SPSTEAMPULSELIVE ANALYTICS
Burrows of Cairntir

Burrows of Cairntir Steam news

Cairntir Games | Sep 7, 2026 | game

Released

0players observed · 22 September 2026 - 09:34:53 UTC

RPGSteam Store

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Burrows of Cairntir news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 7, 2026
  • DeveloperCairntir Games
  • PublisherCairntir Games

Genres: RPG

Company pages: Developer: Cairntir GamesPublisher: Cairntir Games

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Burrows of Cairntir Steam news

Burrows of Cairntir news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Combat Visuals & Character Overview Update - 21 September 2026

    New: Full combat attack clips for every race Every race, Wulver, Álfar, Dwarf, Dragonkin, Giant, Human, Leopard-kin, Sídhe, and Minotaur , now has dedicated attack videos for Sword & Shield and Axe & Shield combat styles, adding a whole new perspective to combat beyond the standard character video. Basic attack-a real sweeping strike toward the camera Shield Bash-a dedicated charge-and-slam animation Fire-enchanted weapon-flaming blade/axe variant Ice-enchanted weapon-frost-wreathed variant New: Character Sheet A new Homebase option showing a full read-only overview of your character — identity, core stats, traits and their effects, Chronicle Bonuses, equipped gear with real Armor Class/Dodge/Mana bonuses, guild perks, legendary items, and a skill-tier summary. Browse between yourself and your followers with the person nav at the top. Updated: Chronicle Bonuses The backstory-answer bonu…

  • Arena, Shop & Followers — Patch Notes - 20 September 2026

    Arena New enemies (14 total): Centaur, Chimera, Satyr, Manticore, Great Boar, Tsuchigumo, Griffin, Skeleton Champion, Skeleton Sorcerer, Undead Colossus, Undead Wyvern, Stone Golem, Fire Elemental, Ice Elemental Shop Shop-bought gear and starting weapons can now be sold back Stock is restricted to items you or a follower can use Rebuilt as a carousel for easy navigation-browse by person (You/Followers), then by category Followers New "Manage Inventory" view and equip each follower's own weapons, armor, and shield Give Items only shows items a follower can use Teach a Spell rebuilt as a 3-tier carousel for easy navigation (Culture → Spell Line → Spell)

  • Burrows of Cairntír — Guilde System update - 19 September 2026

    New Features Attack-Video System Spellcaster-archetype characters now show a dedicated attack video (per race, gender, and element) when casting a matched spell in combat, instead of always showing their general video portrait. Covers 6 visual types per race/gender: Fire, Frost, Wind, Venom, Lightning, Healing. Applies only to characters whose chosen portrait archetype is Spellcaster; every other archetype is unaffected. Works for both the player and followers. All planned race/gender combos are complete: Alfar, Dwarf, Giant, Dragonkin, Leopardkin, Minotaur, Sídhe, Wulver, and Human. Additional attack-videos will be added in an future update.Guild System Nine guilds, one per combat style (Sword & Shield and Axe & Shield share a single "Shieldbearers' Guild"). Membership is automatic. Each guild offers 4 quests unlocked in order, kill 25 Undead, 60 Beasts, 120 Constructs, 200 Elementals,…

  • A Note from the Developer - 17 September 2026

    It has been three and a half months since the inception of Burrows of Cairntir, and to my surprise, it has gone surprisingly well. When I first designed the game mechanics based on the older 1990’s game format, it mirrored my love of the old-style RPGs and the amount of lore and myth that went into them. However, I was determined to update it for the modern player with the latest in RPG mechanisms, enhanced graphics, music, and even adding a few new systems. However, despite the functional and stable state of the game, the game is still very young. As with any game, one is never truly finished, since it is an ongoing project. Because of this, you can expect exciting updates, new features, and future expansion packs that will enhance your dungeon-crawling experience. By this same token, you can also expect bug fixes as they arise, especially in the early phase of the game.So, thank you f…

  • Patch Notes - Archery & Balance Update - 17 September 2026

    New: Archer gets its own identity New basic attack, "Loose an Arrow'-hits reliably and weakens the enemy's defenses for your next strike New ability: Poison Shot - coats your arrow in poison for damage over time Difficulty rebalance Adjusted enemy difficulty throughout dungeons to ensure the full gauntlet of eight enemies provides a fun, balanced challenge as both the player character and enemies grow stronger. Enemies hit noticeably softer and fall faster on early fights Fixed a bug where Backstab wasn't letting the enemy take their turn afterward Magic synergy Training any of the following spell lines now gives a bonus to Poison Shot and Backstab — a reason to pair your weapon skill with the right kind of magic: Line of Averick (Deveran) Line of Siuloir (Deveran) Runes of the Blade (Drakvarr) Rune-Song of the Skald (Drakvarr) Path of the Wild (Gaeldrim) Way of Suijin (Yorenshi) Rite o…

  • Patch Notes — GUI Overhaul - 16 September 2026

    The whole interface has been redesigned to feel simpler and cleaner: Character creation — streamlined into a consistent browse-style format across every step Combat — cleaner layout with compact action icons instead of a long list Homebase & menus — new banner art, simplified navigation, easier browsing through dungeons and hunting grounds Readability — replaced the old decorative font with something easier to read throughout Various visual bugs and layout glitches fixed along the way

  • Patch Notes 0.2: Random Dungeon Events - 15 September 2026

    Patch Notes 0.2 — Random Dungeon Events Dungeons now have a chance to throw something at you between fights: traps and lucky finds hidden along the path. New: Random events can now trigger while exploring: pressure plates, falling rock, magic-draining runes, healing springs, mana wells, and bursts of battle-readiness before your next fight. Events are rare enough to stay a surprise, not a slog, expect roughly 1-2 per full dungeon run. You're always safe from these while facing an enemy, making a critical decision, or nearing the end of a dungeon, they only show up while you're simply making your way through.

  • Patch Notes 0.1 — Small Fixes - 15 September 2026

    Patch Notes 0.1: Small FixesA quick housekeeping patch, nothing gameplay-changing, just some behind-the-scenes polish:Fixed mismatching scenes in specific image dungeon roomsCleanup of a few room narration/audio referencesThanks for playing, more content on the way!

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Combat Visuals & Character Overview Update1844115010500315
220 September 2026Arena, Shop & Followers — Patch Notes1844115010498201
319 September 2026Burrows of Cairntír — Guilde System update1844115010496812
417 September 2026Patch Notes - Archery & Balance Update1844115010492516
516 September 2026Patch Notes — GUI Overhaul1844115010489778
615 September 2026Patch Notes 0.2: Random Dungeon Events1843481262703917
715 September 2026Patch Notes 0.1 — Small Fixes1843481262703200

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