now bigger. Falling rock shards will not inflict damage.
- Update version 1.51 released. - 24 February 2019
This update include a few level design and game design changes. 1. Added more shortcuts for less backtracking. 2. More saving points are now available on Hard mode. 3. Added a tell to the lightning shooting clouds, they will charge up with electricity for 1 seconds before firing. 4. Submarine levels - reduced the amount mines and cannons. 4. Submarine levels - cannons and sawblades requires less shoots to destroy. 5. Submarine levels - player's bullet size is now doubled. 6. Push-able boxes and rocks will not slide anymore after you release them. 7. A few more level design changes throughout the game.
- Bad Run - Turbo Edition - Alpha Version released! - 13 February 2019
We've been working on a new and improved version of Bad Run. The Turbo Edition will include lots of new content, levels and remastered graphics. The game is playable on any device with a browser and decent WebGL support. Gamepad support is partial at this time. If you want to try out Bad Run - Turbo Edition Alpha for free and read more about the game click on the image below. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27306134%2F997130735747df70d97d61939bd1b3c2bbc53b0d.jpg
- Update version 1.5 released. - 23 January 2019
We're rounding up to v1.5! We've added a lot since we released v1.0, here's a reminder Bad Pad - Changelog. We are also working on a special edition of Bad Run. We're planning a closed alpha in February if you want to sign up to try the alpha, you can do so by subscribing to our mailing list on our website. The alpha will be playable on any device with a browser, internet access and decent WebGL support. More details are coming soon. Back to Bad Pad, here's what we got for you in the new version. Test your arcading skills! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27306134%2F9aef824b4bbc0ab8e8ddb4498a320c29b697be83.png Once you deposit all 18 collectibles to enable cheat mode you will also unlock the arcades area at the end of the hall. In the arcades hall you can replay all 3 mini arcades in a new endless game mode with increasing difficulty. Another change in th…
- Update version 1.495 released. - 31 December 2018
This is a small patch, including fixes for the last level and last boss fight. Plus keyboard/gamepad skip button indicator for cutscenes and a neater keyboard tutorial button image. A soundtrack DLC is coming soon, stay tuned.
- Update version 1.49 released. - 24 December 2018
This update includes a few reported bug fixes and a new built-in bug reporting service. To send a bug report, go to options screen from the main menu, click on the bug report button, fill in some text about your problem and send it. Note, that sending a bug report will also send us your save files.
- Another cool update for completionists - version 1.45 released. - 8 December 2018
The new trophy room now holds a console for depositing your collectables. Deposit all 18 collectables and you will enable cheat mode, cheats will be available when starting a new game as well. There are 10 normal cheats: 1. Refill power. 2. Set item Key. 3. Set item Bomb. 4. Set item Magnet Gloves. 5. Add a coin. 6. Open nearest closed gate. 7. Get Scuba Gear. 8. Get Glow Ability / Add +5 glow time. 9. Get Drop Bash Ability. 10. Get Dive Ability. And 2 special cheats: 1. Enable/Disable Black and White Mode - Makes the game black and white. 2. Enable/Disable God Mode - Makes you invulnerable. To use the cheats, first go into the in-game menu, now you need to enter a combination of 5 directions with your keyboard or gamepad. Here's one cheat code for you, to enable/disable Black and White mode enter: Left Right Down Right Up The other 11 combinations you will have to figure out on you own…
- Your voice has the power! - 6 December 2018
Forget about your political voting, vote for what matters! Vote for Bad Pad in the 2018 Indie of the Year Awards
- Update version 1.44 released. - 4 December 2018
This patch is mostly to add support for Brazilian Portuguese language. Thanks to Alessandro "Digital Kaz" Cazetta and Felipe A. from Digital Kaz Brazil for volunteering to translate the game! This patch also includes a few more scenes incorporated with the new jamming levels (8 in total). We added a new trophy room for the collectibles, the room is accessible from the first scene of act 1 and act 4. Bug fixed - Intro cut-scene was not pausable, credits sequence didn't show the pause button when paused. Skeleton - Recover time varied in difficulty modes + random delay.
- The self jamming levels - Update v1.42 released. - 27 November 2018
This update includes a pretty cool new feature, we call it the self jamming levels. The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the screen. The level moves with the beat. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27306134%2F0ad37b608c3ac987ca774ddf6ef04b60843c309f.png For a more detailed read, check out these blog posts: http://headbangames.com/devblog/devblog-part-45-the-self-jamming-level/ http://headbangames.com/devblog/devblog-part-46-the-self-jamming-level-pt2/ https://www.youtube.com/watch?v=tV4lZSkjFVw This update also includes additional code optimizations.